How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

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Rebellion sheet


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Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

I am so sorry to hear that. This has been something that has been dealt with in my family and I know how difficult it is. The good news is that the doctors get better every day on this topic.

My wife and I will keep you in our thoughts.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

My thoughts and prayers are with you and your friend.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

I'm praying for the best for you all. I hope the cancer has not spread.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

That sucks.

All the best.


M Human Investigator (Psychic Detective/Conspirator)HP 7/7 | AC 16/12/14 | CMD 13 | Fort -1 Ref +4 Will +3 | Per +5 | Init +2 (inspiration 4/4)

I want to say I'm sorry due to extenuating circumstances that were not foreseen I wont be able to play any Pbp for about 2-3 months. in another week I will have to stop. so I decided it would be better letting people know now than continue posting. I take my obligations seriously and am not the type of person that will just drop without at least trying to explain. those that didn't know I was a stay at home husband so I had a lot of free time on my plate however me and my wife bought a house dirt cheep as a investment and I need to renovate it before we move in top to bottom. I have done this before, because if you can, sweat equity is the best (my father was a custom home builder/contractor so I can redo anything in a house). because I've been through this before I know what is involved and I will not have the time or the inclination (even though its for fun) to get on when I will be dead tired. I have met many really awesome people in these forums and I am grateful to meet all of you and playing with you. I hope to see you all again in a few months when things calm down.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Well at least you have a great opportunity IRL. Doing that sort of work is fun, rewarding and you are right about the sweat equity. I hope you enjoy the project.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

All the best to you! Good luck with your house fixing up stuff.

Liberty's Edge

Gameplay map

Best of luck to you, if/when you return feel free to ask, might have a spot open for you when the times come.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Best of luck with the new place, Paullo.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Good luck on the renovation. I hope it goes well.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Question: If you can coup de grace with a bow or crossbow if you are standing next to a helpless enemy, could you also coup de grace with a spell that deals lethal damage via a ranged attack roll, like a Ray of Frost? It can theoretically crit, so I figured I'd ask.

Liberty's Edge

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I'll have to get back to you on that one, I have to figure out how it would work.

Rules says you need to have a weapon and I can understadn that an arrow through the brain og a removal of the head work. I'm uncertain as to how spells is more effect on a helpless target.

Maybe some of you others would like to chime in on what you think about it. If the group likes the idea I'm probably more inclined to allow it with some rules. But it shouldn't ruin the fun for all of you.

Ny initial thoughts are you would have to be able to have the spell ready before you start the full round action. So it would have to be quicken or cast a round before.

Liberty's Edge

Gameplay map

Put you tokens down near the next area when you are ready to move it, otherwise if a combat starts Micheria will be all alone with the npc who has 7 con :p


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Sorry guys. Did not think I was rushing in headlong here.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I'll be without internet access for the next couple of days, so bot my character as needed. Will be back online Tuesday.

Happy Labor Day weekend to my fellow U.S. players.

Liberty's Edge

Gameplay map

A question for you all.

As we are nearing the start of the rebellion I like to ask if you want to run the rebellion phase outlined in the player's guide?

It gives some extra stuff to do, the only down side is it at live games takes a lot of time to run through, it happens once a week in game, or when I feel like a week has passed it's not that easy to keep track of time. I will require one of you to take the leader of the rebellion role and take control of most of the rolling when the occur.
It's a good way to add a little extra to the downtime you'll get sooner or later.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

We can totally pile the work onto the nerdlord, I live for subsystems like this and the idea of Meliora as an acting leader when she's even involved in things at all over the pettiest possible reason makes me laugh.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

I am happy either way, honestly any subsystem I leave to the GM as it puts more on them. Mic would not want to take the lead. She may ask for a symbolic payment of 1gp from whoever is the leader so she can consider this work.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I have a bit of experience with the Hell's Rebels rebellion subsystem and wouldn't mind us using it.

If Meliora wants to take on the responsibility, I'm good with that.

The system's described in the Hell's Rebels Player's Guide (free download).


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Im actually a bit of a fan of Paizo's subsystems though none ever seem to get used in a pbp game.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Let's go with the subsystem.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Hey Mic I found you on the internet!


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Amazing. Now you know where my secret style came form.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Boots: Mic could use them to avoid AOO's for sure. Who else would like them?


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Seems no one else wants so I will take for now. :)


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Sounds good to me, those boots are really only good on you or Jack atm.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I'll be without internet access for the next few days (though it's possible I'll check in briefly Saturday). Please bot my PC as needed in my absence; I should be back on Tuesday.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

How are we doing HP? Rolling in case it is the right answer.

HP: 1d10 ⇒ 10

Oh and level two is huge. 2 attacks!

Liberty's Edge

Gameplay map

Yeah you can choose to roll or take average before you roll. If you roll a natural 1 on the first roll you may reroll it, but you have to keep the second result.
There is no rolling and then decide to pick average health, but you can choose each level which way you want to do it.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

I'll try rolling this time, then.

hp: 1d6 ⇒ 1

Hahaha, s@&&.

hp try 2: 1d6 ⇒ 5


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

In other news, picked up Detect Charm and Obscuring Mist as her two new 1st level spells. The latter is really good for combat, and the former seems uniquely suited to running a rebellion. 'Everyone gather in the room biweekly or so and I'll get the scan done all at once, huzzah.'

At some point we really need to get around to selling these bracers and the rest of loot, since then I can scribe the other scrolls into her spellbook and maybe grab a couple other things.

--also took some ranks in diplomacy and bluff, since apparently she doesn't know how to keep her darn mouth shut. Might have to take cosmopolitan at 3rd.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

And in OTHER other news, I found a Hell's Rebels rebellion tracker sheet that was open for copying and using. ICly, Meliora is open to focusing on whatever the others want to focus on. She can see the logic in all three between Security, Loyalty, and Secrecy, and it all comes down to priorities.

If she's gotta tiebreak, she'll go with Secrecy because keeping your head down makes you less likely to get seen and/or murdered.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

Mic went with Shield Focus, picked up Know: Nobility and added to existing skills.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

hp: 1d8 ⇒ 4

Well it was average with the roll so yay.

Taking my first level in Alchemist, going with the Trap Breaker Archtype if thats okay... we dont have any trap people do we?

As for roles within the Resistance, despite having an above average charisma i dont see Canacha being any sort of well inspiring leader. Spy master or strategist seems to be her best fit, though she could also fit in as a Sentinal.


Status: None none | NOTES F Brawler 4 | HP 49/49 | AC:21 T:14 F:17 | Init +4 | Per +6 | Fort:+5 Ref:+6 Will:+1 | CMB: +8 | CMD: 22 | +6/+6 Flurry 1d8+3 | +8 Unarmed 1d8+3x2 | +7 Cold Iron Gauntlet 1d4+3x2 3/4 Martial Flexibility LOOT SHEET

For a commanding roll Mic would go with Partisan first and Sentinel second.

Action: It seems gather information would make sense, particularly as we are at the start of things and don't know much.

As far as who takes the leader roll whoever wants it is fine with me.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

oh quick question for our DM, I dont suppose you would let me say switch out the Cure light wounds formulae for oh say an inflict light wounds for uh.. reasons?


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack's 2nd-level Ranger hp roll:

hps: 1d10 ⇒ 1

With the way I roll for this PC, it's a really fine line between me being an 'optimist' and me being a 'moron.' Still....

hps: 1d10 ⇒ 9

Yay! I feel like such an optimistic moron!

ADDENDUM: Jack's Level 2 Updates:

hps: 11 (9 [roll] + 1 Con + 1 FC)
BAB +1
Fort +1, Ref +1
Combat Style Feat: Two-Weapon Fighting
SKILLS: Climb +1, Diplomacy +1, Disable Device +1, Perception +1, Stealth +1, +1 Survival, +1 Swim
BACKGROUND SKILLS: Knowledge (nobility) +1, Profession (gambler) +1

Liberty's Edge

Gameplay map
Canacha Bais wrote:
oh quick question for our DM, I dont suppose you would let me say switch out the Cure light wounds formulae for oh say an inflict light wounds for uh.. reasons?

I'll allow it but they can only be used to heal you.

I think Jack get's the trapfinding ability in 3rd level as an urban ranger, I don't mind you are two who can do it just wanted to add it into your considerations.

@ Everyone
I also forgot to ask if anyone have something in the character creation they regret taking when they made them. I'll always allow some slight alterations before we get going for the long haul.

You also begin the game with 3 supporters becuase you succesfully silenced one of the groups during the protest.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

It was entirely for the purpose of healing myself. Darned dhampir allergies to positive energy.

The trapsmitbing archtype also means i can make landmines later >.>


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Thanks Jesper--meant to mention the trapfinding thing at 3rd level and somehow forgot.

I can't make landmines, though....

Liberty's Edge

Gameplay map
Canacha Bais wrote:

It was entirely for the purpose of healing myself. Darned dhampir allergies to positive energy.

The trapsmitbing archtype also means i can make landmines later >.>

Alright it just sounded like you only took it to gain some trapfinding in the group. With your stats I would have personally picked Oracle with the street mystery but I also like the idea of mixing it with the alchemist.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

I'm feeling pretty okay about where Mel is as a character insofar as crunch goes.

As for rebellion leadership slots, here's my thoughts:

-The book says we can have NPCs help us in leadership rolls too, I'm curious to see how their stats stack up versus ours, particularly Rexus and our new halfling friend if we can get her to join, but Korva might also be good.

-At first, we want everyone into recruiters except for whoever is going to be our strategist (and MAYBE demagogue for the loyalty bonus). The +1 actions will be useful for getting a recruitment off as well as a gather gold off in the same round in the early game, to let us start building a treasury. We would be looking at 1d6+6 or 1d6+8 followers per week should we succeed at the DC 10 loyalty check, and we can start cycling leaders elsewhere afterwards. Our initial goal is 30 supporters since we max at rank 5, which at d6+6 would be done in (3+9.5+9.5+9.5) three successful attempts at the d6+6 rate. IMO, demagogue would be good to start with, based on that. It also minimizes attrition. Our best demagogue would be Canacha, followed by Jack, but we might be able to get one of our new friends to do it. (Again, halfling might be good for that. They get a natural +2 cha, so odds are good they could at least tie that 16).

-Sentinel needs someone who has a good spread between str/wis, cha/con, and dex/int. They can only react to a single event roll per turn, so loyalty (cha/con) and security (str/wis) would be the highest priorities. Of our people, Mic gets +3/+1/+2 to security/loyalty/secrecy, Jack gets +2/+2/+3, and Lena gets +3/+1/+1. Jack is mechanically the best sentinel, but only by an extra +1 and focused on secrecy, which rarely comes up in event phases based on the PG data. Mic or Lena would probably be best in that slot, with the other going to Partisan. Er--once we move out of the recruitment phase, anyways. Again, probably want to start with everyone recruiting aside a strategist and a demagogue and move into having people take leadership roles over time.

-Loyalty is probably the best focus for really early game given the importance of membership, but each is pretty darn good in their own way. Again, Mel would vote secrecy focus only if she has to tiebreak.

-Mel is useless at everything but spymaster and strategist, she could do either of those.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Also belatedly, nominating Canacha to be the manager of the Tengu Squad we got, since she's the naturalest leader of the bunch and would give them a +3 to everything they do (which is mostly getting us gold)

Also GM: What tier do the Fushi sisters count as for the purpose of the Earn Gold action? (Since it's a security check * tier to determine the gold they earn)


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

I get Fervor at level 2 1d6 healing or use a spell.

1d8: 1d8 ⇒ 7

Woot glad I rolled.

Liberty's Edge

Gameplay map

You can only have one of each leader role and a leader should be pick to handle all the rolls so we have the same person handling the rolls.

The sisters are a special team, they don't have a tier in their statistics, I think they are tier 1 seeing as we are in the start of the AP.

Rexus are not confident in being in any kind of leader role. Also his stats are 10, 13, 7, 14, 11, 18.

Laria has 13, 14, 8, 13, 14, 12


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

The subsystem in the PG stated 'You can have multiple identical officers, but note that with the exception of the Recruiter, the bonuses granted by officers don’t stack, so it’s best if each character takes on a different officer role.' which was why i was thinking one of any given one at most, aside recruiter.

Was that houseruled?

EDIT: also rereading it, it mentioned something about allies with special abilities. I'm guessing the Fushi sisters are those, do Laria/Rexus count or we happen to have any others?

Liberty's Edge

Gameplay map

I might have misunderstood that part of it. The only houserule I have is you must decide on a leader among the pcs to take the role and complete the rebellion phase each time it's up.


HP: 27/27 Spells Init +14, AC/T/FF 12(16)/12/10(14) | F+2 R+3 W+5 | Perception +9 (+11)

Roger that.

Like we discussed before, I'm more than willing to do the accounting part of things and complete ye olde rebellion phase whenever it's time to do that.

Also the idea of Meliora trying to lead makes me laugh. So there's that too.

Liberty's Edge

Gameplay map

Are all done leveling up?

We now enter the Sandbox element of the first book, you have some information of things happening around town from when you did the protest or you can start exploring the city and gather new knowledge.
It's up to you if you want to spend downtime looking for allies, shopowners who can sell you equipment and healing supplies, and what els you can think of.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Background-wise, spymaster might be up Jack's alley. Then again, he's kept his full skillset and agenda secret from the others thus far. He'll go with whatever officer role Meliora wants to assign to him.

Yes--he's all leveled up.

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