How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

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HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

HP roll: 1d8 ⇒ 5

Mirabella will grab another level in Bard (argent voice). As for Feat and spell choices, I have no real long-term plan in mind for her, but messing around with Hero Lab last night, I came across a combo that's so cheesy that you can probably smell it through the browser, but at the same time super fun and useful. So before finalizing my leveling, I want to run it by bot GM and the rest of the group.

Ok, so the background is that Mirabella already has a maxed out Perform (sing) for obvious reasons. At 5th level, it's +15. Her archetype lets her boost it even further by maxing out other perform skills, besides the usual increase Charisma and use of the alchemical item Lozenge of the songbird. So tl;dr, Mirabella can sing REALLY well.

With Versatile Performance, she can use her Perform (sing) modifier for Bluff and Sense Motive.

Her Diva in Training trait giver her a +1 DC boost to language-dependent spells.

So, here's where the blue cheese starts to get ripe:

She can now take the feat Taunt to use her Bluff skill to demoralize opponents.

And for her new 2nd level spell, pick Blistering Invective which lets her demoralize all enemies in a 30' radius (with a +15 modifier) to the extent that they take 1d10 fire damage and catch fire unless they make a DC 16 Ref save. She can cast this three times per day at 5th level.

Fluff-wise, she's basically combining her mastery of Chelaxian opera tradition, her bardic magic and the growing fury she's feeling by witnessing the oppression and suffering of the people in Kintargo to give her enemies such a vicious scolding through song that they literally feel the fires of Hell burn their wicked souls.

So, what do you think?


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I think with the (lack of) damage Jack does, fighting foes who are already on fire will give him a chance of holding his own. :)

Updating Jack; pretty much down to choosing skills and a new feat.

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Mirabella Lindenbrook wrote:

[dice=HP roll]

With Versatile Performance, she can use her Perform (sing) modifier for Bluff and Sense Motive.

Her Diva in Training trait giver her a +1 DC boost to language-dependent spells.

So, here's where the blue cheese starts to get ripe:

She can now take the feat Taunt to use her Bluff skill to demoralize opponents.

And for her new 2nd level spell, pick Blistering Invective which lets her demoralize all enemies in a 30' radius (with a +15 modifier) to the extent that they take 1d10 fire damage and catch fire unless they make a DC 16 Ref save. She can cast this three times per day at 5th level.

So, what do you think?

I can see no problem with it, it's a fun idea, just be mindful you will encounter a fair share of devils in between the regular humans so the fire effect might not have any use in some encounters. But by all means use it if you want.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

burn all the evil chelaxians *nods nods* we will handle the devils *pats her silver bullet pouch*


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Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

2 potions of bear's endurance, 2 potions of cure moderate wounds, 1 scroll of glyph of warding Which Lena knows all to well.
Equipment: she has a magical chain shirt, cloak, and ring.
Non magical: Mwk net, mwk sickle, an amber and jade facemask of Mahathallah, and a 174 gp.

Mirabella found while searching the room a scroll of raise dead hidden under the alter.

Cloak of the Manta Ray - faceless stalker room

A potion, a wand, Leather armor, mwk net, wooden unholy symbol, a key, and 119 gp. initial cultists x4 (not the gold its just 119 total)

He finds a silver comb worth 50gp, an iron chalice inlaid with pearls worth 200gp and a bead. - poop monster room -

Here is what we found from the initial foray into the lucky bones future hideout.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

HP with FCB & Constitution bonus: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Oh well some you win some you loose.

At lvl 5 magus get a bonus combat feat, Logan's going for Step up.
For his regular lvl 5 feat he'll take Rime Spell.

He gains two spells known: Egorian Diplomacy and Frigid Touch.

At some point I'm hoping he can buy Auditory hallucination & Silent Image.

Arcane pool +1, he can now add weapon bonuses if he wants to not just enhancement.

Skills: +1 Climb, +1 Intimidate, +1 Kn: Arcarna, +1 Kn: Dungeoneering, +1 Kn: Planes, +1 Spellcraft
Background Skills: +1 Kn: Nobles, +1 Linguistics

Speaking of Linguistics I forgot about the bonus languages! He has 5 to pick up. Subject to approval I came up with: Dwarven, Varisian, Celestial, Shadowtongue, Strix.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

we need some magical id'ing on the chain shirt, the cloak and the ring of the head cult leader maybe the mask too.I hope the mask is magical it looked cool.

a potion and a wand to be id'd, and maybe a random bead from the poop monsters.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Lets see what Logan can do:

Spellcraft: Chain Shirt: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft: Cloak: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft: Ring: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft: Potion: 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft: Wand: 1d20 + 11 ⇒ (11) + 11 = 22

Hmm dicebot's not very keen!


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.
Logan Tanessen wrote:


Hmm dicebot's not very keen!

Hey! Gimme back my lousy dice rolls! ;P


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Official leveling summary for Mirabella - Level 5:

+ 1 level in Bard (argent voice)
Hp: 5+2
Favored class bonus: +1 skill point

Skills:
+1 Diplomacy
+1 Perform (sing)
+3 Perform (Oratory)
+1 Spellcraft
+1 UMD
+1 Perception

New 2nd level spell - Blistering Invective

Feat: Taunt

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@Logan when you choose to roll you are allowed to reroll the first natural 1 you get.

The loot is a +1 chain shirt, Cloak of resistance +1, and ring of protetion +1. The wands are the same and each contain 10 charges of hold person except one which has 9.
The potions Canacha can tell from taste with her craft alchemy if she wants.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

So how many wands of Hold Person in total? Mirabella would like to claim one. It would fit perfectly in one of her spring-loaded wrist sheaths.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

HP reroll: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Well that's rather better! :)

Anyone interested in the chain shirt?


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Not much in the way of upgrades at this level for a oracle. I did bump all my trained skills, got a new first and second level spell and spent my feat on extra revelation on channel. I don't have selective channeling yet so it will be out of combat or emergencies for now.

Herbalism that acts like Alchemy on the potion: 10 + 19 = 29

HP: 1d8 ⇒ 71d8 ⇒ 2 +3+1

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@Mirabella
There is 5 wands of hold person 10 charges and 1 wand of hold person 9 charges.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

alchemy: 4d20 ⇒ (17, 20, 10, 7) = 54 +12

So a 29, a 32, a 22, and a 19 to id the potions on the dead lackeys


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks will take one of the wands as well.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

HP: 1d8 ⇒ 4

Lena is taking another level of Warpriest.
She gets one more level 1 and one more level 2 spells.
+1 Diplomacy
+1 Perception
+1 Know Religion
+1 Craft Weapons
+1 Know History

Feat: Power Attack
My Fervor goes up to 2d6

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@ Lena

Reminder I run with these rules: "Feats: Point-blank shot are baked into Precise shot. Power attack is removed and can be used by any full bab class from 1st level and 3/4 bab class from 3rd level." so you can pick another feat.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Anyone want to claim anything else of the loot? Otherwise, we can calculate the value and sell what we don’t need.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

someone should take the ring, canacha will if no one else wants it, same thing for the cloak, bonus to saves are always nice. that cloak of the manta ray is cool and useful, we should hang onto it in case something takes us swimming in the ocean. for a bit at least. just my opinion though :)

We definitely need to look into magicing up and getting anti devil weaponry soon too.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

The ring of protection would be nice for Logan too, but I don't want to take everything! His AC is a bit low without shield up though.


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

I'll take furious focus as the replacement feat.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

ring to logan, clock of resistance to Lena, cloak of the manta ray to Jack, so he can be cool!

I also think Miss Mirabella should take one of those wands, she can UMD it to get it to work, it would be a good oh s@~$ panic button if things get crazy or we get sloppy.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack's already got an elven cloak, so the new one should go to someone else.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

How about it Mirabella? want to turn into a manta ray in the ocean?


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella and Bicks have both snatched a wand, and we can keep the rest in reserve. Hold person is on Mirabella’s spell list, so no UMD needed.

I still think Jack should hold on to the cloak of Manta ray. It’s situational, so he can keep it in his pack until he needs it.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Actually having thought about it, Canacha will take the cloak.

It occured to me as i was rereading the gun making rules that Canacha under water is well not a gunslinger she is a carrier of expensive and useless gunpowder when soaking wet. Being able to turn into a manta ray and at least sting opponents is something more useful

:)

Unless of course there are objections.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

JACK’S LEVEL 5 UPDATES
Urban Ranger 5
hp: 8 (6 + 1 Con + 1 FC)
+1 BAB
SQ: wild empathy +7
New Ranger Ability: favored enemy (humans) +4, favored enemy (evil outsiders) +2
Feat: Precise Shot/Point-Black Shot
Skills:
+1 Diplomacy
+1 Disable Device
+1 Escape Artist
+1 Perception
+1 Stealth
+1 Survival
+1 Swim
Background Skills:
+1 Knowledge (nobility)
+1 Profession (gambler)


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

All right, let's get loot distribution finalized. Here's my suggestion

Keep:
6x wand of hold person - 1 each for Mirabella and Bicks, the rest in reserve at base.
1x Ring of protection +1 for Logan (?)
1x Cloak of Manta Ray for Canacha
1x +1 Chain shirt for ? - or do we sell this? Mirabella would love it, if it was small sized - perhaps we can exchange it for a small one?

Consumables:
2 x potion of Bears Endurance - who takes one each?
2 x potion of CMW - who takes one each?
1 x Scroll of Raise Dead - keep in reserve at base or carried by divine caster.

Sell:
7x Mwk net - 1,120 gp
1x mwk sickle - 153 gp
1x scroll of glyph of warding - 287,5 gp
1x Silver comb - 50 gp
1x Iron chalice - 200 gp

Total sales value: 1,810,5
Cash: 293

Total loot: 2103,5
Share for each party member: 350 gp and a handful of coppers

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Mirabella Lindenbrook wrote:

All right, let's get loot distribution finalized. Here's my suggestion

1x +1 Chain shirt for ? - or do we sell this? Mirabella would love it, if it was small sized - perhaps we can exchange it for a small one?

I useally allow to trade it down if no one els wants it just because you see alot more medium sized loot then small in these APs

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If you are all ready I will move you ahead tomorrow, you will start with a meeting at the Tooth and Nail in the afternoon, so if you have any errands or shopping to do before that, you can do it now or in a spoiler when you post after the post I will make.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan was hoping to get the +1 chain shirt and or the ring. That'll raise his AC to 16/17 and I've provisionally altered his stat block.

It's too bad the shirt is likely human sized. I'm not sure if it's possible per the rules to get it modified.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Logan is more than welcome to have both. Mirabella usually tries to stay out of melee.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Thanks, hopefully we can raise some cash to buy you an enchanted chain shirt of the right size before long.

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"When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items."

I generally apply these rules to magical armor and weapons just because there is a lack of small sized enemies in most adventures, unless I actively changes them, which is a little bit of a problem in Cheliax with halflings and gnomes as Asmodean Thrune loyalist.

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Sorry for the delay. I've been out with a cold/flu from last friday to wednesday and it has been a little slower than useal to get back into gear.

I'll move you ahead with the ritual later today, I will lead with the two questions Lena posted in the gameplay and let the third question remain open for now.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

I guess we need some Diplomacy checks to gather information to find out if there's any rumours floating about, someone must have seen or heard something. Logan's not terribly good at that so I was wondering if there are spells that might help with with social situations and there are (e.g. Ears of the city) but just not on the magus list.

Out of lvl 1-3 spells there's one which seems useful in a social setting, Egorian Diplomacy which he already knows.

I did find one spell that would make him better at knowledge skills: Page Bound Epiphany. Might be worth learning.

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I'll move you ahead tonight. I got distracted playing Kingmaker last night and forgot to do it yesterday.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

I have heard good things about the current kingmaker. If you like that, I recommend Divinity and Divinity 2, if you have not played them.

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I have backed both Divinity Original Sin games, Kingmaker is good, but being a caster with aoe works best with the turn-based mod some developed.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

That is good to know I will remember that when I pick it up. I have to get through POE next.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Wait, what!! There's a turn-based mod for Kingmaker!? How did I not know this? I backed the game when it was announced, but the realtime, pause-and-play combat made me drop the game after a few hours.

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Turn based mod It's right here I discovered it in a the news post on steam


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Nice. I backed Kingmaker, but haven't actually played it.

Too many games, and so little time.


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HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

When you think about it, our rolls in this encounter make perfect sense. You have Mirabella and Logan trying to use their usual social tricks from high society on a bunch of tech geeks working in the lab and falling on their faces - while Bicks and Canacha do better due to their genuine interest and knowledge. Kinda like the Head of Marketing trying to impress specialists by dropping random buzzwords into the conversation rarely yields good results :-D


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Sometimes the rolls tell a story.

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Shall I assume you are going back to a safe place?

It is about curfew already and you have a chance to run into something before you get back, but the chances of an encounter is lesser just after curfew then a while after.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Yep that sounds like the plan. Back streets and any other way to make things a little safer.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

I’ll be without internet access for a period, so please bot my character during my absence. I applied for assisted-rate access, but the process is taking a while. I’m hoping to be back online in a week or so; if things drag out beyond two weeks, I’ll do my best to find a way to hop online long enough to give an update.

Jesper--If you need anything further from Jack for this encounter, I've still got 12+ hours of access to make another post.

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