Bronin Dohari |
Adder! Adder!! Live man! Don't become a part of this terrible carnage.
BREATHE MY MAN! BREATHE!
Bronin forgets about all the terrible Teddy Bears and the confusion of the previous seconds in order to concentrate on his downed companion.
When he sees a sudden the Orc's chest rise up and down in ragged spasms, he feels a bit of relief.
The Great and Good God's continue to bless Whiskeyjack and his godly connection. Whiskey, you just performed a miracle.
Wren the FeatherMage |
BREATHE MY MAN! BREATHE!
"Yeah, there you go Adder. Drink in some life, drink in your will to live, there you go..." Wren coos the man awake.
Whiskeyjack Dunaldthal |
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"Ever'one hurt be gatherin' ou' in' th' hall fer a bi'. I got a spell tha' ken be healin' us all at once."
Whiskeyjack helped Adder up and waited out of the miasma for Bronin and anyone else injured to join him. Once they were all gathered close around, he began chanting in the deep dwarven tongue, the one no outsiders ever learned. He called on Agradd to place his finger into the world and nudge their natural healing just a bit. The space immediately around him began to glow, brighter, then brighter still. Everyone's wounds closed, scars faded, and a healthy vitality returned. After a full minute, the glow abruptly disappeared and Whiskeyjack sagged ot the ground.
"I cannae...cannae do it...any more." the dwarf gasped. Then, with shaking hands he pulled his flask from his belt and drained it completely.
Casting Greater Path of Glory. All squares immediately surrounding Whiskeyjack give fast healing 5 for 14 rounds, healing a total of 70 hp to anyone in that area.
Vladlena |
Lena breaks out her emergency medicinal flask and offers it to Whiskeyjack.
This will curl your hairs it's high-end dwarven whiskey
Well that was very unpleasant. Let's finish this place and burn it to the ground
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Jameson Addercop IV |
Adder coughs as the foul stench of the room, or possibly just Bronin, washes over him again. He clutches Whiskeyjack's hand and climbs out of the pile of bodies. Rubbing his chest he stumbles close and waits for healing.
"That was too close. I still do not feel well, what did that creature do to me?"
Wren the FeatherMage |
Good stuff W’Jack! A+.
Wren waits for others to recover and be healed because she certainly needs to avoid getting hurt by having them in front of her.
”Oh dearie, that mean creature gave you a boo-boo or two. Don’t you worry, W’Jack has almost fixed you all up. How are you feeling?” Wren coos over Adder.
Bronin Dohari |
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Bronin doesn't read Adder's mind about being a stinky Lordling, or even a stinky long swordling.
He makes certain others are healing and moves towards the double doors. When others are ready, he'll open them.
Take all the time you need Adder, I'll make certain to be out front for anything we see behind these doors.
Bronin does have a nice spell active and wants to make certain the others don't take *too* long. He'll start tapping his foot, hymming and hawing if need be. Totally contrary to the words he just uttered to Adder.
He also warns them of what is on the other side of the doors.
There should be three cenobites. Whatever that is, Wren didn't explain them well. BirdBrain said they are like Hellraisers, or people that give bad itches under Magnimar's bridge. Damn it, I don't remember what Wren says half the time. But I remember there's three bites and a large fly statue. Probably Rovagug. Yes, be prepared for three bites and Rovagug.
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Bronin Dohari |
Wren seems confused, trying to follow Bronin’s story
I just want to point out how this is very much a "pot calling the kettle black" scenario. Laughing!
As a bit of clarification - Here's the hyperlink to the post Wren mentioned about twins under a bridge in Magnimar.https://paizo.com/campaigns/GMSpiderBeardsCarrionCrown582p4/gameplay&pa ge=190#9458
Just giving Rand some context.
Whiskeyjack Dunaldthal |
Whiskeyjack pushed himself back up to his feet and reached out a hand to Adder. "Hold on, ye great goof. I be workin' on i'." He cast another spell and restored Adder's strength, then grabbed his hammer and shield and began preparing himself for the next battle.
Casting Restoration on Adder
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Finally ready, you open the double doors. The ruddy glow of smoldering embers cast strange shadows on the next chamber’s walls. Beyond rows of cracked stone pews, marble steps lead to a raised dais encapsulating a large fire pit. Standing over the pit is an enormous iron statue of a fly; wretched screams echo from within as some living creature is roasted alive inside the grotesque effigy. Large doors of iron stand in the wall behind the statue.
As you enter, a dozen flaming skeletons crawl out of the fiery pit, arraying themselves in front of three undead clerics that are stoking the fire You fought them at least once before, I think, before I arrived. They're in the module in another place where you fight a lich, but I don't know for sure if Spider Beard set them against you. I assume so.
Adder: 1d20 + 11 ⇒ (14) + 11 = 25
Bronin (+4 in forests, mountains, +2 in plains): 1d20 + 6 ⇒ (13) + 6 = 19
Elena: 1d20 + 9 ⇒ (14) + 9 = 23
Vladlena: 1d20 + 9 ⇒ (4) + 9 = 13
Whiskeyjack: 1d20 + 0 ⇒ (17) + 0 = 17
Wren: 1d20 + 14 ⇒ (10) + 14 = 24
Antagonists: 1d20 + 6 ⇒ (10) + 6 = 16
Everyone but Vladvena is up.
Wren the FeatherMage |
Round 1
Wren offers a nice chain lightning at the foes (starting from the back and working forward), and then moves 30’ back from the party to avoid clumping.
14d6 ⇒ (2, 1, 5, 3, 1, 5, 1, 3, 1, 1, 2, 5, 1, 4) = 35 Lightning (DC24 Reflex for back priest, DC22 for the rest for half)
”Oh my little birdies! Be careful! They look hot!”
HP: 85/85
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used
Open spell slots:
Left Hand: none
Right Hand: wand
Sage Advice: (0/10 used)
: Take +7 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).
”cawCAW!”
[ dice]5d4+5[/dice] force damage
4/50 charges left.
Bronin Dohari |
So Adder, hunch back here and wait for them to advance? Or march forward shoulder to shoulder and let them surround us? Protect the others by being the punching bags?
Elena Nethermore |
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Elena moves her fingers around in her apron as she tugs at the shadows, each pull causes the center of the room to get blacker and blacker as a large spiked pit opens in underneath the skeletons.
Cast Shadow Conjuration to create a spiked pit. DC 19 Will save to disbelieve. Failure of Will save means the spiked pit is 50 feet deep and deals 5d6 falling damage along with 2d6 piercing damage. Pass of Will save means that it is only 20% real. So 10 foot pit with 1d6 falling damage.
Placed the pit on the map marked in red.
HP 103/103
AC 15 (19 w/ Mage Armor)
Spells:
1st:
2nd:
3rd:Gloomblind Bolts
4th: Shadow Conjuration
5th: Wracking Ray
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)
Whiskeyjack Dunaldthal |
Whiskeyjack sent a burst of divine radiance into the midst of the undead pack, then stepped to the fore and raised his shield.
Casting burst of radiance, DC 17 Will or be blinded for 1d4 ⇒ 3 rounds. A success means dazzled instead. All skeletons and front two clerics are affected.
All also take 5d4 ⇒ (1, 2, 1, 1, 1) = 6 good/light damage
Saving Shield +2 applies to anyone adjacent to Whiskeyjack
EDIT: Can I change that 2 in the damage roll to a 1 just to be consistent? (sigh)
Vladlena |
wow, that's a bad roll
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Wow, that really was a horrible round!
Vladlena: 13*
Adder: 25
Wren: 24
Elena: 23
Bronin: 19
Whiskeyjack: 17
Antagonists: 16
Adder -- perhaps still out of sorts from his brush with death -- holds a beat to allow his companions to cast their spells and a moment later lightning rips through the ranks arrayed in front of you. The three figures in the rear shudder -- though the first two avoid the worst of the lightning. Then it hits the others -- some as they seem to fall into a shadowy pit -- and they explode in bursts of fire and brimstone, bones shattering and flying across the room.
With the bulk of the foes gone, Adder and Bronin carefully advance, spreading the group out more and forming a closer defensive front trying to guess what you guys might want to do as the three remaining foes blink in the sudden light from Whiskey's spell moved it back, since the skeletons were all gone. They call out unholy prayers, the one in the rear reaching upward, and a wave of energy washes out, healing his and his companions wounds.
The front two's spells are far more powerful, however. One sends a blast of unholy fire roaring up momentarily around Whiskey, Elena and Vladlena 42 hp, half fire, half untyped; DC 21 Reflex for half. The other does the same, but focusing on Adder and Bronin 43 hp; same as above.
Green Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Red Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
Blue Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Green Will: 1d20 + 17 ⇒ (4) + 17 = 21
Red Will: 1d20 + 17 ⇒ (14) + 17 = 31
Blue Will: 1d20 + 17 ⇒ (16) + 17 = 33
5d6 ⇒ (3, 2, 1, 5, 4) = 15
10d6 ⇒ (2, 6, 2, 6, 5, 5, 4, 4, 6, 2) = 42
10d6 ⇒ (5, 5, 4, 6, 6, 2, 2, 1, 6, 6) = 43
Green: 8, blinded 2 rounds, channel 1
Red: 8, dazzled 2 rounds, flame strike
Blue: 8, dazzled 2 rounds, flame strike
Party is up.
Wren the FeatherMage |
Round 2
Wren draws her intensify metamagic rod and offers a very sizzling fireball into the remaining priests.
14d6 ⇒ (3, 2, 4, 4, 1, 3, 6, 5, 2, 2, 5, 2, 3, 6) = 48 fireball (reflex DC 21)
She stays well back of the return explosions.
HP: 85/85
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 1/3 used
Open spell slots:
Left Hand: none
Right Hand: wand
Sage Advice: (0/10 used)
: Take +7 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).
”cawCAW!”
[ dice]5d4+5[/dice] force damage
4/50 charges left.
Vladlena |
Ouch!
reflex: 1d20 + 14 ⇒ (13) + 14 = 27
with 20 fire resistance and a successful save, no fire damage and 10 other damage.
Have some back
quickened fireball: 10d6 + 1 ⇒ (4, 2, 2, 4, 3, 2, 3, 2, 6, 1) + 1 = 30
empowered fireball: 10d6 + 1 ⇒ (1, 2, 3, 4, 4, 1, 4, 1, 4, 2) + 1 = 27 x1.5=40 damage
DC21 reflex for half
70 damage total
Jameson Addercop IV |
HP 130/130
AC21 T13 FF19
CMD 30
Fort +13, Ref +13, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target:
Active:
Sorry all, work is crazy right now.
Ref DC 21: 1d20 + 13 ⇒ (17) + 13 = 30
Adder easily dodges the spell.
Evasion ftw.
Seeing the spells flying around the room, Adder holds his position for now. "Too much fire and lightning over there friend Bronin, we are the wall."
Hold for someone to get into smacking range.
Bronin Dohari |
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You speak the truth. I'm perfect for the job of being a wall. I've overheard some people compliment me. They say, "
That Bronin is as thick as a brick. "
I just beem when I hear people whisper compliments about me like that.
Bronin continues to nod and looks for tactical advantages.
save: 1d20 + 13 ⇒ (14) + 13 = 27 DC 21. I don't think I have evasion so I'll take 21 points of damage.
Whiskeyjack Dunaldthal |
reflex: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Whiskeyjack sputtered and howled as his beard charred and his skin blistered. He growled through the pain and raced in, swinging his warhammer in fury.
warhammer, charge, bane,PA: 1d20 + 17 + 2 + 3 - 3 ⇒ (6) + 17 + 2 + 3 - 3 = 25
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (10) + 8 + 6 + (3, 4) + 3 = 34
Elena Nethermore |
Reflex DC 21: 1d20 + 11 ⇒ (2) + 11 = 13
Elena moves into the room with Potpie as she puts a bit of misfortune between a pair of the undead
Split Hex Misfortune DC 25 Will save (Red and Green)
HP 61/103
AC 15 (19 w/ Mage Armor)
Spells:
1st:
2nd:
3rd:Gloomblind Bolts
4th: Shadow Conjuration
5th: Wracking Ray
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)
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Dur, my last comment should have been horrible ROLL, not horrible round (about Whiskey's burst of radiance).
Vladlena: 13
Adder: 25
Wren: 24
Elena: 23
Bronin: 19
Whiskeyjack: 17
Antagonists: 16
Lena starts firing fireballs, blasting the figures in the back, though they're mostly able to avoid the worst of it. Worse, you realize that they don't seem to be as badly hurt by the fire as they should be -- and that the electricity seemed to do FAR less than you thought at first. They're resistant to the fire; they're also immune to electricity, though I missed that, so I'll let that first assault on them stand Wren sends another one, which seems to catch them a bit more unprepared, only one of them dodging.
As Elena brings her curse to bear, Bronin and Adder hold their position -- only to have Whiskey rush past! The dwarf furiously slams hammer toward the nearest foe, only to be distracted at the last moment by an unexpected movement! The iron statue suddenly begins to move, as if it were awakened by the fiery blasts. The sudden movement catches the dwarf by surprise, and the first blow from its seemingly spindly leg knocks Whiskeyjack back, fortunately sparing him from the second blow where he'd been standing a second before. Mostly color there -- Whiskey missed, then was hit once, for 34 hp; ouch, almost max damage
Despite its odd form, you think it's an iron golem.
The blind cleric channels dark power again, again healing his and his companions wounds. The red-robed cultist lashes out with his scythe, though Whiskey -- ready for an attack from that direction -- is easily able to avoid, as the first cut actually catches the iron fly's leg. The third cultist casts again -- and Lena feels herself suddenly gasping for breath! DC 21 Fortitude save—if you succeed, you are staggered for 1 round. If you fail, well, I'll let you know what happens. :)
Red Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
Green Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Blue Reflex: 1d20 + 11 ⇒ (18) + 11 = 29
Red Reflex: 1d20 + 11 ⇒ (12) + 11 = 23
Green Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
Blue Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Red Reflex: 1d20 + 11 ⇒ (9) + 11 = 20
Green Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Blue Reflex: 1d20 + 11 ⇒ (6) + 11 = 17
Red Will: 1d20 + 15 ⇒ (1) + 15 = 16
Green Will: 1d20 + 15 ⇒ (20) + 15 = 35
Slam!: 1d20 + 28 ⇒ (10) + 28 = 38
2d10 + 16 ⇒ (10, 8) + 16 = 34
Slam!: 1d20 + 28 ⇒ (1) + 28 = 29
Channel: 5d6 ⇒ (4, 4, 3, 1, 5) = 17
Red scythe: 1d20 + 17 ⇒ (9) + 17 = 26
Red scythe (misfortune): 1d20 + 17 ⇒ (16) + 17 = 33
Red scythe: 1d20 + 12 ⇒ (4) + 12 = 16
Red scythe (misfortune): 1d20 + 12 ⇒ (2) + 12 = 14
Green: 59, blinded 1 rounds, channel 2
Red: 20, dazzled 1 rounds, flame strike, misfortune
Blue: 44, dazzled 1 rounds, flame strike, suffocation
Bronin Dohari |
Seeing Whiskey break the fourth wall, he hustles forward. Angling to put a hurting on one of the cultists.
damage: 1d20 + 17 ⇒ (10) + 17 = 27 damage: 2d6 + 15 ⇒ (1, 4) + 15 = 20
Let's see how you like my heavier than normal blades super monks!
Oh, people, watch out- that iron thing is Rovagug! stay away from it's legs!
@ GM- Bronin does have evasion. No damage on the last blasts. HP's 153/153. AC 29 as I have my defending sword geared towards AC.
Whiskeyjack Dunaldthal |
HP 31/107. Current AC: 30/14/30
Active conditions:
Active spell effects:
Fervors used: (5d6) 1/12
Blessings used: 0/10
Spells used:
1 -
2 - communal prot evil, burst of radiance
3 -
4 - greater path of glory, restoration
5 - breath of life
Channels used: (5d6) 0/6
Sacred armor+3 used: 0/14
Sacred weapon+3 used: 1/14
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Wren the FeatherMage |
Round 6
Wren really knows what to do…now that she sees the iron fly. She conjures an acid pit under it, and hopes for the best.
Reflex DC 23 or into the acid with it. Will it take acid damage? Conjuration/No-SR spell, so maybe? 7d6 ⇒ (6, 5, 6, 6, 5, 1, 2) = 31 falling and 2d6 ⇒ (6, 6) = 12 acid
HP: 85/85
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used
Open spell slots:
Left Hand: none
Right Hand: wand
Sage Advice: (0/10 used)
: Take +7 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).
”cawCAW!”
[ dice]5d4+5[/dice] force damage
4/50 charges left.
Vladlena |
Seeing that the fireballs are not working as well as they should, and lightning not at all, Lena says Well that's just unfair
She shifts tactics. She moves (flying on Broomstick) in and casts, a green beam reaching out to one of the, er, priests. (the blue one)
disingtagrate: 1d20 + 16 ⇒ (5) + 16 = 21 DC22 Fort save
damage: 28d6 + 2 ⇒ (3, 1, 6, 6, 2, 6, 6, 2, 4, 4, 3, 3, 6, 5, 2, 6, 3, 1, 3, 2, 4, 1, 6, 6, 2, 5, 6, 3) + 2 = 109
damage if saves: 5d6 + 2 ⇒ (5, 6, 2, 6, 3) + 2 = 24
current AC 36
Elena Nethermore |
Elena chuckles as she watches the spectacle and how quickly some of the undead went down. She helps encourage the frontline.
Cackle then Split Hex Fortune on Bronin and Whiskeyjack
HP 61/103
AC 15 (19 w/ Mage Armor)
Spells:
1st:
2nd:
3rd:Gloomblind Bolts
4th: Shadow Conjuration
5th: Wracking Ray
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)
Jameson Addercop IV |
HP 130/130
AC21 T13 FF19
CMD 30
Fort +13, Ref +13, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target:
Active:
Seeing the team move in Adder ties up the opposite side.
Attack: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 2d4 + 20 ⇒ (1, 2) + 20 = 23
Crit Confirm: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 2d4 + 20 ⇒ (4, 4) + 20 = 28
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Lena, I needed a save from you. I used your action, but it only happened if you succeed at your save.
Vladlena: 13
Adder: 25
Wren: 24
Elena: 23
Bronin: 19
Whiskeyjack: 17
Antagonists: 16
Lena's magic hits the one priest, but the unhallowed area seems stronger than her magic, and only some dust and outer layers of its flesh fall off.
Adder and Bronin rush in to join Whiskeyjack, Adder taking a brutal blow as he gets close to the fly 27 hp from AoO. Still, he gives as good as he gets, and nearly cuts the cultist in half. Bronin struggles more, his eye on the fly, and the cultist just avoids his sword. Still, he feels his luck changing as Elena's hex settles on him and Whiskey.
The fly plummets into a new pit that suddenly appears beneath it , leaving you to fight the three cultists.
Blue Fort: 1d20 + 15 ⇒ (19) + 15 = 34
Blue Fort misfortune: 1d20 + 15 ⇒ (11) + 15 = 26
Iron fly AoO: 1d20 + 28 ⇒ (3) + 28 = 31
2d10 + 16 ⇒ (3, 8) + 16 = 27
Fly Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
Green: 59, blinded 1 rounds, channel 2
Red: 20, dazzled 1 rounds, flame strike, misfortune
Blue: 119, dazzled 1 rounds, flame strike, suffocation
Fly: 28
Waiting for an action from Whiskey and need that save from Lena. Will post the cultists' actions tomorrow (hopefully after those actions/rolls), and then everyone will be up for the next round.
Vladlena |
sorry ,missed that save
fort: 1d20 + 9 ⇒ (7) + 9 = 16
oh dear
Whiskeyjack Dunaldthal |
Sorry I missed that I was up
Whiskeyjack channeled a bit of power into his limbs and felt his speed increase. The dwarf focused on the cleric immediately in front of him, continually swinging his undead killer back and forth.
fervor attack, PA, bane: 1d20 + 17 + 3 - 3 ⇒ (19) + 17 + 3 - 3 = 36
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (6) + 8 + 6 + (4, 5) + 3 = 32
attack1, PA, bane: 1d20 + 17 + 3 - 3 ⇒ (19) + 17 + 3 - 3 = 36
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (7) + 8 + 6 + (1, 2) + 3 = 27
attack2, PA, bane: 1d20 + 17 + 3 - 3 ⇒ (2) + 17 + 3 - 3 = 19
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (8) + 8 + 6 + (2, 1) + 3 = 28
Burning a fervor to cast Blessing of Fervor on himself, then full attack.
HP 31/107. Current AC: 30/14/30
Active conditions:
Active spell effects: blessing of fervor
Fervors used: (5d6) 2/12
Blessings used: 0/10
Spells used:
1 -
2 - communal prot evil, burst of radiance
3 -
4 - greater path of glory, restoration, blessing of fervor
5 - breath of life
Channels used: (5d6) 0/6
Sacred armor+3 used: 0/14
Sacred weapon+3 used: 1/14
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Whiskey, blessing of fervor affects everyone within range though all must be within 30 feet, so everyone but Wren. (Also, I think your second attack should have been at -5, though it's a moot point since it missed on a 2.
Round 3 finish
Whiskey chops into the priest, but it holds on as the third cultist -- still blind, though it looks like it may be able to see again momentarily as it blinks furiously -- continues to channel unholy healing into the three undead. The red-robed cultist carefully casts and seems to grow more confident.
He cast divine power.
The other steps back from Lena and casts, and a cold, cloying miasma of greasy darkness spreads briefly through the room, touching each of you. 18 hp plus sickened 4 rounds to all good characters except Wren; DC 18 Will save for half, plus negates the sickened
He cast unholy blight.
More alarmingly, Lena suddenly collapses, starting to turn blue from lack of air! You fall unconscious and are reduced to 0 hit points. You must succeed at a DC 21 Fortitude save or you drop to –1 hit point and are dying.
The one good bit of news is the iron fly seems stuck in the pit.
channel: 5d6 ⇒ (1, 2, 6, 3, 5) = 17
Red defensive cast: 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29
5d8 ⇒ (8, 1, 3, 5, 1) = 18
1d4 ⇒ 4
Climb: 1d20 + 11 ⇒ (15) + 11 = 26
Green: 42, channel 3
Red: 52, flame strike, misfortune, +4 to attack rolls, weapon damage rolls, Strength checks, and Strength-based skill, +1 attack
Blue: 102, flame strike, suffocation
Fly: 28
Lena: Round 2
Entire party is up. Everyone but Wren can benefit from blessing of fervor, which I assume you're all familiar with. :)
Whiskeyjack Dunaldthal |
"No! No! No!" Whiskeyjack continues to the chant as he smashes his hammer into the nearest cultist, trying to take the undead's head off.
fervor attack, PA, bane: 1d20 + 17 + 3 - 3 ⇒ (9) + 17 + 3 - 3 = 26
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (4) + 8 + 6 + (3, 2) + 3 = 26
attack1, PA, bane: 1d20 + 17 + 3 - 3 ⇒ (6) + 17 + 3 - 3 = 23
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (8) + 8 + 6 + (6, 5) + 3 = 36
attack2, PA, bane: 1d20 + 17 - 5 + 3 - 3 ⇒ (4) + 17 - 5 + 3 - 3 = 16
B damage, PA, bane: 1d10 + 8 + 6 + 2d6 + 3 ⇒ (6) + 8 + 6 + (4, 5) + 3 = 32
And the dice grow cold once more. Like Lena's body
Wren the FeatherMage |
And the dice grow cold once more. Like Lena's body
Damn. That’s…uh…cold.
Wren delays a heartbeat, hoping Bronin and Adder can handle things.
Vladlena |
urk!
fort: 1d20 + 9 ⇒ (11) + 9 = 20
oh dear squared. Little help?
Also, if lena takes 18 points from 0, she's dead
will: 1d20 + 13 ⇒ (4) + 13 = 17
Jameson Addercop IV |
HP 130/130
AC21 T13 FF19
CMD 30
Fort +13, Ref +13, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target:
Active:
Adder steps up and attempts to end the priest in front of him.
Using BoF for Extra Attack.
Attack: 1d20 + 23 ⇒ (15) + 23 = 38
Damage: 2d4 + 20 ⇒ (3, 2) + 20 = 25
Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 2d4 + 20 ⇒ (4, 3) + 20 = 27
Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d4 + 20 ⇒ (1, 1) + 20 = 22
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d4 + 20 ⇒ (1, 4) + 20 = 25
Elena Nethermore |
Elena Will Save DC 18: 1d20 + 13 ⇒ (12) + 13 = 25
Potpie Will Save DC 18: 1d20 + 10 ⇒ (18) + 10 = 28
Elena watches in horror as Lena collapses. She gasps mid laugh as she sends a little fortune the pyro's way to try and pull through. She pulls out a small wand. "Hang in there Lena. I'm coming!"
Cackle and Split Hex Fortune on Lena and Adder as well
HP 59/103
AC 15 (19 w/ Mage Armor)
Spells:
1st:
2nd:
3rd:Gloomblind Bolts
4th: Shadow Conjuration
5th: Wracking Ray
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)
Wren the FeatherMage |
Round 7
Wren,sensing that Lena may be okay, focuses fire on the remaining foes. She fires a Magic Missile at the more wounded foe.
”cawCAW!”
5d4 + 5 ⇒ (4, 3, 4, 2, 4) + 5 = 22 force damage
3/50 charges left.
HP: 85/85
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used
Open spell slots:
Left Hand: none
Right Hand: wand
Sage Advice: (0/10 used)
: Take +7 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).
”cawCAW!”
[ dice]5d4+5[/dice] force damage
3/50 charges left.
Vladlena |
fort reroll: 1d20 + 9 ⇒ (10) + 9 = 19
alas the dice have forsaken me
Bronin Dohari |
Bronin steps up a bit and concentrates his sword blows against the Hellraiser with the green boots.
It's fortunate you dropped that large iron what-ever it was into a pit. I'm certain it wasn't rovagug -well at least now- because I'm positive Rovagug wouldn't get trapped in a simple pit.
He tries to knock out these baddies so they don't kill his party members- like Vladlena.
LS Attack: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 2d6 + 15 ⇒ (4, 4) + 15 = 23
fire damage: 1d6 ⇒ 5
LS Attack: 1d20 + 16 ⇒ (15) + 16 = 31 damage: 2d6 + 15 ⇒ (5, 4) + 15 = 24
fire damage: 1d6 ⇒ 6
LS Attack: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 2d6 + 15 ⇒ (5, 1) + 15 = 21
fire damage: 1d6 ⇒ 6
LS Attack: 1d20 + 6 ⇒ (9) + 6 = 15 damage: 2d6 + 15 ⇒ (1, 6) + 15 = 22
fire damage: 1d6 ⇒ 3
Now for the Short Swords:
SS Attack: 1d20 + 15 ⇒ (2) + 15 = 17 damage: 1d8 + 10 ⇒ (1) + 10 = 11
SS Attack: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d8 + 10 ⇒ (5) + 10 = 15
SS Attack: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 10 ⇒ (4) + 10 = 14
If Long Sword and Short Sword both hit - here's the Rend Damage.
Rend: 1d10 + 7 ⇒ (2) + 7 = 9
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
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Vladlena: 13
Adder: 25
Wren: 24
Elena: 23
Bronin: 19
Whiskeyjack: 17
Antagonists: 16
Lena passes out as the spell continues to affect her, her body convulsing despite Elena's best attempts to help. You must succeed at a DC 21 Fortitude save or you die.
Meanwhile, the rest of you fight on against the cultists, while the fly remains in the pit. Adder chops down his foe, but Bronin is distracted by his friend's predicament, and only manages to badly slice the thing once -- and his blade's fire seems to have no effect on it. Wow. You roll like Joe O'Brien ... Whiskey, similarly distracted, can't land a blow. That said, I think you're both affected by the fortune hex, so remember you can reroll one d20 per round Wren has more luck with her magic missiles, which slam into the thing, but it stays on its feet and slashes at first Bronin, then Whiskey twice. Empowered by whatever fell magics he cast, the first cuts deep into Bronin's side, a killing blow that only the swordsman's skill keeps from being fatal crit! 80 points of damage. Whiskey is cut twice, but lesser blows as the blade is slightly slowed by Bronin's viscera didn't confirm on either crit, but still 37 hp.
The other carefully intones unholy prayers and -- like the red-garbed cultist -- seems to swell with power. Defensively cast divine power
The fly that can't fly: 1d20 + 11 ⇒ (16) + 11 = 27
Red scythe: 1d20 + 21 ⇒ (20) + 21 = 41
2d4 + 15 ⇒ (1, 3) + 15 = 19
Red scythe: 1d20 + 16 ⇒ (20) + 16 = 36
2d4 + 15 ⇒ (1, 2) + 15 = 18
Red scythe: 1d20 + 21 ⇒ (20) + 21 = 41
2d4 + 15 ⇒ (3, 1) + 15 = 19
Crit 1: 1d20 + 21 ⇒ (8) + 21 = 29
6d4 + 45 ⇒ (4, 4, 2, 1, 3, 2) + 45 = 61
Crit 2?: 1d20 + 16 ⇒ (2) + 16 = 18
Crit 3?: 1d20 + 21 ⇒ (4) + 21 = 25
1d20 + 18 ⇒ (5) + 18 = 23
Green: 42, channel 3
Red: 98, flame strike, misfortune, +4 to attack rolls, weapon damage rolls, Strength checks, and Strength-based skill, +1 attack
Fly: 28
Lena: Round 2
OK, those rolls are insane. You guys can't get out of the single digits and I rolled 3 20s in a row! :O I'm glad the last two didn't confirm, considering they're x4 with a scythe.
Bronin Dohari |
fortune reroll- Here's the Fortuen Reroll of theLong Sword. I'll ignore the fire roll as it's moot.
Long Sword: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 2d6 + 15 ⇒ (5, 2) + 15 = 22.
I also tip my cap at the GM for getting three 20's in a row! That's a memorable event.
Bronin get utterly sliced. The strike getting his lower abdomen and slicing down to the hip. Tendon's snap. The femur goes out of it's socket. His leg barely hanging on. The leather straps of his armor that are probably keeping his leg there. The leggings fill quickly with Bronin's blood - like a water bucket overflowing.
Stats: AC 29. HP's: 55/153. Also, DC 18 will Save vs. Sickened. will: 1d20 + 7 ⇒ (9) + 7 = 16