GM SpiderBeard's Carrion Crown

Game Master Barvo Delancy

Chapter Five: Ashes at Dawn

Campaign Maps

Our Heroes

Loot Spreadsheet

Carrion Crown Poem


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Human Barmaid
Stats:
HP 89/89 | AC 15; TCH 14; FF 12 | Fort +6; Ref +7; Will +8 | Init +9; Perc +16

"Do you want me to keep an eye out with Potpie while you head north?" Elena suggests as she backs away from the eastern door, putting her back to the wall.


Stats:
AC 20/15/15;F6,R10,W10;Appr11ww/Cft12/Arc22/Dung22/Eng11/Geo11/Hist14/Loc23/Na t20/Pln22/Rel22/Ling11/Spell22; Perc +15
Elf FeatherMage

Wren follows Bronin to the north, seeming as good a direction as any. She flies about 10' up when she can, and keeps her raptor's-claw-fashioned wand in her left hand.

She stops at the intersection and well behind Bronin.

She looks around.

1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 Perception


Male Human Ranger Level 12 -133 HP/ AC 23 /F:+11 R:+12 W:+5 / Init: +6. Perception: +16--+20

Yes, VestalLena. Good idea, but keep away from danger. You are too dainty to be on the front lines of danger.
Watch that corridor and warn us of anything out of the ordinary.

Bronin moves to position, carefully and quietly. Looking around.
perception: 1d20 + 16 ⇒ (2) + 16 = 18


.

GM Rolls:

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Bronin becomes as hard to spot as the invisible stalkers you just had a noisy extensive conversation with - but if they weren't speaking. He blends into the shadows and creeps northwards, slipping through the open doors.

Thankfully, there is light here.

Four bronze braziers light each corner of this chamber. To the west, a small circle of candles illuminates a pathway through a wide arch that leads deeper into this long hall. A massive statue depicting a winged woman with an eagle’s head and holding aloft a longsword stands between two alcoves against the eastern wall.

Standing guard near the western edge of the shrine is a male figure clad entirely in armour. Blood seeps from every gap in the armour, pouring from the joints and eye slits. He wields two ornate bastards swords and stands perfectly still. He does not notice Bronin peeking around the corner.

Behind him, billowing white fog obscures any sight westwards.

Map is updated.


Warpriest 12 | AC 26 T 10 F 26 | HP 92| F +11* R +5 W +14* | Init +2 | Perc +13*

stealth: 1d20 - 1000000 ⇒ (2) - 1000000 = -999998

Whiskeyjack moved towards the center of the group, trying to place himself where he could respond to a threat in either direction. His dwarven plate - it was being worn by a dwarf after all, wasn't it? - made stealth a near impossibility, so he didn't even bother to try.

"Wha' ye be seein' up there, Yer Lordship?"


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Stats:
AC 20/15/15;F6,R10,W10;Appr11ww/Cft12/Arc22/Dung22/Eng11/Geo11/Hist14/Loc23/Na t20/Pln22/Rel22/Ling11/Spell22; Perc +15
Elf FeatherMage

Wren stays where she is, intent on maintaining Bronin’s aura of silence...until it is broken by W’Jack. Only after he passes does she follow. She doesn’t want to get blamed for all the noise, because, after all, she’s a silent as a grouse.

”I’m guessing that knight oozing blood is the blood knight,” Wren comments using her superior birdbrain.

”We should probably kill that...and be ready for quite a fight.” Wren comments again using her superior birdbrain.

”It’s probably dangerous. Maybe don’t let it hurt you.” Wren comments again using her superior birdbrain.

Assuming that W’Jack’s clanking has started something, but if not, Wren will cast Haste to lead things off.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 12 HP 62/62| AC: 20 T 20 FF 13|concentration +19 fire resistance 20 | | CMB: +5 | CMD:23 | Fort:+8 | Ref:+12 | Will:+11 Fear Save: +3 | Init:+8| Perc: +14 | Stealth:+13 Spellcraft +16
active spells:
mage armour, shield, firebolt 10/10 fireblast 1/1

Lena eyes the painting and the bleeding statue with caution.
These witches are a bit sick.


Human Barmaid
Stats:
HP 89/89 | AC 15; TCH 14; FF 12 | Fort +6; Ref +7; Will +8 | Init +9; Perc +16

Elena and Potpie continue to watch the dark corridor to the east while everyone else clanks off ahead. "They will be back for us." She pats Potpie in reassurance as the chicken clucks softly, still double it's size and as tall as a dog.


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You all creep northwards, quiet as a mouse. Unfortunately one of the mice weighs well north of two hundred pounds and is a high-functioning alcoholic with tin cans on his feet.

There is a wet splash and the stench of decaying blood overwhelms you as the blood knight takes a step forward. He has been alerted, and in a silent parody of knighthood, he sketches a bow towards the group. The fight is on.

Initiative:

Bronin: 1d20 + 5 ⇒ (8) + 5 = 13
Elena: 1d20 + 9 ⇒ (11) + 9 = 20
Adder: 1d20 + 8 ⇒ (3) + 8 = 11
Whiskeyjack: 1d20 ⇒ 14
Lena: 1d20 + 8 ⇒ (16) + 8 = 24
Wren: 1d20 + 8 ⇒ (2) + 8 = 10
Konas Esprillan: 1d20 + 4 ⇒ (14) + 4 = 18

GM rolls:

Lena
ELena
---
Konas Esprillan
---
Bronin
Adder
Wren

Lena and Elena are up!


Human Barmaid
Stats:
HP 89/89 | AC 15; TCH 14; FF 12 | Fort +6; Ref +7; Will +8 | Init +9; Perc +16

Elena continues to wait and watch down the eastern hallway to make sure that nothing unfortunate joins them from behind.

Elena continues to keep watch from her post unless she is called.


Male Half-Orc Slayer (Vanguard)/12 | AC 21 T 13 F 19 | HP 112 | F +12* R +12 W +8* | Init +10 | Perc +21*

Work update killed my laptop, only phone now. Please bot until Sat.


.

GMPCing Lena

GM ROlls:

Fireball!: 10d6 ⇒ (4, 2, 4, 4, 6, 4, 3, 1, 1, 3) = 32
Reflex: 1d20 + 14 ⇒ (13) + 14 = 27
Attack: 1d20 + 26 ⇒ (20) + 26 = 46 Damage: 1d10 + 16 ⇒ (10) + 16 = 26
Crit: 1d20 + 26 ⇒ (6) + 26 = 32 Damage: 1d10 + 16 ⇒ (8) + 16 = 24
Reflex: 1d20 + 12 ⇒ (16) + 12 = 28

Lena does what she always does - lobs a fireball down the hallway. The blood knight suddenly moves with astonishing speed, rolling on his shoulder before he comes to his feet. Blood pours out of the armour, creating a wide pool around the blood knight before he attacks Bronin around a corner.

The bastard sword bites deeply into Bronin's armour, and Bronin's own blood begins pouring out! Slippery blood covers the ground around the night as he moves, but Bronin manages to keep his feet.

Round One:

Elena
Lena
---
Konas (-16)
---
Bronin (-50) (bleed 2)
Adder
Wren

Bronin takes 50 damage from a crit and is bleeding 2!

The red circle is an aura of blood that functions like a grease spell DC 20.

Everyone is up!


Stats:
AC 20/15/15;F6,R10,W10;Appr11ww/Cft12/Arc22/Dung22/Eng11/Geo11/Hist14/Loc23/Na t20/Pln22/Rel22/Ling11/Spell22; Perc +15
Elf FeatherMage

Thank you for GMPC.

Round 1

Now that the foe is moving, Wren takes a deeper look at the creature that so easily cleaved into Bronin.

1d20 + 22 + 2 ⇒ (9) + 22 + 2 = 33 Know (arcana/religion/local/planes)

She casts Haste on the party, then moves back to ensure her feathers aren’t going to be ruined by the spraying of blood and fire.

+1 to attaxx, AC, yadayada, you know the deal.

Wren Combat:

HP: 73/73
AC: 20 (5 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used

Open spell slots:
Left Hand: none
Right Hand: wand

Sage Advice: (1/9 used)
: Take +6 insight bonus to your attacks, saves, skills, ability checks for 1 round (until Wren's turn again).

”cawCAW!”

[ dice]5d4+5[/dice] force damage
15/50 charges left.


Warpriest 12 | AC 26 T 10 F 26 | HP 92| F +11* R +5 W +14* | Init +2 | Perc +13*

k. religion: 1d20 + 16 ⇒ (12) + 16 = 28

"Naw tha' be truly disgustin'. Ye might be tryin' t' keep yer inside fluids inside, y' know. They tend t' be workin' better tha' way."

"'Ere Adder, be working on this."

Using War Mind on Adder.

At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.


Human Barmaid
Stats:
HP 89/89 | AC 15; TCH 14; FF 12 | Fort +6; Ref +7; Will +8 | Init +9; Perc +16

Elena looks over into the room as Bronin takes a devastating blow. "BRONIN!" She screams out. With her worry comes a small bit of luck and fortune that has guided her to safety so far.

Split Hex to give Bronin and Adder the Fortune Hex!

Status:

HP 89/89
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion
2nd: Ray of Enfeeblement
3rd:
4th:
5th: Wracking Ray
6th: Mass Suggestion
Wands: Mage Armor (47/50); CLW (30/50)
PotPie
HP 68/68
AC 20 (Shield Companion +1; Mage Armor +4- active)
Effects: None
Battleform 2/3

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 12 HP 62/62| AC: 20 T 20 FF 13|concentration +19 fire resistance 20 | | CMB: +5 | CMD:23 | Fort:+8 | Ref:+12 | Will:+11 Fear Save: +3 | Init:+8| Perc: +14 | Stealth:+13 Spellcraft +16
active spells:
mage armour, shield, firebolt 10/10 fireblast 1/1

Eep!

Lena moves up, and scorching rays the knight, the bolts flying past Bronin

scorching ray 1: 1d20 + 14 ⇒ (1) + 14 = 15

damage: 4d6 + 2 ⇒ (4, 6, 2, 6) + 2 = 20

scorching ray 2: 1d20 + 14 ⇒ (3) + 14 = 17

damage: 4d6 + 2 ⇒ (3, 6, 5, 3) + 2 = 19

scorching ray 3: 1d20 + 14 ⇒ (16) + 14 = 30

damage: 4d6 + 2 ⇒ (5, 3, 6, 4) + 2 = 20

All touch attacks, point blank shot


Male Half-Orc Slayer (Vanguard)/12 | AC 21 T 13 F 19 | HP 112 | F +12* R +12 W +8* | Init +10 | Perc +21*

Status:

HP 112/112
AC21 T13 FF19
CMD 30
Fort +12, Ref +12, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target: Blood Knight
Active: Haste, Fortune Hex, War Mind

Adder uses the haste spell to flank the knight.

Free to Study.

Acrobatics: 1d20 + 16 ⇒ (1) + 16 = 17

*sigh* Well I didn't fail by 5 so I didn't fall down, but I actually end up stopped behind Lena. The wording of Fortune Hex means I wouldn't be able to roll a second time because I already hit preview and I was saving it for the attack roll.


.

Sorry guys long weekend!

Wren's encyclopedia-brain sorts through the various horrific monsters out there with the prefix 'blood' before settling on blood knight.

Blood knights are the damned souls of fierce warriors who died in a particularly bloody manner. Cursed to walk the earth until their warlike ways lead to their destruction, blood knights seek always to fight and conquer.

A blood knight wears the armor it died in, but its body is gone, wholly replaced by blood. This blood leaks from the armor in endless drips, runnels, and rivulets, cascading to the ground in a torrent that puddles around the creature’s feet. The blood knight’s blows leave wounds that do not close, and its own blood is poisonous. Most horrific of all, it can spray its blood out of its armor in great gouts that soak opponents in the poisonous fluid.

Wren realizes that due to their liquid nature, blood knights are best harmed by bludgeoning weapons and can drain the life from foes they grapple with.

The group bursts into action with Wren's haste spell with Whiskeyjack enchanting Bronin, Adder circling around to get to the blood knight and almost falling on his ass, Lena blasting Konan with a few scorching rays, and Elena hexing her buds.

Round One con't:

Haste Active
Elena
Lena
---
Konas (-55)
---
Bronin (-50) (bleed 2)
Adder (war mind)
Wren

Bronin is up! I'll GMPC if doesn't post by tomorrow morning.

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