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About Elena NethermoreElena:
Elena Female human witch 15 (Pathfinder RPG Advanced Player's Guide 65, Ultimate Wilderness 212) N Medium humanoid (human) Init 10; Senses Perception +17 -------------------- Defense -------------------- AC 19, touch 16, flat-footed 15 (+2 deflection, +3 Dex, +1 dodge, +3 natural) hp 110 (15d6+45) Fort 12, Ref 14, Will 14 Resist fire 10 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk dagger +7/+2 (1d4-1 P or S/19+) Special Attacks bond forged in blood, hexes (agony[APG], beast of ill-omen[UM], cackle[APG], evil eye[APG], flight[APG], fortune[APG], misfortune[APG], witch’s charge) Witch Spell-Like Abilities (CL 15th; concentration +23) . . At will—feather fall (self only), fly (self only) . . 1/day—levitate (self only) Witch Spells Prepared (CL 15th; concentration +23) . . 8th—stormbolts[APG] (DC 24) . . 7th—mass hold person (DC 23), greater shadow conjuration . . 6th—hellfire ray, hellfire ray, shadow walk (DC 23), mass suggestion (DC 22) . . 5th—mass charm person[UI] (DC 21), major curse[UM] (DC 22), shadow evocation (DC 22), shadow evocation (DC 22), wracking ray (DC 22) . . 4th—black tentacles, confusion (DC 20), shadow conjuration, shadow conjuration, summon monster IV . . 3rd—bestow curse (2, DC 20), gloomblind bolts[ARG] (DC 19), ray of exhaustion (DC 20), swarm of fangs . . 2nd—boneshaker[HA] (DC 19), boneshaker[HA] (DC 19), merge with familiar[UW], see invisibility, summon swarm, summon swarm . . 1st—mage armor, mount, ray of enfeeblement (DC 18), ray of enfeeblement (DC 18), ray of enfeeblement (DC 18), shield companion . . 0 (at will)—light, message, read magic, touch of fatigue (DC 17) . . Patron Shadow -------------------- Statistics -------------------- Str 9, Dex 18, Con 14, Int 23, Wis 10, Cha 13 Base Atk +7; CMB 6; CMD 23 Feats Ability Focus (misfortune), Accursed Hex[UM], Alertness, Dodge, Evolved Familiar[UM], Improved Initiative, Mauler's Endurance, Spell Focus (necromancy), Split Hex[UM], Witch Knife[UM] Traits chance savior, desperate focus Skills Acrobatics +6 (+2 to jump), Bluff +5, Climb +0, Diplomacy +8, Fly +14, Handle Animal +11, Intimidate +5, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +24, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +8, Knowledge (planes) +24, Knowledge (religion) +7, Linguistics +7, Perception +17, Profession (barmaid) +14, Sense Motive +2, Spellcraft +11, Stealth +13, Survival +8, Swim +3, Use Magic Device +10 Languages Ancient Osiriani, Common, Dwarven, Elven, Gnome, Goblin, Halfling, Orc SQ witch's familiar (chicken (mauler) named PotPie) Combat Gear scroll of remove blindness/deafness, remove blindness/deafness, remove curse, remove curse, remove disease, remove disease, scroll of see invisibility, see invisibility, staff of cackling wrath[APG], wand of cure light wounds (50 charges), wand of mage armor (50 charges), alchemist's fire (5); Other Gear mwk dagger, amulet of natural armor +3, belt of incredible dexterity +4, boots of the winterlands, cackling hag's blouse[UE], cloak of resistance +5, familiar's soulstone, flawed nacreous gray sphere ioun stone, headband of vast intelligence +2, headband of vast intelligence +4, minor ring of fire resistance, ring of protection +2, witching gown, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, jewelry[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), PotPie, moribund key, 19,926 gp, 6 sp, 7 cp -------------------- Special Abilities -------------------- Accursed Hex Target a creature with a hex a second time that day if it made its save the first time Agony (15 rounds, DC 23) (Su) Foe in 60 ft is nauseated for duration (Fort neg). Resave each rd, if fail initially. Beast of Ill-Omen (DC 23) (Su) The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it. The enemy must make a Will save or be affected by bane (caster level equal to the witch's level). The witch can use this hex on her familiar Bond Forged in Blood (Su) Your familiar cannot speak. Master dropping a foe grants +2 atk/dmg to both master and familiar for 1 rnd. Cackle (Su) As a move action, extend the duration of other hexes by 1 rd. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks. Evil Eye -4 (9 rounds, DC 23) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). Evolved Familiar Familiar gains a summoner evolution Familiar Bonus: +3 hit points You gain the Alertness feat while your familiar is within arm's reach. Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd. Misfortune (2 rounds, DC 25) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg). Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC. Split Hex A targeted hex can affect two creatures Witch Knife Use dagger as focus for witch patron spells Witch's Familiar (Ex) Gain the services of a special familiar that stores spells. Witch’s Charge (1/day) (Su) When prepare spells, constant status and your touch spells can affect an ally up to 30 ft away. -------------------- A young barmaid that winks(Evil Eye), giggles(Cackle), and cries in the middle of combat(Misfortune). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
PotPie:
PotPie CR – Male chicken (mauler) (Ultimate Wilderness 193) N Medium magical beast (animal) Init 3; Senses low-light vision; Perception +17 -------------------- Defense -------------------- AC 19, touch 9, flat-footed 19 (-1 Dex, +10 natural) hp 55 (1d8+1) Fort 6, Ref 4, Will 10 Defensive Abilities improved evasion; DR 5/magic -------------------- Offense -------------------- Speed 30 ft., fly 20 ft. (clumsy); drift Melee bite +10 (1d6+4 B & P & S) Special Attacks bond forged in blood -------------------- Statistics -------------------- Str 16, Dex 9, Con 12, Int 6, Wis 12, Cha 13 Base Atk +7; CMB 10; CMD 19 Feats Improved Initiative Skills Acrobatics +7, Climb +10, Diplomacy +4, Fly +4, Handle Animal +11, Linguistics -1, Perception +17, Spellcraft +0, Stealth +14, Survival +9, Swim +9, Use Magic Device +7 SQ battle form, empathic link Combat Gear moribund key -------------------- Special Abilities -------------------- Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger. Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd. Damage Reduction (5/magic) You have Damage Reduction against all physical damage except Magic attacks. Drift (Ex) Cannot hover, and must end flight by landing or perching on solid surface. Empathic Link (Su) You have an empathic link with your master. Fly (20 feet, Clumsy) You can fly! Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Scry on Familiar (Sp) Master can scry on you once per day. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
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