About Neziana Fentel---===Statistics===---:
Male Tiefling Warder (Dervish Defender) // Pathfinder Savant 1
NG Medium Outsider (Native) Init +4; Senses Perception +6, darkvision -------------------------------=DEFENSE=------------------------------- AC: 27, Touch: 22, Flat-Footed: 23 (+3 armor, +4Dex, +5Int, +1 shield,+1 NA, +2stance, +1 insight) HP: 14 {+1d12,+2Con} Fort: +4, {+2Base,+2Con} Reflex: +4, {+0Base,+4Dex} Will: +4,{+2Base,+0Wis,+2stance} CMD 18 {+1Base +0Str +4Dex + size,+1insight,+2stance} Resist: Fire 5 -------------------------------=OFFENSE=------------------------------- Speed: 30 ft. CMB: +1; {+1Base +0Str + size + misc} Base Atk: +1; Melee:+5{+1Base,+4Dex} Ranged:+5{+1Base,+4Dex} --Melee:+5
--Ranged:+5
-------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
-=Languages=- Common, Infernal, Abyssal, Draconic, Goblin, Orc ---===Skills===---:
-----------=Adventuring Skills=- (9 points; 4 class, 4 INT, 1FC)----------- ^Acrobatics*(Dex)____+7{+1rank,+4Dex,+3class,-1ACP} ^Bluff(Cha)____+1{+0rank,-1Cha+2race} ^Climb*(Str)____+3{+1rank,+0Str,+3class,-1ACP} ^Diplomacy(Cha)____-1{+0rank,-1Cha} Disable Device*(Dex)____+3{+0rank,+4Dex,-1ACP} Disguise (Cha)____-1{+0rank,-1Cha} Escape Artist*(Dex)____+3{+0rank,+4Dex,-1ACP} Fly*(Dex)____+3{+0rank,+4Dex,-1ACP} Heal(Wis)____+0{+0rank,+0Wis} ^Intimidate(Int)____+9{+1rank,+5Int,+3class} ^Knowledge (Arcana)(Int)____+14{+1rank,+5Int,+3class,+5stone} ^Knowledge (Dungeoneering)(Int)____+5{+0rank,+5Int} ^Knowledge (Local)(Int)____+5{+0rank,+5Int} ^Knowledge (Nature)(Int)____+9{+1rank,+5Int,+3class} ^Knowledge (Planes) (Int)____+5{+0rank,+5Int} ^Knowledge (Religion) (Int)____+11{+1rank,+5Int,+3class,+2trait} ^Perception(Wis)____+6{+1rank,+0Wis,+3class,+2order} ^Ride*(Dex)____+3{+0rank,+4Dex,-1ACP} Sense Motive(Wis)____+2{+0rank,+0Wis,+2order} ^Spellcraft(Int)____+9{+1rank,+5Int,+3class} Stealth*(Dex)____+5{+0rank,+4Dex,-1ACP,+2race} ^Survival(Wis)____+0{+0rank,+0Wis} ^Swim*(Str)____+3{+1rank,+0Str,+3class,-1ACP} ^Use Magic Device(Cha)____-1{+0rank,-1Cha} ---------------=Background Skills=- (2 points)---------------
ACP -1 *ACP applies to these skills
---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Martial Tradition (Spheres): Dedicated Duelist: Duelist Training (discipline): You gain proficiency with the bastard sword, butterfly knife, double chicken saber, dual blade, duelist sword, estoc, greatsword, longsword, pistol, rapier, shortsword and swordbreaker dagger. Finesse Fighting: You may use your Dexterity modifier in place of your Strength modifier when calculating your melee attack rolls with light weapons and weapons with the finesse weapon special feature. You may take this talent a total of two times. If taken a second time, whenever you make an attack using your Dexterity bonus on attack rolls and your Strength bonus on melee damage rolls, you may also add 1/2 your base attack bonus (minimum 1) as a bonus on that damage roll. Associated Feat: Weapon Finesse. Gauntlet Shield: You may treat a cestus, gauntlet, or spiked gauntlet as a buckler, gaining the +1 shield bonus to AC as normal for a buckler. The weapon’s enhancement bonus to attack and damage also applies to the shield bonus granted by the weapon. You lose this bonus if you attack with the weapon or wield another weapon in the same hand unless you possess an ability to retain your shield bonus when making a shield bash attack, such as the Bashing Shield talent of the Shield sphere or the Improved Shield Bash feat. Making an attack with this weapon may count as making a shield bash if beneficial. Shield Sphere: Active Defense: If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1. Talents with the (deflect) tag grant additional effects to this ability. Each use of active defense may only benefit from one (deflect) talent. You may expend your martial focus to use active defense in place of spending an attack of opportunity. Proficient progression: Trade 1st, 5th, 9th, 13th, 17th level feats for a combat talent every other level starting at level 2. Warder (Dervish Defender):
Martial Tradition(PoW): Loyal Order of the Branded Waerloch:
---===Maneuvers===---:
Disciplines: Broken Blade, Golden Lion, Thrashing Dragon, Eternal Guardian, Riven Hourglass ------------------------------=Stances=------------------------------ Active: Inner Sphere Stance ------------------------------=Readied=------------------------------ Encouraging Roar (GL), Flurry Strike (BB), Minute Hand (RH) ------------------------------=Known=------------------------------ ------------------------------=1st=------------------------------ Encouraging Roar (Boost, GL): All allies gain a +2 morale bonus to all attacks and damage for 3 rounds (due to trait). Flurry Strike (Strike, BB): Make two attacks at full BAB. Minute Hand (Boost, RH): You make an attack as a swift action with a –2 penalty. Hunting Party (Strik, GL): Make an attack, grant an adjacent ally an attack of opportunity against the same enemy. Leaping Dragon (Boost, TD): Jump as a swift action with a +10 bonus. Inner Sphere Stance: When wielding two weapons, disciple gains +2 dodge bonus to AC and a +2 bonus to Will saves. ---===Spells (Not Yet)===---:
-------------------------------=Spells=------------------------------- -----------------------------=0th (at will)=-------------------------------- ------------------------------=1st (0/day)=------------------------------ ---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- Special Wayfinder with: Dusty Rose Prism Ioun Stone (free): +1 Insight to AC Mossy Disk Ioun Stone (free): +5 knowledge arcana Scarlet and Blue Sphere Ioun Stone (free): +2 enhancement bonus to int & +3 knowledge history Starting 300 GP: Estoc 50 GP Studded Leather 25 GP Cold Iron Cestus 5 GP Spell Component Pouch 5 GP Waterskin 1 GP Silk Rope 10 GP Sack 1 SP Charcoal 5 SP Chalk 1 CP Torch 1 CP Soap 1 SP Whetstone 2 CP 5 Wandermeal 5 CP Club Sling 10 sling bullets 1 SP Bedroll 1 SP Spellbook? 6 trail rations (3 GP) -=Money=- 0 GP 1 SP 0 CP
---===Background===---:
When Neziana Fentel was born in Absalom, it was obvious to both parents that she wasn’t the natural result of their union. Her legs and arms had patches of scaly skin, her eyes were purple and her already significant hair was streaked with glowing red. Her father, Nathan Fentel, a prosperous merchant, immediately cast out his wife and left. Jumping to conclusions he assumed that the child wasn’t his and decided to not have anything more to do with them. Upon Nathan leaving them, Neziana’s mother Selene turned to crime to make ends meet, stealing, conning and other criminal acts. Naturally she also became involved with some bad people, eventually getting sucked into the cult of Norgorber in the city. Maybe there was some truth to the evil influences to Neziana’s heritage after all? Neziana was taught her mother’s craft from a young age, sneaking around, conning people and generally doing no good. Though somehow, something at the back of her mind irked her about this behavior. Was it really right to make their living on taking from others what they had earned through honest work? When her mother got her hand branded with the symbol of Norgorber, Neziana’s suspicions further rose. She wasn’t able to break free from her life of theft on her own, but thankfully she got help. One night she had snuck into the dwelling of the Paladin of Sarenrae Santor da Vel to steal some valuables from his well-furnished home. He caught her in the act, but rather than turning her over to the authorities, he trapped her and questioned her. The young girl had been bearing her secrets and questions for a while and most of it came spilling out in front of the older man. Santor listened carefully and eventually revealed that he too had a troubled youth of crime and mischief. He offered Neziana a way out. Instead of returning to her mother and Norgorber, she could join his Loyal Order of the Branded Waerloch. A subsection of the church of Sarenrae focused on righting the path of souls who had been led astray. Neziana accepted and was happy for a time. She learned a lot about fighting from Santor, how to wield a blade and act in combat. But eventually she felt that the strong religious dedication to Sarenrae wasn’t for her. Instead she craved knowledge, to discover new things and uncover secrets. Talking it over with Santor they agreed that she could join the pathfinders to find new adventures and learn new things while still remaining loyal to the order. One of the first people Neziana met after joining the pathfinders was Janira Gavix. Neziana quickly latched on to the resourceful halfling and was accepted in turn. The young tiefling tried to learn as much as possible from Janira who was happy to teach her. For several weeks the two were inseparable, Neziana happy to spend the time getting better acquainted while the halfling didn’t have the heart to turn her away after they had become friends. When the call came for people to explore the ruins of Azlanti, the choice was obvious. Janira trusted Neziana and the pathfinders trusted Janira to make the correct choice.
---===Appearance and Personality===---:
Image Eyes:Purple Hair:Black with red stripes Skin: Fair, though with patches of scaly skin mostly hidden by armor. Height:6’1” Weight:160 lbs |