GM Ladile's League of Kick-Ass Dudes: A Pathfinder Society Campaign (Inactive)

Game Master Lady Ladile

Current Scenario: #4-14 My Enemy's Enemy

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If you need to contact me offsite, you can reach me at my email:

freakymagnet@gmail.com


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Season of Ghosts

Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe.

"Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: "Lost Colony of Taldor" and Pathfinder Society Scenarios #7-18: "The Infernal Inheritance." All three chapters are intended to be played in order.
_______

Welcome! This is a private game requested by GM Lorenzo and will start around early March.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn leans back on a chair while staring at a wall, stuck in a trance. Chileax is another new place, but it's so stuff. Her falchion seems to be getting rusty out here, but Foremother did warn her.

For now, the elf continues to recall the joy of Home.

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

I will be playing this character. He's still under development, but I have got his sheet on Word on my PC. Will post his comples stats in a few days.

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

A small blonde boy runs around with his friends chasing a kickball around in the grass. It quickly becomes obvious that he's the king of the kickball field as he races around the bases, ducking and dodging the ball as they sling it at his head. "Woah close one Stevie! Maybe some day you'll learn some aim! HA!" He slides into third with a triple, standing up and giving the red haired kid the raspberry he deserves.

"I wasn't lying! I'm heading to somewheres in Cheliax with Mom! Big trip, lots of fun adventure and I heard they've got this awesome new candy there... its like those gummie bears but instead of bears they are winged devil things.. and as big around as that ball!" He insists, pointing at the ball Stevie finally retrieved from the bushes.

"Come on now guys, pitch that thing so I can score already!"


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Perception DC 26:

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26
Well, there she is, just lying at a base of a tree.

A pile of logs and animal fur lie nearby a tree next to the grassy field Frankie plays in. Three rosebuds lie on top of the fur.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

A redheaded woman sits next to the tree, snacking on some berries. She wears mostly green and brown clothing atop of her chain shirt. Three rosebuds lie on top of her hair.

She spots Frankie and waves to him. He's excited, as usual.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie sees a familiar face waving at him "Is that you Meredith?" He takes a few steps off the base to get a better view, almost immediately the kickball flies in his direction, catching him upside the head with a rubber 'slap' sound.

Frankie slowly turns and scowls at Stevie "Ah come on now Stevie, that wasn't fair! Ya I KNOW I didn't call time out. FINE! I've gotta go anyhow."

Frankie scampers over towards Meredith as he rubs the red side of his face Perception + Trap, vs DC26: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Because that is totally a trap! Ambush incoming...

He completely ignores the pile of leaves and fur as he makes his way over under the shade trees. "Hey Meredith! You're back in town! How's things been? Go anywhere exciting? Where's Zav? Where's Denair? Where's everyone else?"

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Denair's around here somewhere, trust me. Zavubak, I haven't seen him in a while. You know the life of a Pathfinder. They send you everywhere." She bends down to give him a hug.

...only for Denair to join the hug pile.

"Denair, jeez!" Meredith releases Frankie and hops back, startled. "Don't do that. I told you to keep quiet, anyway. You know how excited kids are when they see you." Meredith catches her breath.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Denair has been watching these kids play with the ball for some time. Are they trying to avoid it, or hit each other, or kick... she's never understood the rules.

Oh, but here's Frankie! And the boss is hugging both! Denair springs up and joins the hug pile, extending her limbs around them both. She stops as soon as the boss leaps back.

"Oh. Sorry. I thought you meant the other kids." Denair chuckles. "Hi Frankie! Have you been a good boy?" Her leafy tongue hangs out of her mouth briefly.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie hops back and takes a defensive position out of reflex "Woah, where'd you come from? Still super sneaky I see!" He giggles and swats at Denair before giving both of them hugs.

Seeing that leafy tongue hang out Frankie makes a quick grab for it "You've got such a neat tongue, I just wanna grab it like a kitten's tongue!" Your tongue is mine!: 1d20 + 6 ⇒ (20) + 6 = 26 He giggles as he snatches it between his thumb and forefinger.


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Mmmph! Mah ugnh is hihy! Heehee!" Denair keeps her mouth open until Frankie releases it. Her tongue leaves a residue of mostly tree sap on Frankie's hand.

"Oh, sorry! At least it smells nice."

Sovereign Court

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Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

A tall, plain-looking man - well, plain other than his bright, blue flesh - walks by to notice Frankie with Denair's tongue in between his fingers. He's dressed in a plain blue tunic, black pants, and brown hiking boots, lacking any jewelry or scars save for a tattoo of a elaborate-looking sun on his shoulder.

"Ah, now there's something you don't see every day," he smiles, his voice warm and welcoming. You notice a katana with a red hilt hanging from his side. "I'd been told to meet some Pathfinders here. I'm freshly minted, you see, and need someone to show me the ropes. But it appears we've got a fey and a... Child here. Are you their owner and mother, respectively, of course, madame?" He looks to Meredith for an answer.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"What?" Meredith seems confused and angered. "I don't own anyone. And Frankie isn't..." She takes a deep breath.

"I'm Meredith. That's Frankie, and that's Denair. Now, who are you?"

Liberty's Edge

1 person marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Little Frankie lets the sticky tongue slide through his fingers, which he promptly smells then licks "Woah it is sweet! Kinda like maple syrup! Sorta..." He wipes his hand on his shirt, holding it out to shake with the new blue guy.

He looks back at Meredith, then at Brayden, then back at Meredith before proposing the question that formed up in his little blonde head "My Mom always told me the first question to ask a nice man: Are YOU my Daddy?" He looks up at the guy with questioning, sincere blue eyes that go back and forth between he and Meredith.

Silver Crusade

1 person marked this as a favorite.
Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

The ball comes sailing over just as Dalen, who'd decided that Brayden must be going where she needed to be, walks through the gate. It spins between her legs, tripping her and she lands face first on the ground.

"Ooooowie," she moans looks up with one hand tenderly protecting her nose as tears well up in her eyes.

"Uh, hello. Are you Path... finders..." she asks, her voice trailing off as she sees the young boy.

Sovereign Court

1 person marked this as a favorite.
Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

Brayden holds his palms up, pleading with Meredith. "Forgive me, madame, I did not mean to be presumptuous. I'm Brayden, hailing from Tian Xia. Or from Magnimar, as my dreams sometimes tell me." He smiles.

Turning to Frankie, Brayden laughs as he returns the sticky handshake. "Who knows? Maybe I was your father in another lifetime. Our kind do have something of a mysterious past." His opaque eyes are either creepy or exotic depending on who you ask. "What brings you here on this fine day? I'm soon to be a Pathfinder, miss, though I narrowly avoided joining Janira Garvix on a mission involving a nasty minotaur," he answers Dalen.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Frankie and myself are officially Pathfinders, yeah."

Meredith calms down and offers a handshake, only to pull back and help up the human woman.

"Frankie, these kids play rough. Maybe you should finish your game with them so we can find a more quiet place to stay."

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

"No, it's fine. Just wasn't expecting something to come out and trip me up," she says as she climbs to her feet with Meredith's help.

"I was told that they needed me to head to Cheliax, so here I am," she says before giving the three of them a deep, flamboyant bow.

"Dalen Stonestep, at your service," she says with a twinkle in her eyes.

Knowledge(Local) DC10:

Dalen is a boy's name from Taldor, and from her accent, she's Taldane.

Dark Archive

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CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

A samsaran gentleman approaches the gathered Pathfinders, shocked as much to see a fellow samsaran as to observe the little boy playing kickball with his governess.

The man pulls up, wipes the sweat from his brow with the sleeve of his white robes, and places his hands on his hips, chest heaving from the physical exertion. After he catches his breath, he gives a slight bow, hands pressed together, palms touching and fingers pointing to the heavens. "Namaskar."

He straightens up and regards you with all-white eyes. "My name is Lazarus Logos, conjurer and priest of the Mother Moon, Desna."

Lazarus offers a serene smile and an apology, "Please excuse my tardiness. Venture-Captain Sheila Heidmarch had some of us handling the acquisition of a Thassilonian artifact known as the Runecarved Key. As soon as I could accomplish that mission, I set off to join you here."

Lazarus Logos is a samsaran conjurer and priest of Desna, with countless mystic past lives. He travels the world, studying the heavens and ancient civilizations, ever in pursuit of old knowledge and new experiences.

He's six feet tall and weighs just over eleven stone. He wears white robes with black trim and a silk cap, highlighted by varied decorative elements in keeping with a devotee of the Song of Spheres. His forearm bears a blue and white tattoo depicting the holy symbol of Desna, the butterfly, stylized to resemble her herald, the Night Monarch.

His familiar is a white rabbit named Sid.

Grand Lodge

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N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

A particularly tall and muscular half-elf walks toward the group of Pathfinders. His hair is shoulder-length, slightly wavy and white, a color they share with his eyes, seemingly devoid of pupils and irises but in truth of a gray so light that is hardly perceivable. Together with his pale skin, these traits hint at Sǣran’s remote drow heritage. He wears dark-blue clothes including a short cloak, a studded V-necked shirt which reveals part of his torso and of his arms, leather gloves and blue pants. Most of the vulnerable parts of his body are further protected by studded leather insert, them too painted dark blue. Sǣran carries a bastard sword tied diagonally behind his minimal backpack, a warhammer tied to a steel ring on his right hip and a short sword covered by its scabbard on the opposite side. A few small pouches, a weathered waterskin and five exotic chakrams are fixed to his leather belt.

In general, Sǣran’s physical appearance is that of a young half-elf with some uncommon, drowish features. His face has delicate features, but his eyes are perhaps too inquisitive and eager to be defined as beautiful. His body is strong and athletic, but also graceful in his proportions and suggesting a certain agility despite the muscles.

He walks with confidence, and his presence can be quite intimidating at first. Sǣran is not easy to decipher at a first glance, and his physical appearance hides well the many secrets of his personality and personal background.

***

Sǣran seems to be slightly disturbed by the light. As a result, he places himself under the shadow of a nearby tree.

The half-elf smiles undecipherably, his eyes equally distributing their attention among all Pathfinders.

"Good morning. My name is Sǣran. This is going to be my first field assignment, so I ask your forgivness for any lack of etiquette..."

Sǣran sighs, then shrugs. "So, what are we supposed to do here? Get to know each other?"


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Hi Sǣran! Hi Dalen! Hi Lazarus! ...hi Sid."

Denair runs up to shake/bow/greet her new friends. She also peers at Sid, wondering what a rabbit would do when confronted by a tree/fox hybrid.

"Don't worry, I don't eat bunnies."

"I'm Denair, and this is my boss Meredith. Oh and here's Frankie, too! We're Pathfinders!"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie starts to get a bit excited, seeing so many Pathfinders gathered together out on the grass. He hollers over to the other kids and waves goodbye "I TOLD you I'm going on a trip, didn't believe me did you! HA!" He waves them off dismissively with a smirk on his face.

"Wow, so we are all going on this trip together, its gonna be so much fun! Its been a while now since my last great adventure, we went to this place called.. umm.. the Plane of Earth? We got to play soldier for a week." He scratches the side of his face a bit where the ball left a darkening whelt "It was pretty boring for a while, they had the WORST obstacle course. So boring."

As he stands there talking his eyes continually get drawn to most of the newcomers eyes "You guys's eyes look funny, where's the middle part? Why is your skin blue? Why is YOUR hair white? Why do people keep looking at me funny?" He puffs his little chest out and puts his hands on his hips "I've been on LOTS of missions, just because I'm younger than you doesn't mean I can't be a Pathfinder too!" He folds his arms in defiance across his chest as his eyes start to wander looking for this Sid...

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

"As far as my hair is concerned, in almost all humanoid races the pigmentation of the hair depends on one's own ancestry. In my case, it seems like someone in my family tree had white hair, and not only as a sign of his or her aging," calmly explains Sǣran.

This kid has visited the Plane of Earth, if he tells the truth. Strange as it may seem, I am inclined to believe him. The Pathfinder Society surely does offer interesting opportunities, hm?

"Is anyone else beginning his first mission for the Society? And does someone have any detail on our assignment?," asks the half-elf after a while.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie nods a bit as Saeran explains his white hair "Ya you don't look too old. Your skin isn't all wrinkly and muscles all droopy." He walks over and gives the man's leg a poke to see how soft it is.

Frankie gives him a puzzled look "Where's your bow? Don't Elves all have bows?" He looks around him, reaching out to touch the different weapons and arms attached. He reaches into his own pocket and pulls out a half eaten sandwich and takes a bite, returning the rest back to the pocket.

"Don't worry guys and girls, if you need any help or have any questions, be sure to ask me and I'll be glad to help!" He cracks his knuckles and laughs before quickly adding "OH! And if we need to sweet talk any old ladies then leave that to me, its my specialty. I love old ladies!"

Dark Archive

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CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

The child must be in therapy, poor thing.

"We'll be sure to leave all the old ladies to you, Frankie." Lazarus smiles at the boy's antics.

The samsaran turns to the half-elf magus, "Sǣran Imledrith, the Venture-Captain should be along shortly to brief us on our mission. She's a number of missions underway at present. All will be revealed in the fullness of time."

Sid pokes his head out of the wizard-priest's robes, long white ears unfolding like a pair of wings, pretty pink eyes flashing beneath long lashes. *Who the BLEEP is this BLEEPIN' kid? Take yer BLEEPIN' methylphenidate, ya little yard ape!*

Lazarus frowns at his potty-mouthed familiar, grateful no one understands the rabbit. *Sid, mind your manners, please.*

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"OOooo nice bunny Lazarus!" Frankie reaches out to try to pet the bun bun, quickly pulling back his hand as the thing nips at his finger. "Those aren't carrots you silly thing!" He laughs as he reaches in yet again for another attempted petting.

After a few repeated attempts at petting and avoiding having his fingers chewed on, Frankie finally gives up on the bunny and turns his attention to Dalen. "Oh, see SHE has a bow! And arrows!" He quickly points to the longbow on her back. "So what do you do Dalen? Shoot mean people with your bow? Are you crazy good with it? Can you shoot apples off people's heads from across town? Can you climb trees and swing through the branches while you shoot at the same time?" You get the sneaking suspicious Frankie has heard too many old Elf tales of ridiculous feats of agility and marksmanship. Damn those Elves back in the day were OP!

Liberty's Edge

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Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"It's not like she's going to surf on her shield while shooting, Frankie..." Meredith chuckles.

"Frankie and I have been on a few missions across Golarion. Honestly it will be my first time in Chileax. Denair wants to see the trees and animals native to that region, of course."

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

"Not all elves use bows, kid. Universal statements are rarely true indeed," explains Saeran with a calm tone.

Saeran then turns to Lazarus. "I see. Thank you"

After a short pause, Saeran looks at Lazarus again. "What is the bond between you and...Sid, if I may ask? It sparks my curiosity indeed..." asks the half-elf with a genuine half-smile.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus looks down at the rabbit poking out of his robes. "Sid is my arcane familiar. The Tender of Dreams brought us together."

Sid twitches his nose and whiskers, indignant. *What kind of bond did you think it was, ya BLEEPIN' perv! Not romantic, that's for BLEEPIN' sure.*

The samsaran coughs, embarrassed, and strokes the rabbit's back, trying to calm the cantankerous magical beast.

Sovereign Court

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Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

Brayden looks at the rabbit with intrigue. "Quite the contrast to his handler, isn't he?" He smiles at Lazarus.

"I know you refer to Desna, but dreams are what guide us, aren't they? I came to Absalom on more than a hunch. A feeling that there was some unfinished business. No, it was more than that," he pauses, taking a seat on the grass next to a tree. "It is as if every fibre of myself calls to another time, but I cannot place what, or where it is, or was." He realizes he's getting cryptic, and throws an arm behind his head. "I apologize for my pontificating. It especially must bore someone as young as him," he stands and ruffles up Frankie's hair.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

"Brayden Valdrin, you refer to our mystic past lives, no?"

Lazarus takes a seat next to the warpriest, adopting a lotus position, more from habit than from pretense.

"I, too, seek to unlock the many mysteries my soul has witnessed. Service to the ancient goddess of freedom and fortune, travel to ancient sites, and study of our world's lore is the path I've chosen."

He pauses, lost in contemplation. When he returns from his revery, his gaze falls on the warpriest's holy symbol, a katana in front of the sun. "Service to the Empress of Heaven is fitting for one of our kind, linked as we are to our ancestors. I wish you success in your own journey."

Grand Lodge

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N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

Saeran reacts with a smile to the vulgar outburst of Lazarus's familiar. The half-elf chuckles, amused by the contrast between the familiar itself and its master.

"I see. No need to get mad at me, Sid."

Saeran then nods to Brayden when he remarks the contract between Lazarus and Sid.

"So you are both samsarans," remarks the half-elf with a contemplative gaze. "That's quite a coincidence, isn't it? I thought your kind was pretty rare these days...Interesting."

***

After giving the others more time to interact, Saeran speaks again. This time, he addresses everyone in the party.

"So we are going on a mission together. It would be useful to know beforehand what each of us can do, don't you think? You know, our areas of expertise if I may speak this way."

Saeran draws his bastard sword for the others to see with a fluid gesture. "I train hard everyday to perfect my swordmastery," he explains before putting the sword back into its scabbard hanging behind his back. Then, he puts his backpack on the ground and pulls out a spellbook from it. "I also invest a lot of time in the study of arcane magic. I'm still a dilettante, however. I only know a few offensive spells."

After putting his spellbook back into the backpack, Saeran leans against the tree and shrugs. "Outside combat, I am able to see in the dark, have keen senses, and I'm good at jumping and climbing.
I'm also a dabbler in alchemy.
"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie's eyes glaze over for a bit as the two boring holy men start going off on this and that. After a minute or two his interest finally is stirred as the Elf with no bow asks what he's good at.

"Me? I'm good at lots of things! I'm an expert kickball player, you just saw that!" He rubs the welt on his face and scowls a bit before quickly picking back up "I can probably eat cake and cookies faster than any of you old people can... old ladies love me! I've got a great smile!" He smiles and winks at Meredith to show off his charm.

He throws off his backpack and pulls out a board game, a deck of cards and a bag of marbles "I'm pretty good at games! Oh! And I'm an expect swordsman too!" He drops the games and pulls out a small wooden axe from his back and begins to pretend to chop down Denair with it. "HIYAHHHH!" He roars as he starts to limb the ancient tree beast!

Sense Motive DC25:
But he's really good at story telling and making people trust him...


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

Sense Motive, maybe I get a 20?: 1d20 + 5 ⇒ (11) + 5 = 16

"Haha! I've missed this!"

Denair, also kind of bored by the samsaran religious talk, runs around the park, staying relatively close to Meredith. Finally she scampers right up a tree, almost as naturally as you would walk.

She giggles, sees if Frankie will follow her. When it's clear he won't, or he manages to climb all the way up, Denair hangs off of a branch and lowers herself down. You notice that her arms grow dramatically as she hangs off the tree.

"Frankie and I are really good at hide and go seek. Especially the hiding part!"
Denair closes her eyes, tucks in her head and curls up prone.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33
She looks like a pile of wood from here.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith watches Denair and Frankie play for a bit. A smile comes across her face, briefly. Sǣran's question gets her attention for a moment.

"Denair and I fight together and prefer flanking tactics. You probably noticed her long arms. I have magic for a similar effect, plus I have my longspear. I can kind of talk to people, but Denair is a much better lie detector than me."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

"Sǣran Imledrith, I am an arcane and divine conjurer, summoning celestial creatures to aid us when we need it. I can call upon Desna's blessing before battle and provide healing, ideally after a fight."

Eyeing the swords of the magus and the warpriest and the summoner's longspear, Lazarus adds, "I will endeavor to remain behind your blades, not in front of them."

The samsaran watches the little boy climbing the tree. Hide and seek. Okay.

Burrowing into the wizard-priest's robes, Sid makes himself comfortable. *Hide and seek, my fluffy tail! Bet my two front BLEEPIN' teeth, he hides at the first sign of real trouble and seeks the nearest BLEEPIN' exit!*

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie slowly tries to climb the tree but its quickly obvious that he prefers his games and activities to be firmly planted on ground level. How have I not taken a rank in climb yet?

After looking around for Denair Frankie quickly gives up and runs off to hide himself "MY TURN DENAIR! Come find me!" He screams as he runs off into the bushes. Stealth: 1d20 + 12 ⇒ (19) + 12 = 31


Season of Ghosts

As eidolon and 'child' play a rousing game of hide-and-seek and the rest of you converse quietly about strengths, weaknesses, and past lives, all of you suddenly hear the faint sound of trumpets that can only be coming from the nearby Grand Lodge - headquarters of the Pathfinder Society here in Absalom. Each of you remember that there's to be a grand announcement - about what, you can only speculate. But judging by the sound of the trumpets, it's very nearly time to find out!
_______

Okay! Just about time to begin; make any last-minute character adjustments and the like and I'll get the ball rolling in earnest very soon!


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

"Ready or not, here I come!"

Denair begins to sneak around, looking for Frankie.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28

"Is he... here? No wait... I bet he's hidden under some... LEAVES!"

Denair blows back a pile of leaves, only to discover a lack of children.

"Wow...I don't know where he went... Boss, did you see-"

She turns around, only to see Meredith heading towards the Grand Lodge.

"Oh uh... wait for me, Boss!"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie's head pops out of an old, hollow stump "Ha! Time to go, that was fun Denair!" He wiggles and wiggles and squeezes himself out of the hole, gathers up his backpack and races off after the others.

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

Sorry for not posting earlier. Was a busy yesterday and feeling out of it Friday.

Dalen takes a step back and appears to panic a little as Li'l Frankie begins his rapidfire questions. As other conversations distract the young boy, she breaths a sigh of relief.

I hope to the gods he doesn't think I can do all of that!

As they move to the Grand Lodge, Dalen pats the sword on her hip.

"My aunt and uncle raised me and taught me how to fight. I can shot a bow and use a sword. I'm also a fair tracker. I learned to hunt in the Borderwood in Taldor. Also learned how to fight things that forget they're dead," she says with haunted look in her eyes. She shakes her head and smiles again as she brings herself out of those memories. "And if you're interested, Frankie, I can teach you some tricks I learned from my uncle."

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie stops short as he hears the offer "What sorta tricks we talking about here?" He looks up at Dalen, the mischievous swirl in his eyes can't be missed. Elvish tricks! Oooo boy I bet they work great on Dwarves!

"So... these tricks... tell me more..." Frankie stays close to Dalen, almost too close... as he waits to be taught these tricks.

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

"How t'track things, where t'hit a shambler to make it fall apart, how t'aim a bow so you don't hit any friends nearby, how t'really use a longsword." she says with a smile, "I'm afraid I can't show ya any o' 'em at the moment. Seems we got places t'be."


Season of Ghosts

Tabling the games and trick-teaching for a later time, all of you make your way back onto the grounds of the Grand Lodge and over to the sprawling south lawn where numerous other Pathfinder agents have gathered in front of a large stage. After a few moments, a hush falls over the crowd as three individuals walk into the stage - Master of Swords Marcos Farabellus, Paracountess Zarta Dralneen - head of the Dark Archive, and a stern-looking woman that none of you recognize. It is she that steps forward to address the assembled Pathfinders, giving a small nod to Farabellus as she does.

"I am Ianareth Alazario, and I come to you with words spoken by her Infernal Magistrix, Queen Abrogail II of the Thrice-Damned House of Thrune." Her voice is strong, ringing out as a bell might. She smiles. "Pathfinders, your exile is at an end. Cheliax welcomes you once again!"

This announcement is accompanied by many a startled gasp from within the crowd, followed by the sudden and sharp sound of applause - led by Farabellus himself. "Huzzah!" he bellows, wearing a smile a mile wide. "Here's to the mending of rifts - new and old!" For her part, Ianareth's smile is nearly as wide as Farabellus' - though those with sharp eyes might notice it falter slightly as she glances at Zarta, her disgraced predecessor.

"With your help," she continues, "I would indeed mend the rifts between us and forge an enduring friendship. I have entrusted your Master of Swords with several promising leads found within our borders. To that I add only this: Pathfinders, the glory of Cheliax is placed within your care." Her speech concluded, Ianareth bows deeply to Farabellus and then to the crowd before taking her leave.

Farabellus then steps behind the lectern and announces, "I've gathered a handful of teams to lead these initial expeditions, and I've posted those just outside the entrance to the Grand Lodge itself with times to meet me in my office for more details. There's rewarding work ahead, so don't be late! Dismissed!"

With that, the crowds on the lawn begin to disperse. Walking briskly with infinite poise and a clenched jaw, Zarta Dralneen is one of the first to make her exit across the grounds towards the Grand Lodge.

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

"Then it is quite misplaced, I'm afraid...," Saeran whispers to himself, barely audible to his fellow adventurers. He never had anything against Cheliax; but as many others in the Inner Sea region, he didn't see a reason to bring more "glory" to Cheliax.

I don't know why, but this sudden reconciliation stinks...

"So, I get that we are one of the groups tasked with following those "promising leads" in Cheliax, isn't it?"

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

"She walks with such command and authority," Brayden whispers, swooning as he watches Zarta exit. "It is almost desirable."

"It is strange that we're suddenly being allowed travel to Cheliax once more. The Society had been banned from such missions for quite some time. I can only wonder what the meaning of all of this is." He closes his eyes in thought, trying to put an explanation behind it in his mind. "In any case, an adventure into Cheliax will be a dangerous one, I'm afraid. We'll have to be well-stocked and prepared."

Liberty's Edge

2 people marked this as a favorite.
Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie's excitement to learn 'tricks' quickly dissipates as the tricks sound more like how grownups like to fight "Tell me more about that shambler trick, that one sounds neat!" He asks as they walk towards the sound of the horn.

The announcement has ended, thankfully, thinks Frankie. He stands amongst the crowd struggling to see anything. Lucky for him he's got a bit of sandwich left in his pocket to keep him occupied. Woah that guy has cookies! He won't mind sharing I'm sure...

Perception DC21:

Frankie wanders past the man with the cookies and a quick hand liberates a pair from his left cloak pocket.

"So where's this Cheliax place? Is it close by? I don't think I've been there before. Why is it so dangerous? Do they have cocoa there or should I bring my own?" He says in between bites of crunchy, buttery sugar cookies.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

"Hmpf. Politics."
Meredith's arms are crossed throughout the entire demonstration.

"Some woman just comes stomping in like she owns the place and graciously declares that we're allowed to find stuff for her. Isn't that grand?"
Meredith's voice drips with sarcasm.

"I've never been to Chileax, honestly. I've heard the rumors. None of them are good, of course. At least I get to hang out with you guys on this fetch quest."

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus observes Zarta Dralneen's strained expression and tries to catch up to her as she makes for the exit.

"Venture-Captain Dralneen! My name is Lazarus Logos, and if you can spare a moment, I'd like to seek your wisdom. This Thrune change-of-heart, is it to be trusted? I suspect the Infernal Magistrix and her loyal minions might have ulterior motives for seeking a rapprochement with the Society. The Master of Swords appears pleased, but what is your assessment?"

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

"Cheliax is not too far away, Frankie, but we will need to embark on a ship to reach it," explains Saeran. "It remains one of the most powerful nations militarily in the Inner Sea region. Its control of the Arch of Aroden, the passage between the Inner Sea and the Arcadian Ocean, also gives it a vital role in much of the region's trade. Nevertheless, as important as the nation may be today, it pales in comparison to its former Imperial glories."
________________
Assuming this is common knowledge for someone living in the Inner Sea region...

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Season of Ghosts

Welcome! Please direct all Out-of-Character (OOC) discussion to this thread and please dot into Gameplay using the dot-and-delete method so that this campaign will show up on your Campaigns page.

The aim of this campaign is to run through the three scenario 'Faithless & Forgotten' story for Pathfinder Society. All three scenarios are meant to be played in order and while players are able and free to come and go between scenarios if they wish, I hope that everyone will stay for all three scenarios.

I'll eventually post some additional information about myself and how I prefer to run my games but for now, please settle in, get comfortable, and decide which characters everyone will be playing :)

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

Yeah! Another Ladile game! Three, actually!
*cheers wildly*

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

Hello all. Going to be playing Dalen because she's the only PFS character I have that I actually have all the chronicles and character sheet for.

I enjoyed the last PFS game that Lady L was so kind to invite me to, so here I am again. :D

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

GM Red probably recognizes this character, but she's only level 1 and is actually a PFS character.


Hey all, checking in! And thanks to the GM for the invitation.

I'm going to play a magus, still quite undecided whether based on Str or Dex, but slightly tending toward the former for a bit of change.


Howdy! So what do we have for classes so far... ranger, two magus's. What else? I was leaning towards Frankie, lvl 2 Unchained Rogue. But I have some other options if we need something different.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Frankie is signed up for OutPost. I don't think we'll be done by then.

If you're bringing Frankie here though, I can bring Meredith instead of Dawn.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm either bringing Damien (fighter/monk) or my new samsaran, who will likely be a psychic.


Oh! I need to review who I signed up where for. Guess I'll bring someone else here. I have a fresh 3xp character that was a Monk that I could continue as such, unless another idea strikes me. I've never been able to get into monk's for some reason.


Ok I've reviewed my options... Mort the melee slayer, he'll be 6xp so level 3. If we need some melee muscle, but he'll be a bit high.

Dale the Sage: Alchemist(Mindchemist) Bomber/skill monkey. Level 3. Probably not super useful with so many magus's, etc.

Kembe: 3XP Monk. Melee build of some sort.

Something fresh and new.


Dawn: If you would rather play Meredith in this I can swap Frank in here and Kembe into the other game. Its up to you.

Or I can just make a fresh level 1 guy if we're all level 1s. Or I can keep Kembe to help provide some extra help with his level 2 ness.

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

We kinda need someone that can keep us on our feet. I've played in a game without a healer before and, to be frank, it sucks if you can't talk your way out of everything. I can roll up another level 1 if no one has a character that can cast a healing spell.


Season of Ghosts

I believe Lazarus is a wizard/cleric so that would give the group at least one person that can patch wounds and/or activate people's healing wands.

Also, I'm a big proponent of people playing what they want to play and not what they feel that they need or should play :)

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

Me too. That's why I said I'd play a healer if we didn't have one.


Season of Ghosts

Hokay! We've still got plenty of time before we'll be starting since at least one character is involved in the currently ongoing Race for the Runecarved Key multi-table special, but to save some time later it's time for me to get some basic information from each of you:

***Basic Information Form***

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:

This Chronicle #:
Starting XP:
Initial Prestige:
Initial Fame:
Prestige Spent on this Chronicle:
Starting Gold:
Day Job Roll:
Gold Spent on this Chronicle:
Anything else you want me to note on your Chronicle:

The above shamelessly stolen borrowed from the fantabulous GM Hmm!
_______

Please fill out the above once you've decided on which character you'll be playing for this first scenario and worked out any purchases you might wish to make :)

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Player:Chadius
Character: Meredith Ulmari
Pathfinder Society Number: 133608-6
Faction: Liberty's Edge
Slow Track or Normal:

This Chronicle #: 9
Starting XP: 8
Initial Prestige: 12
Initial Fame: 16
Prestige Spent on this Chronicle:
Starting Gold: 2064
Day Job Roll: See below.
Gold Spent on this Chronicle: 0
Anything else you want me to note on your Chronicle: Faction Goals!

Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.

I'd like my Eidolon to do this. But if she can't, use my +1 Stealth bonus instead.
Denair's Stealth vs DC 18: 1d20 + 14 ⇒ (4) + 14 = 18

If Denair can't make the Stealth check, I will burn my GM Reroll to try again.

GM Reroll, if needed:

1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Ok we made a swap to keep the freedom team together. I just need to make sure I'm updated and $$ is spent! Please delete Massee and Kembe from this game!

Player: Massee
Character: Lil Frankie
Pathfinder Society Number: 202046-1
Faction: Liberty's Edge
Slow Track or Normal: Normal

This Chronicle #: 5
Starting XP: 4
Initial Prestige: 6
Initial Fame: 8
Prestige Spent on this Chronicle: 0
Starting Gold: 448.9
Day Job Roll: None
Gold Spent on this Chronicle: None Yet
Anything else you want me to note on your Chronicle: None Yet


| 6 HD Female Eidolon Outsider (also counts as fey) | Meredith | Denair's HP 39/39| AC 22 (Mage Armor) T 12 FF 16 | CMD 21 | Saves 5/3/4 (Evasion)| Init 2 | Perception 16 | Invisible

And this is Meredith's Eidolon.

Can you delete Dawn Verde from this thread? Let her sleep until OutPost...


Season of Ghosts

Checking in again! It's time for a little additional information about me and how I like to run my games!
_______

Who is GM Ladile?

My name is Kristin and I've been playing tabletop RPGs for the last 20 years or so. The bulk of my playing experience has been with AD&D 2nd Edition with a smattering of other systems such as AD&D 3rd/3.5, Dark Conspiracy and of course, Pathfinder. My home group switched to Pathfinder a little over 4 years ago and we've been hooked ever since. I started participating in PbP here on the Paizo forums maybe 6 months after that and then PFS PbP maybe a year and a half after that.

Yeah, that's a great story. What about your GM experience?

I'm still newish to GMing, with a grand total of 8ish games (one being a multi-table Special) under my belt at this point in time. Luckily for you, if you're interested in reading to see how I roll, you can find several of them linked under a spoiler tag on my main (Lady Ladile) profile. I'll be working to add this to my GM alias profile as well in the future.

What does GM Ladile need or want from me?

For starters, I'll (eventually) need all of the information that I inquired about in my last post - but there are also some additional things!

Okay, like what?

Something I'm trying to get into the habit of doing when I'm gearing up to run a new game is to get an idea of what sorts of characters I'll have at my table. To this end, I ask you to tell me this: What does your character do that's cool? Do you specialize in combat maneuvers? Are you a beast that crushes Diplomacy checks with the greatest of ease? If your character has a 'thing' that they do or otherwise utilizes unusual things or specific circumstances then please let me know! This will make it easier for me to account for such things during combat and other sections where they might apply.

Got it! Anything else?

Yes, actually. Sometimes a player might find themselves temporarily unavailable to post in the game but, alas, the show must go on, especially if the GM and other players are still present and participating. To this end, I ask that you give me some basic instructions to follow should I need to 'bot' your character for you during combat or other moments. They don't have to be elaborate. For example, you could say something like this:

'Okay, immediately prior to combat I'm going to cast SuperBuff on our melee guy if I can. Then, if things are going well, I'll stand behind the melee guy and use my Longspear of Butt-Whoopin' to help him kill the bad guys. But if someone gets really hurt or goes down I'll use my Gloves of Awesome to heal them up again.'

Generally when I bot PCs I don't use consumable resources such as spells, abilities with <X> uses per day/round/whatever, potions, alchemical items, etc. unless explicitly given permission to do so via botting instructions *or* the situation is dire and I suspect the PC would use them to save himself or an ally.

GM Ladile, are you super strict?

I suppose it depends on what you consider to be a 'super strict'. I will run the scenario and the encounters within as written, to the best of my ability, as all Society GMs are expected to do. But I also try to utilize my own common sense when I run my games. I'm not going to have my monsters deliberately eat your familiar when (and if) there are more dangerous threats to target. I'm going to assume that the collective group is smart enough to utilize light sources when they need them, without me making you state so every single time you enter a dark place. If you have the time and aren't threatened by anything, I'm going to assume that you'll probably Take 10 to ID items via Spellcraft, that sort of thing. You're Pathfinder agents who are assumed to have had at least a little basic training before being sent out on missions and so I don't personally see the point in dithering around on minor things - it's boring and in this type of medium, it only slows things down even further.

May I bring my tricked-out guy, Archer O'Doom to just blow things away? Or my witch to Slumber Hex everything in sight?

Well, technically yes. But my real answer is a bit more nuanced. If your character has a 'Thing' that they do, whether that be something cool for combat or something cool for social situations, then that's wonderful! My own sense of fun isn't contingent on me 'beating' the PCs - I want you guys to succeed! And so if you mow down my monsters with the greatest of ease or crush those diplomacy checks no problem then I'm not going to get butthurt about it. That being said, it is important to also consider your fellow teammates. While I'm happy to try and make sure that you'll get a chance to do your 'Thing' during the course of the scenario, please consider whether or not it'll be fun for your fellow players to sit by while you destroy everything. Everyone deserves a chance to participate and an opportunity to shine, so maybe consider toning your 'Thing' down a little so others have a chance to do their own 'Things'.

What about the posting rate?

Glad you asked! Some of you have played with me before and know that my own posting habits and times shift depending on when I'm working and such. On the days that I work I'll likely only manage 1 post myself but on my off days I can usually manage more. In general, I try to post as much as I need to to keep the game moving along and people from getting bored. From you, the players, I would really like to see at least 1 post/day though more is certainly encouraged.
_______

I think that's everything that I wanted to cover for the moment, but if there's something I missed, something that's unclear, or something else that you want to ask about then please do so :)

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

I'm pretty sure you've played with Frankie before? He has the childlike feat and thinks like he is a child. Often that ends up being a Halfling that thinks he's a child that is trying to act like an adult, depending on the situation.

Social skills and dex skills are his game, as well as fighting defensively and flanking. He's not much of a combat character, certainly not until he gets to level 3 and his damage goes up. But he's silly, he's fun, and he likes to get into trouble. And he likes sweets, especially cocoa.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

Meredith wants to flank with her eidolon. They both abuse reach rules (Meredith has a Longspear and the Long Arm spell, her eidolon Denair has 10ft reach) to deal tons of melee damage.

Outside of combat, Denair has an insanely high Perception (+13) and Stealth (+14) bonus, so serves as the scout/early warning system. Meredith is a wannabe Face with some Bluff, Diplomacy and Handle Animal.

One question: Meredith is at 8 XP and will be level 4 after the 1st part of the trilogy. Will that put her out of tier?


Wonderful stuff there GM Ladile, thanks!

Guisseppe, your name sounds like my real name...or the way english-speaking people usually write it! :D

Anyway, I'm going with a Str magus. I don't know how I'm going to bring him up to a decent level though: I'm not so experienced with PFS neither, so I would like to ask you if you have any advice on this. Would that be a problem if I bring a level 1? I have some GM credit to apply, but I have only GMed Core games.


Season of Ghosts

@Frankie - Actually I've never had the pleasure to adventure with or run a game for Frankie! But I've heard a lot about him and so I look forward to seeing him in action at last :)

@Giuseppe - Bringing a 1st level character will not be a problem, especially as we already have AdamWarnock/Dalen playing a 1st level PC and possibly GM Red as well :) Your GM credits would have to be applied to a Core character, to the best of my understanding, and these will be Standard games.

@Meredith - I believe that would put her out of tier since I'm almost positive we'll wind up as Tier 1-2 based on what people are bringing. Would you be okay with that?

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Giuseppe Capriati wrote:

Wonderful stuff there GM Ladile, thanks!

Guisseppe, your name sounds like my real name...or the way english-speaking people usually write it! :D

Anyway, I'm going with a Str magus. I don't know how I'm going to bring him up to a decent level though: I'm not so experienced with PFS neither, so I would like to ask you if you have any advice on this. Would that be a problem if I bring a level 1? I have some GM credit to apply, but I have only GMed Core games.

My great great? grandfather was a Guisseppe, but I may be getting the spelling wrong.

GM: You will be pleasantly surprised at his... youthful enthusiasm and trouble making :)

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

Player: Adam Warnock
Character: Dalen Stonestep
Pathfinder Society Number: 26828-9
Faction: Silver Crusade
Slow Track or Normal: Normal

This Chronicle #: 2
Starting XP: 1
Initial Prestige: 2
Initial Fame: 2
Prestige Spent on this Chronicle: 0
Starting Gold: 535 gp 4 sp
Day Job Roll: Profession Brewer: 1d20 + 5 ⇒ (13) + 5 = 18
Gold Spent on this Chronicle: 0 (so far)
Anything else you want me to note on your Chronicle: Not that I can think of.

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

As for what Dalen's thing is, she's adorkable. I know that's not a mechanical thing, but it's what she does, be a cheery ray of slightly awkward and shy sunshine. Beyond that, she's a good point and switch hitter.


Season of Ghosts

Adorkable is absolutely a thing :3

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

I have no problem being out of tier, as long as Meredith can play in all of the games.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Ya you were probably a bit low for the Night March and now will be on the high end. If you'd like to swap back then whichever works for you is fine on my end.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

I'm not doing this for the XP so don't worry about that, hehe. I just couldn't miss a chance for Meredith to bump into Frankie.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

I applied a GM credit to Lazarus Logos, so he will be level 3 (Wizard Conjurer-1/Cleric Ecclesitheurge-2) as soon as we finish Race for the Runecarved Key.

With all the OutPost stuff on everyone's plate, there's no hurry (at least on my part) to start this right away. (Or is this--or some of it--rolled up within Outpost?)


Season of Ghosts

Sounds good, Lazarus! Giuseppe (not Frankie!), same goes for you. I'll work on opening up Gameplay in about another week or so so everyone can begin character introductions and the like :)

As far as OutPost goes, no, I hadn't intended for any of these games to fall under that umbrella - partly because I think management wanted to offer earlier-season stuff and partly because I'm technically already at my max limit of two games to GM for OutPost. I suspect that limit was put in place after the last two PbP Gamedays where replacement GMs had to be found for a bunch of games.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm back, and working on my character today. I'm sure I'll have at least 5 portfolios created in HL by the time I'm through...


Season of Ghosts

Welcome back! And no rush, we've still got plenty of time before I was thinking of starting :)

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

I just noticed that I have posted in Gameplay instead of Discussion. Sorry, did so unintentionally -_-'


Season of Ghosts

It's all good :)

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

Okay everyone, this is my character's sheet. I'm ready to go now, just need to post the information in this thread.

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

My PC's crunch is ready, and now to learn who he is...

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

Still here and ready to go. :)

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

⁞⁞⁞⁞ INFORMATION ⁞⁞⁞⁞

Player: Giuseppe Capriati
Character: Sǣran Imledrith, the Balanced
---
PFS Number: # 161366-4
Faction: Grand Lodge

---
Chronicle #: 1
Starting XP: 0
Starting Prestige: 0
Prestige Spent: 0
Starting Fame: 0
Starting Gold: 16 gp, 2 sp, 4 cp
---
Day Job: Craft (alchemy): 1d20 + 6 ⇒ (6) + 6 = 12
Spend: None

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

Player: GM Red
Character: Brayden Valdrin
Pathfinder Society Number: 205498-17
Faction: Sovereign Court
Slow Track or Normal: Normal

This Chronicle #: 2
Starting XP: 0
Initial Prestige: 0
Initial Fame: 0
Prestige Spent on this Chronicle: 0
Starting Gold: 150 gp
Day Job Roll: Craft (weapons): 1d20 + 4 ⇒ (19) + 4 = 23
Gold Spent on this Chronicle: 150 - 1 = 149

On my chronicle, please indicate that I burned a GM Star to replay the first two.

Dark Archive

CG male samsaran cleric of Desna (ecclesitheurge)-3 / wizard (conjurer)-3 | HP 44/44 | AC 17 / 12T / 17FF | CMD 15 | Fort +7, Reflex +4, Will +11; +2 vs death/neg. energy/neg. levels; life bound | | Init +4 | Perception +7, low-light vision; Sense Motive +10 | Speed 40 ft. | Agile Feet 6/6 day | Channel Positive Energy d6, 2/3 day, DC11 | comprehend languages, deathwatch, stabilize 1/1 day | Acid Dart d6+1, 7/7 day | Acid Splash 3/3 day | Conditions: Mage Armor, Shield of Faith, Bless, Moment of Greatness

Lazarus asks, "Friends, please let me know what resources you bring for treating your wounds. I would prefer to conserve my own limited powers to occasions in extremis."

Discovered on a recent adventure that only one PC in the party had a wand of cure light wounds.


Season of Ghosts

In relation to the above, for those new/relatively new to PFS: though it is by no means required, there is the general expectation among the PFS player base that the first (or one of the first) purchases a new character will make with their prestige points is a fully-charged Wand of Cure Light Wounds. This is largely based on the belief that it's irresponsible to rely on other characters to use their resources to heal you. It can also be handy because sometimes the dice don't favor the party and there may be more damage taken than a cleric/oracle/whatever can handle with just their own spells or channels. And of course not all clerics and the like are built or intended to be healers in the first place.

~The More You Know

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

How many points do you need for CLW wand?


Season of Ghosts

Just 2 Prestige :)

Silver Crusade

Female Human Ranger 2 || HP: 20/20 | AC: 17/13/14 | F: +4, R: +6, W: +1 (+3 vs. Fear) | Per: +6, Init: +3 | Arrows: 17, D. Arrows: 10

Oh, in that case, yes please. I'd love one.

Player: Adam Warnock
Character: Dalen Stonestep
Pathfinder Society Number: 26828-9
Faction: Silver Crusade
Slow Track or Normal: Normal

This Chronicle #: 2
Starting XP: 1
Initial Prestige: 2
Initial Fame: 2
Prestige Spent on this Chronicle: 2
Starting Gold: 535 gp 4 sp
Day Job Roll: Profession Brewer => 18
Gold Spent on this Chronicle: 0 (so far)
Anything else you want me to note on your Chronicle: Not that I can think of.

Grand Lodge

N male half-elf magus 1 | HP: 10/10 | AC: 15 [19 w/shield] (12 Tch, 13 [17] FF) | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +4 | Perc: +6, SM: -1 | low-light vision | Speed 30 ft | Special abilities: arcane pool 3/3 | Active Conditions: none | Sǣran's Journal

Brand new character here, so I won't be able to purchase the healing wand until my first completed scenario.

Liberty's Edge

Denair |Long Arm| HP 50/59 | Spells -/3/0/0 | AC 17 T 11 FF 16 | CMD 18 | Saves 7/3/5 | Init 2 | Perception 0 (Denair 16) | 7 Female Human Unchained Summoner (Fey Caller) | GM Folio Reroll+2 |

I have wands of CLW and Mage Armor. My eidolon finds Mage Armor useful, and I have enough ranks in Use Magic Device to use the healing wand without much trouble.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie is a bit sneaky about it, but yes he's got a wand of cure light that he uses pretty reliably with UMD as well. He'll often hide that fact though via Sleight of Hand. He IS just a kid you know.

Sovereign Court

Male NG Samsaran Warpriest of Shizuru 3 | HP 24/24 | AC 21 T 12 FF 19 | CMB +5, CMD 17 | F: +4, R: +3, W: +5 | Init: +2 | Perc: +2, SM: +6 | Speed 30ft/20ft | Blessings: 4/4 | Spells: 1st 4/4 | Active conditions: Blue

I can convert spells to CLW a la divine spontaneous casting, but otherwise have no healing ability. I'll get the usual wand after the first chronicle.

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