Guisseppe "Lil Frankie" Franko |
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An EXTREMELY jealous look crosses Frankie's face as Denair climbs up the wall like nobodies business "Oooo you're such a cheater sometimes!" He hops in through the window after the Blue Man Group and starts to look around for anything fun and cool!
Perception, +1 if a Trap: 1d20 + 6 ⇒ (17) + 6 = 23
"Neat stairs!" He says as he climbs up them to explore further.
Acrobatics if needed: 1d20 + 9 ⇒ (13) + 9 = 22
Sǣran Imledrith |
"There's a...gourd patch down here," Saeran whispers to his colleagues. "And I see an iron gate, and more stairs. I will wait for you."
Saeran stands atop the wall for the moment, waiting for the other Pathfinders to reach the patch below.
Meredith Ulmari |
Hearing about gourds, Meredith decides to enter the grounds with her longspear drawn. "Mother Nature, grant me a force with the obedience of an ant!" An Unseen Servant appears next to her.
"Alright, let's go."
GM Ladile |
As Denair scrambles to the top of the wall, she can see the same sight that Saeran - and oh hey, there he is atop the opposite wall - that Saeran can see. The remains of what must've been Emberhold's great hall, with the floor and ceiling collapsed down into the cellar, and a great gourd patch growing within the pit below.
Dalen circles around the opposite side of the ruins from where Brayden and the others went, stopping to peer into a nearby window. Within, she can see that a stone staircase wraps around the eastern wall to an empty archway on the northern wall. Numerous windows surrounding a doorway on the south wall provide a view of the broken coastline some distance away. Soot-covered stones frame another entrance to the north. The moldy, mildewed remains of a desk and some sitting chairs litter the room, but otherwise there's nothing of immediate interest to be seen.
Map adjusted accordingly!
While Saeran waits atop the wall, Brayden and Lazarus head around to the rear of the ruins after Frankie and Denair. Before anyone else enters the crumbling tower room, Lazarus quickly scans for magical auras in the immediate vicinity but doesn't detect anything. As he and Brayden peer down into the gourd patch, Lazarus notes that the gourds seem to be of the Cucurbita ficifolia variety.
Frankie, curious, scampers up one of the crumbling staircases. It looks as though it might've once led to the keep's second story but simply stops after a certain point, the rest of the structure having collapsed.
And Meredith, feeling bold, decides to shimmy down a collapsed column and into the pit where the gourd patch lies - her Unseen Servant following with her. There sure are a lot of gourds growing in the patch...so many that moving around without stepping on any looks like it'll be a challenge!
________
Meredith and anyone else moving into the gourd patch, please make a DC 12 Survival check. If you wish to try picking a gourd, please make a DC 5 Kn. Nature, Profession: Cook, or Profession: Gardener check. Any square with a large gourd in it is treated as difficult terrain. For those at ground level (Dalen, Brayden, Lazarus) or above (Frankie, Saeran) the gourd patch is 10 feet down so you'll need to climb down in some manner.
Lazarus Logos |
"I'm not detecting any magical auras."
Lazarus squats down, examining the gourds. "Cucurbita ficifolia. A species of squash, grown for its edible seeds, fruit, and greens. Also known as the fig-leaf gourd, Malabar gourd, black seed squash, and cidra in the Common tongue."
He stands back up, "No sense picking the gourds, I guess, unless you're hungry. We can step around them. Careful, though. We can climb down. It's only ten feet."
Take-10 Survival = 13
Meredith Ulmari |
If Profession: Farmhand can be applied here, Meredith can pick the gourds even on a 1.
Meredith nods. "You a farmer, Lazarus? You didn't strike me as the type. No sense picking from someone else's farm." She pulls out a length of rope. "Alright, the coast is clear- I'll let my Unseen Servant go first and tug the rope once it's down."
Meredith's Eidolon |
Denair can't help but wave to Sǣran before climbing down to meet the Boss. "I'll hold onto the rope so you can climb down- I don't need rope to climb."
Guisseppe "Lil Frankie" Franko |
Frankie ignore the lesson in squash-ees and continues to climb up the stairs to the top, looking down into the overgrown squash pit and the others "Woah, that's a long way down..." Once the others start to climb down into the pit he reverses course and goes back down the stairs and out the door between the blue men, only to hop down into the pit with Meredith and Denair. "OOOPH! Its not that deep, just jump, but don't land on me!"
Taking 10 on acrobatics to move across the stairs for a 19. Taking 10 to jump down into the 10ft pit with a 15, that should cover the DC I believe.
Brayden Valdrin |
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Climb ACP: 1d20 - 2 ⇒ (14) - 2 = 12
Brayden noisily clambers down the wall, careful not to step on any of the foliage - just in case. "Hmm, a garden of gourds that looks to be well-maintained. Unless they are simply wild plants in these parts?"
Once below, Brayden tiptoes through the gourd-en and keeps his eyes peeled.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Guisseppe "Lil Frankie" Franko |
The restraint I've had so far in not having Frankie smash one of these 'pumpkins' yet is amazing.
Dalen Stonestep |
Dalen, curious as to what lies beyond the stairs and the dark opening opposite her window, decides to try squeezing through into the room.
Escape Artist: 1d20 + 3 ⇒ (10) + 3 = 13
GM Ladile |
1=Yes, 2=No
Frankie Smash?: 1d2 ⇒ 2
Brayden Survival: 1d20 + 2 ⇒ (12) + 2 = 14
While Dalen wriggles in through the open stone window into what may have once been a study or den of some sort, most of the rest of the group begins climbing down into the pit. Except for Frankie of course, who takes a bit of a running hop down and lands with a surprising amount of grace next to Meredith and Denair, narrowly missing planting his feet right in the middle of some of the smaller gourds.
Feeling bold, Brayden ventures further into the gourd patch, carefully maneuvering his way around. So far all seems quite and from above, Saeran doesn't see anything for his companions to be alarmed about as they explore...
Wait...was that some sort of wailing coming from beyond the iron gate? It was faint, but you're sure you heard something.
...until a soft rustling sound is heard as one of the gourds suddenly stands up? Wait, that's not quite right...it's a little creature with a gourd for a head, standing on legs wound of vines!
It's a gourd leshy, a small shapechanger plant creature!
For every 5 that you beat the DC, you may ask for a piece of information from this list.
It regards you silently for a long moment, it's demeanor clearly tense and hesitant. Finally, it begins to speak.
"ఇది మా ఇల్లు...నిశ్శబ్దంగా ఉంది, మాకు మానవులే లేదా ఇతర ఇబ్బందులు మాకు ఇబ్బంది పడలేదు. నువ్వు ఎందుకు ఇక్కడ వున్నావు?"
"This is our home...quiet, no humans or other things to bother us. Why are you here?"
________
On my Kindle right now but I'll get a picture of your new little friend(?) up when I get home later.
Lazarus Logos |
Knowledge (nature) DC11: 1d20 + 7 ⇒ (14) + 7 = 21 (Special Attacks, Special Defenses, please.)
"It's a gourd leshy, a small shapechanger plant creature."
Lazarus gives the leshy a friendly smile and draws upon his samsaran heritage to cast comprehend languages.
The wizard-priest translates, "The leshy says, 'This is our home...quiet, no humans or other things to bother us. Why are you here?'"
Lazarus holds out his empty hands in a universal sign of peaceful intent.
"Pardon our intrusion, we have done our best to avoid disturbing your home. My name is Lazarus Logos, and these are my friends, Dalen Stonestep, Guisseppe "Lil Frankie" Franko, Brayden Valdrin, Sǣran Imledrith, Meredith Ulmari and Denair. We come in peace and mean you no harm."
"We have no intention of remaining here. We only seek to learn more about Emberhold and the town of Angelmire and about what happened here. Will you tell us your name?"
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
Meredith Ulmari |
"That's why you don't just go picking through someone's field." Meredith clambers down.
When she realizes it's a leshy, Meredith repeats Lazarus's speech in Sylvan.
Diplomacy(Aid): 1d2 + 7 ⇒ (1) + 7 = 8
While she does repeat it, it's rather stiff and monotone. Not very friendly.
Guisseppe "Lil Frankie" Franko |
Frankie's eyes and ears perk up as something new and exciting makes an appearance "Woah cool! A talking squash!" He listens and tries to follow along but its all a bunch of Elf sounding jibber jabber to him.
"Are all these squashes really just leshy people?" He bends down and looks up under some leaves and pokes a big one with his finger, waving afterwards. Auto Aid Diplomacy
Meredith's Eidolon |
Knowledge(Nature): 1d20 + 3 ⇒ (15) + 3 = 18
"Probably not all of them." Once the party is down, Denair naturally climbs down after them. "But once the civilization thing ends, nature takes over. Sometimes he chooses guardians to protect the area."
Listening to Meredith's unenthusiastic introduction, Denair tries to help.
Diplomacy(Aid): 1d20 ⇒ 8
While she can speak in Sylvan, she is way too excited.
Sǣran Imledrith |
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Sǣran's hand instinctively reach for the chakram at his hip upon seeing the leshy pop out of nowhere. A tad nervous, the half-elf decides to wait before indulging in his first impression and attack. A choice he does not regret. In fact, Sǣran finds himself blessing his rationality when his elven eyes show him the scene of Lazarus trying to parlay with the creature.
I have never seen anything like this before...
Trying not to draw too much attention on him by walking as slowly as he can, Sǣran starts silently making his way toward the group, positioning in a vantage point should the worse happen.
Stealth check to move silently: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18
Acrobatics check to walk on narrow surfaces: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14 If the surface is at least 7 inches wide, he will not fall.
Brayden Valdrin |
Brayden is startled when the plant comes to life, but more startled by what he hears beyond the gate.
"I apologize for nearly trampling on you, Miss Gourd," Brayden says, though his gaze is focused towards the north. He calls back to Lazarus and the others in a hurried whisper. "Something's coming. I heard a sound - a wailing - coming from the iron gate. Protect the child!" He commands, preemptively drawing his katana.
Guisseppe "Lil Frankie" Franko |
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Frankie looks around "Huh? What's coming? IT'S NOT MOM IS IT?" Frankie crouches down and attempts to hide in the veggie patch. Stealth! its angry MOM!: 1d20 + 12 ⇒ (14) + 12 = 26
GM Ladile |
Lazarus recalls that gourd leshys have the capability to hurl seeds and strike people with their vined limbs, both of which can then be used to ensnare their foes. Another, more strange, capability that gourd leshies possess is the ability to hide small items within their heads, warding them from being detected (nondetection) as well as mending them over the course of a 24-hour period.
HS Perc.: 1d20 + 4 ⇒ (3) + 4 = 7
While Saeran crouches low on the wall and creeps closer to his companions - to better keep an eye on them - Lazarus utilizes his magic to provide some translation back and forth as he introduces everyone. The leshy seems to relax, even more so when Meredith and Denair both join the conversation using Sylvan - which the leshy then switches to when speaking.
"ফসল কাটা! তারা আমাকে হার্ভেস্ট স্ট্রিপ বলে," the leshy explains and as he gestures towards the rest of the patch, two more gourd leshies slowly raise their gourd-heads out of the foliage. "আমরা এখানে বসবাস করি। এটা এখানে নিরাপদ, পাহাড়ের মত নয়। আমরা পাহাড়ে বাস করতাম, তবে বড় ঘন কুঁড়ি-দানব আমাদের বাড়ির কাছ থেকে আমাদের দূরে সরিয়ে নিয়ে গেল! এখানে সব উপায় আমাদের চালানো, এটা আমাদের বাকি খাওয়া চেয়েছিলেন," Harvest Stripe continues, shivering with remembered fear.
"কিন্তু তারপর আমরা এই স্থান পাওয়া। ইতিমধ্যেই শান্ত, ইতিমধ্যে খালি এবং ভাঙা শান্ত। আমরা আড়াল করতে ভিতরে আসলাম টাস্ক-দৈত্য আমাদের অনুসরণ করেছে...এবং..."
As if on cue, Brayden sounds an alert to the rest of group, citing a noise heard beyond the massive iron gate. Although Harvest Stripe and the other leshies jump, startled, at Brayden's cry, they quickly seem to realize the samsaran heard and share a glance with one another.
"নীচে...ক্ষুধার্ত মানুষ, মৃত্যুর গন্ধ। তারা টুসক-দৈত্য গ্রহণ করে, তারা এটাকে খাওয়ান কিন্তু এটি পুনরুত্থান করে এবং কখনোই মারা যায় না। ক্ষুধার্ত মানুষ, তারা আমাদের একা ছেড়ে দেয়। এখানে নিরাপদ কিন্তু গেট বাইরে...আপনার জন্য বিপজ্জনক," the leshy finishes, his voice now a whisper.
"Harvest Stripe! They call me Harvest Stripe."
"We live here. It's safe here, not like in the mountains. We used to live in the mountains but then the big green tusk-monster chased us away from our home! Chased us all the way here, it wanted to eat the rest of us."
"But then we found this place. Already quiet, already empty and broken. Quiet. We came inside to hide. Tusk-monster followed us...and..."
"Below...the hungry men, smelling of death. They took the tusk-monster, they feed on it but it regrows and never dies. Hungry men, they leave us alone. Safe up here but beyond the gate...dangerous for you."
All the while that Harvest Stripe speaks, you watch the iron gate and wait...but nothing comes except for a pained, mournful wail...
________
Everyone feel free to read the language spoiler since you've got Lazarus, Meredith, and Denair who can all translate for you. Dalen, even though you're over in the other room you can still hear this conversation - same for Saeran up on the wall. Also, please see Slide #9 for a picture of Harvest Stripe!
Lazarus Logos |
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Inside Lazarus's robes, Sid erupts in silent peels of bunny laughter. *'Hide small items within their heads!' Sounds a lot like that BLEEPIN' wee lil' Frankie, if anyone cared to ask the BLEEPIN' rabbit!*
Ignoring his familiar, Lazarus continues translating for those who cannot understand the gourd leshy's words.
'Harvest Stripe! They call me Harvest Stripe.
'We live here. It's safe here, not like in the mountains. We used to live in the mountains but then the big green tusk-monster chased us away from our home! Chased us all the way here, it wanted to eat the rest of us.
'But then we found this place. Already quiet, already empty and broken. Quiet. We came inside to hide. Tusk-monster followed us...and...
'Below...the hungry men, smelling of death. They took the tusk-monster, they feed on it but it regrows and never dies. Hungry men, they leave us alone. Safe up here but beyond the gate...dangerous for you.'
The samsaran wonders aloud, 'The hungry men, smelling of death.' Undead of some sort, probably. A 'big green tusk-monster' that 'regrows and never dies.' A troll, maybe?"
He turns to the climbers, "Anything of interest in the towers or up on the walls?"
The wizard-priest looks to his sylvan-speaking companions, Meredith and Denair. "If there are no clues above ground, we likely need to search the dungeons of this place. Can you let Harvest Stripe know that we need to go below. Secure the gate after we've entered, and let us back out when we're finished. If we survive."
Dalen Stonestep |
Knowledge(Religion) (Favored Enemy) on the undead description: 1d20 + 2 ⇒ (20) + 2 = 22
Knowledge (nature or dungeoneering) on the green tusked monster: 1d20 + 4 ⇒ (9) + 4 = 13
Perception (looking around, +2 if undead are about): 1d20 + 5 ⇒ (17) + 5 = 22
Stealth (Once she's heard about what sounds like a ghoul pack): 1d20 + 7 ⇒ (2) + 7 = 9
Survival to track them (+2 for undead already counted): 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24
Dalen moves about more cautiously once she hears the descriptions of the "hungry men" and starts looking for signs to track, and hopefully keep any undead from coming up behind them.
Brayden Valdrin |
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"Ms. Stripe, allow us to help you," Brayden says after listening closely to Lazarus' translation. "If the undead roam here, they will certainly get in the way of our assignment. If we can quell them, and perhaps this green tusk monster, we spare Ms. Stripe and her companions and we can move forward. Perhaps we can even have celebratory cocoa."
Brayden looks at Lazarus, blade in hand. "If we survive? Come now, brother, that's no attitude for a Pathfinder to have!"
Meredith Ulmari |
Meredith translates as needed, translating the party's questions to the leshy.
Once that's done, she readies her spear and commands the Unseen Servant to follow her.
"Thank you, Harvest Stripe. It sounds like we should go down there and destroy the hungry men and Green Tusk. Please let us through, past the gate. Seal it behind us and we'll return in a bit."
"Sounds like we need to clear out those hungry men below. I'm certain we'll find clues down there... it's never easy, is it?"
She pulls out a wand. "Lazarus, can you apply this to Denair, and anyone else who wants Mage Armor?"
Meredith's Eidolon |
K Nature vs Green Tusk: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
K Nature vs Hungry Men: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
A pattern of translucent leaves form around Denair as she tries to recall what the Green Tusk and Hungry Men could be referring to. Meredith applies a little guidance to her to help.
Guisseppe "Lil Frankie" Franko |
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Frankie pops up from under the giant squash leaves, his blonde head the only thing showing "So its not Mom? Good!" He hops up and dusts himself off smiling. "I'm Frankie! Oh, did I already say that?" He scratches the back of his head before quickly moving on.
"Undead men? And a troll? That sounds neat, lets goooo!" He nimbly hops through the garden towards the gate, looking through the gate into the darkness, hoping to see these 'hungry dead men'.
Sǣran Imledrith |
Saeran feels any lingering sign of fear and suspicion slowly wash away as Lazaros translates the words of the leshy. When it is clear there the creature means no harm to the group, Saeran uses his rope and grappling hook to slowly descend the wall. In order not to alert the leshy, the half-elf whistles in its direction and smiles calmly, blinking before starting to climb down. Once he joins his fellow Pathfinders again, Saeran listens to their ideas in turn, before revealing his feelings about the matter at hand. “So, does someone have any of what kind of undead these “hungry men” below could be? This falls outside my area of expertise, I am afraid, but if anyone has any hypothesis it could be very useful.”
Lazarus Logos |
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Knowledge (religion) re 'hungry men who smell like death': 1d20 + 7 ⇒ (7) + 7 = 14
Knowledge (nature) re 'big green tusk-monster' that 'regrows and never dies': 1d20 + 7 ⇒ (20) + 7 = 27
"Thank you, Meredith, for translating." Lazarus takes her wand and activates it, casting mage armor on Denair and then handing it back to the summoner.
The samsaran addresses the gourd leshy with a slight bow, hands pressed together, palms touching and fingers pointing upwards, thumbs close to the chest. "Namaskar, Harvest Stripe. May the Mother Moon bless you and your people." Lazarus sketches the butterfly symbol of Desna in the air between them.
GM Ladile |
Going to take a slight liberty with your actions Dalen, but nothing major or dangerous!
________
Able to hear the discussion taking place over in what remains of the Grand Hall, Dalen realizes that it might be best to start taking a bit more caution in her explorations - especially since she's somewhat separated from the others. Adopting a stealthier (at least she thinks so) stance, she moves through the northern exit and into the adjacent room - or what's left of it. Curtains of ivy have crawled their way into this spacious kitchen through a broken window on the east wall. A fireplace dominates the west wall. An archway on the northern wall leads to an alcove and a wide set of stone stairs leading down. A cast iron cauldron, half-buried in dirt and tangled in vines, is one of the few items to survive the fire in this room. Broken pottery shards from dozens of jars indicate that the northeast alcove once served as a pantry. As she carefully moves up and peers around the corner at the stairs leading down, she can see that they lead down into the gourd patch pit where everyone else has congregated. Looking around, she's able to determine that nothing seems to have passed through the patch or upper areas of the ruins anytime recently - much to her relief.
Based on what Harvest Stripe has described, it sure does sound like he's talking about ghouls. While zombies are also a possibility, the implication that the hungry men 'took' the tusk-monster implies a level of intelligence to their actions that zombies typically lack.
And as far as the 'tusk monster' is concerned? Almost certainly some sort of troll, if the hungry men can feed on it without it dying.
Harvest Stripe's little gourd head bobs curiously as he looks around and tries to follow the group's conversation, even though he surely can't understand a bit of Common. But when Meredith translates the group's desire to pass beyond the gate, he begins nodding his head excitedly.
"আপনি চমৎকার মানুষের এবং ছোট মানুষ হয়েছে এবং সত্যিই আমাদের কঠিন কোঁকড়া squish না কঠিন চেষ্টা! ওয়েল...আপনি অধিকাংশ, যাইহোক," Harvest Stripe says, giving Frankie a bit of a look - or at least you think it might be a look, it's hard to tell given leshy anatomy. "তাই, ফসলের পদাঙ্ক এবং বন্ধুদের সাহায্য করবে! আমরা গেট খুলব কিন্তু আমরা আপনাকে এখানে এসেছি যেহেতু আমরা খুঁজে পেয়েছি এই সব মানুষের জিনিস আমরা দিতে হবে! হয়তো তাদের কিছু সাহায্য করবে?"
"You've been nice humans and small-humans and tried really hard not to squish our gourds! Well...most of you, anyway."
"So, Harvest Stripe and friends will help! We'll open the gate but we'll give you all these human things we've found since we came here! Maybe some of them will help?"
And then, you all watch with some surprise - except maybe for Lazarus - as Harvest Stripe and his two leshy friends each reach up and pop the tops of their heads off! Then they tip themselves forward, dumping out several objects onto the ground in front you. Among the items are a dark-haired doll wearing a tiara, a silver locket, a small pearl that the magically-inclined among you identify as a Pearl of Power (1st), and even a book that proves to be an arcane spellbook entitled On the Application of Magic in War.
The spellbook contains the following spells:
Ant Haul
Cloak of Winds
Create Pit
Endure Elements
Fog Cloud
Gravity Bow
Once everyone seems ready, Harvest Stripe and his two leshy friends wriggle themselves under the gate and change their shapes into that of small trees and shrubs, pushing the heavy gate up enough to allow your group to pass through...
Brayden Valdrin |
Brayden chuckles happily. "Oh, the tale this is turning out to be. Had I been a writer, I'd gladly tell the story of how we were helped by an animated gourd today."
He moves towards the gate, katana still at the ready, turning back to give the leshy a thumbs up. "My thanks, Ms. Stripe. We will do our best to eliminate the undead and restore peace to your humble garden."
Meredith Ulmari |
Meredith nods and takes a look at the party. "Frankie, don't damage the gourds. They're happy we didn't start destroying them." She turns back to the leshy. "You will help us? How?'
Meredith sees everything and nods.
She takes a look at the doll, scanning for magical auras beyond the pearl.
Spellcraft: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
"Lazarus and Sǣran, this is right up your alley. I don't do that spellbook stuff."
Meredith, Denair and her Unseen Servant move under the gate. She hands the Unseen Servant a loaded crossbow. "It's a light crossbow, anyone should be able to fire it. Just in case."
Lazarus Logos |
"Thank you Harvest Stripe." Lazarus nods at Meredith's suggestion.
"Sǣran, the pearl of power is yours if you want it. I'd love to study the spellbook, On the Application of Magic in War."
As the party passes through the gate, Lazarus uses a wand to cast bless on the party. (44 charges remaining)
Dalen Stonestep |
Dalen rejoins the others, making sure to avoid damaging the gourds.
"It sounds like ghouls infested this place. Wouldn't surprise me if they were behind a few disappearin' acts. The tusky fella is probably a troll, which means we'll be needin' t' figure out what we're gonna do with 'im."
GM Ladile |
A: 1d20 + 11 ⇒ (4) + 11 = 15
G: 1d20 + 7 ⇒ (13) + 7 = 20
The small tree that is Harvest Stripe seems to bend slightly in response to Lazarus' thanks, perhaps the best the leshy can do in its current state. Once everyone passes safely under the gate, the leshies return to their natural forms one by one and slowly the gate rattles its way back down and into place. With nowhere to go but down, you muster your light sources and begin carefully making your way down the stone steps.
You descend a short distance down, passing through another, open iron gate and into a large stone chamber. The six round pillars that you first see, as big as they are, are not the most compelling features of this musty cellar. That honor goes to the large throne situated against the southern wall, upon which is seated a skeleton dressed in black chainmail, a crown of dull iron placed atop it's brow. More bones litter the floor, piled highest near the throne.
As each of you begin to tear your eyes away from the grisly sight in front of you, you begin to notice the numerous crude drawings that cover the walls of this chamber, seemingly rendered in soot and dark brown paint. Narrow fissures of dark earth and crumbled plaster break up many of these drawings, but a few are still recognizable. Some of the oldest appear to depict individuals bearing the insignia of House Thrune being savaged and brutalized by human and devil alike, while the more recent drawings show humans burning under a Chelish flag.
Further investigation of the drawings allows you to determine that the brown paint isn't paint at all, but dried blood.
If you exceed the previous DC by 5 or more, open the spoiler below.
The bones are a mixture of animal and humanoid, but the most recent additions to the room appear to be troll bones, many of which bear deep bite marks.
The only other apparent exit from this chamber is a small iron door, slightly ajar, that leads away to the west.
All is quiet.
________
Please see Slide #10. Feel free to back-fill any additional chatter and/or planning before you guys descended down the stairs!
Lazarus Logos |
Heal DC10: 1d20 + 9 ⇒ (16) + 9 = 25
Lazarus Logos casts dancing lights, and four glowing spheres of light that look like will-o'-wisps hover in the air near the wizard-priest.
The samsaran takes a closer look at the numerous crude drawings that cover the walls of the chamber. "Although these grisly scenes were seemingly rendered in soot and dark brown paint, it isn't paint at all. It's dried blood."
He examines the bones littering the floor. "The bones are a mixture of animal and humanoid, but the most recent additions appear to be troll bones, many of which bear deep bite marks."
Lazarus has his wand of magic missile in one hand and his cold iron dagger in the other, alert to danger.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Meredith Ulmari |
Meredith nods. "This room is a terrible altar, and it's also the ghoul's garbage can." She looks around. "Unseen Servant, give me the crossbow and grab one of those troll bones. Maybe we can find a clue."
Meredith keeps her longspear ready.
Meredith's Eidolon |
Denair scampers up some of the columns to take a good look around the room. It smelled bad in here.
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
Guisseppe "Lil Frankie" Franko |
Frankie nods slowly at Meredith as she warns him to not touch the 'oh so tempting to smash' gourds "I'd never even think about smashing pumpkins!"
He crawls under the gate as the leshy's hold it open, stopping on the other side to take a closer look at them "You guys are really neat, that's a great trick!" He waves goodbye and heads along with the others, trailing a bit behind as they decend the stairs, doing his best to stay hidden until they see what's down there.
If there is enough light Frankie won't put on his ioun torch, if its needed he can, or give it to someone else to use.
After the coast seems clear, Frankie sneaks into the room a bit and starts poking around, checking out all the neat stuff, but doing it quietly. Oooo look at that guy on the big chair! He starts heading in that direction.
Perception, +1 if a trap: 1d20 + 6 ⇒ (12) + 6 = 18
Stealth if possible: 1d20 + 12 ⇒ (1) + 12 = 13
Brayden Valdrin |
"The ghoul's garbage can, huh?" Brayden wonders aloud. "What a wretched place. And that one exit seems a little too convenient. I'd hate to stumble into some sort of trap. Do you see any other exits?" He asks, having a look around the area himself.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
"I don't. Goddess of the sun, show us the way," the warpriest says, pointing his blade towards the one exit as he softly walks over.
Dalen Stonestep |
Dalen holds Frankie back as he tries to scamper into the room.
"Lemme check it first. Never know what th' crafty dead'uns have come up with for those that ain't watchin' their step, " she warns before drawing her sword and stepping into the room to see what there was to see.
Perception (Looking for Ghouls, Favored Enemy): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Sǣran Imledrith |
I will take the pearl, thank you!
***
Unlike his fellow Pathfinders, Saeran is instinctively drawn to the skeleton sitting on the throne, its black chainmail and iron crown sparking the half-elf’s attention more than anything else in the room. “The drawings on the wall…do you think they depict scenes from the Civil War? His voice echoing in the chamber together with the noises produced by his colleagues moving over the carpet of bones littering the ground, Saeran cannot help but stare at the skeleton. I wonder who he was…A Davian, perhaps? For a long moment, Saeran ponders his options. Eventually, he decides that his Pathfinder’s curiosity has to be satiated, and he starts walking toward the skeleton. Tales of bad things happening to adventurers touching what should remain untouched is Saeran’s daily bread, but caution is not enough to satisfy his thirst for knowledge. “I’m going to take a look at it,” says Saeran warning his companions, “please, cover me, just in case.”
Once and if he makes it to the throne, Saeran starts examining the skeleton, focusing in particular on its chainmail, its crown and whatever clue that might reveal its identity.
Perception check: 1d20 + 6 ⇒ (2) + 6 = 8
Lazarus Logos |
Noting Sǣran looking over the crowned skeleton seated on the throne, Lazarus casts detect magic in that direction.
Guisseppe "Lil Frankie" Franko |
Frankie starts to protest Dalen's nannery but decides he can let her lead on, but once Sǣran heads towards the skeleton he quickly follows. "You might need my help, I'm a wicked good help you know."
GM Ladile |
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Seeing no immediate or apparent threats within the chamber, the group cautiously begins to spread out a bit and explore their surroundings. While the chamber is clearly quite old, there doesn't appear to be any hidden doors nor other secret compartments to be found - the room seems to be clear of traps and even Denair's keen eyes and position near the ceiling fail to reveal anything other than what the group can already see.
Feeling bold, Saeran decides to approach the skeleton while Lazarus stands a safe distance back and begins to scan the throne and surrounding area for magic auras. Bones clatter and crunch underfoot as the half-elf draws near the throne...but nothing happens. The skeleton remains motionless. Once he gets close enough, Saeran is able to make out further details and discovers that the skeleton seems to be wired together with dried vines. Perhaps even more curious, these bones don't bear the teeth marks that the bones scattered elsewhere do. Lazarus is also able to quickly determine that nothing about the skeleton nor its adornments is magical.
All continues to be quiet, the group's words to each other, the scuffing of boots across the stone floor, and the occasional clatter of bones the only sounds to be heard...but then, the rattle of a chain echoes from beyond the western door, accompanied by a low, mournful wail...
________
With just Lazarus' Dancing Lights the light level would be Dim but Frankie's ioun torch (or someone else's light source) would bump it up to normal light.
Meredith Ulmari |
Meredith casts light upon a stone and hands it to her Unseen Servant. "Hold onto this."
With her longspear ready, she approaches the western door. Denair scampers ahead of her.
Perception: 1d20 ⇒ 12
Denair's Perception+Guidance: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Dalen Stonestep |
"Well, at least we know where to find th' trouble at," Dalen says as lightly as she can. The attempt at humor falls flat, however, and she has to keep herself from glancing about nervously as she takes the point behind Denair with sword drawn.
Lazarus Logos |
Lazarus moves to the sound of the mournful wailing. He has a cold iron dagger and wand of magic missile in hand. He peers over Denair's shoulder, trying to see into the room beyond.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
If it's been more than a minute since the party entered the chamber, he'll retrieve his wand of bless and activate it again.
Guisseppe "Lil Frankie" Franko |
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A look of disappointment rolls over Frankie's face as the skeleton on the throne is just that, a skeleton "Oh man, and I thought he was gonna spring up and try to scare us!"
He's quickly distracted though as the others begin checking out a low moaning sound coming from down the hallway. He spies a small crack in the wall and checks to see if his head will fit in. Wonder what's in here... hrmm
GM Ladile |
Ready as they'll ever be, Denair and Dalen carefully make their way through the western door with Meredith's Unseen Servant trailing behind them slightly to light their way. The rest of the group hangs back slightly, peering over the shoulders of the others to see what lies ahead - except for Frankie, whose attention is grabbed by some of the bigger cracks in the wall of the chamber. Boldly he attempts to see if his head will fit inside - and it does! Without a light it'd be pretty dark but as it is, it's only mostly dark. And quite small; the smell of damp earth is nearly overwhelming.
Suddenly, you feels a soft *plap* as something drops onto your head...something small, wriggly, and squirmy! With lots and lots of legs!
Meanwhile, the light shed from the Unseen Servant's light stone illuminates a wide stone hallway with another door hanging open at the far end. Skeletal corpses thinly wrapped in decaying burial linen rest in niches cut into the stone of this hallway, which is intersected by numerous narrow fissures. Many of the niches have collapsed, with bony remains jutting out of the rocks and dark earth. The hallway opens into a larger room, revealing what looks to be some sort of stone altar situated in the center of the room - but further details are difficult to make out as most of the far room recedes into darkness.
And there's something else in the room beyond, too. A figure, difficult to make out entirely in the dim light, suspended upside down from the ceiling over the altar. Large yellow eyes flash in the light and suddenly the figure thrashes, its struggles accompanied by the sounds of rattling chains.
"Nei...ekki meira meiða, ekki meira borða..." a voice moans.
"No...no more hurt, no more eat..."
________
Map updated!