GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


13,751 to 13,800 of 14,401 << first < prev | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | next > last >>

Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Does Anevia deal +3 damage to chain due to inspire? Or was the 5 after hardness and such :o

I was gonna counter on behalf of Ayavah, but I don't have line of sight. :(


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I had a major brain fart and forgot that Ayavah can't withdraw and cast a spell in the same turn. She should have either 5 foot stepped back or withdrawn without casting.

Is it possible to correct that?


WotR Global Buffs/Debuffs: ----

That's fine, please post that though.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Booping Ary up one space, meaning she provokes from Salamander 4... but making sure Ayavah gets covered is more important IMO.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Can do


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

This is the last time I am going to honor delaying an action where it is implied and not explicit. If you wish to delay an action, and you do not explicitly state so and something doesn't happen the way you wanted to (you miss out on buffs, can't position the way you want) then that will just be considered the player's mistake. Please take initiative order into account when taking actions and coordinate your actions on discord or discussion. While it doesn't matter to you, I actually do keep a record of the actual initative number (d20 rolled) that you are at, which matters for introducing monsters mid-combat. Even if as you post it seems like you are taking a "group initiative" you are not.

If an action you are taking is heavily contingent on another player's (for instance you are unsure if you are going to have haste or not and therefore may have different movement speed) and you are worried about holding up combat, please post that you are waiting on a response from the player, and I will not skip your turn even if that player takes awhile to respond. You will then have 24 hours from the time that player responds in discussion or gameplay to post.


Buffs | Char. Sheet |

Just to make sure, you are not talking about my delay right?


WotR Global Buffs/Debuffs: ----

No, you asked for a delay which is what I want :)


Buffs | Char. Sheet |

I am submitting a pretty important scholarship appliation tomorrow and I am a bit short on time right now, don't wait up for me to post. I will tomorrow for sure though!


WotR Global Buffs/Debuffs: ----

That's awesome! Good luck with your scholarship :)


Buffs | Char. Sheet |

Thanks! Probably won't get it, but I had to try.

On a totally different note: I am looking for a one shot adventure for a couple of friends, to intoduce them to PF... or dnd, anything really. Any suggestions for books that would have a good adventure?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

@Hinagiku: One-shot, meaning "I only need it to last one session", yes?

I guess it depends a little bit on how clever your friends are, but I have a couple of suggestions:

Hangman's Noose is great, atmospheric, and not your typical level-1 dungeon crawl.

Carrion Hill is my favorite adventure, and involves stopping some Old Cults cultists from summoning a powerful eldritch monster into a creepy horror town. However, it's set at level 5.

For higher-level play, I can't do a recommendation better than Curse of the Riven Sky, involving a jilted storm giant lover returning to wreak revenge on her absentminded cloud giant ex and catching the PCs in the crossfire.

Another simple level 1 adventure that's still pretty interesting and dynamic is Hollow's Last Hope. It involves retrieving ingredients to stop a plague from a haunted forest.


Buffs | Char. Sheet |

Yep, one or maximum 2 sessions. Thanks for the suggestions!


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Hey friends, tomorrow I will be on an airplane all day long and so will not be available to post. Then, for the next two weeks I am only likely to have one opportunity to post each day. If I slow down, that's why! If that interferes with the steady pace of the game, feel free to bot me.


WotR Global Buffs/Debuffs: ----

Okay! Have fun on your vacation :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Kiora: In my mind, Readied Actions serve the function of OBJECTIONS!, in that when something triggers them, you take your standard action to do the thing, and it happens in the middle of whatever else is happening, resulting in your turn coming before your foe's turn. In this way, you could 'ready' an action to shoot at a face you don't recognize as it steps through the door, or ready an action to hit the guy when he casts a spell, or ready an action to cast a healing spell when your foe is taken down by an ally. The majority of the time you don't want to do this, as saying 'I will do this standard action if this happens' could simply result in you never getting a turn.

Delaying, meanwhile, puts you at the top of the initiative count on a given turn, or in any particular place within that initiative count. Say, Isilme, Eustoriax, Xanderghul, and Anevia were all in a fight.

Isilme has initiative 4, Eusto and Xander are tied with initiative 9, and Anevia has initiative 10. Anevia is able to delay until After Eustoriax, if she wants, and go before Xander. She can also delay until after Xander, but before Isilme, or after Isilme. They should state an initiative count, but you could literally say 'initiative 4, right after Isilme'. Likewise, you could say 'I delay until after Xanderghul' and see what he does. If he doesn't kill Eustoriax, you could then delay until after Isilme. If for some reason, you still wanted to delay, you could continue this ad nauseum. The important thing here is that you get your full turn, but you don't get to interrupt anything. If you choose to go before Eustoriax, you can't interrupt him unless you ready an action when you go before him. If you choose to go after, you can't interrupt him, because your turn hasn't happened. You can't delay until -during- someone's turn, in other words.

In the above example, she could absolutely set a conditional on delaying, though. "I will take my turn once the shadows die, or prior to Eustoriax's turn, whichever comes first." In essence, she delays until initiative 9 and decides to act or not, then 9 after, then 9 after, then 8, then 7, then 6... Using shorthand for 'Shadows dead, or before enemies go again, or after enemy reinforcements show up' to say that you'll continue delaying until after another character goes, to me, is perfectly legal, and time saving on the forums!


WRONG ALIAS

Delaying to a conditional is the same as delaying repeatedly after each initiative. In Ary's example, Anevia could say "Delay until after Xander", and then re-evaluate delaying again at that point. Then she decides to delay until after Isilme. Since delaying is not an action, nor is there an explicitly limit of one delay per round, she could continue to do so as many times as she likes (Down to the bottom of initiative, and back around to the top even if desired). The cost is that you permanently move to that initiative, and possibly lose entire rounds worth of actions.

As Ary points out, readying an action really only exists as a way to execute an action within someone else's initiative. Delaying can't let you interrupt a spell, but readying can.

Note: If you delay to a conditional like "Eustoyriax casts a spell", you come up in initiative *after* that, i.e. immediately after Eustoyriax finishes his turn.


Buffs | Char. Sheet |

Following the player's handbook:

Quote:
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.


WotR Global Buffs/Debuffs: ----

Okay that makes sense!


Buffs | Char. Sheet |

I know the ki metabolism and readied actions don't work like that, but I think it would be so cool if it activates as Eustoryax possesses Hinagiku rather than before he does. If so, and if it would still last 1 minute, than I would willfully fail Hinagiku's will save.


WotR Global Buffs/Debuffs: ----

I'm totally game for that, Hinagiku, I think it's a really clever idea.


1 person marked this as a favorite.
Buffs | Char. Sheet |

Rule of cool!


WotR Global Buffs/Debuffs: ----

Congrats!

I want to take a moment to note that I am adjusting the nerf to Mythic Recuperation to the following:

Quote:

Recuperation (Ex) At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren’t dead. In addition, by expending one half of your total uses of mythic power + 1 and resting uninterrupted for 1 hour, you regain a number of hit points equal to half your full hit points and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn’t refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Demi-Xander, the Three-Ening

+3 hp (now 102 total!)
+Mythic Recuperation
+Mythic feat: Fabulous Figments (non-mythic monsters can't identify my spells and gain no benefit for knowing that they are illusions!)
+Mythic path ability: Divine Source (Chaos, Liberation) (Xander can now grant spells as if he were a god, and gains SLAs from his new domains according to his tier!


4 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 46/137 (68/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ehren Ferron, Savior of Drezen Tier 3 Archdruid

+2 total uses of mythic power
Recuperation
+4 hit points
Mythic Place Magic*
Mythic Feat: Extra Path Ability
Mythic Wild Shape (the Mythic Hero's Handbook version)

*Ehren will also officially add all spells with the nonexistent [ley] descriptor to his spell list


WotR Global Buffs/Debuffs: ----

Xanderghul

At your leisure, please provide the following information:

1. What is your Symbol?
2. What is your Favored Weapon?
3. What is your Sacred Animal?
4. What are your Sacred Colors?
5. What is your Divine Obedience?
6. As a demi-god, you do not have the omniscience of true deities, but you will be supernaturally alerted if your followers act contrary to your philosophy. Please list some circumstances (if any) that would lead Xanderghul to revoke spellcasting from a follower.

Audit: You have 9 points of mythic power now, which needs to be updated on your statblock (your header is fine).

----

Ehren

Nothing to add, but you should probably add what spells you have access to through Iomedae's Boon to your character sheet. You can cast Stone Shape and Cloak of Winds for 1 MP which is worth noting.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Valaria Alazario, Champion Tier 3

+2 Mythic Power
+5 HP
Recuperation
Mythic Feat: Mythic Leadership
Path Ability: Precision


Tiefling (Pitborn) Sorceress 7/Archmage 1 | HP: 45/45 | AC: 20, Touch: 16, Flat-Footed 16 | CMD: 16 | Fort: +3, Reflex: +5, Will +8 | Init: +2 | Perception +5 | 1st: 4/7, 2nd: 5/7, 3rd: 5/5 | Destiny: 6/6 | MP: 3/5

Ayavah, Archmage Tier 1

+5 Mythic Power
+3 HP
Surge: +1d6
Hard to Kill
Archmage Arcana: Wild Arcana
Mythic Feat: Mythic Dodge
Path Ability: Competent Caster


WotR Global Buffs/Debuffs: ----

Valaria

You need to update your character sheet to 9 MP total.

Ayavah

Her CMD is now 16 due to Mythic Dodge.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Updates should be good to go.

I always forget that dodge bonuses apply to CMD :P


WRONG ALIAS

Isilme, Trickster Tier 3

+2 Mythic Power
+4 HP
Recuperation
Mythic Raelis Azata (+1 Rune Max, Runes: Knowledge, Formless)
Mythic Additional Traits (2 Static Feats: Endurance, Iron Will)

Strength Rune: +1 Nat Armor, +1 Str Carrying Capacity
Formless Rune: alter self at will, +13 disguise bonus to appear as member of race; cannot change into specific individual.
Knowledge Rune: Gain 1 spell from Raelis List per tier, 1 cantrip per 2 tiers: feather fall,detect thoughts,beast shape I; dancing lights

Mythic Spell Lore: +1 Spell (Confusion)


WotR Global Buffs/Debuffs: ----

Isilme

Looks good!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary the Bishoping, Tier 3
+2 Mythic Power
+4 HP
Mythic Recuperation
Path Ability: Legendary Item
Feat: Mythic Paragon
+1 Initiative due to Amazing Initiative (Total 3 Dex, 2 AI).

Leadership Score changes to:
Followers: 17: Level 9 Charisma 0 Renown 2, Fair 1, Superpowers 1, Tier 5, Failure -1 (30 first level, 3 2nd level, 1 3rd level, 1 4th level)
Cohorts: 16: Same as above, -1 for Anevia dedd.

Mythic Leadership Changes:
All of Ary's Followers become Mythic (Dealer's Choice on what Path)
Anevia becomes tier 2

Faith gains the intelligent property. She may now surge on Saving Throws.
Tomorrow, Faith will gain the Shape Change property.
The day after, Faith and Radiance will become a Panoply via Resonant Regalia and Ary will gain Always a Chance, which removes the automatic miss of rolling a natural 1 on attacks, meaning that Ary must have -8 in roll modifiers to ever fail a bodyguard attempt, as well as one more use of legendary power.

Ary's Aid bonus becomes +8 (+2 Base, +1 Trait, +5 Tier)

Faith:
Gains an Intelligence, Wisdom, and Charisma Score of 10, and gains speech.
It may speak common.
It has senses out to 30 feet, and is considered lawful good. It may never become dominant with Ary despite having an Ego score This varies depending on price of the item, but baseline, its ego is 0, with a +4 v. non-mythic entities, and is +2 for an item valued less than 10,000 gold. This doesn't affect anything for Ary, just someone else that grabs Radiance. It's ego will increase by 3 more tomorrow, when it gains +4 Charisma, +2 Intelligence, and remembers Celestial.

In one month, her Mythic Power will return to maximum 9.

Questions: Which base path abilities are affected by Mythic Paragon? I believe the following are all 'no' :).
Ability Score: Singular ability that raises at every even level. Does she count at Tier 5 for this?
Mythic Feat: Singular ability that raises at every odd level. Does she gain an additional feat?
Does she gain access to an additional regeneration boon as if she were an even tier (Confidence, Mythic Spellpower, etc)


DeS 1 / CuF 1 / FaS 1 / ReS 1 Human Rogue (Hidden Blade) 7 HP (71/71) MP (5/7)
Stats:
AC/Touch/Flat/CMD 19/16/14/22 | Fort/Ref/Will 03/11/02 | Init +10
Skills:
+23: Stealth; +18: DD; +15: Sleight of Hand, Acrobatics; +13: K(Local); +11: Appraise, Athletics, Lingusitics; +10: K(Planes); +9: Diplomacy, K(Dun), Perception, Sense Motive; +5: K(Martial)

THE SUN'LL COME OUT, 2MORROW
Anevia Tier 2 Intensifies.
+1 Memes.
+2 Mythic Power
+4 HP
+Path Ability: Transfer Magic
+1 Initiative (So amazing)
+1 Intelligence (Tier 2)
+1 Regen Talent: Anevia gains an additional MP every day. For extra tricksiness.


Buffs | Char. Sheet |

Hinagiku Tier 3 Guardian, now Flyers' Bane
+5 hp
+2 Mythic Power
Path Ability: Aerial Assault
Mythic feat: Mythic improved trip

Side note: I was wondering if we were applying retrain rules for Mythic abilities.


1 person marked this as a favorite.
Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
GM Kiora wrote:

Xanderghul

At your leisure, please provide the following information:

1. What is your Symbol?
2. What is your Favored Weapon?
3. What is your Sacred Animal?
4. What are your Sacred Colors?
5. What is your Divine Obedience?
6. As a demi-god, you do not have the omniscience of true deities, but you will be supernaturally alerted if your followers act contrary to your philosophy. Please list some circumstances (if any) that would lead Xanderghul to revoke spellcasting from a follower.

1. A grasping hand reaching out from a blood-red portal

2. A dagger
3. The albatross
4. Silver and gold
5. For thirty minutes, you must write down or speak aloud plans that you have for the future. You must include in these plans changes you wish to make to your life in order to improve yourself, learn a new skill or overcome a flaw. Then for thirty minutes you must practice a skill which you have already learned. You gain a +2 bonus on all untrained skills and can make trained - only checks untrained.
6. If a follower of Xanderghul's gets married, purchases property, retains the services of servants or develops a material addiction, their spellcasting will be revoked. In order to atone, they must make a sweeping life change probably involving a career shift, a migration or a great donation of wealth.

---

I neglected it before but Mythic Spell Lore will add phantasmal killer to my list of mythic spells.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Are you trying to buy Aisha's worship with that +2 to untrained checks? :P

Does having people who work for you count as 'servants' or is that more 'slaves'
Are followers whose spells are revoked still capable of performing the obedience?
The buying property thing seems odd.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

A servant is a person who performs menial tasks for you so that you don't have to, such as a gardener, a housekeeper, or a babysitter. The prohibition against those is to prevent other people from doing your work.

I would say yes to the obedience.

The buying property thing refers to a couple of things: Xanderghul's followers are not landlords, and they do not settle down. If you must purchase a property in order to actually use it for something, that's one thing. But owning property in order to gain passive income is against his philosophy.


WotR Global Buffs/Debuffs: ----

Ary Bishop

On second glance, it does look like you need to get Legendary Item twice to have a third Resonant Regalia.

If you want your followers to become mythic, you'll need to decide on that for them individually, I won't do it for you.

I'd like you to give Faith a Purpose (for purposes of determining what it'd want to do if it manages to dominate someone else), though this won't increase its Ego score.

The answer to your bottom 3 questions are 'no'. Right now Mythic Paragon is enhancing Mythic Initiative, Perfect Aid and Mythic Leadership.

On Ary's character tab, you need to update the addition of Mythic Paragon, her new HP, and the fact that she is a half-elf, not a human.

On Mythweavers, add Mythic Paragon, and adjust her Leadership Score.

Anevia Tirablade

Looks good :)

Hinagiku

The character tab should read for CMD (32 vs trip) not 31

Aerial Assault will now be an athletics check, but that doesn't matter much anyway as you get 30' of height to your jump automatically from being tier 3 (and the DCs for jumping high are extremely prohibitive either way, so the feet gained from the roll is very small compared to the feet gained from the tier for your jump).

You can retrain Mythic Abilities at double the cost (gp/time).


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Faith's special purpose is to enforce Oaths. This means that in Ary's hands (and indeed, any hands of a Bishop), its goal is to bind and kill demons.

"By my blood, I will guard their hearts
With my soul, I will guard their spirits
Through my strength, I will guard their bodies
In word and deed, I will guard their minds.

We shall hold the line until the last has fallen."

Is the oath that was inscribed upon the weapon when it was reconsecrated at the beginning of the war, in the near-century since that occurred, the Bishops held the line until Ary's father, but Faith never quite awakened to its original strength... it is still powered by that particular oath, however.

In the end, it will bind Ary, as the last of her line, to the promise that was made by her forebears. Should she become irrevocably tainted, the last of her line is gone, and it will have a new oath to bear, should anyone make an earnest promise upon it.

Likely, it will attempt to force those who handle it to keep their word, and otherwise continue trying to perform the oath inscribed upon it, despite not being in the hands of a Bishop, but will not force anyone to betray an oath, refusing to be wielded by those it deems oath-breakers.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

If Hinagiku's AoO does not kill Eustoryiax, I would like to use passwall to give us another chance to strike at him. Would it work like that, creating a real opening in the wall which would expose him?


WotR Global Buffs/Debuffs: ----

Sure you can do that :)


Buffs | Char. Sheet |

31->32 corrected!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I had an idea for how to 'fix' Rally without making it an immediate action, and wanted to throw it out here:

What if, instead of lasting for one round, it lasted for half your tier rounds (minimum one), but was still only one reroll?

What this does, is it allows me to go 'oh, they're likely to throw fireballs, I should rally!' and then not just have the Rallies fall off when they decide to do something else for some reason.

Essentially, this doesn't change how it has functioned so far (Ary's tier was less than 4), but it helps it to feel more potent when it is used, because it can be used to scrap some really awful rolls in a wider span of time, instead of maybe someone getting to use it once. I'm not overall sure, but I think it feels better to scale with tier.


WotR Global Buffs/Debuffs: ----

@Ary - I don't know, I'll have to think about it, as that seems a little powerful. My original idea was to allow Rally as an immediate but for +1 MP.

@Everyone -

I've decided buff Recuperation a little, making it cost 1/2 your remaining MP +1 (minimum 2).

Understand that Recuperation requires a full hour of rest. If your character needs to sleep, this must be spent asleep. If they do not need to sleep, then they need to spend the hour at 'rest', not any activities that require concentration or effort (similar to Keep Watch). It does not refresh Mythic abilities. Prepared spell-casters will still need an additional hour to actually prepare spells into their refreshed spell-slots (unless they have some means of faster preparation, naturally).


WRONG ALIAS

Things to do in Drezen:

Citadel

  • Find Nul's coffin
  • Search for remaining Succubus and Captain
  • Search for Thoxel or remaining demons

    Paradise Hill

  • Get Sana to Safety
  • Defeat Armies sieging Paradise Hill

    Graveyard Area

  • Gank Moxshabuul
  • Defeat Undead Army

    Any other ideas?


  • Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

    Val would probably want to help clear out the citadel and deal with the remains of the enemies there. Plus there's probably some interesting, and potentially dangerous, stuff to track down and explore in the castle so we should probably take care of that sooner rather than later.


    Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
    Stats:
    AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
    MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
    Skills:
    +21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

    My main priority is clearing the citadel, ensuring that we take out the known threats here, while the Planetar goes to aid our companions in case they're getting sieged.

    Speaking purely in short term, I don't think we can do anything about the Vault without the Planetar leading the charge. Likely, Moxsahbuul will be gone if we send her there last. But I do think that taking out 'more' creatures and leaving an interesting and annoying villain to deal with later is the better choice. Wiping out all of the fiendish trolls seems a bigger boon for the locals than taking out Moxsahbuul.

    So... I think that Isilme's list is pretty much my order of priorities, except that Southshore needs to go down even if Paradise Hill isn't being attacked. I think Sana is as safe here as she would be in transit.


    WRONG ALIAS

    Moxsahbuul might not expect the Planetar if we don't announce it, and can't escape like an incorporeal would. The planetar will have no trouble flying around the city to spot enemies fleeing and mop them up.

    I agree though that it's lowest priority.


    WotR Global Buffs/Debuffs: ----

    I'd like to hear Ehren, Xanderghul and Hinagiku's input before I try to help consolidate your thoughts into a plan.

    13,751 to 13,800 of 14,401 << first < prev | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

    Want to post a reply? Sign in.