Str 7 -2
Dex 15 +2
Con 10 0
Int 11 0
Wis 10 0
Cha 16 +3
BAB +3; CMB +1; CMD 16
Feats: Craft Wondrous Item, Dodge, Eschew Materials, Fiendish Facade, Iron Will, Skill Focus (Craft [sculpture])
Skills: Appraise +10 (7 ranks), Bluff +10 (4 ranks), Craft (sculpture) +15 (7 ranks), Disguise +20 (+25 to impersonate Human) (7 ranks), Knowledge (religion) +4 (4 ranks), Perception +5 (3 ranks, +2 race), Spellcraft +6 (3 ranks)
Languages: Abyssal, Common, Infernal, Varisian
Special: Destined arcana (gain luck bonus on saves when casting personal-range spells)
Mythic Power: 5/day, Surge +1d6
Mythic Abilities: Archmage Arcana (Wild Arcana), Hard to Kill, Path Abilities (Competent Caster)
Mythic Feats: Mythic Dodge
Combat Gear potion of lesser restoration, scroll of stone shape, wand of shield (20 charges); Other Gear mwk cold iron dagger, handy haversack, hat of disguise, masterwork sculpting tools, statuette of romantically entwined succubi (worth 500 gp), unworked marble (22 lb), 341 gp
Thresholds
Grazed: 33
Wounded: 22
Critical: 11
Tactics:
Before Combat In this new hostile land, Ayavah casts mage armor on herself each morning, as well as nondetection— while not evil, she believes her demonic heritage and heretical faith shine like beacons to paladins. If obvious danger looms, she also casts shield from her wand.
During Combat Ayavah prefers to hide and support others in a fight, casting vanish and then enhancing others with her touch of destiny and blur. If forced to defend herself, she casts blur, touch of idiocy, and magic missile until she gets an opportunity to retreat with gaseous form.
Morale Ayavah hates a fair fight, and flees if reduced to fewer than half her hit points, but she remembers humiliations, holds long grudges, and plots to sabotage her foes’ livelihoods down the road. She won’t abandon friends in combat—true friends are rare for her—but she happily lets them stand between her and any danger.