Xanderghul

Xanderghul's page

2,113 posts. Alias of leinathan.


Full Name

Xanderghul

Race

Shabti

Classes/Levels

Wizard 9 / Warpriest of Xanderghul / Archmage 3 | hp 95/102 (healthy), AC 17, touch 13, ff 15, CMD 17 | Fort +9, Ref +7, Will +9 (+2 vs. confusion, insanity) | Init +4, Perc +10, darkvision 60ft, (mythic power 0/9)

Size

6' 1", 170lbs

Age

10,005 years

Alignment

Chaotic Neutral

Deity

Himself

Occupation

Pathfinder; Explorer; Survivalist ; Cult Leader

Strength 10
Dexterity 14
Constitution 18
Intelligence 20
Wisdom 12
Charisma 9

About Xanderghul

The Religion of Xanderghul

Xanderghul's Parables

While at first glance he appears to be a human, upon further examination this tall and imperious man's body appears artificially crafted from gemstones. Wearing clothing that is a mix between attention-gathering and practical, his worn boots and and easy stance speak to a great volume of personal experience and a life involving travel. Spidery fingers veined in green trace the components for an arcane spell, and he vanishes.

Panicked, you cast your own spell to reveal the unseen, but you still can't get a good view of him. A wildly amused cackle echoes off of the stone walls in the room, and that's when the visions start...

Combat Tactics:
Xanderghul doesn't like to use any resources against foes that he believes Valaria, Ary and Hinagiku can easily defeat. However, with larger or stronger foes, his goal is to inflict as many status conditions on his foe as he can.

He begins with binding darkness, following up with attempting to blind, exhaust, or distract his foes with spells and illusions. He uses his crossbow against demons who are not in melee combat, especially when Isilme has inspire courage active, and he attempts to be perpendicular from his enemies in relation to his party. He always moves to avoid environmental danger, and always stays between 10 and [the maximum range of his short-range spells] feet. from his enemies if possible.

Xanderghul
Male shabti illusionist (sin magic specialist, instructor) 9 / VMC Warpriest of Xanderghul / archmage 3
CN Medium outsider (native)
Init +4; Senses Perception +10, darkvision 60ft.
Aura chaos (strong)
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DEFENSE
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AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 deflection, +1 natural)
hp 102 (9d6+48)
Fort +9, Ref +7, Will +9.5 (+2 vs. insanity or confusion)
Immune undeath, ; Defensive Abilities immortality, resist level drain, hard to kill, recuperation, liberation (freedom of movement, 7/day)
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OFFENSE
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Spd 30ft.
Melee +1 cold iron dagger +5 (1d4+1/19-20)
Ranged +2 evil outsider bane light crossbow +8 (1d8+2 plus bane/19-20)
Special Attacks mythic power (9 points, surge +1d6), binding darkness (2 rounds, (4/8)), extended illusions, shadow step (40/54)
Spell-like Abilities (CL 8th)
At will - light
1/day - suggestion
Divine Source (CL 9th)
3rd - remove curse, magic circle against law
2nd - remove paralysis, align weapon (chaos only)
1st - remove fear, protection from law
Cleric Spells Memorized (CL 3rd, concentration +5 (+7 to cast defensively))
1st (3/day) - burning disarm, bless, cure light wounds
0 (at will) - create water, detect fiendish presence, guidance, spark
Blessing Liberation
Wizard Spells Memorized (CL 9th, concentration +15 (+17 to cast defensively))
5th (2+2/day) - shadow evocation (2), overland flight, sending
4th (3+2/day) - shadow conjuration (2), bestow curse, phantasmal killer, greater invisibility
3rd (4+2/day) - shadow enchantment (2), clairaudience/clairvoyance, haste, fireball, dispel magic
2nd (5+2/day) - invisibility (2), sense vitals, whispering wind, see invisibility, minor image, light prison
1st (6+2/day) - color spray (2), protection from evil, vanish, corrosive touch, heightened awareness, magic missile, silent image
0 (4/at will) - dancing lights, prestidigitation, detect magic, ghost sound
Thassilonian Specialization illusion (shadow) Prohibited Schools conjuration, enchantment
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STATISTICS
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Str 10, Dex 14, Con 18, Int 20, Wis 12, Cha 9
Base Atk +4; CMB +4; CMD 17
Feats Scribe Scroll, New Thassilonian Magic, Breadth of Experience, Spell Focus (illusion), Endurance, Resilient Illusions
Mythic Feats Mythic Spell Lore (invisibility, haste, phantasmal killer), Sacred Geometry (Reach, Persistent), Fabulous Figments
Mythic Path Abilities archmage arcana (wild arcana), Eldritch Breach, Divine Source (Chaos, Liberation)
Traits Arcane Temper, Student of Philosophy, Abyssal Eavesdropper
Drawbacks Pride
Skills Disable Device [2] +4 (+6 with tools), Knowledge (arcana) [9] +19, Knowledge (dungeoneering) [1] +11, Knowledge (engineering) [3] +13, Knowledge (geography) [5] +15, Knowledge (history) [9] +19, Knowledge (nature) [1] +11, Knowledge (nobility) [2] +12, Knowledge (local) [1] +11, Knowledge (planes) [9] +19, Knowledge (religion) [2] +12, Linguistics [7] +15, Perception [9] +10, Spellcraft [9] +17, Stealth [6] +8, Survival [5] +6 (+11 to avoid becoming lost), Use Magic Device [7] +9
Languages Common, Abyssal, Infernal, Celestial, Thassilonian, Hallit, Varisian, Giant, Gnome, Protean, Azlanti, Goblin, Dwarven, Ancient Osiriani, Elven
SQ past life knowledge, shattered soul, apprentice (Variska Slobrini), automatic bonus progression (resistance +2, armor/weapon attunement +2, deflection +1, mental prowess (Int) +2, physical prowess (Con) +2), arcane school (illusion (shadow)), amazing initiative +1
Combat Gear
potion of longstrider, wand of entangle (CL 1st, 19 charges), cold iron bolts (20), potions of cure light wounds (3), wand of blindness/deafness (6 charges), wand of nondetection (23 charges)

handy haversack
right pocket: scribing supplies (59.5gp), the Lymirin Discourses, powdered opal and diamond (100gp), blessed book, ivory plaque focus (mnemonic enhancer)
left pocket: scroll of dispel magic, scroll of symbol of mirroring, scroll of comprehend languages, scroll of beast shape I, scrolls of sending (2)
main pocket: travelers' any-tool, silk rope, grappling hook, bedroll, blanket, canteen, journal, inkpen, ink

Worn Gear
+2 silken ceremonial armor, +2 evil outsider bane light crossbow, wayfinder, hat of disguise, spell component pouch, mwk cold iron dagger, righteous medal of clarity, spellguard bracers (3/3), battle-strider boots (3/3), shirt of prestidigitation, ring of sustenance, mwk thieves' tools, 90gp

Stored Gear at Home
spellbook, Osirian book on shabti, blood crystal (5lbs.), Brae-Hagen's spellbook, Faelin's spellbook, Chorussina's spellbook, books on demonic anatomy

Spellbooks:
Xander's First Spellbook (100/100 pages)

0-level: resistance, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, message, mending, open/close

1st: protection from evil, shield, heightened awareness, handy grapnel, magic missile, disguise self, shadow trap, silent image, alarm#, ray of sickening#, ear-piercing scream, endure elements#, detect secret doors#, enlarge person#, hydraulic push#, comprehend languages#, vanish#

2nd: see invisibility, symbol of mirroring, burst of radiance, mirror image, limp lash#, resist energy#, blood transcription#, invisibility*#, raven's flight#, minor image#, bull's strength#

3rd: dispel magic, wall of nausea, battering blast#, beast shape I, major image#, displacement#, force punch#, haste*#

4th: boneshatter, shadow conjuration, telekinetic charge#, shout, greater invisibility

- - - - - - - -

Brae-Hagen's Empty Pages (28/34 pages)

1st - color spray#
3rd - fireball#, nondetection, shadow enchantment
4th - phantasmal killer#, dimensional anchor#
5th - shadow evocation, possession

- - - - - - - -

* = Xanderghul is capable of casting the mythic version of this spell

# = Xanderghul purchased or stole this spell rather than learn it through research

blessed book (224/1000 pages):
5th: shadow evocation, possession, suffocation#, create mindscape#, overland flight#, passwall#, polymorph#, contact other plane#, wall of force#, sending#

4th: boneshatter, shadow conjuration, telekinetic charge#, shout, greater invisibility, phantasmal killer*#, dimensional anchor#, enervation#, mnemonic enhancer#, shadow projection#, bestow curse#

3rd: dispel magic, wall of nausea, battering blast#, beast shape I, major image#, displacement#, force punch#, haste*#, fireball#, nondetection, shadow enchantment, tiny hut#, fly#, invisibility sphere#, onieric horror#, blood biography#, clairaudience/clairvoyance#, illusory script#

2nd: see invisibility, symbol of mirroring, burst of radiance, mirror image, limp lash#, resist energy#, blood transcription#, invisibility*#, raven's flight#, minor image#, bull's strength#, light prison#, sense vitals#, locate object#, knock#, scorching ray#, detect thoughts#, spider climb#, whispering wind#

1st: protection from evil, shield, heightened awareness, handy grapnel, magic missile, disguise self, shadow trap, silent image, alarm#, ray of sickening#, ear-piercing scream, endure elements#, detect secret doors#, enlarge person#, hydraulic push#, comprehend languages#, vanish#, color spray#, thunderstomp#, corrosive touch#, ray of enfeeblement

0-level: resistance, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, message, mending, open/close

Spellbook Goals:
1st - sure casting, blood money, clarion call, shadowfade, liberating command
2nd - share language, blindness/deafness, greater detect magic, misdirection, make whole, false life, visualization of the mind
3rd - greater thunderstomp, communal resist energy, greater stunning barrier, arcane sight, tiny hut, diamond spray, threefold face, daylight, clay skin, blood biography, collaborative thaumaturgy
4th - lesser globe of invulnerability, stoneskin, complex hallucination, shadowy haven, ride the waves, wall of ice, emergency force sphere, monstrous physique ii, claim identity, enervation, shadowform
5th - dismissal, phantasmal web, dream, burn corruption, trace teleport, persistent image, life bubble, planar adaptation, seeming, telekinesis, lesser astral projection, scripted hallucination, gravity sphere, geniekind, burst of force, parchment swarm
6th - greater dispel magic, permanent image, major curse, legend lore, mislead, battlemind link, shadow transmutation, programmed image, greater shadow enchantment, wither limb, veil, shadow walk, explode head, contingency, true seeing, psychic asylum, transformation
7th - banishment, power word blind, prismatic spray, simulacrum, greater shadow conjuration, project image, greater arcane sight, temporal divergence, greater polymorph, plant shape iii, fey form iii, vision, plundered power
8th - sunburst, greater shadow evocation, clone, prediction of failure, screen, polymorph any object, death clutch, greater possession, mind blank, iron body
9th - wish, shades, mass suffocation, spellbane, weird, greater shadow transmutation, mage's disjunction, astral projection, time stop, shapechange, scribe's binding

Research:

9th - Xanderghul's immaculate lifeform conception: Create a viable new species with variable racial traits and starting HD.

Advancement?:
10th: Stalker (vigilante) 1; sneak attack +1d6, maneuvers (eye of the needle, chronal aggression, temporal burn, flickering defense, time skitter, probability twist, riven hourglass stance), skills (+4 stealth, +2 sleight of hand, +2 disable device, +2 escape artist, +3 bluff), stalker art (killer's implements), inspiration, trapfinding, +1 deflection AC, +1 resistance saves

11th: Wizard 10; bonus feat (Steward of the Great Beyond), spells (persistent image, planar adaptation), skills (+2: K(planes, arcana), spellcraft, bluff, perception, escape artist, sleight of hand +1: stealth, linguistics, diplomacy, K(local, religion, history, dungeoneering)), VMC warpriest spells (CL 3rd->5th), ABP (+2 Intelligence)

12th: Arcane Trickster 1; spells (veil, shadow transmutation), skills (+3 bluff, escape artist, +2 K(dungeoneering, religion), +1 K (planes, arcana, history, local, nature), diplomacy, disable device, survival, linguistics, perception, spellcraft, stealth, use magic device, sleight of hand), VMC warpriest spells (CL 5th->6th), ABP (+2 Constitution)

13th: Arcane Trickster 2; feat (Leadership), spells (greater dispel magic, shadow walk), skills (), ABP ()

14th: Arcane Trickster 3; spells (greater shadow conjuration, temporal divergence), skills (), VMC warpriest spells (CL 6th->7th) ABP ()

15th: Arcane Trickster 4; VMC warpriest (fervor), spells (plant shape iii, project image), skills (), ABP ()

16th: Arcane Trickster 5; spells (greater shadow evocation, polymorph any object), skills (), VMC warpriest spells (CL 7th->8th) ABP ()

17th: Arcane Trickster 6; feat (), spells (screen, greater possession), skills ()

18th: Arcane Trickster 7; spells (shades, time stop), skills (), VMC warpriest spells (CL 8th->9th), ABP ()

19th: Arcane Trickster 8; spells (weird, mage's disjunction), skills (), ABP (), VMC warpriest (sacred weapon)

20th: , VMC warpriest spells (CL 9th->10th) ABP ()

Feats (slots open: MT 6, MT 8, level 17)

Shadow Shroud (gain hide in plain sight for rounds/K. Planes ranks)

Lurker in Darkness (Foil indirect detection through unusual senses on you.)

- - -

MT 4 - Component Freedom, [Accomplished Sneak Attacker], +1 Intelligence, mythic spell lore (protection from evil)

MT 5 - Battlemagic Sense, Sacred Geometry (Piercing, Selective), mythic spell lore (stoneskin)

MT 6 - Divine Source (Glory, Hubris, Self-Realization), [feat], +1 Intelligence, mythic spell lore (burst of radiance)

MT 7 - Sanctum, Mythic Leadership, mythic spell lore ()

MT 8 - Channel Power, [feat], +1 Intelligence, mythic spell lore ()

MT 9 - Divine Source (Strength, Resolve, Freedom), mythic feat, mythic spell lore ()

MT 10 - [- - -], +1 Intelligence, mythic spell lore (time stop)