GM Higaki's Dragon's Demand

Game Master Black Powder Chocobo

Belhaim map
combat map


Grand Lodge

Belhaim map combat map

First discussion post!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Joining the discussion!

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Present!

Lantern Lodge RPG Superstar 2015 Top 16

Go ahead and post in the Gameplay thread so it'll save it in your Campaign tab and in Wayfinder.

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darb here. Ready for stabbies. <looks around> Looks like Darb not the only one who likes to stabby.

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

also, what is this tab for?

Grand Lodge

Belhaim map combat map

This is for things constantly out of character. Like notes of absence, BS'ing, that kind of thing.

-Posted with Wayfinder

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

Kind of what we use Facebook for

-Posted with Wayfinder


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

So I'd like the party's opinion: would you guys rather stick with the sneakability of our group or can I bring in a tiefling paladin with no sneak but some heals and defense

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

I am ok either way, as I think both have their fun and potential, so I would put it on your shoulders to decide what you'd think is more fun to play. Paladin would give some interesting party dialogue with a NE rogue. haha

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

It does not matter to me. While there is something about the sneakiness of the group right now. Healing is an issue and healing is always a good thing.

This play by post has been one of the most enjoyable games I have played in a while. I don't want to be the one to force anything so it makes the game any less enjoyable for anyone else.

So, my vote on the matter is still the normal response. Play the character you would have the most fun playing.

The Exchange

F Catfolk Unchained rogue 3 | AC 18 T 14 FF 14 | HP 18/22 | F +3 R +7 W +2 | Init +4 | Per +6 | Diplomacy +7 | Sense Motive +6

I think we should give the sneak a try for now. We have had some close calls but it's been kinda nice. This is a different dynamic then anything I've done before so I'm enjoying the change. Worst case a character dies which sucks but isn't the end of the world.

Grand Lodge

Belhaim map combat map

If that's the case, I'll make sure that if anyone dies first it'll be Darb Nori :P

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Darbs too small to die

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Sneak lives on! Until machine smash!

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

Well still up to Adam


Female Kitsune Cleric 6

Lol ill keep nori then. We'll see where this goes.

-Posted with Wayfinder

The Exchange

Male Goblin Knife Master Underground Chemist Rogue 1 HP 24 | AC 20 T 18 FF 13 | F +3 R +9 W -1 | CMD 16 | Init +8 | Perc +2

DARB MURDERS THE INTRUDER

Grand Lodge

Belhaim map combat map

Yeah, see which Nori turns out better :P Although the free feat and 25 point buy is probably a good start :P


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

True. The other Nori only started out with 15 points. But we're using the unchained rules for background skills.

Grand Lodge

Belhaim map combat map

Cool; I was considering some of that stuff, but since this was a rogue-y party and only goes to 7, I figured to leave it as is :)

Grand Lodge

Belhaim map combat map

Hey guys!

I need which PFS PC and faction you want to assign your credit to.

As soon as I get everyone's info, I'll report this!

Also... BOON roll! A 1 or 20 means you get something and I'll PM or email you the details.

GM: 1d20 ⇒ 20
Darb: 1d20 ⇒ 7
Jinx: 1d20 ⇒ 13
Nori: 1d20 ⇒ 3
Wakiyan: 1d20 ⇒ 15

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

I see there, rolling a 20 for yourself ;P


Vishkanya
DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

Hax!

82244-5 (Scarab Sages): Lili Fatecaller will get this credit.

Grand Lodge

Belhaim map combat map

It's good to be the GM :)

Posting Wakiyan's info here so I don't lose it: 128905-9 Scarab Sages

Just need Darb and Jinx!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wanted to play with some dice commands, don't mine me...

Testing-Empower: 3d6 + 415 ⇒ (4, 5, 4) + 415 = 428
Testing-Split Damage: 4d6 + 3 + 4d6 + 3 ⇒ (4, 1, 5, 6) + 3 + (1, 1, 3, 6) + 3 = 33

Interesting to note that *1.5 equates to +415

[ "dice"=Testing-Empower] (3d6+4)*1.5 [/"dice"]

Grand Lodge

Belhaim map combat map

Yeah, the dice roller doesn't do multiplication. Just have to note it manually.

-Posted with Wayfinder

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Good to know! I'll just do that. I know we are quite a ways off from that happening. Was reading over my class again and went hmm does that work here.

Grand Lodge

Belhaim map combat map

Whoops.

So rereading the Dragon's Demand PFS rules, I realized I sorta screwed up. You're supposed to get the chronicles once the ENTIRE module is completed. In that way, the bonus chronicle can be handled more appropriately. We still have the one given out and I'll leave that as is, but otherwise, no more chronicles until you finish this thing.

Now back to kicking butt and taking names (and loot)!

Grand Lodge

Belhaim map combat map

I am on vacation from June 3rd - June 12th. May be able to check things periodically, but otherwise, feel free to bot me as needed.

Grand Lodge

Belhaim map combat map

Sorry guys! I'm doing prep for running our local con that starts tomorrow; I will probably be quiet until Monday. Thank you for your patience!

Grand Lodge

Belhaim map combat map

Hey guys, I'll be out of town 9/16 - 9/18, so I probably won't be posting much during then.

Course, I need to the posting rate back up, too!

Liberty's Edge

Male Kitsune Swashbuckler

Hello all! Brynjar Freyfisk (Brahn-yar) is ready to set off. I'm curious to see just what GM Higaki has in store for incorporating the character. Here's to a fun, successful continuation of the game!

Grand Lodge

Belhaim map combat map

Hey guys, so more personal stuff on my end: going through the process of a divorce and now needing to find a new home. I am hoping sooner than later, but I won't be able to GM effectively for a while. I will do what I can when I can, but things are not good for me currently. Wish me luck to finally get things together and get back into this like I should. Thanks again for your patience.

-Posted with Wayfinder

Dark Archive

1 person marked this as a favorite.
M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

a: 4d6 ⇒ (3, 3, 4, 4) = 14
a: 4d6 ⇒ (6, 3, 6, 6) = 21
a: 4d6 ⇒ (2, 1, 1, 5) = 9
a: 4d6 ⇒ (5, 2, 4, 2) = 13
a: 4d6 ⇒ (6, 2, 5, 2) = 15
a: 4d6 ⇒ (6, 1, 5, 2) = 14

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

1: 4d6 ⇒ (4, 4, 1, 4) = 13
2: 4d6 ⇒ (5, 4, 6, 6) = 21
3: 4d6 ⇒ (6, 4, 2, 4) = 16
4: 4d6 ⇒ (6, 1, 4, 4) = 15
5: 4d6 ⇒ (6, 5, 5, 2) = 18
6: 4d6 ⇒ (2, 6, 5, 3) = 16

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