Making Friends: Green Faith - +2 with all Charisma checks with members of the Green Faith
Active Quests:
The Wizard's Estate: What did Hunclay have in his house? It is your job to catalog and estimate the values of the possessions inside.
Hero or Villain: There are powers that wish to guide Belhaim's future. Who do you ally yourself with or against?
Quests - Completed:
The Collapsed Tower: Hunclay and the Blood Vow kobolds had led to the tower's fall. But why?
Finding Hunclay: His corpse was found among the rubble; only a keychain with a pair of keys were found on him.
Making Friends or Enemies: Make yourself known in town, one way or another.
The Blood Vow Kobolds: Drive off or defeat the kobolds of the Bloodvow Tribe.
Missing: Bophre Malak: She's been missing for three months; is there anything left to find?
Quests - Failed:
Achievements:
First Kill - Just because it was a stinking bug doesn't mean it shouldn't be noted!
First Nat 20 - Always feels good, even if the check it was used on isn't the most important.
Didn't Have a Chance(1) - The best combat is the one where your target is finished before it can react.
Critical Hit! - Sure it was against a rat, but it did the trick.
Nori - 1 Jinx - 1 Kill Streak (3 max, (2)) - Felling foes one by one; boy that is so much fun! When a PC kills two enemies in one round or two consecutive rounds, that PC gets +1 to damage rolls for one round. Subsequent kills do not stack, but extend the duration another round.
Resistance, Shmasistance (1/3) - You've started working past an enemy's ability to ignore your attacks, but you'll need more practice to let your attacks sink in.
Loots:
2x mithral keys (function as mithral daggers, one with Darb, other with Jinx)