Ninja

Nori Nao's page

256 posts. Alias of Winter Phoenix.


Full Name

Nori Nao

Race

Vishkanya

Classes/Levels

DD:
Nin2/Wtch1 | HP 20/20 | AC16/T13/FF13 | F+1/R+6/W+2 | Init+5 | Perc+7 |
NPFS:
Ninja 1 | HP 9/9 | AC15/12/13 | F1/R4/W0 | Int+2 | Perc+6

About Nori Nao

Dragons Demand:

Nori
Vishkanya ninja 2/witch 1
N Medium humanoid (vishkanya)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 20 (3 HD; 1d6+2d8+3)
Fort +1, Ref +6, Will +2; +3 bonus vs. poison
Defensive Abilities poison resistance
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee wakizashi +4 (1d6+2/18-20) or
hair -1 (1d3+1)
Ranged shuriken +4 (1d2+2)
Special Attacks hex (prehensile hair[UM]), sneak attack +1d6
Witch Spells Prepared (CL 1st; concentration +3)
1st—cure light wounds, invisible familiar
0 (at will)—deepen shadow, detect magic, virulence (DC 12)
Patron Shadow
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Statistics
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Str 14, Dex 16, Con 13, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 16
Feats Combat Expertise, Improved Called Shot, Weapon Finesse
Traits anatomist, criminal
Skills Acrobatics +5 (+1 to jump), Bluff +8, Climb +4, Craft (alchemy) +8, Disable Device +6, Escape Artist +7, Knowledge (local) +7, Knowledge (nobility) +7, Perception +8, Sleight of Hand +5, Spellcraft +6, Stealth +8; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Draconic, Elven, Vishkanya
SQ ki pool (4 points), ninja trick (pressure points[UC]), poison use, poison use, toxic, witch's familiar (scorpion, greensting named Jade Death)
Combat Gear caltrops; Other Gear studded leather, shuriken (5), wakizashi[UC], backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), soap, thieves' tools, torch (10), trail rations (5), waterskin, 2 gp, 5 sp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Improved Called Shot Replace one attack per rd with a called shot, +2 to hit with called shots.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +3 Gain listed bonus to saves vs. poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Prehensile Hair (1/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Toxic (1/day, DC 12) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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NPFS:

Nori Nao
Female vishkanya ninja 1
N Medium humanoid (vishkanya)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +0; +1 bonus vs. poison
Defensive Abilities poison resistance
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Offense
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Speed 30 ft.
Melee wakizashi +1 (1d6+1/18-20)
Ranged shuriken +2 (1d2+1)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 15, Con 12, Int 14, Wis 10, Cha 13
Base Atk +0; CMB +1; CMD 13
Feats Combat Expertise
Traits anatomist, criminal
Skills Acrobatics +5, Bluff +5, Climb +4, Craft (alchemy) +6, Disable Device +6, Escape Artist +7, Knowledge (local) +6, Knowledge (nobility) +6, Perception +6, Perform (dance) +5, Sleight of Hand +5, Stealth +7, Use Magic Device +5; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Draconic, Elven, Vishkanya
SQ poison use, poison use, toxic
Combat Gear caltrops; Other Gear studded leather, shuriken (5), wakizashi[UC], backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), soap, thieves' tools, torch (10), trail rations (5), waterskin, 42 gp, 5 sp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +1 Gain listed bonus to saves vs. poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Toxic (1/day, DC 11) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
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June 6th
Birthday: 05/06 (18)