Race |
Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3 |
About Jhen
Jhen
Male human (Chelaxian) Swashbuckler 1
CG Medium humanoid (human)
Init +4;
Senses Perception + 4
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 20 (2d10+2 con +2 fcb)
Fort +1, Ref +6, Will +0 +4 vs mind effecting effects
Special Defenses Opportune Parry and Riposte, Dodging Panache, Irrepressible, charmed Life
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee Rapier +7 (1d6+4/18-20) or
. . dagger +5 (1d4+1/19-20) or
Ranged dagger +6 (1d4+1/19-20)
Special Attacks Opportune Parry and Riposte
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 17
Feats Weapon Finesse (Bonus Class), Weapon Focus [Rapier] (Bonus Race), Fencing Grace (1st level),
Traits Fed up citizen, Irrepressible
Skills [ACP: -2] (4 class, 1 race, 2 background)
[+9] Acrobatics (2 rank, 4 dex, 3 class)
[+9] Disguise (2 rank, 1 trait, 3 cha, 3 class)
[+8] Intimidate (2 rank 3 cha,, 3 class)
[+5] Knowledge (Local) (2 rank, 3 class)
[+5] Perception (2 rank, 3 class)
Background Skills
[+9] Sleight of Hand (1 rank, 4 dex, 3 class)
[+4] Profession [choreographer] (1 rank, 3 class)
Languages Common,
SQ Panache, Deeds
Other Gear Chainshirt (25 lbs, 100gp), Rapier (2 lbs, 20gp), dagger [2] (2 lbs, 4gp), 26 gp,
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Special Abilities
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Bonus feat Humans gain a bonus feat at first level.
Charmed Life Add charisma to saves 3/day.
Deeds Swashbucklers spend panache points to accomplish deeds.
*** Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1)
*** Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modif ier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
*** Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Favored Class Bonus +1HP, +1HP
Fed up citizen You gain a +1 bonus on Disguise checks, and Disguise is always a class skill for you. In addition, when someone uses detect good or detect law on you, your effective Hit Dice are 4 lower than their actual total when someone discerns the strength of your aura. If you are a cleric, paladin, or similar divine spellcaster, you treat yourself as if you were a standard-aligned creature rather than a divine spellcaster for these purposes. This means that until you become 9th level, you won’t radiate an aura of good or law at all when someone casts one of these detection spells. Finally, your internal convictions that you’re on the actual right of law help bolster your mindset, and you gain a +1 trait bonus on all saving throws against mind-affecting effects.
Fencing Grace use dex for damage with rapiers.
Irrepressible Your hope for a brighter future blessed by the gods, combined with your powerful personality, allows you to force your way free of spells that cloud the mind. You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.
Panache (Ex) [3] Spend panache to accomplish deeds regained on critical hits or killing blows.
Swashbucklers finesse At 1st level gains the benefits of Weapon Finesse with 1 handed slashing or piercing weapons (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat. This ability replaces swashbuckler finesse..
Weapon focus [Rapier] +1 to hit with selected weapon.