Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
1x Sunrod
2x Flask of Holy Water
1x Scroll of Lesser Restoration
1x Scroll of Hide from Undead
1x Detect Undead
1x Protection from Evil
Paperwork on some of the inmates of Harrowstone
Crossbow Bolts x10
MW Chainmail Armour
MW Heavy Crossbow
MW Longsword
+1 Keen Longsword
2x light crossbow
1x armored coat
crossbow bolts (10)
longsword
masterwork silver dagger
mwk light crossbow
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook, spell component pouch, Whispering Way amulet
This is the Stuff from Vrood as well. Stam would like the rod.
Old stuff from previous modules:
tangle of silver holy symbols (worth 125 gp, 5 lb)
Jewelry box with
Silver Chain (50gp)
a gold snuff box set with a topaz worth 400 gp
a platinum handled magnifying glass in a leather case worth 600 gp
a monocle with a silver chain ending in a diamond pin worth 800 gp.
Rod of Flame Extinguishing
Broken Moon:
Ring of Feather Falling
1000 gp worth of onyx gemstones
whispering Way Iron Ring
Solid silver surgical tools (3000gp)
Wand of acid arrow (38 charges)
+1 light crossbow
10 bolts
masterwork longsword
ring of protection +1 DC 20
master keys to every room in Ascanor Lodge
spell component pouch
293 gp
Ritual scroll of the Dusk Moth
+1 Mithral Chain Shirt
+1 Bastard Sword
Masterwork Dagger
+1 Cloak of Resistance
70 Silver Crossbow bolts
3x Light crossbows
If nobody else wants it Grergof would like the ring of Feather Falling.
The Mithral chain shirt could also be nice as backup armor, but that's totally optional.
Stam do you want the Rod of Rod of Flame Extinguishing?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oh I'm keeping the Keen Longsword and I'm on the fence about the bastard Sword. Think I also have a Cloak of Resistance.
By my calculations the 50% sale price of all the stuff (except Darius's stuff which I think should go directly to him), the spell books and the Chain shirt/ Rod of Flame Extinguishing is: 34359.5
If Jewelry sells for 100% (not 1/2) then it goes up to 36459.5
So assume each of us would get between 8-9K stuff if you want to pre plan buying anything.
Me I'd be looking at:
Enchanting my armor +1 (1K)
Enchanting my Adamantine Flail + 1 (2K)
Picking up a handy Haversack (2K)
Belt of Giant Strength (2k)
Pay part of the wand of lesser Restoration (1.15 K)
If we have any extra 1k the following for Darius:
Scroll of Remove Disease (375)
Scroll of Neutralize Poison (700)
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Just throw my stuff in with everyone elses and split it four ways. Should be easiest and we can all get a little extra.
I'll have to check what's available and what I can buy. If possible maybe add another enhancement bonus on my keen Longsword and an enhancement on my shield.
Are there any cool items in the AP worth buying? Then yeah coin would be good.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I still need to buy stuff, can I get enhancements on existing magical items?
I'll make a list tonight and you can say ya or nay.
You're level 9 now. You can for sure have some +2 magic items. And even a +3 item if you need one. As long as you don't pack the cheese, like a Furious weapon, it is fine with me.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Ooh, a couple of +2's or a +3. Gah. Choices! Bane is always a good choice. +2 Keen Undead Bane Longsword sounds good right.
I'll get back to you.
So how much do we all get again? is it 10k or 15k?
I think an extra wand of Cure, and restoration are good choices for the group as well.
Not to limit you, but putting a Bane on your +1 Keen Longsword will cost you 18.000 - 8000 = 10.000 gold. The +2 will cost you another 14.000 that you don't have. That's why I told you one +3 or some +2. But even +2 will bring you to the limit of your cash pretty fast.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Think I'll just add Undead bane to my Keen Longsword. That's my 10k spent I think. Thoughts?
If you want to do Hells Rebels you have to read all six books before starting according to the advice of JJ. I read the first three (as those are the books I have so far) and I got the feeling why he suggested it.
Hells Vengeance takes place in parallel, but besides the background of the Glorious Reclamation (sounds a lot like a customer service department full of itself) being the starting element for both adventures, the have no overlaps.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:
Darius Redgrave wrote:
Hey GM I'm enjoying this game. If you ever decide to run a Hell's Rebels game I totes want in. #justsayin. :)
Haha I'm already in a hell's rebels game. Got into one a few month's after that post.
As far as AP's go. I'm still itching to jump into a Strange Aeons and Reign of Winter. But I'm easy really and if something sounds fun I'm keen. Hell's Vengeance is interesting. I can let out my dark side haha and play a serial killer. Call me Dexter.
I don't like Hell's Vengeance. Because if you follow the laid out path, you're not killing anyone in the first half of the first AP book. Because you would be killing tax payers of the evil Lord you work for.
Not so much about the death. But if I play the good gal, I leave a trail of blood and bodies in my wake. Now that I tried to play someone evil, it wasn't allowed anymore. That was really weird.
First thing coming to mind with an evil AP was the possibility to play a prestige class from the CRB that no player ever gets to play: The Assassin. And then you're not allowed to kill. WTF?
Sometimes it might be better to not know the book and just go with the stabbing and let the GM handle the aftermath.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I've never really been comfortable with being a real bad guy. Dunno why, so even if I did I think I wouldn't kill too much anyway.
Too many AP's to choice from. Iron Fang Invasion and Ruins of Azlant are also cool. I do enjoy water based adventures.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oh geez, I've been wondering why thhe gameplay thread has been so quiet but I see it hasn't been quiet it just hasn't shown notifications that there have been posts. Okay cool. Adding Bane to my Keen longsword and that's my cash spent. Will post shortly.
If we fight lots of undead sure, Keen isn't to bad but it is better if you had feats to go with it.
Which feats are you thinking of? Improved Crit does not stack with Keen, just FYI.
As for Hells Rebels. I considered running it, so I've read books 1-5.
It has some interesting events/encounters in it, but I'll not be playing that one.
But Foxy do keep me informed if you start another AP, as I may interested in others.
And after playing a few evil campaigns that have ended in PVP for the party, I'm not in a hurry to do an evil campaign again.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Well I got it as Keen already. And as for feats, aside from I some channeling feats I haven't decided yet.
Yeah keep us posted on what AP's are gonna be run. We should make lists of ones we're interested in after this.