GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

1x Sunrod
2x Flask of Holy Water
1x Scroll of Lesser Restoration
1x Scroll of Hide from Undead
1x Detect Undead
1x Protection from Evil
Paperwork on some of the inmates of Harrowstone
Crossbow Bolts x10
MW Chainmail Armour
MW Heavy Crossbow
MW Longsword
+1 Keen Longsword
2x light crossbow
1x armored coat
crossbow bolts (10)
longsword
masterwork silver dagger
mwk light crossbow


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook, spell component pouch, Whispering Way amulet

This is the Stuff from Vrood as well. Stam would like the rod.


Didn't Darius take the keen longsword?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I think Darius is throwing stuff in to the pot to sell.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

OK From Before we got to town:

Old stuff from previous modules:
tangle of silver holy symbols (worth 125 gp, 5 lb)
Jewelry box with
Silver Chain (50gp)
a gold snuff box set with a topaz worth 400 gp
a platinum handled magnifying glass in a leather case worth 600 gp
a monocle with a silver chain ending in a diamond pin worth 800 gp.
Rod of Flame Extinguishing

Broken Moon:
Ring of Feather Falling
1000 gp worth of onyx gemstones
whispering Way Iron Ring
Solid silver surgical tools (3000gp)
Wand of acid arrow (38 charges)
+1 light crossbow
10 bolts
masterwork longsword
ring of protection +1 DC 20
master keys to every room in Ascanor Lodge
spell component pouch
293 gp
Ritual scroll of the Dusk Moth
+1 Mithral Chain Shirt
+1 Bastard Sword
Masterwork Dagger
+1 Cloak of Resistance
70 Silver Crossbow bolts
3x Light crossbows

If nobody else wants it Grergof would like the ring of Feather Falling.
The Mithral chain shirt could also be nice as backup armor, but that's totally optional.

Stam do you want the Rod of Rod of Flame Extinguishing?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

It is cool and might be useful, Stam will take it and if he hasn't used it by the end of the next book it could be sold.


Kitsune Game Master

Then sell it now. The only fire I would expect is when you decide to burn a town to the ground. And then you wouldn't want to use it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh I'm keeping the Keen Longsword and I'm on the fence about the bastard Sword. Think I also have a Cloak of Resistance.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm On the road so I can't get to my normal dropbox but here's the spreadsheet I put together for all this.

Loot Selling Sheet

By my calculations the 50% sale price of all the stuff (except Darius's stuff which I think should go directly to him), the spell books and the Chain shirt/ Rod of Flame Extinguishing is: 34359.5

If Jewelry sells for 100% (not 1/2) then it goes up to 36459.5

So assume each of us would get between 8-9K stuff if you want to pre plan buying anything.

Me I'd be looking at:
Enchanting my armor +1 (1K)
Enchanting my Adamantine Flail + 1 (2K)
Picking up a handy Haversack (2K)
Belt of Giant Strength (2k)
Pay part of the wand of lesser Restoration (1.15 K)
If we have any extra 1k the following for Darius:
Scroll of Remove Disease (375)
Scroll of Neutralize Poison (700)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

so we just wait on Foxy


Kitsune Game Master

Why on me? You need to start leaving Feldgrau to whereever you want to go to. I just supply the scenery of the walk.


Will think of buying stuff later. How much lewt?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

How do our set of numbers differ so much Grergof?

Stuff no one has said they want:

wand of animate dead (10 charges),
amulet of natural armor +1,
cloak of resistance +2,


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Here is my calculations


No claims. Just want to coin


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

so 10k and a bit each


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Just throw my stuff in with everyone elses and split it four ways. Should be easiest and we can all get a little extra.
I'll have to check what's available and what I can buy. If possible maybe add another enhancement bonus on my keen Longsword and an enhancement on my shield.

Are there any cool items in the AP worth buying? Then yeah coin would be good.


10,0000 gp

Googles of Minute Seeing 2,500 gp +5 Disable Device
Handy Haversack 2,000 gp
+1 To mail shirt 3,000 Gp

7,000 gp spent


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You added the rod of Flame Extinguishing in.
That's 15K right there or 2K and some change for each of us.

Do you all want to split a wand of lesser restoration?
It might be useful.


Sure


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sounds good.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

sure


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We have a couple days right?


I can also brew potions for everyone based off my extract list

1. Cure Light Wounds,Shield,Enlarge Person,True Strike,Ant Haul,Targeted Bomb Admixture,Expeditious Retreat,Heightened Awareness
2.Lesser Restoration,Detect Thoughts,Focused Scrutiny,Cure Moderate Wounds,Barkskin,Invisibility,Vomit Swarm,Ironskin,Ablative Barrier
3.Displacement,Heroism,Cure Serious Wounds,Haste


Kitsune Game Master
Brother Grergof Varsk wrote:
We have a couple days right?

Adventures tend to not progress without the adveturers.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Are we stalled, did I miss summin?


Kitsune Game Master

Only someone buying magical improvements that aren't done instantly.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I still need to buy stuff, can I get enhancements on existing magical items?

I'll make a list tonight and you can say ya or nay.


Kitsune Game Master

You're level 9 now. You can for sure have some +2 magic items. And even a +3 item if you need one. As long as you don't pack the cheese, like a Furious weapon, it is fine with me.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ooh, a couple of +2's or a +3. Gah. Choices! Bane is always a good choice. +2 Keen Undead Bane Longsword sounds good right.

I'll get back to you.

So how much do we all get again? is it 10k or 15k?

I think an extra wand of Cure, and restoration are good choices for the group as well.


Kitsune Game Master

Not to limit you, but putting a Bane on your +1 Keen Longsword will cost you 18.000 - 8000 = 10.000 gold. The +2 will cost you another 14.000 that you don't have. That's why I told you one +3 or some +2. But even +2 will bring you to the limit of your cash pretty fast.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Think I'll just add Undead bane to my Keen Longsword. That's my 10k spent I think. Thoughts?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

If we fight lots of undead sure, Keen isn't to bad but it is better if you had feats to go with it.


I would update my mace, but Spugnoir as a bomb thrower does not work well in melee.


Kitsune Game Master
Darius Redgrave wrote:
Hey GM I'm enjoying this game. If you ever decide to run a Hell's Rebels game I totes want in. #justsayin. :)

Christmas is early this year: Hells Rebels Recruitment


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

haha I have the first book, have read the first 2 acts twice I think and was thinking about maybe running it but I could do Giant Slayer


Kitsune Game Master

If you want to do Hells Rebels you have to read all six books before starting according to the advice of JJ. I read the first three (as those are the books I have so far) and I got the feeling why he suggested it.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I honestly have no idea what the story is, I just know that Hells Vengence takes place right after but as bad guys.


Kitsune Game Master

Hells Vengeance takes place in parallel, but besides the background of the Glorious Reclamation (sounds a lot like a customer service department full of itself) being the starting element for both adventures, the have no overlaps.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:
Darius Redgrave wrote:
Hey GM I'm enjoying this game. If you ever decide to run a Hell's Rebels game I totes want in. #justsayin. :)
Christmas is early this year: Hells Rebels Recruitment

Haha I'm already in a hell's rebels game. Got into one a few month's after that post.

As far as AP's go. I'm still itching to jump into a Strange Aeons and Reign of Winter. But I'm easy really and if something sounds fun I'm keen. Hell's Vengeance is interesting. I can let out my dark side haha and play a serial killer. Call me Dexter.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Haha I was thinking a pesh dealer would be fun to play in HV


Kitsune Game Master

I don't like Hell's Vengeance. Because if you follow the laid out path, you're not killing anyone in the first half of the first AP book. Because you would be killing tax payers of the evil Lord you work for.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

All about the death eh? I apparently own the first 3 books of Council of Thieves on PDF.


Kitsune Game Master

Not so much about the death. But if I play the good gal, I leave a trail of blood and bodies in my wake. Now that I tried to play someone evil, it wasn't allowed anymore. That was really weird.

First thing coming to mind with an evil AP was the possibility to play a prestige class from the CRB that no player ever gets to play: The Assassin. And then you're not allowed to kill. WTF?

Sometimes it might be better to not know the book and just go with the stabbing and let the GM handle the aftermath.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I've never really been comfortable with being a real bad guy. Dunno why, so even if I did I think I wouldn't kill too much anyway.

Too many AP's to choice from. Iron Fang Invasion and Ruins of Azlant are also cool. I do enjoy water based adventures.


In a Hell's Rebels right now


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh geez, I've been wondering why thhe gameplay thread has been so quiet but I see it hasn't been quiet it just hasn't shown notifications that there have been posts. Okay cool. Adding Bane to my Keen longsword and that's my cash spent. Will post shortly.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)
Stam Truthfinder wrote:
If we fight lots of undead sure, Keen isn't to bad but it is better if you had feats to go with it.

Which feats are you thinking of? Improved Crit does not stack with Keen, just FYI.

As for Hells Rebels. I considered running it, so I've read books 1-5.

It has some interesting events/encounters in it, but I'll not be playing that one.
But Foxy do keep me informed if you start another AP, as I may interested in others.

And after playing a few evil campaigns that have ended in PVP for the party, I'm not in a hurry to do an evil campaign again.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

All the Crit feats that do cool stuff if you crit, I mean you need a crit fishing wpn but yea.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Well I got it as Keen already. And as for feats, aside from I some channeling feats I haven't decided yet.

Yeah keep us posted on what AP's are gonna be run. We should make lists of ones we're interested in after this.

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