Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Sorry guys. Was a busy day. I'll post my action shortly.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I think giving someone who can't heal the Wand of CLW would be good just in case Grergof or I can't get to them or we go down. Spugnoir can make his own healing extracts if I'm not mistaken. So maybe Hayliss, Aada or Lucy should get the wand? Then we'll have four people with healing capabilities on the team.
Understand, I was actually just stating my out of game thoughts for the future. If I thought it should go to him now I would have put that in character.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Do I still have an action? I'm not quite sure if I gave it up with my Perception check.
Before more confusion and useless attempts happen:
Yes you are grappled by a manacle that is now on one of your arms and locked. No way to get that off by trying to break a grapple. Grappled condition states you have one hand free so it's exactly that.
The manacles are the enemy you have to beat here. Use your imagination how it would look to have a set of manacles that move on their own locked to one wrist. It may help to come up with a solution for that.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Ugh I'm totally at a loss short of using my last channel but I wanna save that for the next door. Anyone with any other ideas?
All if there is nothing more to the manacle encounter, if we keep rolling bad and can't resolve it be the end of today, I'm fine if GM Foxy you want to handwave the rest of the encounter and just say the thing grabs both my wrists. If nothing else it will give the sherriff/townsfolk a great role play moment when I walk into town in chains.
five vials of holy water
scroll of lesser restoration
wand of cure light wounds (15 charges)
two full healer kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
four potions of cure light wounds.
500 gp
four potions of cure moderate wounds
three potions of lesser restoration
two potions of remove disease
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Haha oops. Only saw now that my phone auto corrected my typing of the word 'priest' to 'purdy' hahaha. doh!
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Ohsorry. Busy day. Just checked in now. My bad. :)
So any suggestions for loot distribution? Healing potions should be spread evenly and the antitoxin/antiplague are great for when disease and stuff come intot he picture(+5 saving throw!)
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Brother G :Cure ModCure Light,Holy Water,Potion Lesser Restore
Darius: Cure Mod,Cure Light,Holy Water,Scroll of Lesser Restore
Spugnoir: Wand of CLW (15 charges),Holy Water
Aada: Cure Mod, Cure Light,Holy Water,Potion of Lesser Restore
Haliss : Cure Mod, Cure Light,Holy Water,Potion of Lesser Restore
That leaves
two full healer kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
two potions of remove disease
As a kind of group pool that can be used as needed.
You need a blindfold and some ear protection and your mule stays happy. Just don't pack something important on the mule. Just these millions of copper coins that await you in the adventure.
If we were more then a couple hours from town, I would consider that. But given how close we are, the fact that there are stairs, and a hole that the mule can't go up/down as well as random undead that may pop up to kill mules left alone.
All that tells me we just do the human pack mule thing for a while.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Crap. Can't remember if those runes were overgrown or not. And can't find the post. Curses.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Spugnoir you also missed the following from the secret cabinet in the evidence room:
masterwork thieves’ tools
a bronze war medallion from the Shining Crusade
an unframed Taldan painting of Stavian I
a set of a noblewoman’s silver hair clips
a masterwork punching dagger
a pouch containing a dozen masterwork shurikens
a masterwork silver war razor
a wand of lesser restoration (12 charges).
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Unless Aada has anything else to add to the chat with the Father Grimburrow we'll take whatever gifts he's offered and head back to Kendra's place. But it's the weekend so maybe wait till Monday to see if she wants to question him more?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oh and I'll add the extra vial of Holy Water that Father Grimburrow gave to my inventory of that's cool?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's