GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry guys. Was a busy day. I'll post my action shortly.


Foxy Quickpaw wrote:
Does anyone know where Lucy is?

She's around. It's true she hasn't posted here in a while though.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

five vials of holy water
scroll of lesser restoration (read magic)
wand of cure light wounds (15 charges)(Spellcraft DC 16).


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I think giving someone who can't heal the Wand of CLW would be good just in case Grergof or I can't get to them or we go down. Spugnoir can make his own healing extracts if I'm not mistaken. So maybe Hayliss, Aada or Lucy should get the wand? Then we'll have four people with healing capabilities on the team.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Wands need you to have the spell on your list, or UMD. I have neither.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Spugnoir can use the wand right? I say give it to him.

GM Foxy - Do I need to make any more Fort saves or is the poison done?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

I can try UMD but am not guaranteed to do it, so it would be purely out of combat.


Kitsune Game Master

Poison is done. Cure was one save.

Cure light wounds is on the alchemist's spell list. You can use it without UMD.

But before you distribute it you should take the time to actually identify the stuff in game.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Understand, I was actually just stating my out of game thoughts for the future. If I thought it should go to him now I would have put that in character.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Xenomorphs are the worst!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Do I still have an action? I'm not quite sure if I gave it up with my Perception check.


Kitsune Game Master

Or you have a new one. I just threw another action of the enemy in as I had the impression all stand around and have no idea what's going on.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Sounds right....
am I now technically grappled by this thing or is it going to have to hit me again to get on the second arm?

Just trying to figure out if I should roll to break the grapple or just keep dodging as I look (aka full defense)


Kitsune Game Master

Before more confusion and useless attempts happen:

Yes you are grappled by a manacle that is now on one of your arms and locked. No way to get that off by trying to break a grapple. Grappled condition states you have one hand free so it's exactly that.

The manacles are the enemy you have to beat here. Use your imagination how it would look to have a set of manacles that move on their own locked to one wrist. It may help to come up with a solution for that.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ugh I'm totally at a loss short of using my last channel but I wanna save that for the next door. Anyone with any other ideas?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Channel and then let us leave for the day


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Manacles are not regerstering as evil, so save the channel. I'm actually wondering if they are just magical and maybe cursed, but I can't derect that.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

All if there is nothing more to the manacle encounter, if we keep rolling bad and can't resolve it be the end of today, I'm fine if GM Foxy you want to handwave the rest of the encounter and just say the thing grabs both my wrists. If nothing else it will give the sherriff/townsfolk a great role play moment when I walk into town in chains.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Stuff found in this expedition

five vials of holy water
scroll of lesser restoration
wand of cure light wounds (15 charges)
two full healer kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
four potions of cure light wounds.
500 gp
four potions of cure moderate wounds
three potions of lesser restoration
two potions of remove disease


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Haha oops. Only saw now that my phone auto corrected my typing of the word 'priest' to 'purdy' hahaha. doh!


Kitsune Game Master

Hi Darius.
The question from father Grimburrow was directed at you.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ohsorry. Busy day. Just checked in now. My bad. :)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

So any suggestions for loot distribution? Healing potions should be spread evenly and the antitoxin/antiplague are great for when disease and stuff come intot he picture(+5 saving throw!)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sounds good. So who gets what?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Brother G :Cure ModCure Light,Holy Water,Potion Lesser Restore
Darius: Cure Mod,Cure Light,Holy Water,Scroll of Lesser Restore
Spugnoir: Wand of CLW (15 charges),Holy Water
Aada: Cure Mod, Cure Light,Holy Water,Potion of Lesser Restore
Haliss : Cure Mod, Cure Light,Holy Water,Potion of Lesser Restore

That leaves

two full healer kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
two potions of remove disease

As a kind of group pool that can be used as needed.

500/5 = 100 gp each.


Kitsune Game Master

At least it's no heavy stuff yet. Or this delayed distribution would have led to someone breaking under the burden ;)


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

You missed all the stuff from secret nitch in the store room, like the magic axe and tangle of holy symbols.

As for heavy stuff, I'm assuming that will be my job to carry until we get a bag of holding.


Kitsune Game Master

What I'm thinking of is more along the lines of buying a mule ;)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Mule gets scared and runs off..


Kitsune Game Master

You need a blindfold and some ear protection and your mule stays happy. Just don't pack something important on the mule. Just these millions of copper coins that await you in the adventure.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

If we were more then a couple hours from town, I would consider that. But given how close we are, the fact that there are stairs, and a hole that the mule can't go up/down as well as random undead that may pop up to kill mules left alone.

All that tells me we just do the human pack mule thing for a while.


Kitsune Game Master

Your will save is only slightly better than that of a mule. You might run away as well :)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Crap. Can't remember if those runes were overgrown or not. And can't find the post. Curses.


Kitsune Game Master

They were not. The foundation was freshly cleared of the vegetation seemingly to be able to apply those writings.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sweet! Haha thanks.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

So regather back at the mansion and get some rest for next expidition?


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Spugnoir you also missed the following from the secret cabinet in the evidence room:

masterwork thieves’ tools
a bronze war medallion from the Shining Crusade
an unframed Taldan painting of Stavian I
a set of a noblewoman’s silver hair clips
a masterwork punching dagger
a pouch containing a dozen masterwork shurikens
a masterwork silver war razor
a wand of lesser restoration (12 charges).


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Spugs has the thief tools and I'll get the rest put down


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Unless Aada has anything else to add to the chat with the Father Grimburrow we'll take whatever gifts he's offered and head back to Kendra's place. But it's the weekend so maybe wait till Monday to see if she wants to question him more?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh and I'll add the extra vial of Holy Water that Father Grimburrow gave to my inventory of that's cool?


Kitsune Game Master

Aada PMed me that she will not be able to continue play with us.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Drat


Kitsune Game Master

Indeed.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Aww! Hope it's nothing we said or did :(


Kitsune Game Master

I don't think so. As I was told it's not about not wanting to play but no longer being able to play.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Well Im glad that it wasn't something we did but I'm sad to lose him/her.

So we are down to 4 players: with Aada and Lucy dropping out?
I hope nobody else has issues, as I at least am really enjoying this game.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

So town hall meeting and then head back to Harrowstone?


Kitsune Game Master

Town hall meeting is in the evening. Either you go to the Harrowstone first, or you wait for the meeting and then call it a day.

Or did you want to go at night because you don't get enough thrill out of it when doing it during the day?


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Ummm. ya, I'd rather rest and go after the Harrowstone in the morning.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Wait, did we lose Lucy too!?

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