GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hey are we playing standing from prone in Grease requires an acrobatics check?

I’m fine if that’s the rule (as it makes complete sense to me) but I want to be clear as I don’t think that’s RAW..


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Foxy just wants you all greased up for when She introduces the pig ;)


Kitsune Game Master

I didn't check specifically, but moving through grease needs one and standing up is a move action. So I made a conclusion that looked like it would pass a check by common sense.


Kitsune Game Master

Stam, want to withdraw from the building? As I shall bot Darius I'm going to throw that spell in that would harm you too. Or want to reconsider your alignment?

Or hope for a good save that would reduce the damage you got to 1/4th. But I'd assume that a wizard wouldn't want to stand in the midst of the fray anyway.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

No stam backed up, well away from the wolf and out of the building if possible while still having Line of sight


Sorry! I will post when I get more time


Kitsune Game Master

I added the parties damage to the initiative list too. And it doesn't look too well. And Darius has no selective channelling. Not that 4d6 would save you here.


Spugnoir is -14 and so is dead. Good game, been nice gaming with everyone


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

spugs is listed as 61 HP and only has 54 dmg on him. There is still fight in him yet.


Sucked some CON loss
First CON loss 1 point

2nd Con point loss

So 1 HPlevel. 61/61 originally down to 53/53 for 2 con loss

Cest le vie


Kitsune Game Master

You are level 8 now. And I already told you, you can level up to 9. Raise dead is a 5th level cleric spell. At this stage of the game simply dying isn't enough to get out of it.


Stam Truthfinder wrote:
spugs is listed as 61 HP and only has 54 dmg on him. There is still fight in him yet.

Oh, I keep my battle stats like hp. mutagen modifications and potions bonuses under the spoiler, since I often have a variety from spells and extracts up, it keeps everything available.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

A) How do you get a spoiler to work like that in your posts cos I can't seem to. And...

B)I leave you guys alone for one day and Spugs is dying!!?? By an orcs balls man! Seems's like I gotta bring the pain/healing.

So what is your HP Spugs?


[spoiler= Blah][/ spoiler]

Rremove the spaces

-14


Kitsune Game Master

I found an option to fix that in an instant.

Magic:
Darius does his level up and casts breath of life on Spugnoir. The main boon on that being the lack of costly material components that a raise dead has, that you can't even buy in this godforsaken piece of land.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:

I found an option to fix that in an instant.

** spoiler omitted **

Consider that my next action.

And the action after that is kicking some werewolf butt for hurting my friend!!

Here's a quick question, do I still have DR5/silver even in human form?

Gonna level up now quick.


Kitsune Game Master

Revenge is a dish best served cold. You face three werewolves and soon also the pack leader. And the only one dealing serious damage is Grergof. You'd need a better plan than angrily beating at them with a sword.

And as you can see on page 198 of the Bestiary, you only have DR in hybrid form.

For further planning: Stam is outside. Darius and Spugnoir are outside, only Grergof is still inside with the problem of needing to get out of the puddle of grease.

Between the inside and the outside is the wall of the building and a large double door (8 feet wide).


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Leveled up

Avg HP for 4+2 = 6

Arcanist Ability: counter spell, I can spend a reservoir point to attempt a counter spell.

AR: 12
Spells: 2 free (Communal resist energy, Dim door)
Feats: Sickening Spell


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yep, the problem with full plate is the armor check... It makes the acrobatics check suck...


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Who still has to go?


Are you waiting on me?


4x (+1 breastplate, +1 falchion)
+2 breastplate, +1 bastard sword


Kitsune Game Master

Wolf 1
Fort Save DC20: 1d20 + 9 ⇒ (6) + 9 = 15Breastplate round 3 Broken
Fort Save DC20: 1d20 + 9 ⇒ (12) + 9 = 21Breastplate round 4 Broken
Fort Save DC20: 1d20 + 9 ⇒ (9) + 9 = 18Breastplate round 5 Destroyed
Fort Save DC20: 1d20 + 9 ⇒ (19) + 9 = 28Falchion round 6 saved
Fort Save DC20: 1d20 + 9 ⇒ (5) + 9 = 14Holy symbol round 7 broken
Fort Save DC20: 1d20 + 9 ⇒ (14) + 9 = 23Holy symbol round 8 broken
Fort Save DC20: 1d20 + 9 ⇒ (19) + 9 = 28Holy symbol round 9 broken

Wolf 2
Fort Save DC20: 1d20 + 9 ⇒ (9) + 9 = 18Breastplate round 3 Broken
Fort Save DC20: 1d20 + 9 ⇒ (14) + 9 = 23Breastplate round 4 Broken
Fort Save DC20: 1d20 + 9 ⇒ (6) + 9 = 15Breastplate round 5 Destroyed
Fort Save DC20: 1d20 + 9 ⇒ (1) + 9 = 10Falchion round 6 Broken
Fort Save DC20: 1d20 + 9 ⇒ (3) + 9 = 12Falchion round 7 Destroyed
Fort Save DC20: 1d20 + 9 ⇒ (14) + 9 = 23Holy symbol round 8 saved

Wolf 3 (dean when he fell in)
Fort Save DC20: 1d20 + 3 ⇒ (17) + 3 = 20Breastplate round 3 saved
Fort Save DC20: 1d20 + 3 ⇒ (17) + 3 = 20Falchion round 4 saved
Fort Save DC20: 1d20 + 9 ⇒ (19) + 9 = 28Holy symbol round 5 saved

Wolf 4 not in the pit

You got
2x +1 Brestplate
3x +1 Falchion
3x Holy Symbol of Jezelda
1x Holy Symbol of Jezelda (broken)

And there you see why Acid Pit is not the most popular spell.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I’m actually ok with the princes wolves getting the heart. I was going to suggest we give it to them anyway.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Same, Acid trap was the only way to get past DR and SR in 1 spell.


Will level a bit later


Kitsune Game Master

Yes, that. Level up. As the Prince's Wolves stole your last real fight that would be the thing to do now.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I didn't realize there was one more fight but that is ok


Kitsune Game Master

Level up to nine. Just to be sure as some already did (partially) level up.


Level 9

HP 4+2+1=7
Will Save +1
+1 Bomb
5d6 Bomb
Feat: Extra Discovery, Holy Bomb
Benefits: When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures.

+1 all skills
+1 Know History/Geography
+1 1st/3rd le el extract a day

New Extract:Haste


Kitsune Game Master

Your subtitle still tells you're level 8.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Paladin Level up

HP +9
Ref + 1
BAB +1
Spells: 1st - Divine Favor
Feat: Vital Strike
Mercy: Cursed (Lets fix Darius)
Skills: Diplomacy, Religion, Perception +1


Kitsune Game Master

Linguistics is nothing you can take 20 on. And there is still a solution to your problem hidden in Feldgrau. Just because you kill the enemies top down doesn't mean you can skip the village ;)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Have we sold anything this whole adventure?

If not, I think we need to gather our loot and make a mass sell off and re-equipment, unless Foxy there is a resupply point coming up soon.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

NO we haven't sold a thing, I was going to go through what we had last night but then I got distracted and played some Over Watch.


Female Gnome

By saying the name three times the mobile shop of the merchant gnome appears in the midst of nowhere.


Kitsune Game Master

On the way to Thrushmore there is the town Carrion Hill. It's not as nice as Lepidstadt, but the same size and therefore would be good to sell your stuff.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Is this where people insert that module into the story?


Kitsune Game Master

Gaaaaah, nooooooo, pleeeeaaaase!

That module is the horror.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Really, the module gets pretty good ratings, is it really that bad or did I miss the sarcasm tags that should have gone with that post?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I have never played it


Kitsune Game Master

It is literally the horror. It uses even sanity points.

It probably is even fun if you play just the module and are not too attached to your character. But if you insert it into CC (which was the case when I played it) it doesn't really fit.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Ahh, ya I heard that CC is odd and very disconnected but I am not seeing it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I've been enjoying CC, even if I am playing the cleric :)
Also I think Foxy handles these horror games really well on here. It's been really cool. Thanks Foxy.

Also I have a massive list of things that we need to sell asap.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh I see how it's disconnected. Honestly the whole Chasing the Whispering way thing seems like it's tacked on.

Not to say I didn't enjoy most of the stories, but the connection between the Harrowstone, Trial and Werewolf section of this book was pretty tenuous.

But I agree Foxy has done a good job keeping this all interesting.

But the stories aren't as well connected as say Rise of the Runelords or Hells Rebels, where the stories seem to tie together into a coherent whole much better.


Kitsune Game Master

Now I'm confused. If I assume that the tie in of the adventures in the AP is loose at best, the the Carrion Hill Module would fit in perfectly, as it too has nothing to do with the Whispering Way. I just would have to make the riders pass through and maybe cause a little mayhem, that was the reason for the waking of the horrors.

But the AP-Book to come is again a big distraction from the Whispering Way.

BUT YOU GET TO BE HEROIC AGAIN!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

They do like to fit all the old horror stereotypes in. What is next the Vampires?

1. Ghosts
2. Frankenstein
3. Werewolves.
4. Vampires?
5. ????
6. ?????


Kitsune Game Master

The Neighbours down bay.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Be heroic or die trying amirite!?

Trope wise we are due for vampires and zombies. I suspect the vampires are for last.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Scythe +1 (3) = 6954
Onyxes 450g (3) = 1350
Spell component pouch (6) = 60
Wand of command dead (6) = 3240
Masterwork cross bow (2) = 1005
Masterwork Short Sword (6) = 1860
Thieves’ tools (6) = 180
Loose cash 390
Cloak of Resistance +1 (3) = 3000
Ring of Protection (2) = 4000
Unholy Water (8) = 200 gp
Blood root Poison (6) = 600
Silver Unholy Symbols of Urgathoa (3) = 75
Spellbooks (6) = cost ???? insert here GM
Charm person = 285 gp
Burning disarm = 150 gp
Staff of Swarming Insects 22,400

Total without dividing = 45,722

Things left over:
Whispering way Amulet x 6

Is what I could come up with from where we are now, that doesn't include the Stair of the Moon stuff that we got, does someone know that?

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