GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

ROTC Orientation taking longer than I thought. May not be able to post till 4


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:

Take a look below the field you enter the text.

Under 'how to format your text' is the tag <dice=Attack>1d20+5</dice> is described.

Okay cool. Think I figured it out. :)


1 person marked this as a favorite.
25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Yea, the semi-colon at the end of the attack roll is there so you can add your damage after it. So

Roll to hit-semi colon-damage
<dice=Longsword>1d20+3;1d8+2</dice>


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Spugnoir2 wrote:

Yea, the semi-colon at the end of the attack roll is there so you can add your damage after it. So

Roll to hit-semi colon-damage
<dice=Longsword>1d20+3;1d8+2</dice>

Oooh, kay cool. Thanks!


Huh? How is he dying from nonlethal damage? That's weird.


Kitsune Game Master

You have a number of max HP
If your nonleathal damage is more than you have max HP the rest becomes lethal damage.

Doing 12points of damage on a 4HP commoner brings him 4 nonlethal and 8 lethal leaving him at -4HP which is dying. You need to be careful around commoners. One stab with a sword and they are dead.


Kitsune Game Master

Good night.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 10/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Interesting, I don't think I ever knew that rule.


Kitsune Game Master

Nonleathal Damage

Last paragraph:
If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.


Kitsune Game Master

Someone of the group has to take the lead and tell when enough talking is done and walking is on. It is a pain in the behind in real life if no one wants to decide but in pbp it could take forever until everyone has agreed to leaving the house now.

So if no one has any questions left one has to say that you leave to destination xy.


What time is it in game? I was of the impression that it was night and we'd be going to sleep after this scene.


Kitsune Game Master

The burial was scheduled at 10 now it's hignoon.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Spugnoir is up for going to the Restlands for the cache but would like to see if they could get permission from the church first and ask about those who died at Harrowstone, but if the majority (or just one) ays go straight tot he Restlands, he will follow.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 10/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

Sorry to extend the conversation, but Grergof would be dead set against grave robbing without far stronger evidence then just a musty tome. He will do most any other option, including going to the Harrowstone now, but grave robbing on a whim is just one step too far.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Getting permission is fine, but being the oldest (Not including the elf) Darius feels a little protective and responsible now so he's not going to go into Harrowstone without getting whatever can help kep everyone alive.

And doesn't think it so much as grave robbing is it's just a coffin full of stuff in it, which is what he assumes it is, and not actually digging into a grave that's currently got a deceased occupant. :) Hehe.


Kitsune Game Master

It is late here.
Good night.


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Night.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oops. Sorry I didn't know about the Smaller format thingy.

Which doesn't seem to be working for me. Lesigh. Dunno what's up with my formatting.


Kitsune Game Master

No need to be sorry. I just wanted to point it out in case you hadn't seen.

What do you mean by doesn't work? You see no effect? Because I can see the Smaller that you used in you Ooops post as actually smaller.


Human Cavalier 1 | HP 14/14 | AC 19, touch 10, flatfooted 19 | F +6 R +0 W +4 | Init +0, Percep +9

Darius, do you mean you can't edit? Because you stop being able to edit posts after a while.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:

No need to be sorry. I just wanted to point it out in case you hadn't seen.

What do you mean by doesn't work? You see no effect? Because I can see the Smaller that you used in you Ooops post as actually smaller.

Oh that's strange. I'm using my phone and it doesn't show it as actually being smaller. But if you do then that's cool. :) thanks!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Lucy Arroway wrote:
Darius, do you mean you can't edit? Because you stop being able to edit posts after a while.

That took me a while to figure out but I picked it up eventually. I mostly meant that the smaller text wasn't showing as being smaller. But it is smaller apparently and might just be my phone that isn't showing it as smaller.


Kitsune Game Master

I'm going to prepare the walk to the Harrowstone but I wait until at least two more agree to take that path.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'm gonna try get everyone to go to the restlands. So we don't get our butts whipped at Harrowstone. But if the group decided Harrowstone is their next stop then I'll follow just so I can make sure no one dies. Haha

Then I have to figure out how spells and everything else like abilities work on here.

Thanks for the patience and help you guys.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Restlands sounds good, we gotta be careful though.


Kitsune Game Master

So I'm waiting for the group to come to a conclusion :)
Do you all have the map of Ravengro? And the Restlands? Both are easily found with google and help you a lot when navigating through town. And especially in the Restlands your approach to the crypt is at least interesting if not relevant. So a simple we go there and search for the crypt until we find it is boring and would steal away the opportunity for interesting play.

There are four named ways in tha restlands
top left to right: The Eversleep
bottom left to center: Ancestors walk
left bottom to the Eversleep: The Dreamwake (the way you carried the coffin in)
right bottom to the eversleep: The Black Path.

The ways have small signs with their names on which are easy to locate once you found one of them with a DC12 Perception.

The grave of the professor is north of the eversleep just right of the circle in the middle of the restlands.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'm all for adventurous and interesting play. I think I have the map. Of course I wanna go via the Black Path. The more ominous the better. :)


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Busy today. Going to College Park for ROTC.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

So like how do skill rolls work? For example that last perception check?
Do I make the roll and only if I make the DC can my character react or am I not supposed to look at the result of the npc or summin?
Sorry if it's a dumb question. I'm just not quite sure how it works.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh and I did mention that we discussed it it out of earshot from any townies. So hopefully the Sheriff didn't catch that or anyone else for that matter.


Kitsune Game Master

The name of the spoiler usually gives the condition under which a character may know what is written inside.

I threw that in as I realized that you don't care about your environment at all. As a spoiler with a perception DC written on it usually leads to all characters rolling perception this one is more like a warning.

You think about what is around and decide if you need to be careful with what you say and do and take the needed precautions.

I don't like the 'Oh there is a spoiler, now let us all roll repeatedly until we find it' and I also don't like the 'It's a new room let's do my checklist of percetion, detect magic, detect undead, see invisible, ...'.

I don't know how exactly to find a balance here but you considering where you are and what you would expect in that situation would help to improve that.

Has someone a suggestion how a passive perception could work? And I don't mean this lame take 10 the GM does for anyone like in D&D


Kitsune Game Master

Some information that might help with your decision where to go and when. Or the repetition of an information you already have. Father Grimburrow and the sheriff have been at the Harrowstone (not in) and came back without incidents and without even seeing any dangers.

And I'm not trying to kill the party. So if you don't jump into that hole without knowing how to come out again you can always try to run away.


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 10/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

For things like general perception or Knowlege rolls, honestly the GM spoiler is normally what I would go with with the rule that you can limit who can roll and anyone only gets one roll.

Stsndard being players do not open the spoiler unless you pass the check.

If it's specific to searching someplace, or something you want to keep hidden you could always roll for us, in a GM only spoiler tag, which hopefully everyone respects,


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah okay so the spoiler tag for checks works on the honesty system basically is what you're saying. Okay got it. Just wanted to make sure I'm not doing anything wrong.

And yeah I don't usually have problems being led somewhere. I'm one of the less cautious type players. Which makes for some fun situations.


Kitsune Game Master

No one needs to respect spoilers. You only need to be aware what your character knows and act accordingly.

I love throwing fireballs at illusions. Just because my gnome would without even checking what it is. And even if I know the adventure and know it is a complete waste of a highest level spell slot.

I'm going to do some search to see if I find something for passive perception that makes sense to me. I want to have a way to inform someone who invests heavily in his/her perception without them having to roll all day.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Forgoe the cache, the sheriff is going to be at the Restlands.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Totally. I'm pretty good and playing what my character knows different from what I know. That's sorta the point yeah.


Kitsune Game Master

If you still stand in this town square when the night comes I'm taking drastic measures.


Whoa, this game updates really fast, I've trouble keeping up, tbh.

Still, you guys write good stuff. Sorry I've been absent, am in the proccess of moving out.

I'll post something tonight, maybe even more than one post. We'll see.


Kitsune Game Master

"Hahahaha! Fast? You haven't seen fast yet. Muhahaha."

Depends on what you compare it to ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'm this close to heading to get the case with whoever wants to come with. Hahaha.


Kitsune Game Master

How about you simply go to the Harrowstone? No one objected to that and you can go later without discussion with those who made clear they would to the crypt?

I'll help you with the decision.


I'd rather go to the crypt, pharasma be damned.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Good point.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Just to be clear. I'm not frustrated or anything at all as a player. I'm just having fun with my PC cos I'm playing has as the frustrated father figure. Hehe ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

The dice roller on here hates me.


Kitsune Game Master

@Darius
You can make a preview with your dice rolls and then add your reaction to the result before you submit it. The rolls keep the same.


Kitsune Game Master

@Darius
You can also edit a post to add in your reaction to the rolls without changing them.


Kitsune Game Master

Added the pond to the description of the scenery. Please reread post.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh cool. I didn't think of adding my reaction to the same post as the dice roll. Will keep that in mind. Thanks :)

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