
Foxy Quickpaw |

Rays of light burst forth from your outstretched hand, encircling each target’s space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.
As I read it, it has no effect on you at all. Flail on!

Brother Grergof Varsk |

My suggested questions:
Do you want to come back to life?
Where and when did you meet the Wolf ghost?
Do you know why the ghost chose to attack here? Or Do you know what the ghost was after?
Thoughts?

Darius Redgrave |

I don't think I have gentle repose. But I could use napstack to rest for a couple hours and memorise it then if that's allowed.

Foxy Quickpaw |

number of bestial features, most notably growing claws and
vicious fangs, and flies into a savage rage. The victim gains
two claws and a bite natural attack appropriate to its size
(1d4 and 1d6 for Medium creatures; see Table 3–1 on page
302 of the Pathfinder RPG Bestiary), and gains a barbarian’s
greater rage class ability (see page 31 of the Core Rulebook).
This rage lasts for as long as the victim is being possessed by
the vilkacis. After the possession ends, the victim is fatigued
for a period of time equal to double the duration of the
possession. The victim also gains low-light vision and scent.
The possessed creature loses all of these natural attacks and
abilities immediately when the vilkacis leaves its body.
But: A creature that successfully
saves is immune to that same vilkacis’s bestial possession
for 24 hours. The save DC is Charisma-based.
I thought once per day. But it hasn't been 24 hours, so we can call that off if you want. Because it would probably cause you to break your paladin code and then you have to atone. Which is expensive.

Brother Grergof Varsk |

Thinking about this: there a real possibility that I may TPK the party (or at least kill one or more player) if I turn on them. Do you want us to derail the game for a bit to allow your IRL game to get ahead of us a bit as we play out our need to find a way to heal up dead characters people and atone?
I know you are just in you next book so do you want us to slow down to let you finish playing it before you DM it?
If that would just sideline your story, I'll write my next turn attack on the thing as I throw off the possession attempt.

Foxy Quickpaw |

And I definitely don't need dead players.
So feel free to throw it off in the next post.

Brother Grergof Varsk |

Sorry all I'm traveling for work again this week so the last 24 hours have been very kid focused.

Brother Grergof Varsk |

Sorry all, work has been a real bear the last few days. So sorry if I'm slow in posting. This may go on for all of this week. 12 plus hour days solid with no breaks take a lot out of me.
Bot me when needed.

Foxy Quickpaw |

Ah heck let me go for it.
"Hold, I'll end this, or at least try to." Darius smirks and says to Grergof. "Hopefully there's enough left of me for you to heal if I fail." he says with a wink.
Darius hops back and then backpedals about 10 feet. 5ft step then move action.
"Come 'n get it."
You can either five foot step, or move. The only thing to combine that in a way is a withdraw action. But what are you trying to accomplish here? Because you could have hit it. Or are you just covering a ad roll that wouldn't have hit anyway to avoid the full attack?

Darius Redgrave |

I was trying to avoid a full attack and make it so that he came to me and got only one attack on me. Then on my turn I would attack him. I just didn't want him to get his full attack on me. If that makes sense. I'm trying to survive at least two rounds. Though I might not have planned it super great :)
Oh wait I see what you mean. Sorry just went back and saw that I backed away in the previous post as well. I forgot I did that cos I posted yesterday and it's been a bit of a day. So forgot I moved in two posts. Also wasn't sure if I wanted help to take him or not.
Haha I'm very tired. Living off of like 3.5 hours sleep the past two days. My bad.
But if the owlbear takes me down, that's alright too.
Oh also lets say I did a move action so her gets an AoO on me right?

Foxy Quickpaw |

You did noting but move. So I can take it as a withdraw. It just makes no sense if you look at the action economy.
You could make an attack, and go back. Then you'd get an AoO and another attack when it follows you. So you would avoid one of the three attacks. But if you withdraw without attacking then the owlbear gets one attack and you're in the same situation then before. That makes no sense at all.

Darius Redgrave |

You could make an attack, and go back. Then you'd get an AoO and another attack when it follows you. So you would avoid one of the three attacks. But if you withdraw without attacking then the owlbear gets one attack and you're in the same situation then before. That makes no sense at all.
Yep didn't think of that. Instead of trying to avoid one attack I was trying to think of how I could avoid two of them. Not my most strategic of fights.

Brother Grergof Varsk |

Does the stone register on detect evil, or could I roll religion to recognize it?
As for the items. I've already got the ring of Protection +1 but I wouldn't mind the Amulet if nobody else wants it.

Brother Grergof Varsk |

Take it

Brother Grergof Varsk |

Spugnoir, you want to get the loot list going again over here?

Spugnoir2 |
1 person marked this as a favorite. |

Wand of acid arrow (38 charges)Spellcraft DC 17, +1 light crossbow DC 17 with 10 bolts, masterwork longsword, amulet of natural armor +1 DC 20, ring of protection +1 DC 20, canopic stone DC 27, master keys to every room in Ascanor Lodge, spell component pouch, spellbook (all 0-level spells,
4th—black tentacles, charm monster, summon monster IV
3rd—gaseous form, lightning bolt, stinking cloud, summon monster III
2nd—darkvision, detect thoughts, dust of twilight*, scorching ray, web
1st—expeditious retreat, mage armor, magic missile,
obscuring mist, shield, acid arrow, dimension door, and four additional
spells of levels 1–4), 130 gp
The surgical tools in the room are all made of solid silver, and the entire collection is worth 3,000 gp. Also you discover a locked iron strongbox (DC 25 Disable Device check to open).

Brother Grergof Varsk |

Same here... it's making it a pain to get in here with everything except the family desktop.

Darius Redgrave |

Yup, it's super annoying cos I like to leave the page open while I work, but now have to log in again every time I want to check posts. Ugh.

Foxy Quickpaw |

Can anyone get rid of that thing?Spugs points at the sphere while handing out the extracts
Barkskin +3 Nat AC
IronSkin You gain a +4 enhancement bonus to your existing natural armor bonus
Please be aware, that you need to have a nat armor to start with for Iron Skin to work. And that it doesn't stack with amulet of natural armor, or barkskin as those are all enhancement boni.
I'm unsure if you have to have nat armor for it to work or if you can start with an enhancement and just have it overlap for a total +4.

Brother Grergof Varsk |

Doesn't everyone have a +0 natural armor?

Foxy Quickpaw |

You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0).
This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level.
I guess you're right and I misread.

Darius Redgrave |

Couple quickies.
Can I retreat to up the wall or down to get out of reach of the werewolves?
There's 10 silver arrows, I'm assuming that won't work on my crossbow?
I''ve got one spell left and it's Weapons against evil so gonna be using that but this fight is gonna be rough.

Brother Grergof Varsk |

Grergof can retreat if that's the call. There is a reason I always memorize Grace.

Darius Redgrave |

Don't worry Darius. I'll keep the werewolves busy till you can smash them and so you don't get swarmed.
Stam and Spugs need to end that caster though.

Brother Grergof Varsk |

This PBP is killer on remembering details.... There's no way I remember half the stuff we find. It's just too long with too much real life between.

Foxy Quickpaw |

Lucky you that I remember all the stuff. Mostly due to being through it two times already. But searching for the post to quote I found that it was from September. That's enough time to forget it. But there is still the issue that some would need to have some skills in geography.
But I have the solution for that too. Before you go to that next target you have not identified yet there will be a level up.
You shouldn't run away yet as you haven't cashed in the reward for the boss fight.

Stam Truthfinder |

Yes we still need to find the apparently druidic werewolf
Stam level 8
HP avg: 4 (Total of 51)
Spells: 2 Free +1 for FCB (Slow, Acid Pit, Displacement)
Skills: +1 (1 point in to K. Geo so Stam has +8 in that now)
Arcane Reservoir is 11 now

Brother Grergof Varsk |

I’ve got a Production Deployment tonight so I doubt i’ll Be able to level up before the weekend.

Brother Grergof Varsk |

Are you implying we should do the ritual?
That’s the big plot point we are ignoring.
That and I’m sure at least One of us have lycanthropy so we should probably get some more wolfsbane.
Oh and where is the redshirt NPC that was supposed to meet us here?