GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oops I was busy editing my post before I saw Spug heal himself. So I'll take it back then :P


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Spugnoir still has some bombs and his weapons. Hopefully I can start passing around useful extracts like Enlarge Person for our paladin to hit harder and Shield for more armor.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Is the hole in the wall in this room that Grergof is in or the one with the Maw? Sorry just wasn't sure.


Kitsune Game Master

Grergof went to S14 which is neither the one with the hole S18 nor the one with the maw S19.

The thing I gave you in the spoiler to remember is in room S16, S17.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah okay cool. Thanks!


Kitsune Game Master

Initiative is a helpful tool to sort out when it's a players turn relative to the enemies.

With only one opponent who already acted it becomes meaningless as the order of the players relative to each other is not important here. So no. No initiative. Everyone gets to act and then the poltergeist again.


Can I charge from where I'm standing?


Kitsune Game Master

Sure. You only need 10 foot headstart. You could even go back first to get that. (Maybe not by RAW but I'm flexible with that.)

But before you try a bull rush or something. Just in cse you didn't notice: The enemy is incorporeal.


Yeah, I know. Magic weapons deal half damage to incorporeal though, so that should at least do something.

I just wanted to be sure none of the other characters were in the way


Kitsune Game Master

As we don't work with maps we'll assume the best. Once the third character is in melee it might get hard. Until then we'll assume it works.


Kitsune Game Master

@Darius
If you do a cure light wounds and don't manage to deliver it, you hold the charge still in your hand. So if you try again in the next round you don't roll again.
If you cast a new spell the charge is lost.

Are your channel's already used up? You have 3+cha and there was a night's rest before you entered the harrowstone again.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

He probably used a bunch on earlier fighs


Kitsune Game Master

I know. I didn't want to search through the entire posts as Darius doesn't say 'channel' but uses nice descriptions instead.
But I get the feeling that besides the cold spot you didn't fight anything today that got channeled. And he has 4/day.


Kitsune Game Master

@Spugnoir.
Sorry, but I have to ask: What's your motivation hitting medical equipment?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

An IV stand wearing a trenchcoat tried touching him in the no-no area.


Kitsune Game Master

Childhood traumata?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

*Sob* Don't ask me about the catheter tube! *whimper*


Kitsune Game Master

I won't. (going to fetch the mind bleach)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry guys. Was a busy week.
I thought I had only two channels left. And nope I was holding the charge from a cure light wounds. Though I'm gonna end that charge and use a channel now instead since it's a burst and might hit the invisible poltergeist.


Kitsune Game Master

If you hold the charge, you don't roll the 1d8 again. That is determined when you cast it and stays that way. That you rolled it again made me think you cast it again.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oops. Yeah no I held it cos I didn't wanna lose if it that was possible.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

What's LoH?


Lay on Hands.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Who is next to go?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Goodies found

two full healer kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
four potions of cure light wounds.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Nice haul!


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

We should figure on how to divide


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Hmm. I think the potions should be divided between Darius,Grergof,Aada and Halis. Spugnoir already has a Healer's kit so the next person who has the heal skill should get one so we are all covered.

Perhaps Spugnoir,Darius and Grergof have a smelling salt each and the rest be in a communal pool.


Narrator

@Darius&Spugnoir
The roll of the CLW was lousy. Nonetheless is your modifier +2 so Spugnoir is healed 4 points.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I thought Spugnoir was on 2HP but I read it wrong. Haha ah well :)

Okay so what do you wanna give me?
Healers Kit
1x Cure Light Wounds
1x Smalling Salts


Male Human Paladin of Sarenrae Lvl 12 (HP 92/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 12/12, Smite: 3/4, DB: 2/2, Spells:3: (BoBV) 2: (FoE, LoE, LoR), 1: ( DF, G, HD) - 11 Str.

In general, Is suggest we each have a healing potion on us for emergencies. That said, I have Lay on Hands so I can heal without one, so I can go near the bottom of the list for picking one up.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

I'm actually in favor of selling most of it. Not the potions maybe, but all the rest of the stuff.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

AntiPague,Antitoxin and Soothe Syrup are good to keep. Nausea is NASTY!


Kitsune Game Master

@Spugnoir
Are you going to give the safe another try? With a little buffing of your dex and taking 20...


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Sure. I got the MW tools


Kitsune Game Master

You're going to write it in gameplay?


Kitsune Game Master

It is really interesting how a simple fact leads to assumptions and conclusions that lack any further hints to bind them to game-reality :)

Or as is written on my office door: Assumption is the mother of all f@&* ups ;)


Kitsune Game Master
Brother Grergof Varsk wrote:
I am more then happy to carry all the items. That said if anyone else wants any item he is going to pass them along without protest. He is just hauling them for future party research and has no idea the axe is magic.

Even though Hailiss forgot to bolden the text, she said it aloud to all party members that the axe is magical.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh haha that's just my own assumptions. Clearly just thinking the worst possible case scenario since Darius doesn't trust anyone in this town really since they've been mostly douche canoes to him haha :P


Kitsune Game Master

You can conclude all you want :o). All who were there at the fire are long dead and it has no influence on the adventure.

It is just funny from my side of view where I have all the details and compare that to what you're just filling in from your fantasy and the prejudice towards the people of Ravengro.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I do like to make it interesting. I am here to entertain. *bows*


Kitsune Game Master

*clap hands*


Kitsune Game Master

There is a decision pending if you want to explore further, or call it a day maybe sorting through the prisons papers at Kendra's home.

Which way to continue?

Personally I would really like to explore S8 before leaving :)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

500 gp
four potions of cure moderate wounds
three potions of lesser restoration
two potions of remove disease


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I figure we can explore another room or two?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Famous last words


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I like to live on the edge ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Well that escalated fast!


Kitsune Game Master

So far you got only one of the two rooms you asked for. Wait until the second door opens :)


Kitsune Game Master

Does anyone know where Lucy is?

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