GM Euan's Mummy's Mask

Game Master Euan

Roll20 Map - Treasure Sheet
Osirion Map - Wati City Map - Tephu City Map


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Female Halfling Cavalier/16

Yea, my link went to the item origins in the first post, not the item descriptions. Sorry!


Updating for new plan figuring for phantom chariot.

Zilchus Lyghtlode wrote:

..290 gp to spend

.2700 gp latest distribution
-..10 gp misc boozing
-------
.2980 gp to spend

.2980 gp to spend

+2270 gp latest distribution
-..20 gp lots and lots of applejack
-..20 gp lots and lots of food
-.100 gp 2*Antitoxin
-...5 gp 5*Alchemist's Kindness
-...8 gp Hot Weather Outfit
-...1 gp Parasol
-...5 gp back up Spell Component Pouch
-...1 gp wooden holy symbol - great croc
-.174 gp Spelunking Kit
-.750 gp Potion of Fly
-.750 gp Snapleaf
-----------
.3416 gp to spend


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HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47
Zilchus wrote:
Parasol

This made me giggle :3


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Starting wealth: 1070 pp, 6 gp, 2 sp, 7 cp.
Purchases
Haramaki 3gp
Lesser selective metamagic rod 3000 gp
Cloak of resistance +1 1000 gp
Hot-weather outfit 8 gp
Cracked Dusty Rose Prism Ioun Stone 500 gp
Total cost: 4511 gp
Remaining wealth: 619 pp, 5 gp, 2 sp, 7 cp.


Female Halfling Cavalier/16
Florence Corvina wrote:
Zilchus wrote:
Parasol
This made me giggle :3

I laughed out loud.


Female Halfling Cavalier/16

To spend: 4270

silk fabric for banner, 20 gp
Expensive Inks, group funds
Dungeoneering Kit Deluxe, 130 gp
Collapsable Plank, 4 sp
Hot Weather Outfit, 8 gp
Food, 20gp
Masterwork Snorkel, 5 gp
Bedroll, 1 sp
Blanket, 5 sp
Cavalier's Kit, 23 gp

Left: 4063 gp


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Funds adjusted, taking paying off Abdur into account. I'm not sure if Florence will make any purchases beyond what we've spent from the group funds but if she does, I'll note them here (and try to do so sooner rather than later).


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Just to double check, GM, is everything in Ben's list available? Can I add the items to my character's sheet?


Roll20 Map - Treasure Sheet

Benedictus, you're all set. Everything is available in one form or another.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Regarding driving duties and watch rotations, Florence isn't especially picky but is happy to take her turn at both like everyone else. I don't really see her volunteering to drive on the first day (she'd much rather sit in the chariot/carriage and hang her head out the window/over the side) but after that she won't mind doing it. For watch...hmm, Flo can take a third watch.


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GM Euan wrote:
Tonight I’m picking Nidhi’s as it lets the spell casters rest a full 8 hours as I suggested earlier. Feel free to switch it up tomorrow night.

Wait. Are you saying that Zilch *isn't* a spellcaster!?!?

First you choose Nidhi's schedule over Z's, and now you insult his spellcasting!?!

The Great Crocodile is not pleased by this. Not pleased at all. If you try on IZOD shirts tomorrow and there are holes over the left breast...you know why.

Let alone if you find your fancy plastic sandals melted. You'll know why.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Those shirts look like something my FIL would wear golfing...


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Oh, the puns! I approve.


Roll20 Map - Treasure Sheet

My shoes!!!

Hehehe, My humble apologies. I was thinking of you as a front-liner, not a spell caster when I wrote that. I keep forgetting that there are several good spell casting front line options. This is why you can never leave anything up to the DM - he'll get it wrong every time!


Roll20 Map - Treasure Sheet

My parents are visiting starting shortly, so I'll be in-and-out a lot now and over the weekend. Expect slower than usual play for a few days.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Busy schedule over here as well. Visiting friends and a city to show to them before I leave, so my posting rate might be a little slower than usual.


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Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Sleeping 8 hours refreshes your spells but if you didn't use any the previous day it doesn't effect casting, right?


Roll20 Map - Treasure Sheet

Correct Nidhi.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Same, work schedule has been wonky. Currently at work now so actual Gameplay posting to follow a bit later tonight :|


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Checking in! One of my friends is visiting us. I got to hold her one-month-old. The baby's sleepiness was making me sleepy, lol


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Ahaha, funny XD Also, I want to Hostess cake now


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Roll20 Map - Treasure Sheet

Level up!
I do believe you should now be level 9.

First Synopsis - 1 Sarenith, 4714 AR
Second Synopsis - 5 Sarenith, 4714 AR
Third Synopsis - 6 Sarenith, 4714 AR
Fourth Synopsis - 9 Sarentith, 4714 AR
Fifth Synopsis - 14 Sarenith, 4714
Sixth Synopsis - 14 Sarenith, 4714
Seventh Synopsis - 15 Sarenith, 4714

Moonday, 30 Sarenith, 4714
- The new group meets for breakfast at Purusha’s Inn as the party gets to know each other and prepares for the day.
- They head to the Dark Depository to finish the last of their research, which they accomplish in just a few hours.
- Walking then toward the myriad docks, the party is jumped by assassins!
- Besting the assassins, though one got away again, the group moves on to Wati by hired boat arriving in the afternoon.
- Meeting with Abdur, the group plans its next steps.

Toilday, Erastus 1, 4714
- The party breaks fast at the Tooth and Hookah and continues to plan their next move.
- They have a very pleasant day walking about Wati and getting to know one another better while they await some ensorcelling.

Wealday, Erastus 2, 4714
- Making their way back to Tephu, they enter the Vault of Hidden Wisdom.
- Cleverly finding the trap, Zilchus also finds a dead body… covered in loot.
- Clockwork soldiers slow the party slightly as they head deeper into the library.
- The strange Theletos Aeons are a little more troublesome but still no match for the combined strength of the party.
- Research is conducted as the party learns more about the architect, Chisiek and the three parts of the Pharaoh’s soul.

Oathday, Erastus 3, 4714
- The party returns to the Vault of Hidden Wisdom to continue their research, learning a little more about Chisisek’s tomb, though the details of his internment remain elusive.
- Eventually it becomes clear that there must be more, and a light tap on the ceiling results in a total collapse of the false roof and short battle with the lynxes.
- Studying the true ceiling fresco, the party discovers a lead to Chisiek’s tomb where surely more useful information must lie.
- The debate as to what to do next takes some time to unravel, but in the end, the group decides to head to the desert.

Fireday, Erastus 4, 4714
- The party takes the early ferry to Wait and meets with Abdur.
- A few purchases and crafting and the group heads back to Tephu for the night, so as to leave early the next day.

Starday, Erastus 5, 4714
- The party gets an early start into the desert!
- The days ride is largely uneventful as the group makes speed into the desert.
- That night however, the forces of the Cult of the Forgotten Pharaoh engage the party, and after a pitched battle, find themselves on the loosing end.


Last level March 16, 2018.

Zilcho: A Sand Wars Story:

+8 hp

+1 bonus feat: Improved Critical
+1 feat: Lunge

+moar spells

+3 adventuring skills:
----------------------
+1 Survival
+1 Perception
+1 Know (Religion)

+2 adventuring skills:
----------------------
+1 Know (Eng)
+1 Know (Hist)

Smite: not yet
Grit: not yet
Panache: nah, more like painintheass
Ki: not yet
Rage: some, mostly at mosquitos


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Florence - Movin' On Up:

+6 HP (4 + 2 Con)
+1 Fort
+1 Reflex
+7 Skill Points (Fly, Heal, Kn. Arcana, Kn. Nature, Kn. Planes, Perception, UMD)
+2 Background Skill Points (Kn. History x2)
Feat: Extra Hex (TBD)
FCB: +1 Spell in Familiar
+1 2nd Level Spell Casting/Day
+2 5th Level Spell Casting/Day
Spells Learned: Death Ward (4th), Baleful Polymorph (5th), Break Enchantment (5th)

GM:

Permission to pick up the Aura of Purity hex for Florence?


Roll20 Map - Treasure Sheet

Florence:
Aura of Purity is approved, but I'd like you to swap out Baleful Polymorph if you will. I like to avoid save-or-die effects on both sides of the screen. They prematurely end scenes and, for the players, cause long periods of forced inactivity - which can really drag in PbP.

However, I won't stop you from taking it, but if you do I'll start using those types of abilities too.
- - -


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Oh great! Sorry guys, I am able to check in only now: I've been traveling back to my home city today, and yesterday we had a problem with a friend who was traveling whose passport was stolen. I'm finally home though, and I will catch up tomorrow. Sorry for the delay, but I've been traveling all day with about one hour of sleep in the last two days...

EDIT: Managed to get a post in, will work on the answer to your post tomorrow Flo, since as you can understand, I do not feel emotionally attuned to our conversation now, as tired as I am :) The same goes for the level up. Thanks for your patience guys!


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

GM:

No problem, swapped it out for Hold Monster. Added Aura of Purity to Flo's sheet and so now I think she's good to go.


Female Halfling Cavalier/16

Lvl ^Up (9):

Greater Tactician:Distracting Charge

BAB: +9/+4

Savz:
Will +1
Reflex +1

Skillz:
Ride: 1
Handle Animal: 1
Know Nobility: 1
Perception: 1
Sense Motive: 3

Hits +6 (70 total)


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Ben's 9th level:

+6 hp
+15 total initiative
+ several skills
5th level spells! Summon Monsters V and Telepathic Bond
Feat: Superior Summoning
Ptolomy stats still to adjust

Ben will claim the the scroll of fireball (fifth) and the scroll of teleport (seventh) from the cultists' loot.


Female Halfling Cavalier/16

Lvl ^Up (9)::

Feat = Dodge


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Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

I bought Pillars of Eternity (first one) and I'm totally hooked. I rolled a priest but I'm thinking I want to restart as a paladin. I recently discovered mage spells hurt party members that are in the line of fire? Poor Eder (lol.) Also, every NPC and their mother seems to be out to kill Aloth which is both hilarious and annoying.

Nidhi level 9:
BAB: unchanged

HP: +4

Saves: +1 Fort

Skills: Bluff, Disable Device +2, Diplomacy, Perception, Perform BACKGROUND, Sense Motive, Sleight of Hand BACKGROUND

Feat: Rapid Shot (alternative would be Great Fortitude(?) but Nidhi is immune to Fear with her ring)

+1 3rd-level spell: either Cure Serious Wounds or Remove Curse

I think I’ll go with the healing one…?


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Nidhi, I meant to reply this earlier and it slipped my mind. I'm glad you're enjoying Pillars of Eternity - it's a ton of fun! I initially rolled as a priest as well in my first playthrough and I need to get back to doing my replay so I can hurry up and jump into the second game. I enjoyed all of the NPCs that I played with the first time but Eder and Aloth were definitely two of my favorites :)


Male Pharaoh Hound, Animal Companion, Lvl 16

Anubis Lvl ^Up:

69 hits +9 Hits due to +1 Con -- see below
BAB (+6)/(+1) - Multiattack

Saves:
Fort +1
Ref +1
AC +2
Str +1
Dex +1
+1 Trick (Guide)
+1 Acro

Ability Score Increase (Con)


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

@Stelle - Wreck of the Edmund Fitzgerald? Nice choice :)


Female Halfling Cavalier/16

:) It is probably not the greatest song in the world either, but ever since hearing it I've not been able to get it out of my head.

I'm going to go check out Pillars of Eternity now.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

I've enjoyed reading all of the comedy going on in the encounter. The transition from an adventuring party to a traveling troupe/singing quartet (Nidhi, Bynx, Florence, Stelle) in this one encounter is amusing.

Ahh, I'm addicted. I'm glad K told me about it. I re-rolled to a Cipher and I'm doing a lot better. I'm about to be on Act 3.

Also, I'm going to see Deadpool 2 tomorrow! :D I hope it's good.

Oh! I discovered something the other day - if you like web comics. It's called "Cat Loaf Adventures" and it updates every Monday. It's kinda stupid (understatement) but cute and they make a lot of bread puns. (It's listed under the "Slice of Life" genre. You know, instead of "Comedy" or "Adventure." Lol.) Cat Loaf Adventures (link)


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Busy day at work today, please bot Flo as needed.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

I haven't forgotten our conversation Ben, it's just been a struggle to keep up with the game's current events over the past few days - I'll hopefully have something for you today :)


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

No worries Flo, I understand you. The lasr week has been incredibly busy for me as well. Take it easy :)


At PaizoCon, but it shouldn’t affect my posting too much, but you never know.

See this link if you wish to follow around at my (mis)adventures.

If there is anything you want to know or want me to ask of someone, lemme know.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

I'm stuck with fever guys. I won't be able to post today. Ben wanted to insist on getting a seer as a temporary guest to study the thriae's divinatiom techniques.


Roll20 Map - Treasure Sheet

I hope you feel better soon.

You'll have to role play the seer when you're well. I don't see how you 'insist' on getting a 'voluntary' guest. :)


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Enjoy the con, Zilchus!

And feel better soon, Ben!


Female Halfling Cavalier/16

I hope you feel better soon!


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Yeah, feel better Ben :(

We're visiting my mother-in-law and coming home Tuesday (returning late Monday night.) I'm limited to my phone until then. :S Yes, we spend a lot of time with my in-laws.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Still not feeling good guys, I'm sorry. I guess I will just give up Ben's request, there's no way I can possibly read all previous posts in my current conditions :(


Roll20 Map - Treasure Sheet

When you come back around, assuming you succeed, you can always bring it up again. :)

Take it easy!


Male Pharaoh Hound, Animal Companion, Lvl 16

Anubis: Lvl 9 Feat : Mobility.

Been a rough spring.


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NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Here I am, it took forever to recover and I am still not fully over it, but I can post now.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Glad you're on the mend, Ben!

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