
Prof. Benedictus Dickens |

I guess this is the problem with disjunctions when one interacts with a philosopher...I always tend to think about them as inclusive! Meaning, I thought it was knowledge planes or religion in the sense that you can attempt one check, the other or both!
Sorry for the misunderstanding!

Prof. Benedictus Dickens |

GM, did Ben find out anything with his checks in my last post? You posted a few minutes after me so perhaps you've not seen my post.

GM Euan |

Thanks for the heads up!!
I did in fact miss your post, but unfortunately that's OK. You learned nothing nearly nothing new from your knowledge. The name is an uncommon one, but not rare - back a few hundred years ago anyway. But no one famous held that name, to the best of your knowledge.
You can research the library of course, but it is a mystery for now.

Prof. Benedictus Dickens |

Hey GM, I don't think the skeleton hits me with a 15! I've got an AC of 16 now thanks to mage armor. Was that intentional that the skeleton hit me despite this?

GM Euan |

Intersting. We've just stumbled onto one of Paizo's bugs.
The die roll was a 17 in preview. The number changed when I posted apparently. I don't want to go back and change it. In a more complex post, that could result in dozens of changes cascading down if the dice change. So I'm going to stick with my original number as recorded in preview (and in my descriptions).
However, in a nod to fairness, so you don't feel too badly cheated, I'll meet you part way as it could be a killing blow.
Instead of taking you to -1 and bleeding, I'll rule it takes you to 1hp and still up.

Prof. Benedictus Dickens |

Ben, may I suggest a five-foot step once invisible?
OK, I'm a little confused now. As per GM post, I think I can't five-foot step anyway, neither before or after invisibility.

Prof. Benedictus Dickens |

If I had to choose, however, I'd rather be brought to -1 and dying instead of 1 hp and up. This is just too risky for Ben, and I can't contribute to the combat anyway because I have to stay out of trouble with a spear-wielding skeletal champion in front of me and I just have to spend all of my actions in order to defend myself...And still, if the skeleton hits me, I'm dead (not dying).
I can understand the will not to go back and change the outcomes of the attack, although I don't agree with the decision personally. I can accept it, though. Anyway, Ben's death in these circumstances would be a little harder to accept. And I believe that 1 hp and up is far more potentially lethal for Ben than being -1 hp and dying. But since we're going this way and I don't want to cause the game to slow down with OOC discussion, let's just go with what you've proposed, GM. I will try to stay alive with my resources, provided I remember about difficult terrain! :P

GM Euan |

Benedictus - I hear you. Adventuring is risk, and you did charge into the room alone, and without cover. That said, I know you're better off with 1hp and falling back than with -1 and bleeding out though it might not feel like it at the moment. :)
If you're careful...
Nidhi - Depends on what you mean by consecration items.
Burial processes and goods - coffins, embalming, and all that goes with death - are big business in Wati. Some come here for processing upon death, and those who are trained here are sought around the country.
Wati exports death.

GM Euan |

I think you mean the masterwork quarterstaff. I don't think you folks have picked up a +1 quarterstaff yet, though I could be wrong... Can you point me to a post?

Cahal ud'Din |
It's from our battle with the Craven Guardian. All I could find was this post. Let me know if I'm mistaken. I'll update my sheet.

Florence Corvina |
"That's weird."
Zilchus' complete lack of surprise/reaction at times makes me giggle :3
Re: magical quarterstaff - There's also this post here :)

Nidhi Aashirya |

I'm really sorry guys, but I won't have access to the roll20 map very often for the rest of this week and the next. A close family member died (father-in-law) so I've been in VA Beach helping schedule the funeral service and helping organize assets. I'll still post at least once a day.

GM Euan |

Sorry for your loss.
Do what you can, and I'll take care of the rest. Family first.

Prof. Benedictus Dickens |

I'm sorry to hear that, Nidhi. My condolences.
Treasure sheet updated with the funerary masks.

Prof. Benedictus Dickens |

Hey everyone, sorry for my silence. Real life issues aren't allowing me to sit down and post. I will get back as soon as possible, hopefully tonight.

GM Euan |

Waiting on Cahal or Florence and I'll DMPC the other (I don't like pushing two players at once).
I will DMPC them both in the morning though if there aren't any posts this evening.

GM Euan |

Ugh, 4th shift in a row! Take a break when you can - from everything. :) That's a lot of work...

Florence Corvina |
@GM Euan - Heh, thanks. We've lost 3 people over the past few months and a 4th just went on maternity leave so we're very close to basically working with a skeleton crew at this point. They'd actually scheduled me for 50 hours this week by mistake otherwise I'd be working Friday on top of working again tomorrow and Thursday (day shift)! And heck, there's still the possibility I'll be working if someone calls in since I'm usually one of the first people that gets called in such a case. The money/hours are nice but man, bouncing between days and nights is killer sometimes :\

GM Euan |
1 person marked this as a favorite. |

Level up!
I do believe you should now be level 4.
First Synopsis - 1 Sarenith, 4714 AR
Second Synopsis - 5 Sarenith, 4714 AR
Fireday, 6 Sarenith, 4714
- The group rises early and splits up to accomplish more that day.
- Cahal begins by searching for Panhet, but ends up spending much of the day with Hamdi, the local Osirion priest.
- Benedictus and Florence spend the day at the library in Tephu, seeking powerful magics to aid the party. They find some of what they seek.
- Also in Tephu, Nidhi and Zilchus walk the hot dusty streets searching for the ever-spry Faatin el-Abood. They are successful and return to the group with wealth.
- In the evening, back in Wati, the party gets together again, and heads to the church of Pharasma to see to Zilchus’ itching.
Starday, 7 Sarenith, 4714
- The party rises and plans their approach this day, starting with a visit to Abdur.
- One thing leads to another, and it’s noon by the time the team makes its way into the Necropolis.
- A group of thugs try to stop the party, but their empty threats fall on deaf ears as the party fights back. Zilchus’ critical all but ends the fight however as the lessers scatter.
- A short interrogation later, and the group decides to leave their prisoner for later as they make their way to the temple to Nethys.
- The entry is beautiful, as is the fountain, but the extraplanar eye is a whole other topic.
- The party defeats the creature, and the priest he entreated for aid, before all is said and done.
- Moving thoroughly through the structure, they take out a few simple undead on their way to the high priests room.
- A trap nearly beheads Zilchus before a fight with an Ahkhat, some form of elemental, which the party handily destroys.
- The party descends deeper into the temple before encountering a graven guardian statue of Neth, which they summarily destroy.
- At long last - a light! The party encounters the scorched hand, but things are not diplomatic as the ‘hand has a higher calling.
- Unfortunately, their so-called higher calling resulted in their deaths and the party rests for the night.
Sunday, 8 Sarenith, 4714
- In the morning they proceed to the chamber where they found the Scorched Hand, then drop back to the summoning chamber where they encounter a pair of columns… hostile columns.
- They beat back the masonry and continue to investigate the old temple.
- A battle with a skeletal guardian goes well for most of the party, though Benedictus learns to stay back out of harms way.
- A rejuvenating zombie is eventually put down, but not before scaring most of the party into flight.
- The tomb of Djedihepet is found and funerary mask looted along with a few things in a secret panel Nidhi found.
- The group searches the cool lower level thoroughly, and eventually finds another secret panel, well hidden in the hallway.
- The reliquary of the Thrice-Divided Soul contained some impressive necromantic magics, but whatever it was is gone now as well as the knowledge of the Forgotten Pharaoh.
- Moving back upstairs the party searches the library to uncover an angry little scroll, as well as some information and loot.
- They exit the Necropolis and head to Abdur first to unload their grave-goods.
- Then the group celebrates!

Zilchus Lyghtlode |

Last level May 5, 2017.
+7 hp
+1 strength
+moar spells
+3 adventuring skills:
----------------------
+1 Perception
+1 Know (Rel)
+1 Sense Motive
+2 adventuring skills:
----------------------
+1 Know (Eng)
+1 Know (Hist)
Smite: not yet
Grit: not yet
Panache: nah, more like painintheass
Ki: not yet
Rage: some, mostly at mosquitos

Prof. Benedictus Dickens |

hp +6 (+4 class, +1 Con, +1 FCB)
Initiative upgrades +1
Ability upgrades +1 Intelligence
BAB upgrades +1
Saves upgrades +1 Will
Spells/day upgrades +1 1st level, +1 2nd level
New spells added to the spellbook 2nd – invisibility, scorching ray
Skill ranks (+10 new ranks [+1 human, +5 Int, +2 class, +2 background]) +1 Craft (alchemy) [BACKGROUND SKILL], +1 Diplomacy, +1 Knowledge (arcana), +1 Knowledge (history) [BACKGROUND SKILL], +1 Knowledge (religion), +1 Knowledge (nature), +1 Knowledge (planes), +1 Linguistics, +1 Perception, +1 Spellcraft
Familiar changes 3rd – no changes

Prof. Benedictus Dickens |

Character sheet has been updated. I still need to apply some changes to my familiar (GM, any news on Stingy changing into a celestial scorpion?), my combat template, and my spell preparation for the current day. I also need to update my inventory.

GM Euan |

Beneductus, nothing yet, but go ahead and do the change - you should have the in-game details before our next combat. :)

Prof. Benedictus Dickens |

Treasure sheet updated.
Concerning treasure, I've got a few questions:
- Has anyone claimed the pearl of power?
- I believe we should be keeping all the scrolls.
- GM, how do I renounce to my claim for an item? Eg. bracers of armor +1.
Spells Ben will learn from the spellbook he has found
1st level - shocking grasp, floating disk, magic missile, charm person
2nd level - acid arrow, mirror image, ray of enfeeblement, invisibility, warding weapon
Total cost 240 gp
Time needed 23 hrs
As a result, I'm changing my spell learned at 4th level with web.

GM Euan |

I believe Zilchus asked for the pearl, but you can play it out if you'd also like it.
Put your the name next to the item when it is claimed by someone. If someone later wants the same thing, you put their name in there too and folks have to sort it out, preferably in character when it makes sense to do so.
You haven't had time to learn the spells yet, but you should depending on what the party decides to do after celebrating. :)
I also suggest you keep the wand of lesser restoration, but someone needs to track it as a party item.

Florence Corvina |
+7 HP (Half HD + 1 + 2 Con + 1 FCB)
+1 BAB
+1 Will
+1 Intelligence
+6 Skill Points (Heal, Kn. Arcana, Kn. Nature, Spellcraft x2, UMD)
+2 Background Skill Points (Craft: Alchemy, Profession: Herbalist)
+2 Spells Known - Aid (Patron Spell; 2nd), Euphoric Cloud (2nd), See Invisibility (2nd)
+1 1st Level Spell Cast/Day
+1 2nd Level Spell Cast/Day
Hex Gained - Flight

GM Euan |

Also, it's up to the parry, but the balance of treasure is pretty far off. Cahal might want to give back the +1 quarterstaff as she has the very magical long spear. You might also want to consider an uneven distribution of some sort after the auction.
Right now you have a spread of 11,000gp between the wealthiest and the poorest character. That's quite a spread. :)

Zilchus Lyghtlode |

Right now you have a spread of 11,000gp between the wealthiest and the poorest character. That's quite a spread. :)
Ayep. I hope we can address this after the auction and we know what's what with monies and whatnot. Of course, some of us (/me glances sideways at Zilch) thinks we're done here...as we've done what we were hired to do. That *may* change, I suppose, if that missing mask is of any importance at all...which again, some of us (/me glances sideways at Zilch again) doesn't seem to think.
How important could that mask be anyway? Pfft.