GM Euan's Mummy's Mask

Game Master Euan

Roll20 Map - Treasure Sheet
Osirion Map - Wati City Map - Tephu City Map


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NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

I guess this is the problem with disjunctions when one interacts with a philosopher...I always tend to think about them as inclusive! Meaning, I thought it was knowledge planes or religion in the sense that you can attempt one check, the other or both!

Sorry for the misunderstanding!


Roll20 Map - Treasure Sheet

No worries. Easy fix. :D


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

So I'm sitting here at work and the movie Hocus Pocus is on...and now I realize that I must've been subconsciously thinking of it when I named Flo's cat :)


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

GM, did Ben find out anything with his checks in my last post? You posted a few minutes after me so perhaps you've not seen my post.


Roll20 Map - Treasure Sheet

Thanks for the heads up!!

I did in fact miss your post, but unfortunately that's OK. You learned nothing nearly nothing new from your knowledge. The name is an uncommon one, but not rare - back a few hundred years ago anyway. But no one famous held that name, to the best of your knowledge.

You can research the library of course, but it is a mystery for now.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Hey GM, I don't think the skeleton hits me with a 15! I've got an AC of 16 now thanks to mage armor. Was that intentional that the skeleton hit me despite this?


Roll20 Map - Treasure Sheet

Intersting. We've just stumbled onto one of Paizo's bugs.

The die roll was a 17 in preview. The number changed when I posted apparently. I don't want to go back and change it. In a more complex post, that could result in dozens of changes cascading down if the dice change. So I'm going to stick with my original number as recorded in preview (and in my descriptions).

However, in a nod to fairness, so you don't feel too badly cheated, I'll meet you part way as it could be a killing blow.

Instead of taking you to -1 and bleeding, I'll rule it takes you to 1hp and still up.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Still at work but I shall be home soon and then I'll post!


Ben, may I suggest a five-foot step once invisible?


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Dreaming Warforged wrote:
Ben, may I suggest a five-foot step once invisible?

OK, I'm a little confused now. As per GM post, I think I can't five-foot step anyway, neither before or after invisibility.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

If I had to choose, however, I'd rather be brought to -1 and dying instead of 1 hp and up. This is just too risky for Ben, and I can't contribute to the combat anyway because I have to stay out of trouble with a spear-wielding skeletal champion in front of me and I just have to spend all of my actions in order to defend myself...And still, if the skeleton hits me, I'm dead (not dying).

I can understand the will not to go back and change the outcomes of the attack, although I don't agree with the decision personally. I can accept it, though. Anyway, Ben's death in these circumstances would be a little harder to accept. And I believe that 1 hp and up is far more potentially lethal for Ben than being -1 hp and dying. But since we're going this way and I don't want to cause the game to slow down with OOC discussion, let's just go with what you've proposed, GM. I will try to stay alive with my resources, provided I remember about difficult terrain! :P


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

With all the creatures in a place called the Necropolis, are consecration items popular in Wati?


Roll20 Map - Treasure Sheet

Benedictus - I hear you. Adventuring is risk, and you did charge into the room alone, and without cover. That said, I know you're better off with 1hp and falling back than with -1 and bleeding out though it might not feel like it at the moment. :)

If you're careful...

Nidhi - Depends on what you mean by consecration items.

Burial processes and goods - coffins, embalming, and all that goes with death - are big business in Wati. Some come here for processing upon death, and those who are trained here are sought around the country.

Wati exports death.


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:

Ok, both the spear and the chain shirt are great for Cahal, but they're also good for Zilch and Nidhi. Plus, I already grabbed the +1 quarterstaff.

Is anyone interested in any of these? If, then I'll take it, until it's time to decide what to do with the loot.


They are not good for Zilch. He claims neither as they really don't fit him. Take them if you wish them, Cahal.


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:

Ok, I'll list them for now, until Nidhi asks for a share. I'm sure she could make good use of either the staff, the spear, or the chain shirt.


Roll20 Map - Treasure Sheet

I think you mean the masterwork quarterstaff. I don't think you folks have picked up a +1 quarterstaff yet, though I could be wrong... Can you point me to a post?


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:

It's from our battle with the Craven Guardian. All I could find was this post. Let me know if I'm mistaken. I'll update my sheet.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47
Zilchus wrote:
"That's weird."

Zilchus' complete lack of surprise/reaction at times makes me giggle :3

Re: magical quarterstaff - There's also this post here :)


Roll20 Map - Treasure Sheet

Cool, thanks! Didn't make it t the treasure sheet. I'll update. :)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

You take the loot. Nidhi will stick with a bow


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Sorry about the delayed posting today; went out and about with my mother and then I had to finish up the game I've been GMing on the forums! We officially finished the scenario tonight and I'm really happy about it :)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

I'm really sorry guys, but I won't have access to the roll20 map very often for the rest of this week and the next. A close family member died (father-in-law) so I've been in VA Beach helping schedule the funeral service and helping organize assets. I'll still post at least once a day.


Sorry for your loss. Hope things go as best as possible considering.


Roll20 Map - Treasure Sheet

Sorry for your loss.

Do what you can, and I'll take care of the rest. Family first.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

I'm so sorry for your loss Nidhi. Don't worry about the game; we'll be here when you're ready and able to jump in again.


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:

Please note I'll be away this coming week, from Saturday until the next Sunday, with limited opportunity for posting. Please bot me as needed.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

I'm sorry to hear that, Nidhi. My condolences.

Treasure sheet updated with the funerary masks.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Have a safe trip, Cahal!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Hey everyone, sorry for my silence. Real life issues aren't allowing me to sit down and post. I will get back as soon as possible, hopefully tonight.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

No worries Ben. Hang in there!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

I'm back! ;)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Welcome back!


Roll20 Map - Treasure Sheet

Waiting on Cahal or Florence and I'll DMPC the other (I don't like pushing two players at once).

I will DMPC them both in the morning though if there aren't any posts this evening.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Sorry, currently on my 4th shift in a row (and the 3rd night) so that's why I've been a bit slow. Post to follow shortly!


Roll20 Map - Treasure Sheet

Ugh, 4th shift in a row! Take a break when you can - from everything. :) That's a lot of work...


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:
Cahal ud'Din wrote:
Please note I'll be away this coming week, from Saturday until the next Sunday, with limited opportunity for posting. Please bot me as needed.

Very little free time or wifi. Please bot me as needed this week.


Roll20 Map - Treasure Sheet

yeah, I'm on it - no worries. Have a great time!


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

@GM Euan - Heh, thanks. We've lost 3 people over the past few months and a 4th just went on maternity leave so we're very close to basically working with a skeleton crew at this point. They'd actually scheduled me for 50 hours this week by mistake otherwise I'd be working Friday on top of working again tomorrow and Thursday (day shift)! And heck, there's still the possibility I'll be working if someone calls in since I'm usually one of the first people that gets called in such a case. The money/hours are nice but man, bouncing between days and nights is killer sometimes :\


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Roll20 Map - Treasure Sheet

Level up!
I do believe you should now be level 4.

First Synopsis - 1 Sarenith, 4714 AR
Second Synopsis - 5 Sarenith, 4714 AR

Fireday, 6 Sarenith, 4714
- The group rises early and splits up to accomplish more that day.
- Cahal begins by searching for Panhet, but ends up spending much of the day with Hamdi, the local Osirion priest.
- Benedictus and Florence spend the day at the library in Tephu, seeking powerful magics to aid the party. They find some of what they seek.
- Also in Tephu, Nidhi and Zilchus walk the hot dusty streets searching for the ever-spry Faatin el-Abood. They are successful and return to the group with wealth.
- In the evening, back in Wati, the party gets together again, and heads to the church of Pharasma to see to Zilchus’ itching.

Starday, 7 Sarenith, 4714
- The party rises and plans their approach this day, starting with a visit to Abdur.
- One thing leads to another, and it’s noon by the time the team makes its way into the Necropolis.
- A group of thugs try to stop the party, but their empty threats fall on deaf ears as the party fights back. Zilchus’ critical all but ends the fight however as the lessers scatter.
- A short interrogation later, and the group decides to leave their prisoner for later as they make their way to the temple to Nethys.
- The entry is beautiful, as is the fountain, but the extraplanar eye is a whole other topic.
- The party defeats the creature, and the priest he entreated for aid, before all is said and done.
- Moving thoroughly through the structure, they take out a few simple undead on their way to the high priests room.
- A trap nearly beheads Zilchus before a fight with an Ahkhat, some form of elemental, which the party handily destroys.
- The party descends deeper into the temple before encountering a graven guardian statue of Neth, which they summarily destroy.
- At long last - a light! The party encounters the scorched hand, but things are not diplomatic as the ‘hand has a higher calling.
- Unfortunately, their so-called higher calling resulted in their deaths and the party rests for the night.

Sunday, 8 Sarenith, 4714
- In the morning they proceed to the chamber where they found the Scorched Hand, then drop back to the summoning chamber where they encounter a pair of columns… hostile columns.
- They beat back the masonry and continue to investigate the old temple.
- A battle with a skeletal guardian goes well for most of the party, though Benedictus learns to stay back out of harms way.
- A rejuvenating zombie is eventually put down, but not before scaring most of the party into flight.
- The tomb of Djedihepet is found and funerary mask looted along with a few things in a secret panel Nidhi found.
- The group searches the cool lower level thoroughly, and eventually finds another secret panel, well hidden in the hallway.
- The reliquary of the Thrice-Divided Soul contained some impressive necromantic magics, but whatever it was is gone now as well as the knowledge of the Forgotten Pharaoh.
- Moving back upstairs the party searches the library to uncover an angry little scroll, as well as some information and loot.
- They exit the Necropolis and head to Abdur first to unload their grave-goods.
- Then the group celebrates!


Last level May 5, 2017.

Zilchus 4.0 Gators gunna gate:

+7 hp
+1 strength
+moar spells

+3 adventuring skills:
----------------------
+1 Perception
+1 Know (Rel)
+1 Sense Motive

+2 adventuring skills:
----------------------
+1 Know (Eng)
+1 Know (Hist)

Smite: not yet
Grit: not yet
Panache: nah, more like painintheass
Ki: not yet
Rage: some, mostly at mosquitos


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Level Up! — Level 4:

hp +6 (+4 class, +1 Con, +1 FCB)

Initiative upgrades +1

Ability upgrades +1 Intelligence

BAB upgrades +1

Saves upgrades +1 Will

Spells/day upgrades +1 1st level, +1 2nd level

New spells added to the spellbook 2nd – invisibility, scorching ray

Skill ranks (+10 new ranks [+1 human, +5 Int, +2 class, +2 background]) +1 Craft (alchemy) [BACKGROUND SKILL], +1 Diplomacy, +1 Knowledge (arcana), +1 Knowledge (history) [BACKGROUND SKILL], +1 Knowledge (religion), +1 Knowledge (nature), +1 Knowledge (planes), +1 Linguistics, +1 Perception, +1 Spellcraft

Familiar changes 3rd – no changes


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Character sheet has been updated. I still need to apply some changes to my familiar (GM, any news on Stingy changing into a celestial scorpion?), my combat template, and my spell preparation for the current day. I also need to update my inventory.


Roll20 Map - Treasure Sheet

Beneductus, nothing yet, but go ahead and do the change - you should have the in-game details before our next combat. :)


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Treasure sheet updated.

Concerning treasure, I've got a few questions:

- Has anyone claimed the pearl of power?
- I believe we should be keeping all the scrolls.
- GM, how do I renounce to my claim for an item? Eg. bracers of armor +1.

Spells Ben will learn from the spellbook he has found

1st level - shocking grasp, floating disk, magic missile, charm person
2nd level - acid arrow, mirror image, ray of enfeeblement, invisibility, warding weapon

Total cost 240 gp
Time needed 23 hrs

As a result, I'm changing my spell learned at 4th level with web.


Roll20 Map - Treasure Sheet

I believe Zilchus asked for the pearl, but you can play it out if you'd also like it.

Put your the name next to the item when it is claimed by someone. If someone later wants the same thing, you put their name in there too and folks have to sort it out, preferably in character when it makes sense to do so.

You haven't had time to learn the spells yet, but you should depending on what the party decides to do after celebrating. :)

I also suggest you keep the wand of lesser restoration, but someone needs to track it as a party item.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Level Up - 4th:

+7 HP (Half HD + 1 + 2 Con + 1 FCB)
+1 BAB
+1 Will
+1 Intelligence
+6 Skill Points (Heal, Kn. Arcana, Kn. Nature, Spellcraft x2, UMD)
+2 Background Skill Points (Craft: Alchemy, Profession: Herbalist)
+2 Spells Known - Aid (Patron Spell; 2nd), Euphoric Cloud (2nd), See Invisibility (2nd)
+1 1st Level Spell Cast/Day
+1 2nd Level Spell Cast/Day
Hex Gained - Flight


Roll20 Map - Treasure Sheet

Also, it's up to the parry, but the balance of treasure is pretty far off. Cahal might want to give back the +1 quarterstaff as she has the very magical long spear. You might also want to consider an uneven distribution of some sort after the auction.

Right now you have a spread of 11,000gp between the wealthiest and the poorest character. That's quite a spread. :)


GM Euan wrote:
Right now you have a spread of 11,000gp between the wealthiest and the poorest character. That's quite a spread. :)

Ayep. I hope we can address this after the auction and we know what's what with monies and whatnot. Of course, some of us (/me glances sideways at Zilch) thinks we're done here...as we've done what we were hired to do. That *may* change, I suppose, if that missing mask is of any importance at all...which again, some of us (/me glances sideways at Zilch again) doesn't seem to think.

How important could that mask be anyway? Pfft.


Zilchus Lyghtlode wrote:

.299.5 gp to spend

-..20.0 gp alch fire
-------------
.279.5 gp spend

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