About Prof. Benedictus DickensPicture (perhaps with boots instead of sandals...) BENEDICTUS DICKENS Male human (Garundi) wizard (diviner) 10
Wizard spells prepared (CL 10th, concentration +16)
Drawback dependent
Items marked with an asterisk (*) are in the backpack. What holds what:
Backpack: Items marked with an asterisk (see above). Bandolier: vermin repellent. Belt pouch: coins. Canteen: water. Sack: empty. Scroll box: 5 parchment sheets. Scroll case: scroll of enlarge person, scroll of grease, scroll of stumble gap. Waterproof bag: Spellbook, journal. Carrying Capacity 33 lbs. or less (light), 34-66 lbs. (medium), 67-100 lbs (heavy) Current Load 31 lbs. (with backpack)
Arcane Bond (Sp) At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed. Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20. Prescience (Su) At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Foretell (Su) At 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that aids your allies or hinders your enemies, as chosen by you at the time of prediction. If you choose to aid, you and your allies gain a +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws, and skill checks. If you choose to hinder, your enemies take a –2 penalty on those rolls instead. You can use this ability for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. Other class features:
[smaller]Arcane School: A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.
A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. For example, a wizard with evocation as an opposition school must expend two of his available 3rd-level spell slots to prepare a fireball. In addition, a specialist takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. A universalist wizard can prepare spells from any school without restriction. Each arcane school gives the wizard a number of school powers. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot. This spell must be in the wizard's spellbook. A wizard can select a spell modified by a metamagic feat to prepare in his school slot, but it uses up a higher-level spell slot. Wizards with the universalist school do not receive a school slot. Spellbooks: A wizard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all wizards can prepare from memory.
Ben's Spellbook:
▁▁▁▁▁▁▁▁▁ BEN'S SPELLBOOK ▔▔▔▔▔▔▔▔▔▔ This leather-bound tome has illustrations of hourglasses and compasses on its cover. A thread of black silk with a miniature hourglass attached to it act as a bookmark. The first page reads “Propriety of Prof. Benedictus West Dickens. Return to Zilchus Lyghtlode in case its owner goes missing.” The name of the person to whom return the book is currently left blank. The spellbook contains the following spells. 5th ― lesser planar binding, summon monster V, telepathic bond, [url=http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/wallOfStone.html#wall-of-stone]wall of stone 4th ― arcane eye, black tentacles, dimension door, scrying, summon monster IV 3rd ― acqueous orb, dispel magic, fireball, fly, haste, phantom steed, shifting sand, slow, summon monster III 2nd ― acid arrow, glitterdust, invisibility, locate objects, mirror image, ray of enfeeblement, scorching ray, stone call, warding weapon, web 1st ― burning hands, charm person, color spray, ear-piercing scream, enlarge person, floating disk, grease, identify, mage armor, magic missile, silent image, shocking grasp, stumble gap, true strike Cantrips ― [i]dancing lights, detect magic, prestidigitation Total pages 100
Nebta-Khufra's Spellbook:
▁▁▁▁▁▁▁▁▁ NEBTA-KHUFRA'S SPELLBOOK ▔▔▔▔▔▔▔▔▔▔ This is a ‘Tephu’ spellbook, made with special strengthened papyrus from Tephu (hardness 2, DC 24 to tear). It once belonged to the necromancer Nebta-Khufre. The spellbook contains the following spells. 4th ― animate dead, ball lighting, enervation, fear, obsidian flow, stoneskin 3rd ― communal resist energy, fly, gentle repose, haste, ray of exhaustion, stinking cloud, vampiric touch 2nd ― bear’s endurance, command undead, false life, ghoul touch, glitter dust, invisibility, knock, scorching ray 1st ― alarm, arcane lock, chill touch, magic missile, ray of enfeeblement, shield Cantrips ― all cantrips from the wizard's spell list except ? Total pages 100
Status Template:
hp – 8/8 Conditions – none Wizard spells prepared (CL 1st, concentration +5) 1st level (2+1/day)― color spray (DC 15), grease (DC 15), identify Cantrips (3/day)― dancing lights, detect magic, prestidigitation Familiar:
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