I've also updated the treasure sheet. I suspect you're selling everything in the storeroom in one way or another, but if anyone wants anything, speak up!
There are also some potions in in there the group might want to hang on to. I've left them without owners, but they're going in the storeroom if someone doesn't claim 'em.
Oathday, 5 Sarenith, 4714
- The party rises to a hale and hearty breakfast at the Tooth and Hookah before departing for another dig.
- They enter easily enough to find themselves frightened by… something and they move off to the western ‘garden’ where they battle a giant millipede.
- Descending into the crypt, the party overcomes an adherer and an undead herd of cats before reaching Pentheru the Younger’s grave and robbing it.
- Coming back into to the light the intrepid group enters the mansion from the west and, heading north, discovers the macabre dinner setting, and house guards.
- They battle the group victoriously and search the eastern most part of the house, encountering the sandy Heshsharu.
- They speak with the sand-maiden and forge an agreement with the creature before investigating the eastern courtyard.
- A two headed dog gives little trouble, but the scarab swarm is more egregious.
- Of course Heshsharu piling on wasn’t very noble, but the party manages to win out in the end.
- They choose to proceed, and investigate the upstairs, creaky and rickety though they may be.
- Upstairs Imanish of the small head, calls for aid from a Vargouille and the fight is on!
- While Imanish may have escaped, the party does well to collect the loot and depart before its return.
- They return to Milki and Abdur welcomes them warmly - begging for the story of their day.
- The party murmurs a few lines, before begging off for exhaustion.
Looking at the treasure sheet, the party will claim the pot of lssr restoration (someone might need it soon enough) /me scratches his arm.
Maybe we sell the Mummified Guardian Cat, worth 3000gp. We can buy a wand of CLW and a few potion/scrolls that might be helpful. We save the rest of the loot to sell at auction.
Nope. I'll let you know when you get to make your next save. I think everyone is diseased, but not all with the same bug. But as far as I know, you lot haven't slept the night away as yet - just (maybe) an afternoon nap.
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Hey GM, what's your opinion about blood transcription? Do you consider casting the spell and using its effects as an inherently evil act? I ask because I know people have long debated about this.
Hey GM, what's your opinion about blood transcription? Do you consider casting the spell and using its effects as an inherently evil act? I ask because I know people have long debated about this.
Uh, you may also want to think about the rest of party might react, because not sure the Zilchus will appreciate the spell. Let alone thinking about our closet Pharamans might take to disparaging the dead.
Sorry for not posting yesterday, had a pleasant (but long) day at work and wasn't focused enough to really do any writing last night. I'll get Florence leveled up very shortly :)
Also I've not forgotten that all/most of us are diseased in some manner or another but since we're playing things a bit more realistically then Florence isn't going to realize she needs to help treat people (or herself) until symptoms start becoming a little more apparent. Hope that's okay and makes sense!
Well, I tend to view spells with the 'evil' descriptor as unusual but not prohibited as a group. I examine them individually. When I think they're appropriate there should be a character background reason for it.
For example, I have an arcanist who uses Infernal Healing. But he's from Korvosa, and has spent time in Cheliax. He learned the spell to survive a stint in prison (yeah, don't ask where he got material components in prison, just run with it). He uses it sparingly in the present, and understands it makes some people uneasy. It makes him a little uneasy, but it is in character.
Someone who wants an army of undead around them can work, but there are lots of social issues along with the moral ones (where do you get the dead bodies) that should play a part in that character.
In this case, you're drinking the blood of your enemies to steal a bit of their soul, their knowledge, for yourself. I'd want to see some backstory for such an action, and it should effect the player a bit - particularly if it's cannibalism (another human in your case). Drinking the blood of the dead is quite the social taboo in many societies, and I think the church of Pharasma would frown on it.
So think about Benedictus, and think about how he would have encountered such a spell. Where would he get it? How would he get it? What would he feel about doing such an act?
I don't like chaining people by their alignment, but some things are perhaps beyond their morals. So is this an evil act? Well, more so than Infernal Healing surely, and maybe even more so than raising the dead (I built a character who pointed out the benefits of the undead over slavery and servitude - a very good person, with skeletons as servants).
Florence - correct. The only person showing symptoms is Zilchus so far and though they could be psycho-somatic, you did heal check him and discover he is in fact diseased.
So it's not unreasonable to check the others, and realize a trip to the church might be in the works for more reasons than getting your next assignment. :)
Hey folks, my F2F group is about to head out to see the new Guardians of the Galaxy and then eat afterwards so it'll be a few hours yet before I'll be able to catch up with the game. Please bot Florence if needed!
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Thank you for that explanation Euan. I won't be selecting that spell then. Anyone has any suggestion about what divination spell to take at 2nd level? The list is terrible!
Anyway, I'm going to select Improved Familiar as my 3rd level feat and glitterdust as my new non-divination known spell for level 2.
Before I post, I would also like to know how do you handle things such as learning new spells, GM. Considering the experiences with the swarms the party recently had, Ben would like to learn a few spells that could help the group to deal with swarms. I was thinking about burning hands. Also, Ben was impressed by Florence's snowball, so it would make sense for him to try and learn that spell.
Now, what I need is a spellbook from which to copy the spells and add them in my spellbook. Since these are low level spells, I suppose they should be easily accessible. Usually libraries or small book vendors provide this service, at a rate (as detailed in the rules). So, GM, where should Ben go in order to learn some new spells? I would rather not ask it directly in game because that could potentially force the party to wait until this matter is solved and I don't want to slow down the pace.
Thank you for that explanation Euan. I won't be selecting that spell then. Anyone has any suggestion about what divination spell to take at 2nd level? The list is terrible!
My two cats:
Uh...See Invisibility? I can't believe that's not already on the top of the list.
Heck, Locate Object might find its way to usefulness. But we might have a hard time getting good descriptions to make that work, but then Create Treasure Map might be better, eh?
Professor, if you were more local, you'd have made connections surely. Now the best you can hope for is a random Knowledge Local roll to have heard of someone. You could ask others for information naturally as well. Perhaps Abdur will steer you the right way?
I think handling it in character is fine. With Play by Post, such things rarely slow the pace - unless the DM gets hung up, but I should be OK - and I'll let you know if I feel it's becoming too much. For the most part, I think folks are getting the face time they need to develop their characters and settle in.
There are no public libraries in Wati, but you could journey south again. Access to the mail library in Tephu would get you what you need, for the usual rates of course - as outlined in the rules.
Question: when we found the 500gp in Akhentepi's tomb and Augustus got his share, are we going to play as if he kept his share when he left? Or can Cahal have it?
Ben, I'm not sure how you want to do this but should you and I try to coordinate our spell choices a bit now that we're getting more used to each other? I ask because I went with Glitterdust and Hold Person for Flo's two new spells but I'm happy to find something else if you're going to take Glitterdust...though I'm also of the opinion that some overlap isn't a bad thing :)
I'll post in five or six hours. I'm going to need to look back to previous posts (and my lunch break isn't long enough for that, lol.) Sorry for the delay.
I'll post in five or six hours. I'm going to need to look back to previous posts (and my lunch break isn't long enough for that, lol.) Sorry for the delay.
Nidhi, gunna let you decide to accept or decline the offer from the merchant. I think it's what we want.
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Hey guys, sorry for no post yesterday. Paizo was down for me in key moments of the day, exactly the windows of time I usually use to make my post. But I've made my best to make a good post to make up for that.
I have a lot of crazy stuff happening Monday and Tuesday so please bot Nidhi as needed but I will try to pop in at least once a day. I have a big certification exam on Tuesday.
Hey guys, my laptop has died and I'm stuck working the next couple of days so until I can get the issue addressed I'm limited to posting from my Kindle - which makes using maps difficult.
Just bot Florence as needed and I'll try and catch up when I get home from work tomorrow night.
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Hey guys, I'm unsure about how to handle the party expenses so far. Do I have to note them in the Loot Sheet? And how? I suppose I should flag what we've sold as sold or something similar, but I'm not sure about it. Besides, I don't know the details of the trades, since they hidden behind spoilers.
I've updated things as they were behind spoilers - so you don't need to break the barrier. :)
Party purchases are tracked only lightly (see the latest green update, line 46, in the treasure sheet) and on the second sheet under Party Possessions.
I flagged the one sold item as Party Divvy (it was listed as 'to sell' prior) when the divvy was made by Zilchus.
As for your new 210gp remove disease, the party doesn't have the funds to cover that due to your hunger for the auction (or greed hehehehe), so you'll all need to chip in 42gp to cover the expense, or make some other arrangement.
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Thank you for the clarification, GM.
Hectic day at work today, so I'm going to prepare my spells for the day tomorrow morning. Also, I need to add and remove some money from Ben's profile, I guess.
So, so far we have received:
100g/each for the 1st site (line 19 of treasure sheet)
190/each for the books Adbur kept (line 30 of treasure sheet)
Nidhi doesn't not accept this (see below)
108gp/each for the cat mummy that was sold (line 46 of treasure sheet)
Below:
Shouldn't we keep the pile from the cat mummy sale for people who need cure disease? (AKA Benedictus plus ???) Instead of dishing it out. Otherwise, the party paid for the wand (good!) and Zilchus' before factoring in other party member diseases.
Is that all we needed to account for? Shouldn't we also -5gp for that boat ride to Tephu to sell that cat?
Shouldn't we keep the pile from the cat mummy sale for people who need cure disease? (AKA Benedictus plus ???) Instead of dishing it out. Otherwise, the party paid for the wand (good!) and Zilchus' before factoring in other party member diseases.
Is that all we needed to account for?
Zilchus did his best to offer to pay for disease cures...almost begging others to come forward. No one did or mentioned anything.
If you want to redo the money for it, please do. Zilchus gave plenty of time for people to speak up about it. Or Ben could ask people to kick in for his cure...which is also a good solution.
From my seat I'm fine with whatever you want to do to cover Benedictus' healing.
But don't worry about the 5gp ferry ride, the occasional round of drinks, meals, etc. I don't want to get bogged down in that level of cash-tracking. :)
You should track money spent on things like arrows as that is more of a 'do I have enough arrows of the right type for the day' sort of thing. It's amazing how quickly you can go through arrows at higher levels...
Err, yeah I have no idea how many arrows Nidhi has used. And I don't really want to go through all my posts and count. I forgot about arrows but Nidhi probably needs to go and buy some.
I'm fine with estimates. But do track what you use, more or less. :)
You might consider getting some different types of arrows too. Cold Iron is a great foundation, and you can put weapon blanches (link) on top, prepared in advance, to overcome various types of Damage Reduction.
Oh there's also my favorite (link) though in your forced poverty you can't quite afford that yet.
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Zilchus Lyghtlode wrote:
Zilchus did his best to offer to pay for disease cures...almost begging others to come forward. No one did or mentioned anything.
As far as I'm concerned, Ben explicitly answered to Zilchus' offer, saying that he would give Florence another opportunity to heal him so that the group could possibly spare a few coins.
NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
GM, since I've selected Improved Familiar as my feat, I will need to change my familiar. I'd like to keep Stingy if you deem it plausible, and just add the celestial template to it. Perhaps there's some way in which we can justify that change?
So, so far we have received:
100g/each for the 1st site (line 19 of treasure sheet)
190/each for the books Adbur kept (line 30 of treasure sheet)
Nidhi doesn't not accept this (see below)
108gp/each for the cat mummy that was sold (line 46 of treasure sheet)
Below:
Shouldn't we keep the pile from the cat mummy sale for people who need cure disease? (AKA Benedictus plus ???) Instead of dishing it out. Otherwise, the party paid for the wand (good!) and Zilchus' before factoring in other party member diseases.
Is that all we needed to account for? Shouldn't we also -5gp for that boat ride to Tephu to sell that cat?
So Nidhi originally started with 40 arrows and I don't feel like going back and counting so I'll just say she used all 40. Nidhi will buy 40 arrows (2gp) to restock.
Here is my math: (Eww gross math)
Starting leftover: 2gp
Line 19 or TS: 100gp
Purchased coil of rope: -5gp
Line 30 of TS: 190
Purchased 40 arrows: -2gp
_____________________________
Total remaining: 285gp
Not accounted for: 108gp from mummy cat. Use toward curing party diseases.
Welcome to GM Euan’s Recruitment Thread! This recruitment is for the Mummy’s Mask Adventure Path.
Every player should download and read the Mummy's Mask Pathfinder Companion. This is a recruitment for five total players. I have already picked two so there are three spots remaining.
Background
- Please write a detailed description. What do people see when they look at you or even watch you for a moment or two?
- Please write a public background - what would someone with a passing knowledge of you know? Add a little history, a common rumor (true or false), and something possibly embarrassing or at least humorous.
- Please write a background that tells me something about yourself. Speak about what’s essential to your character, goals you may have, people you may know, and a memory of something important to you.
- You might consider having two things in your personality - a reason to do some delving in Osirion, and a desire to help the greater good. I like dissenting voices and creative role play, but in a few areas the AP requires a leap of faith. Feel free to build whatever you prefer, but you should have reasons for being heroic (or at least pretending to be).
- You are beginning in Wati in Osirion - you may be a native, or a visitor. You may even have heard of the planned necropolis exploration and are here specifically for that purpose. I’m happy to help you here if you want to set some roots in the town and need some locations or NPCs to tie into.
- You have recently managed a nice stack of gold - either luckily (gambling, distant relative left you some cash, etc.) or through hard work (recently sold a share of a business you helped build up, recently accomplished some great crafting feat, etc.). You spent some of it already on something ephemeral, but have much of it left.
Build
- You will start at first level.
- Your starting gold will be 250gp.
- Please create your character following the standard Pathfinder rules, point buy system, 20pt buy.
- Hit Points shall be determined in PFS style - maximum at first level, average +1 for all subsequent levels.
- Please limit your race to the core book, though racial traits may come from other sources.
- We will be using background skills.
- You’ll start with two traits, one of which will be chosen from the Mummy’s Mask Players Guide. You may chose a drawback, with my approval, to gain another trait. I take drawbacks seriously though, so make them a solid part of your background and something that will occur - not just something you do for more power.
- I am open to nearly any Paizo source. Some things in the Archives of Nethys will also be accepted on a case-by-case basis. No third party materials. Also, I know there are other sites with Pathfinder rules, but please try to link to Paizo or the Archives whenever possible in your references. If not, I’ll just be searching there anyway, so save me some time please.
- We’re not using gestalt, mythic, or variant multi-classing rules. No rules will be used from Occult Adventures or the Technology Guide.
- No evil, and be careful with paladins and other severely ‘oath-bound’ characters.
- No gunslingers or other ‘tech’ themes (bolt ace is acceptable).
- Please no summoners, very unbalanced, or one dimensional builds. You should build well, but someone who’s only good at one thing, will spend a lot of time waiting as the others play.
- Along the same lines, please avoid ‘save or suck’ effects in your build (like the slumber hex for example). Nobody likes it when the DM takes out a player, maybe permanently, with a single roll or save. My pact is that I will avoid doing so, as long as the party does the same. At later levels it can become impossible to avoid, on both sides, but please don’t build toward it, and avoid it when you can. I’ll do the same - even playing the opposition less effectively as a result.
- There is a free feat available to any who fulfill the prerequisites. Please have a reason for it in your background, if only a mention. Osirionology
- There is an excellent listing of the ancient Osirion gods in book two of the AP. Given that, anyone who has Ancient Osirioni among their languages, may worship one of these deities. If you are selected, I will provide the information you need.
Notes
- Please pay more attention to your background than your build. I am far more interested in who you are than what you are.
- Please don’t worry about who is playing what. Play what you want, based on these requirements, and we’ll make it work.
- I want a brisk game and it will likely take more than two years to finish, so carefully consider your commitment. This is really important. I plan to post at least twice a day, likely more often as needed. I want my players to post twice a day as well, pending interactions and the like of course. If you haven’t posted for 24 hours, I will DMPC you, have you delay, or otherwise fall behind. Likewise, folks that post more often will be more included in the storyline that unfolds. That said, let’s be reasonable. I am not looking for a super-zippy campaign. In my Curse of the Crimson Throne campaign I averaged 3.6 posts a day for just over two years and am averaging 3.3 in my Second Darkness campaign now in its second year. I’m planning for something similar this time too.
- When you introduce your character, please focus on personality, story, quirks, and motivations. I’m not interested in your class or build - I can read that later. Who are you?
<•>
I’m sure you will have questions I have not answered. For even more information, please visit the Campaign Tab. There I talk about what I’m looking for in terms of tone, some discussion of die rolling, etiquette, crafting, and more. Please read through it, it’s important stuff.
Recruitment will remain open until I have selected the players. I don’t know how long that will take, but I expect it’ll be several days at least, likely a week depending on interest, but maybe longer. I will post regular updates and answer questions until there’s a good pool of candidates when I will close recruitment and make a decision. The campaign will begin fairly quickly after that, though there will be plenty of time to tweak characters and make final preparations of course.
Let's have some fun together!
To help a little with recruitment, please feel free to role play in thread. I suggest you visit the Mueaddat Almalaki Wadar Aleamm*, also known as ‘Milki’ in the Midwife District of Wati** just a block south of the Sunburst Market (map #19). The ale isn’t so good, but the wine is above standard, and freely flowing - if you’ve got the coin for it. The proprietor is a rough looking, bronze skinned, fifty-ish human by the name of Abdur Raqeeb al-Shabazz (image), who spends more time dealing in the large attached market than helping in the pub - but his staff is numerous at least if not the most competent. The regulars seem accustomed to asking for things several times, often from different servers, and occasionally they get what they desire.
It’s midday and hot on Sunday, 1 Sarenith, 4714, a little early for heavy drink, but the pub is serving a decent slab of fried goat with small potatoes and large onions, all seeped in garlic with warm flatbread and honey. The floors and walls are covered in multi-colored rugs and other hangings, beautiful and well made. The walls are thick mud and stone - keeping the worst of the heat out thankfully.
* Ancient Osiriani:
Roughly translated the name means, “Royal Equipment and Public House” or ’Royal’ for short.
- - -
** The city of Wati:
The city of Wati sits on a sandstone shelf at the confluence of the Asp and Crook rivers, which provide it with building materials, rich farmland, and deep harbors sufficient to support a settlement three times its size. But even with its tenacious citizens, abundant fish and game, and thriving marketplaces fueled by the most important rivers in Osirion, Wati is forever a city better known for its dead than for its living.
Behind sanctified walls, an entire quarter of the city quietly sits as a massive, urban tomb. Shops, schools, markets, and estates serve as eternal resting places for those lost to madness and disease. To manage such an immense project, the city’s entire economy shifted to the industry of interment.
Almost 1,800 years after the necropolis’s inception, many of Wati’s residents continue to serve the city’s funeral industry, either directly as embalmers, undertakers, and clerics of Pharasma, or indirectly by crafting the myriad grave goods all Osirians hope to carry with them into the afterlife. Death has become the city’s lifeblood, and Wati prospers from its morbid specialty.
- - -
Priestess Ankhtah Shepses, personal writings, 3076 AR wrote:
Wati endures, or so the local saying goes. The people of Wati, known for their even tempers and shrewd wit, prefer understatement. They have known war and peace, poverty and prosperity, and survived decimation at the hands of a mad god’s cult. But Wati’s people answer each challenge with innovation, tenacity, and the deep bonds of community. They do not endure their hardships so much as grasp them, white-knuckled and screaming, until the world permits them to return to their quiet lives, surrounded by their honored dead.
dotting. Thinking a crypt breaker alchemist. That or a an occulist (if you are allowing them, you said any paizo material, but also say no occult rules so I am unsure)
Either or would be focused on finding forgotten lore of ancient empires, and any knowledge therein.
Ok, think I will stick with alchemist.. That or an investigator. Not entirely sure which will wind up fitting more. But I'm thinking a noble born scholar, big into history. Not quite enough magical talent to become a wizard, but makes up for it with a bit of science and a healthy dose of disregard to danger.
Dot. I have read the AP, and run portions of books 1 and 4. It's been at least 6 months since I looked at any of the AP, longer for most, so I'm familiar with the broad strokes, but not the fine details. If foreknowledge is a problem, I'm happy to bow out.
Will be thinking about an option that seems fun both mechanically and for story purposes.
GM Lari, I have no problem with foreknowledge as long as your character doesn't act on it naturally. :) It can make the game a little tougher for you, and there will be times when you'll just have to be silent to avoid guiding the party one way or another, but it should be fine.
Part of me want to submit a jaded-tough-no-nonsense-yet-religious-cigar-smoking-female-skull-knocker from Bargetown who's decided poverty is for the suckers and to use what Fortune recently brought her to get geared, step forward, and take a piece of the action resulting from the opening of the Necropolis.
Trait would likely be either Trap finder, Undead crusader, or Wati native.
Dot. Thanks for running this AP! I'm interested if the pre-chosen players have classes yet. I'd like to develop something that compliments them or at least doesn't conflict with them.
Have a human desert druid who is from a local nomad group, now getting involved in the craziness of the tomb hunting. Will flesh out the alias and get into the action shortly!
Brooklyn85, don't worry about the classes. As I mentioned earlier, if we get five of one class or other overlaps we'll make it work. There are so many options out there, I'd be surprised if two people had the same thing in any event.
I'm much more concerned about your character - that's more interesting. We can always tweak classes if there's a concern when the party is selected.
Dotting for interest with this character. Shaedeen has "Foreign Opportunist" written all over her, perhaps having traveled far to the east after a failed stint as a 'hero' in Sandpoint.
I'll try to work up an updated background tonight and tinker with her mechanics as needed.
Okay, think I'll go with a Resurrected witch recently arrived in Osirion with a lot of questions and few clues! Will hopefully have her done within the next day or two :)
I have an idea (with a good portion of the stats already drawn up, in fact) for a Wordcasting Sorcerer. What's your overall feel about Words of Power? The system is rather complex, but there's a few guides that help clear it up online. (Even better, with a PBP, I can spend as much time as I want developing individual Wordspells without bogging down play!)
Specifically, I have a couple of questions that will influence some of my build details:
Questions:
Do spells with a Duration of "Instantaneous" count towards the rule about spells having the shortest time determining the spell length? In other words, is it possible to use a fireball that leaves a fog cloud afterwards, or would the fog cloud immediately dissipate because it's "Instantaneous"?
Does the Human’s Sorcerer Alternative Favored Class bonus (i.e. one bonus spell of a level below my highest level spell) translate into Words of Power as well? That is, I get a bonus Word? Or would I get a bonus regular spell? A casual reading of the rules says it will, but there's room for interpretation.
Do feats that apply to spells apply to individual Words? To specific combinations of Words? In other words, can I take Spell Specialization (Wrack), and get the bonus to Wrack + Fog Bank?
Thanks in advance, and good luck to everyone here!
Daedalus, as I'm unfamiliar with Words of Power, I am going to give them a skip for this AP.
I like to be very familiar with something before trying to run it. That's not to say I have to know everything, but Words of Power at first glance look rather complicated. :D
Awesome, one more question, spoiled because it does connect to a bit of knowledge I have:
Plot Spoiler:
I'm thinking about an aggressively anti-undead Pharasmin, who's goal in Wati is primarily to cleanse the necropolis. I'm not sure about the mechanics, but how would you feel about the character being part of the Voices of the Spire? Naturally I'd find a reason to side with the party when they become relevant, but if that's too complicated I've got alternate origins I'm considering.
GM Lari, I'm intrigued. I think that will fit just fine. If selected, I'll give you some additional details about the order (some of which I'll have to make up!) and backstory.
Fair enough. Words of Power suffers greatly from poor writing. A lot isn't said very clearly and can be confusing. I'll try to come up with another character along the same lines, but with more familiar rules. (I had an idea for a sage-blooded sorcerer, using ancient Osirani words of power to shift his reality. A skittish, bookish scholar who held incredible power.)
A servant, a young man, likely a slave from his overall bearing and attitude, rushes up to Dilana as she bellows.
”What may I get you my lady?” He seems eager, yet he’s not writing anything down, and asks you to repeat your order slowly so he can remember it. You don’t have high hopes for this one, however hard he tries.
Dilana, can you give me more background? Read what I suggested in my first post under 'Background' carefully. I'm looking for three things - description, a sort of public background, and an even longer, more detailed background to help you develop your character. I've asked some questions in that post - answering them might help you expand your history. Thanks!
Ok you then. Wine and some cold fruit. You can do that right?
Filling it in slowely. I tend to make a lot of changes as I narrow down the character as I write and then proof on a character personality and background. I added some more quotes from her and her neighbors about her.
Got my crunch done. Gonna go get dinner and then put the story down. Just making sure, Unchained Rogue is okay, yeah? I'm looking at a historian and tomb delver that likes to find priceless antiquities and then put a price on them.
Edit: Also need to actually make an Alias for my character.
As Raman enters Milki, his eyes dart between the few occupants. Good. Not too busy yet.
He makes his way to a seat against the thick wall, dropping his heavy backpack on the floor next to him with a loud *thunk*.
He flashes a silver piece at a passing servant and calls, "Get me some goat and a mug of ale!", then returns to watching the strange woman at the bar. I sure hope she's not offering a job.
Hello. This is my submission for the AP. Augustus Voralius III, Human Cavalier.
While I'm fairly familiar with Pathfinder, this would me my first play by post game. I'm actually applying with my friend, TimFrie, who posted up above.
Let me know if there is anything you think I should change or elaborate on and I plan on doing some RP in the thread tomorrow morning.
Zoda sits slumped over at the bar and even though it is only midday he is thoroughly drunk. A half empty bottle of wine sits next to him and another bottle lies empty under his stool. He stretches his long, dark, tattoo covered arms and lets out a loud yawn.
”Have I ever told you about my father,” He asks the bartender doing his best to not slur his words. ”Of course I have Abdur, who hasn’t heard of the famed Boaz Kogala, scourge of the undead, defender of the godssss. *hic* He pauses to take another drink from the bottle and continues rambling on. ”And what have I done thus far in life… NOTHING," He slams his fist on the bar and the bottle begins to topple but he deftly catches is it and places it back where it was without noticing. ”But that’s all about to change Abdur, all about to change. Yesterday this bottle would have been half empty but today it is half full. Have you heard? I have finally done in, I sold my camels and I am finally ready to become my fathers son and delve into the ancient tombs. I just need to find a group who is in need of a guide. Zoda proclaims as if he has uncovered some big secrete. “And what better guide then me, Zoda Kogala, son of a feared corpse hunter and besides no one knows this city like I do. So you see my friend my fortunes are about to change."
Doomed Hero here with my character pitch. It's a little odd but I love the concept of it, so bear with me.
GM:
There is a race introduced in the Mummy's Mask AP called the Shabti. They are created beings who exist to be the spiritual whipping boy for the person who creates them.
My concept was to play the Shabti of the Sky Pharaoh, who was created and locked in a sarcophagus to simply live and bear the Sky Pharaoh's sins and judgements.
Anubis isn't stupid though. Eventually he caught on, but by then his pantheon wasn't terribly powerful and the Sky Pharaoh had become powerful enough to sidestep the judgement of the gods by becoming undead.
Anubis decided to try for a hail mary play. He visited the Shabti of the Sky Pharaoh and explained what he had been created for. He offered power in exchange for service and the chance at revenge.
The Shabti agreed. With a little divine nudging, it was arranged by Anubis that the Shabti's long-lost sarcophagus would be found by a group of adventurers who could help the Shabti escape and may even help him on his divine mission.
You might have noticed that I like to tie my characters deeply into the storyline. I know it's an odd concept that might give the character outside odds at being chosen. I can only hope you like the idea.
Based on my current backstory, I'd have to wait a while for the party to get into the first dungeon and find his sarcophagus. I'm willing to do that.
As a player, I'm a prolific poster and a team player. My goal for Shabti is to be something of a White Necromancer. he is a healer primarily who has been empowered by Anubis to temporarily enlist souls to the cause (i.e. command and control undead). He has a great deal of respect for the living, representing both sides of the scales of life and death. He doesn't see the undead as inherently evil (why would he? Anubis' views aren't really like Pharasma's). His primary job is to destroy undead and usher their souls to judgement. Basically, his stance is that any undead not in service to Anubis need to be destroyed.
As for his personality, a lot of his inspiration comes from Teal'c from Stargate and Castiel from Supernatural. He's a powerful, driven spiritual warrior, but he has no practical knowledge of mortal customs or nuanced morality. All his knowledge of people and society comes from the vague bits of what he remembers from the early days of his creation, and the information that the various spirits of his tomb tell him.
If this idea isn't one you like, I'll withdraw. Let me know what you think.
Giuseppe here. This is my submission. Background is in a Googledoc linked in the profile. Also, please take note that the current avatar is temporary. I failed to find something more appropriate, although a link to a full picture of Benedictus is included in his profile.
As far as crunch goes, I'm still working on it. I think I'll go wizard, and I'm considering the scroll scholar archetype from the Pathfinder Society Field Guide, as suggested in People of the Sands. Anyway, according to GM Euan's (and mine) preferences, I'm not so set on a particular class for my PC. The character comes first, and there are a few ways I can make it work using different classes. I'll submit a complete character's sheet in a few days, anyway.
There are a few ortographical errors in the introductory letter I'm aware of, but I've not been able to edit them because I don't have my PC with Photoshop here with me.
Well, what can I say more? I hope to have the chance to get to play under Euan, for this is what I've wished for over the course of the last year or so.
Before entering the Mueaddat Almalaki Wadar Aleamm, Benedictus gives an inquisitive look at his new clothes—a plain beige shirt with a blue sleeveless vest, loose and airy yellow pants, and fine leather sandals. Behind his back is a large, fresh new backpack containing his books and accessories. Well, I know I can’t wear formal suits here in Osirion, but I wonder how does one distinguish himself from the others if he cannot even buy something better than these…unmatchable rags! The Garundi young man shakes his head and smiles ironically. Then he hunches his shoulders, fixes his clothes for the last time and opens the door.
Benedictus has always been afraid of pubs. Well, of all gathering places in general I must admit… To him, places like these are always too noisy and chaotic. But he had decided to win his fears and find someone to adventure with. Not that this made things easier actually, but at least he had a reason to be there.
Benedictus looks around himself for a few seconds, as though still stunned by the sudden wave of noise and smells. Then he closes his eyes, takes a deep breath and walks to a table. No, no, no, no, no! Not an empty one, my dear! Ben suddenly stops. His reclusive nature was literally pushing him to an empty table. Come on, be strong. What was father used to say? If you don’t have friends, you don’t have ends. Well, I have a precise end to be in this city so…
Without even noticing it, Ben staggers forward as he meditates, bumping into a staff member. “I-I-I…I’m sorry!” Clumsy as usual with his words not less than with his body, Benedictus staggers backwards, until he feels something behind his knees. A chair… He swallows and sits down. In the meantime, he’s still smiling at the woman he bumped into. A way as any to avoid looking at whoever else is at his same table.
Quote:
Barkeep wine! I am here don't make this worse for me.
Hearing that voice so close to him, Ben realizes the woman to whose it belongs must be sitting at his same table. He awkwardly turns toward her and smiles clumsily. “Perhaps asking more politely will work…” he tries, hesitantly. Nodding at the girl, Benedictus turns to one of the servants. “Sorry sir, can I have…” Ben is whispering, and not even an elf would hear him in the bustling chaos of the pub. As soon as he opens his mouth, though, a young man is at the table. For a moment, Ben smiles at the girl, proud of his words…Until he realizes that the young servant is there for the girl. I bet he has not even heard me…
As the girl orders something, Ben notices that the young servant asks her to repeat her words several times. Grinning, the Garundi wannabe explorer pulls out a piece of parchment from his backpack and writes something on it.
“S-Sorry, young man, b-before you go…” Starting with his usual hesitation, now Ben tries to gain confidence as he ensues. “Could you also bring me this?”, says Benedictus as he hands out the piece of parchment to the servant.
**Please, bring me today’s special. Whatever it is. Thanks. **
Interested. I'm thinking a worshipper of Sekhmet, maybe a Warpriest, but a Druid is also an intriguing possibility. Lion Shaman seems really thematic there.