GM Euan's Mummy's Mask

Game Master Euan

Roll20 Map - Treasure Sheet
Osirion Map - Wati City Map - Tephu City Map


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Roll20 Map - Treasure Sheet

No worries - enjoy the party! :D

I've also updated the treasure sheet. I suspect you're selling everything in the storeroom in one way or another, but if anyone wants anything, speak up!

There are also some potions in in there the group might want to hang on to. I've left them without owners, but they're going in the storeroom if someone doesn't claim 'em.


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Roll20 Map - Treasure Sheet

Level up!
I do believe you should now be level 3.

First Synopsis - 1 Sarenith, 4714 AR

Oathday, 5 Sarenith, 4714
- The party rises to a hale and hearty breakfast at the Tooth and Hookah before departing for another dig.
- They enter easily enough to find themselves frightened by… something and they move off to the western ‘garden’ where they battle a giant millipede.
- Descending into the crypt, the party overcomes an adherer and an undead herd of cats before reaching Pentheru the Younger’s grave and robbing it.
- Coming back into to the light the intrepid group enters the mansion from the west and, heading north, discovers the macabre dinner setting, and house guards.
- They battle the group victoriously and search the eastern most part of the house, encountering the sandy Heshsharu.
- They speak with the sand-maiden and forge an agreement with the creature before investigating the eastern courtyard.
- A two headed dog gives little trouble, but the scarab swarm is more egregious.
- Of course Heshsharu piling on wasn’t very noble, but the party manages to win out in the end.
- They choose to proceed, and investigate the upstairs, creaky and rickety though they may be.
- Upstairs Imanish of the small head, calls for aid from a Vargouille and the fight is on!
- While Imanish may have escaped, the party does well to collect the loot and depart before its return.
- They return to Milki and Abdur welcomes them warmly - begging for the story of their day.
- The party murmurs a few lines, before begging off for exhaustion.


GM Euan wrote:

First Synopsis - 1 Sarenith, 4714 AR

Ahh...I love these recaps.

Looking at the treasure sheet, the party will claim the pot of lssr restoration (someone might need it soon enough) /me scratches his arm.

Maybe we sell the Mummified Guardian Cat, worth 3000gp. We can buy a wand of CLW and a few potion/scrolls that might be helpful. We save the rest of the loot to sell at auction.


Last level March 5, 2017.

Zilchus 3.0 w/Cat Scratch Fever:

+7 hp

+moar spells
+feat: power attack
+feat: furious focus

+3 adventuring skills:
----------------------
+1 Perception
+1 Know (Rel)
+1 Survival

+2 adventuring skills:
----------------------
+1 Handle Animal
+1 Know (Hist)

Smite: not yet
Grit: not yet
Panache: that's all Augustus
Ki: not yet
Rage: some, mostly at mosquitos


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Level Up! — Level 3:

hp +6 (+4 class, +1 Con, +1 FCB)

BAB upgrades +0

Saves upgrades +1 Fort, Ref and Will

Spells/day upgrades +1 2nd level

New spells added to the spellbook 2nd – TBD

New feat TBD

Skill ranks (+9 new ranks [+1 human, +4 Int, +2 class, +2 background]) +1 Craft (alchemy) [BACKGROUND SKILL], +1 Diplomacy, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Knowledge (history) [BACKGROUND SKILL], +1 Knowledge (nature), +1 Knowledge (planes), +1 Perception, +1 Spellcraft

Familiar changes 3rd – hp, Will saves, +1 natural armor, +1 Intelligence, deliver touch spells

Also, GM, Ben is diseased as well. Should I attempt a Fort save against the disease in my next post?


Roll20 Map - Treasure Sheet

Professor, I know. :)

Nope. I'll let you know when you get to make your next save. I think everyone is diseased, but not all with the same bug. But as far as I know, you lot haven't slept the night away as yet - just (maybe) an afternoon nap.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Hey GM, what's your opinion about blood transcription? Do you consider casting the spell and using its effects as an inherently evil act? I ask because I know people have long debated about this.


Prof. Benedictus Dickens wrote:
Hey GM, what's your opinion about blood transcription? Do you consider casting the spell and using its effects as an inherently evil act? I ask because I know people have long debated about this.

Uh, you may also want to think about the rest of party might react, because not sure the Zilchus will appreciate the spell. Let alone thinking about our closet Pharamans might take to disparaging the dead.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Sorry for not posting yesterday, had a pleasant (but long) day at work and wasn't focused enough to really do any writing last night. I'll get Florence leveled up very shortly :)

Also I've not forgotten that all/most of us are diseased in some manner or another but since we're playing things a bit more realistically then Florence isn't going to realize she needs to help treat people (or herself) until symptoms start becoming a little more apparent. Hope that's okay and makes sense!


Roll20 Map - Treasure Sheet

Well, I tend to view spells with the 'evil' descriptor as unusual but not prohibited as a group. I examine them individually. When I think they're appropriate there should be a character background reason for it.

For example, I have an arcanist who uses Infernal Healing. But he's from Korvosa, and has spent time in Cheliax. He learned the spell to survive a stint in prison (yeah, don't ask where he got material components in prison, just run with it). He uses it sparingly in the present, and understands it makes some people uneasy. It makes him a little uneasy, but it is in character.

Someone who wants an army of undead around them can work, but there are lots of social issues along with the moral ones (where do you get the dead bodies) that should play a part in that character.

In this case, you're drinking the blood of your enemies to steal a bit of their soul, their knowledge, for yourself. I'd want to see some backstory for such an action, and it should effect the player a bit - particularly if it's cannibalism (another human in your case). Drinking the blood of the dead is quite the social taboo in many societies, and I think the church of Pharasma would frown on it.

So think about Benedictus, and think about how he would have encountered such a spell. Where would he get it? How would he get it? What would he feel about doing such an act?

I don't like chaining people by their alignment, but some things are perhaps beyond their morals. So is this an evil act? Well, more so than Infernal Healing surely, and maybe even more so than raising the dead (I built a character who pointed out the benefits of the undead over slavery and servitude - a very good person, with skeletons as servants).

Does that help?


Roll20 Map - Treasure Sheet

Florence - correct. The only person showing symptoms is Zilchus so far and though they could be psycho-somatic, you did heal check him and discover he is in fact diseased.

So it's not unreasonable to check the others, and realize a trip to the church might be in the works for more reasons than getting your next assignment. :)


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Level Up!:

Witch (Herb Witch) 3rd
+7 HPs (Half HD + 1 + 2 Con + 1 FCB)
+1 Fort
+1 Reflex
+6 Skill Points (Heal, Kn. Arcana, Kn. Nature, Perception, Spellcraft, UMD)
+2 Background Skill Points (Craft: Alchemy, Profession: Herbalist)
Feat: Extra Hex - Healing
2nd Level Spells: 2/day
+2 Spells Known - Glitterdust, Hold Person

Bynx - Familiar 3rd
+4 HP
+1 Natural Armor
+1 Int
Deliver Touch Spells

I think that's everything :)


Checking out Zilchus' remaining funds.

Zilchus Lyghtlode wrote:

...1.5 gp starting gold

.190.0 gp divvy #1
-----------------
.191.5 gp to spend


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Hey folks, my F2F group is about to head out to see the new Guardians of the Galaxy and then eat afterwards so it'll be a few hours yet before I'll be able to catch up with the game. Please bot Florence if needed!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Thank you for that explanation Euan. I won't be selecting that spell then. Anyone has any suggestion about what divination spell to take at 2nd level? The list is terrible!

Anyway, I'm going to select Improved Familiar as my 3rd level feat and glitterdust as my new non-divination known spell for level 2.

Before I post, I would also like to know how do you handle things such as learning new spells, GM. Considering the experiences with the swarms the party recently had, Ben would like to learn a few spells that could help the group to deal with swarms. I was thinking about burning hands. Also, Ben was impressed by Florence's snowball, so it would make sense for him to try and learn that spell.

Now, what I need is a spellbook from which to copy the spells and add them in my spellbook. Since these are low level spells, I suppose they should be easily accessible. Usually libraries or small book vendors provide this service, at a rate (as detailed in the rules). So, GM, where should Ben go in order to learn some new spells? I would rather not ask it directly in game because that could potentially force the party to wait until this matter is solved and I don't want to slow down the pace.


Prof. Benedictus Dickens wrote:
Thank you for that explanation Euan. I won't be selecting that spell then. Anyone has any suggestion about what divination spell to take at 2nd level? The list is terrible!

My two cats:

Uh...See Invisibility? I can't believe that's not already on the top of the list.

Heck, Locate Object might find its way to usefulness. But we might have a hard time getting good descriptions to make that work, but then Create Treasure Map might be better, eh?


Roll20 Map - Treasure Sheet

Professor, if you were more local, you'd have made connections surely. Now the best you can hope for is a random Knowledge Local roll to have heard of someone. You could ask others for information naturally as well. Perhaps Abdur will steer you the right way?

I think handling it in character is fine. With Play by Post, such things rarely slow the pace - unless the DM gets hung up, but I should be OK - and I'll let you know if I feel it's becoming too much. For the most part, I think folks are getting the face time they need to develop their characters and settle in.

There are no public libraries in Wati, but you could journey south again. Access to the mail library in Tephu would get you what you need, for the usual rates of course - as outlined in the rules.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Yay, yay, yay! Have fun Florence!

I'll work on Nidhi's level 3 tonight before bed.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Question: when we found the 500gp in Akhentepi's tomb and Augustus got his share, are we going to play as if he kept his share when he left? Or can Cahal have it?


Roll20 Map - Treasure Sheet

I started Cahal with a little cash if I remember right, but either way you're all more or less in the same neighborhood I think.

But yes, Augustus definitely kept his share, though he did, I think, pay a little to Abdur toward the wand and stake.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Ben, I'm not sure how you want to do this but should you and I try to coordinate our spell choices a bit now that we're getting more used to each other? I ask because I went with Glitterdust and Hold Person for Flo's two new spells but I'm happy to find something else if you're going to take Glitterdust...though I'm also of the opinion that some overlap isn't a bad thing :)

*edit* Movie was awesome, by the way!


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:

New level:

Level 3 Brawler
+ 1 Will
+1 BAB
+9 hp
Maneuver training 1 (dirty fighting)
Feat: combat reflexes


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

You can expect a post from me around 5-5:30pm EST. Sorry, I still need to do Nidhi's level 3. I enjoy rp more than the number/stat game.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

I'll post in five or six hours. I'm going to need to look back to previous posts (and my lunch break isn't long enough for that, lol.) Sorry for the delay.


Nidhi Aashirya wrote:
I'll post in five or six hours. I'm going to need to look back to previous posts (and my lunch break isn't long enough for that, lol.) Sorry for the delay.

Nidhi, gunna let you decide to accept or decline the offer from the merchant. I think it's what we want.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Ooooh, yeah I agree to it.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Hey guys, sorry for no post yesterday. Paizo was down for me in key moments of the day, exactly the windows of time I usually use to make my post. But I've made my best to make a good post to make up for that.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

I have a lot of crazy stuff happening Monday and Tuesday so please bot Nidhi as needed but I will try to pop in at least once a day. I have a big certification exam on Tuesday.


Zilchus Lyghtlode wrote:

Checking out Zilchus' remaining funds.

Zilchus Lyghtlode wrote:

...1.5 gp starting gold

.190.0 gp divvy #1
-----------------
.191.5 gp to spend

.191.5 gp to spend

+108.0 gp latest loot
---------
.299.5 gp to spend


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Hey guys, my laptop has died and I'm stuck working the next couple of days so until I can get the issue addressed I'm limited to posting from my Kindle - which makes using maps difficult.

Just bot Florence as needed and I'll try and catch up when I get home from work tomorrow night.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Have you heard about this?


Roll20 Map - Treasure Sheet

Yeah, I read about it just today. Still vapor-ware currently, but we'll see.

Paizo has had some success partnering with outside firms, and some failures (like the mentioned Pathfinder Online which is still not 'done').

But if it's released on a platform I can play, I'm bettin' I'll buy it. :D


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Is Nidhi's HP at 3rd level +4?

Do humans get an extra skill point at every level or only level one?


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

I'm not sure what you mean by the first question but yes, humans get an extra skill point every level :)


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Hey guys, I'm unsure about how to handle the party expenses so far. Do I have to note them in the Loot Sheet? And how? I suppose I should flag what we've sold as sold or something similar, but I'm not sure about it. Besides, I don't know the details of the trades, since they hidden behind spoilers.


Roll20 Map - Treasure Sheet

I've updated things as they were behind spoilers - so you don't need to break the barrier. :)

Party purchases are tracked only lightly (see the latest green update, line 46, in the treasure sheet) and on the second sheet under Party Possessions.

I flagged the one sold item as Party Divvy (it was listed as 'to sell' prior) when the divvy was made by Zilchus.

As for your new 210gp remove disease, the party doesn't have the funds to cover that due to your hunger for the auction (or greed hehehehe), so you'll all need to chip in 42gp to cover the expense, or make some other arrangement.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Thank you for the clarification, GM.

Hectic day at work today, so I'm going to prepare my spells for the day tomorrow morning. Also, I need to add and remove some money from Ben's profile, I guess.


Zilchus Lyghtlode wrote:

.191.5 gp to spend

+108.0 gp latest loot
---------
.299.5 gp to spend

.299.5 gp to spend

-..20.0 gp alch fire
-------------
.279.5 gp spend


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Aaaaarg! How did I not post yesterday?!

So, so far we have received:
100g/each for the 1st site (line 19 of treasure sheet)
190/each for the books Adbur kept (line 30 of treasure sheet)

Nidhi doesn't not accept this (see below)
108gp/each for the cat mummy that was sold (line 46 of treasure sheet)

Below:
Shouldn't we keep the pile from the cat mummy sale for people who need cure disease? (AKA Benedictus plus ???) Instead of dishing it out. Otherwise, the party paid for the wand (good!) and Zilchus' before factoring in other party member diseases.

Is that all we needed to account for? Shouldn't we also -5gp for that boat ride to Tephu to sell that cat?


Nidhi Aashirya wrote:

Below:

Shouldn't we keep the pile from the cat mummy sale for people who need cure disease? (AKA Benedictus plus ???) Instead of dishing it out. Otherwise, the party paid for the wand (good!) and Zilchus' before factoring in other party member diseases.

Is that all we needed to account for?

Zilchus did his best to offer to pay for disease cures...almost begging others to come forward. No one did or mentioned anything.

If you want to redo the money for it, please do. Zilchus gave plenty of time for people to speak up about it. Or Ben could ask people to kick in for his cure...which is also a good solution.


Roll20 Map - Treasure Sheet

From my seat I'm fine with whatever you want to do to cover Benedictus' healing.

But don't worry about the 5gp ferry ride, the occasional round of drinks, meals, etc. I don't want to get bogged down in that level of cash-tracking. :)

You should track money spent on things like arrows as that is more of a 'do I have enough arrows of the right type for the day' sort of thing. It's amazing how quickly you can go through arrows at higher levels...


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Err, yeah I have no idea how many arrows Nidhi has used. And I don't really want to go through all my posts and count. I forgot about arrows but Nidhi probably needs to go and buy some.


1 person marked this as a favorite.
Roll20 Map - Treasure Sheet

I'm fine with estimates. But do track what you use, more or less. :)

You might consider getting some different types of arrows too. Cold Iron is a great foundation, and you can put weapon blanches (link) on top, prepared in advance, to overcome various types of Damage Reduction.

Oh there's also my favorite (link) though in your forced poverty you can't quite afford that yet.


HP 59/66 | AC 18 Tch 13 FF 15 | CMD 24 | Fort +7 Ref +7 Will +4 | Init +2 | Perc +13 | MF 2/6 used | KO 1/1 used | Buffs:

Ok, removing 42 gp. I'm happy to spend more if needed.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

Florence is happy to chip in as well!

Also the combination of trying to post via Kindle and the website's flakiness the past few days has been such a buzzkill -_-

Hoping to maybe get a new laptop ordered tomorrow...


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:
Zilchus Lyghtlode wrote:
Zilchus did his best to offer to pay for disease cures...almost begging others to come forward. No one did or mentioned anything.

As far as I'm concerned, Ben explicitly answered to Zilchus' offer, saying that he would give Florence another opportunity to heal him so that the group could possibly spare a few coins.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

GM, since I've selected Improved Familiar as my feat, I will need to change my familiar. I'd like to keep Stingy if you deem it plausible, and just add the celestial template to it. Perhaps there's some way in which we can justify that change?


Roll20 Map - Treasure Sheet

Benedictus - that seems fine I think. As for justification, let me think about that a bit. Maybe there's something I can spin in the next section.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14
Nidhi Aashirya wrote:

Aaaaarg! How did I not post yesterday?!

So, so far we have received:
100g/each for the 1st site (line 19 of treasure sheet)
190/each for the books Adbur kept (line 30 of treasure sheet)

Nidhi doesn't not accept this (see below)
108gp/each for the cat mummy that was sold (line 46 of treasure sheet)

Below:
Shouldn't we keep the pile from the cat mummy sale for people who need cure disease? (AKA Benedictus plus ???) Instead of dishing it out. Otherwise, the party paid for the wand (good!) and Zilchus' before factoring in other party member diseases.

Is that all we needed to account for? Shouldn't we also -5gp for that boat ride to Tephu to sell that cat?

So Nidhi originally started with 40 arrows and I don't feel like going back and counting so I'll just say she used all 40. Nidhi will buy 40 arrows (2gp) to restock.

Here is my math: (Eww gross math)
Starting leftover: 2gp
Line 19 or TS: 100gp
Purchased coil of rope: -5gp
Line 30 of TS: 190
Purchased 40 arrows: -2gp
_____________________________
Total remaining: 285gp

Not accounted for: 108gp from mummy cat. Use toward curing party diseases.


HP: 95/95 l AC: 12 (16), T 12, FF 10 l CMD 20 l F +13, R +11, W +13 l Remedies (8/8) l L1: 4/6, L2: 3/6, L3: 3/5, L4: 2/5, L5: 4/5, L6: 3/4, L7: 1/2, L8: 1/1 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +24, Kn. Nature +22, Kn. Local +21, Kn. Planes +19, Kn. Religion +12, Spellcraft +24, Swim +6, UMD +14
Female Human l Active Conditions: Mage Armor / Bynx: AC 22, HP: 47/47

New laptop ordered; should have it by Tuesday :)

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