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The Crown seeks a team of highly trained individuals to serve the realm with certain sensitive projects. Each group should present themselves on the palace grounds no later than midmorning for sorting and placement.
Trials will commence at exactly midday. Trials may include but will not be limited to the slaying of exotic and mundane creatures in honorable combat, tactical insertion and retrieval missions, and challenges of wit and intellect.
The team that prevails will be offered employment by the Crown, to the benefit of all.
Hello and Welcome!
I hereby invite one and all to apply for my homebrew adventure: Crown’s Reach!
This campaign will be set in a country called Pollexia and may (but likely won’t) extend a bit beyond its borders. The PCs will comprise a team of elite royal agents who will engage in the covering up and preventing of supernatural and paranormal happenings in and around the sovereign nation of Pollexia.
This will be a medium to low magic game, where magic and magical items are heavily controlled and restricted by the government.
**Wizards will have a hard time finding new spells to add to their books unless they maintain a sterling standing with the Royal library.
Applicants should create their characters using the following guidelines:
1. Stats will be generated by rolling 2d6+6. Applicants should roll 2 sets and take their preference. Please do this in the recruitment thread before making an alias.
2. Applicants should post the applications under the prospective character’s alias.
3. Applicant will create 5th level characters with 1.5 wealth per level.
*Note* magic items beyond a standard enhancement bonus must be cleared by the GM prior to the start of the game. For example a +2 sword is fine but a +1 shocking weapon would need to be cleared. All wondrous items must be cleared. Consumables should be ok, I will veto as necessary.
4. I am not currently allowing Words of Power or Ultimate Combat. I will consider any published pathfinder content regardless of source. However, the population of Pollexia consists primarily of the core races. These will be given preference, though a compelling back-story has been known to sway me in the past.
5. This is a ROLE playing game. If that is not your style, that’s ok. You may want to sit this one out though. That said, purposefully under-optimized characters will have a hard time keeping up with the challenges to come.
6. Please keep back-stories place-generic for now as I would like the ability to help make the chosen characters fit well into the setting. However, do include some highlights of your adventuring career thus far. Bonus points for narrative excerpts (1-3 paragraphs) detailing an exciting element of your back-story.
7. Please ask questions as needed!

Seamus Fleetfoot |

This is a rouge I will update for this game. I will get his backstory a updated, stats adjusted, his level up to 5,ect. But, till then here we go.
SET 1
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 4) + 6 = 16
SET 2
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 4) + 6 = 13

Art |

Hi DSP. Very intriguing campaign - I will consider pitching someone who thought he had retired from dangerous adventuring, but has recently seen cause to leave his domestic life and strap on the old war gear. Mechanically I am thinking of a ranger or an inquisitor.
1 2d6 + 6 ⇒ (2, 4) + 6 = 12
2 2d6 + 6 ⇒ (6, 6) + 6 = 18
3 2d6 + 6 ⇒ (3, 1) + 6 = 10
4 2d6 + 6 ⇒ (5, 5) + 6 = 16
5 2d6 + 6 ⇒ (6, 3) + 6 = 15
6 2d6 + 6 ⇒ (6, 4) + 6 = 16
1 2d6 + 6 ⇒ (4, 5) + 6 = 15
2 2d6 + 6 ⇒ (5, 6) + 6 = 17
3 2d6 + 6 ⇒ (3, 4) + 6 = 13
4 2d6 + 6 ⇒ (6, 2) + 6 = 14
5 2d6 + 6 ⇒ (4, 2) + 6 = 12
6 2d6 + 6 ⇒ (6, 4) + 6 = 16

redclover |

I'm interested, probably as a hard nose, no nonsense fighter melee type, I'll see what i can come up with.
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 6) + 6 = 15

Desriden |

This seems like it could be a lot of fun. I'll roll some stats and see what looks like it could fit. But based off the introduction, it sounds like a inquisitor of a state religion or a faith that supports civilization would be a good fit.
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (3, 6) + 6 = 15
Edit: I'll go with set two and have something up within a day or so. Good luck everyone.

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Ooooo! Fun!
Let's see if I get some stats I can work with, first.
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 3) + 6 = 14
OK, set 1 it is. I'll figure out what I'm interested in playing tomorrow and get a character together in a day or so. An Oracle of Bones, maybe... but only just maybe.

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Hmmm... This looks interesting :-)
I would not mind throwing together a Ranger...
Set 1:
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
Set 2:
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 1) + 6 = 13
Well, Set 2 is certainly tempting :-)

Kalizkan |

Hmm. This looks quite interesting. I have a few questions, though (even though some of these won't be issues until later).
First, what do you mean by "Applicant will create 5th level characters with 1.5 wealth per level?" It may just be my unfamiliarity with higher level Pathfinder games, but I don't understand the terminology.
Second (taking a loose interpretation of "all published pathfinder content), is the content from Psionics Unleashed (which is also available on D20PFSRD) acceptable, or would you prefer not to deal with psionics? I looked over the redone Wilder the other day and was intrigued, but I'm sure that I can come up with some other intriguing concept later.
Third, what do you mean by generic place-names? While it's simple enough to change them after the fact, would it be possible to see some examples, perhaps?
Thanks much,
-Kalizkan
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 1) + 6 = 13

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Stuff
Make a 5th level character that starts with 15750 gp worth of approved gear.
I would prefer not to deal with psionics, sorry.
Generic place names are not important now that there is a map
Thank you all for the applications thus far.

Seamus Fleetfoot |

Health rolls if necessary Rogue 4 Fighter 1
1d8 ⇒ 6
1d8 ⇒ 3
1d8 ⇒ 4
1d10 ⇒ 1
Here is the stat block so far. Let me know if any adjustments are needed. I will add extra languages and such if picked up.
SEAMUS CR 4
Male Halfling Fighter 1 Rogue (Investigator) 4
NG Small Humanoid (Halfling)
Init +11; Senses Perception +11
--------------------
DEFENSE
--------------------
AC 21, touch 16, flat-footed 16. . (+5 armor, +5 Dex, +1 size)
hp 32 (1d10+4d8+10)
Fort +6, Ref +10, Will +3
Defensive Abilities Evasion, Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 Dagger +11 (1d3+3/19-20/x2) and
. . +1 Shortsword +11 (1d4+3/19-20/x2) and
. . Unarmed Strike +10 (1d2+2/20/x2)
Special Attacks Sneak Attack +2d6
--------------------
STATISTICS
--------------------
Str 14, Dex 20, Con 15, Int 14, Wis 13, Cha 18
Base Atk +4; CMB +5; CMD 20
Feats Childlike, Go Unnoticed, Improved Initiative, Rogue Weapon Proficiencies, Two-weapon Fighting, Weapon Finesse
Traits Reactionary, Well-Informed: Diplomacy
Skills Acrobatics +15, Bluff +12, Climb +10, Diplomacy +12, Disable Device +10, Escape Artist +9, Fly +7, Linguistics +7, Perception +11, Sense Motive +9, Sleight of Hand +13, Stealth +17, Survival +7 Modifiers Coax information, Follow Up
Languages Common, Halfling
SQ Fearless, Ioun Torch
Combat Gear +1 Dagger, +1 Mithral Chain Shirt, +1 Shortsword; Other Gear Backpack, Masterwork (empty), Bell, Blanket, Caltrops, Case, map or scroll (empty), Chalk, 1 piece, Flint and steel, Inkpen, Ioun Torch, Ladder, 10-foot, Mirror, small steel, Paper (sheet) (3)
--------------------
SPECIAL ABILITIES
--------------------
Childlike +2 Disguise to pose as a human child, take 10 on Bluff checks to appear innocent.
Coax information (Ex) A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 morale bonus vs Fear saves.
Follow Up (Ex) Make two Gather Information checks in the time normally required for one.
Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Well-Informed: Diplomacy +1 Gather Information and Knowledge (Local), and one of these is a class skill.

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Since you said wondrous items need to be cleared by you, how do you feel about:
Amulet of Mighty Fists +1 (5000)
Belt of Giant Strength +2 (4000)
Cloak of Resistance +1 (1000)
Ioun Torch (75)
EDIT: Also, do you have any 'Favored Enemy' recommendations for Rangers? Will antagonists be more supernatural forces specifically (e.g. Undead and Outsiders), or the humanoids that traffic with them (e.g. Humans)?

Kysterick |

I'll get some rolls out there and get something worked up as well.
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13

Seamus Fleetfoot |

Seamus Fleetfoot may be a rogue by trade, but such tactics are merely means to an end. Growing up in (to be named city) as the son of liberated slaves, Seamus was schooled early on in the methods and doctrine of stauch abolitionist. During education in Almas, Seamus took particular interest in the workings and make up of the body's various structures and organs quickly becoming the favorite student of the professors of biological endeavors. Upon leaving the university, Seamus sought way to live up to the ideals of his countrymen, while also making a few gold while he was at it.
After a period of time working with the constabulary it dawned on Seamus he should go into business for himself doing the things he,and the other constables, were unbale to do by law. Many of his old friends and supervisors still call on him when there is a case they "cannot" take care of. No matter what you lost be it material good, person, or honor Seamus will see to it that it is returned if the price and the morals are right. Though when it comes the kidnapped and the enslaved, Seamus will take on the job pro bono.

Kayla Adrianas |

Question: How do clerics fare in your world?
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
Definately taking the first roll.

Dreaming Warforged |

Let's start with some rolls...
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 5) + 6 = 17
Set 2 for sure, now some thoughts...

Ed Gentry |

That map is AMAZING, man. I've got to try to get in on this. Thinking about a synthesist summoner or maybe a cavalier.
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 1) + 6 = 11

Ed Gentry |

DM, would you consider this cavalier class archetype/variant, entered in the RPG superstar contest? If not, totally understand and I have a different idea. I just love the flavor of that one.

mbauers |

Just wondering for how long you'll be taking submissions? Applied to another game and don't want to overextend myself, but this one looks really cool. So in the event that I can join, here are my rolls:
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12

Talomyr |

Not sure where my first post went, but lets try this again...
If Jeremiziah is interested, I gotta give it a shot too.
Since I don't like things to be too easy, I think I will try for a wizard or sorcerer (or maybe even a magus if the stats will allow it.)
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 3) + 6 = 12
Hmmm...tough choice between the two sets. Set one has a higher top end, but set two is very well balanced. Think I'll go with Set 1. Might even be able to pull a decent Magus out of set 1.

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Since you said wondrous items need to be cleared by you, how do you feel about:
Amulet of Mighty Fists +1 (5000)
Belt of Giant Strength +2 (4000)
Cloak of Resistance +1 (1000)
Ioun Torch (75)EDIT: Also, do you have any 'Favored Enemy' recommendations for Rangers? Will antagonists be more supernatural forces specifically (e.g. Undead and Outsiders), or the humanoids that traffic with them (e.g. Humans)?
Those should be fine, but I'll need an explanation of how you acquired them. (except the Ioun torch, those are fairly common)
Undead, Outsiders, Aberrations, Any of the core races, and Animals could all work as favored enemies.

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Question: How do clerics fare in your world?
** spoiler omitted **
** spoiler omitted **
Definately taking the first roll.
Clerics do just fine. Basically, the non-evil non-chaotic pathfinder deities are worshiped openly in Pollexia. The only exception is Gorum, he is a socially accepted god. All the other gods exist and have followers, but you do not flaunt it if you are such a follower.

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DM, would you consider this cavalier class archetype/variant, entered in the RPG superstar contest? If not, totally understand and I have a different idea. I just love the flavor of that one.
I like it. Sounds like fun!

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Just wondering for how long you'll be taking submissions? Applied to another game and don't want to overextend myself, but this one looks really cool. So in the event that I can join, here are my rolls:
** spoiler omitted **
** spoiler omitted **
I will accept submissions either until I feel I have the group I want, or until Monday at midnight (PST).

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DSP,
How do you feel about the item crafting feats? I would assume they are a no go given the med-low magic feel here.
Glad to have an arcanist show up 8). I am disallowing item creation feats at this time. I will say that players who wish to may be able to create specific items using a modified set of crafting rules. Items you create will be from plans found along your travels and from special materials discovered in the line of duty.

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OK. First of all, thank you all for the interest.
Now let's see who's here:
1.Art = Ranger/Inquisitor
2. Redclover = Fighter
3. Desriden = Inquisitor (maybe)
4. Jeremiziah = Oathbound Paladin
5. Luke_Perry = Ranger
6. Kalizkan = Unknown
7. *Seamus Fleetfoot = Rogue/Fighter*
8. Kysterick = Unknown
9. *Kayla Adrians = Cleric*
10. Dreaming Warforged = Unknown
11. Ed Gentry = Houndmaster Cavalier
12. Mbauers = Unknown
13. Talomyr = Wizard/Socerer/Magus
*These people have posted under the character's alias.*

imimrtl |

Forgot my stat rolls.
Set 1
2d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (1, 3) + 6 = 102d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (3, 4) + 6 = 13
Set 2
2d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (1, 4) + 6 = 112d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (3, 1) + 6 = 10
Definitely set 1
Looking at an alchemist, or Sorcerer, or maybe an Oracle but definitely a spellcaster.

Ed Gentry |

Ed Gentry wrote:I like it. Sounds like fun!DM, would you consider this cavalier class archetype/variant, entered in the RPG superstar contest? If not, totally understand and I have a different idea. I just love the flavor of that one.
Awesome! Thank you. I will post the character this evening. I'll be using set 2 of the stats I rolled earlier.

Talomyr |

Talomyr wrote:Glad to have an arcanist show up 8). I am disallowing item creation feats at this time. I will say that players who wish to may be able to create specific items using a modified set of crafting rules. Items you create will be from plans found along your travels and from special materials discovered in the line of duty.DSP,
How do you feel about the item crafting feats? I would assume they are a no go given the med-low magic feel here.
Ok that sounds cool. How much of my starting wealth can I spend on scrolls in order to add to my spellbook should I go with the wizard.
(BTW I will be going with either a wizard or a sorcerer, leaning toward the wizard at the moment.)

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GM DSP wrote:Talomyr wrote:Glad to have an arcanist show up 8). I am disallowing item creation feats at this time. I will say that players who wish to may be able to create specific items using a modified set of crafting rules. Items you create will be from plans found along your travels and from special materials discovered in the line of duty.DSP,
How do you feel about the item crafting feats? I would assume they are a no go given the med-low magic feel here.
Ok that sounds cool. How much of my starting wealth can I spend on scrolls in order to add to my spellbook should I go with the wizard.
(BTW I will be going with either a wizard or a sorcerer, leaning toward the wizard at the moment.)
Spend what you feel you need to. Just make sure you're prepared because loot is scarce 8)

Otm-Shank |

I'd love to get in on this.
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13
I'll take set 1 for sure, thinking about making a master summoner.
I take it the government itself maintains some sort of academy for the training of Arcanists? How does this function as opposed to the standard mage academy in higher fantasy games? Are there any changes to the planes in your world and how are they viewed by the government or the populace in general?

mathpro18 |
Color me interested
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
Set 2 it is. Probably going barbarian.

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I'd love to get in on this.
** spoiler omitted **
** spoiler omitted **
I'll take set 1 for sure, thinking about making a master summoner.
I take it the government itself maintains some sort of academy for the training of Arcanists? How does this function as opposed to the standard mage academy in higher fantasy games? Are there any changes to the planes in your world and how are they viewed by the government or the populace in general?
The government does keep an academy for mages. It is more for control the for training however. There are very few mages that are allowed total freedom. That is something earned mostly through discretion. Nothing from other planes is wholly trusted and most things are treated with a fearful neglect or a fiery aggression.
That said, a summoner can have his place, it'll just be harder for them than for others.

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Kalizkan is working up Jaerric Insolitus, Half-Elf Barbarian with the Invulnerable variant. Never actually tried a Barbarian before, but it sounded interesting, and should have a bit more utility than a fighter (if somewhat less than a Ranger).
Looks good so far. Let me know when its finished. 8)

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OK. First of all, thank you all for the interest.
Now let's see who's here:
1.Art = Ranger/Inquisitor
2. Redclover = Fighter
3. Desriden = Inquisitor (maybe)
4. Jeremiziah = Oathbound Paladin
5. Luke_Perry = Ranger
6. Kalizkan = Barbarian
7. *Seamus Fleetfoot = Rogue/Fighter*
8. Kysterick = Unknown
9. *Kayla Adrians = Cleric*
10. Dreaming Warforged = Unknown
11. Ed Gentry = Houndmaster Cavalier
12. Mbauers = Unknown
13. Talomyr = Wizard/Socerer/Magus
*These people have posted under the character's alias.*
New comers -
14. Imimrtl - Oracle/Sorcerer/Alchemist
15. Otm-Shank - Summoner
16. mathpro18 - Barbarian

Kalizkan |

Jaerric Insolitus wrote:Kalizkan is working up Jaerric Insolitus, Half-Elf Barbarian with the Invulnerable variant. Never actually tried a Barbarian before, but it sounded interesting, and should have a bit more utility than a fighter (if somewhat less than a Ranger).Looks good so far. Let me know when its finished. 8)
Will do. Also, how do you feel about special materials like mithral and alchemical silver? Thinking of having a mithral breastplate and alch. silver weapon (the acquiring of each should provide nice hooks for the requested narratives above).

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GM DSP wrote:Will do. Also, how do you feel about special materials like mithral and alchemical silver? Thinking of having a mithral breastplate and alch. silver weapon (the acquiring of each should provide nice hooks for the requested narratives above).Jaerric Insolitus wrote:Kalizkan is working up Jaerric Insolitus, Half-Elf Barbarian with the Invulnerable variant. Never actually tried a Barbarian before, but it sounded interesting, and should have a bit more utility than a fighter (if somewhat less than a Ranger).Looks good so far. Let me know when its finished. 8)
Special mats are allowed.