Miengu

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604 posts. Alias of Joy.


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Given that I've tried and failed all week to get back into the game and make a post, I'm going to have to declare the game on hiatus for now. I'm sorry but I just have trouble with being creative while stressed and dealing with work right now.


You can find one scroll.


Yep, still here too.

If you're still planning to get to the goblin's island by boat, go ahead and say what time of day or night you'll be leaving and if you want any kind of climbing gear or more rope, assume it's available and go ahead and buy it.


1 - In her room at the Rusty Dragon Inn.

2 - You don't know yet.

3 - I guess people are going with the boat idea and are still figuring out how to climb up to it?


Merry Christmas :)


Holiday or not, I still have to work. :(


Rope and climbing equipment is available in town.


Just a note that Levitate only affects one person if you were planning to use it for the whole party you would need five scrolls if available.

Levitate:
Levitate

School transmutation; Level sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, F (a leather loop or golden wire bent into a cup shape)

Range personal or close (25 ft. + 5 ft./2 levels)

Target you or one willing creature or one object (total weight up to 100 lbs./level)

Duration 1 min./level (D)

Saving Throw none; Spell Resistance no

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.


You know that Thistletop itself is a curiously round island about 60 feet off shore, connected to the mainland by a rope bridge. The island itself has an unusual genesis—it was in fact once the head of a sentinel statue that stood upon the ridge of land called the Rasp before the nation of Bakrakhan became the Varisian Gulf. The statue itself has long since crumbled and become overgrown by the Nettlewood, but the head escaped such obscurement by landing in the surf. The magical nature of
the statue’s construction drasticaly slowed the process of erosion on the head’s features, and when the sun hits the western cliff of the isle just right, one can just make out a shadow of the statue’s face.


Remember you are taking a small boat to the fortress. There is a weight limit before the thing sinks.


No worries, I've been down with the flu all week and haven't been up to making long posts or anything.


Erodel enters Savah's Armory and makes his request for armor. Savah Bevaniky, the owner is present and waits on you herself. At your request for privacy for your measurements she will summon a male apprentice and send you off to the backroom. From the mirrors set up in there you can assume it is also used as a final fitting room.

The apprentice takes your measurements, tactfully not commenting upon your scars. Once done he leads you back out and Savah tells you to come back by dusk.


It's a sea, not a lake. :)

You can buy the armor this afternoon and pick it up later tonight after dinner. You will need to remove your current armor so they can take measurements.


Erodel, yes, Father Zantus will cast lesser restoration on you. He will do it for free in thanks for what you have done for the town so far. And yes, there was mw fullplate available.
Radoslav, come morning you have your potions.
There was no obvious sign of who owned the boat, but no one in town has reported any missing, so it's a fair bet it was used by Tsuto.


The boat is big enough for 6 medium sized creatures and looks to be of human craftmanship.


@Erodel -
"I can spare some of my men to help patrol and I can also call on a engineer acquaintance of mine to help them figure out how to collapse the tunnels or brick them over. I'll look over my options and pay a visit to the mayor and deputy later this evening with a list of what I can offer."

Elransil -
You do in fact see an island marked with green to indicate goblin occupation. The only land access to it appears to a bridge.


@Elransil -
Looking over his shoulder at the map, one of the guards responds: "That's the map the Sheriff was working on with Miss Shalelu. Those green markers are for some of the goblin camps that she has scouted out so far."

@Erodel -
"That is very intriguing proposal. Do you have any specific ideas in mind?"

@Manx -
The general feeling of the townsfolk is of anxiety. They are unnerved by all the events that have happened and there is a general fear that worse is to come. Some are talking about taking a vacation out of town until things are more stable.


"Right now we have guardsmen posted at the tunnels. We are waiting for a report from a local engineer before we try to collapse any of the tunnels. We don't want to risk possible damage to the town above."


Those of you in the jail may also take note of a large map that is currently pinned to the wall of the area around Sandpoint with certain areas marked with green pins.


Elransil - It looks like Tsuto committed suicide by himself.

Father Zantus and Ameiko both arrive at the jail, brought by different guardsmen. Much like Pik, Father Zantus also declares Tsuto too far gone to reach with any of his healing spells.

Ameiko appears very torn by his demise. After his betrayal and murdering of their father she is just at a complete loss for how to take his death. She will retreat back to the Rusty Dragon Inn.

Erodel, a servant will take you the study where Titus is going over some bookwork with his accountant. Titus will bid you welcome and ask your purpose for the visit?


Sorry for disappearing, the flu had invaded my house.


The guardsmen will allow you to touch him.

Attempts to heal him are too late as he is too far gone. His soul fled to whatever resting place awaited him.


One of the guardsmen respond: "When Tsuto's dinner was taken to him, he was found with his belt wrapped around his neck and one of the bars. It looks like he hung himself rather than talk."


Pik, you notice that there is quite a bit of commotion going on at the sheriff's office. You hear the deputy that was left in charge yelling out orders for someone to fetch a healer and for someone else to find Ameiko and bring her to the jail. Peering through the open door to the jail, you see two guardsmen laying Tsuto flat on the floor outside of his cell.


@Erodel, yes, Titus Scarnetti is still in town and resides at Scarnetti Manor.

Father Zantus is properly horrified by the news of a secret altar to Lamashtu located beneath the city. "This will be a long and complicated process. Before we can even think of removing the altar we must first begin steps to desanctify it. Excuse me son, I must gather my fellow clerics and explain to them what is going and begin plans right away to deal with this."


Elransil, your parents and sister are glad to know you are ok. They had heard about what happened at the Glassworks and were worried. They tell you that some of the other trading families are worried about everything that has been going on and are planning on leaving Sandpoint tomorrow until things calm down. They haven't decided yet if they will be leaving as well.

Ameiko will identify the pouches of dust as items from the Glassworks. She will help you sell everything else.


Manx, I don't know that I can tell you if you agree or not any more than I could tell you if Pik's assessments are correct or not. Ameiko did become upset when Manx touched on a sensitive topic and Vindar is known to be highly protective of his daughters.


The horses were yours to keep and are light military horses and came with regular riding saddles, no saddlebags.
Yes the Thistletop goblins live atop a small island. Though it is close enough to a coastal cliff that there is a long rope bridge connecting the two and is about 20 ft above the waterline.
So far you can find everything that you have asked for.


Sure, go ahead and state what you'd like to buy and I'll let ya know if it is available.


The gold and silver dust were taken from the safe. They are used to tint expensive glass.


If you want to sell everything that Tsuto had on him, that is fine and completely up to you. Though your characters may remember that the safe was broken into and some of what he had on him may have been stolen from the glassworks which now belongs to Ameiko.


Quote:
One, would any of the following items count as a trade goods for the purposes of selling them: masterwork thieves tools 100g, masterwork flute 100g, tiny crown 50g or silver earrings 25g.

Half price for the tools, full price for the other things.

Correct on the dagger.

110% is fine since that is allowed by the trait.


It'll be dinner time when you are all finished with your selling and buying anything.


still open.


From the ooc thread, I thought that Elransil was going to be selling the loot due to his trait ensuring 10% more gp? Also remember that the returning dagger is size tiny if anyone wanted to try to use it.


Late afternoon.


If asked, the guards will explain that while magic on prisoners is usually forbidden, they will relax that rule in this case due to the seriousness of the circumstance and the danger that threatens that city.


Correct, it is indeed Nualia in the pictures.


When you decide to look through the journal, you see that it is a small, leather-bound booklet that contains two dozen parchment pages, most of which Tsuto has apparently filled with maps of Sandpoint or erotic drawings of a young woman. DC 15 Knowledge [local] to know who she is The maps each depict different attack plans. The first set shows the attack plans for a group of thirty goblins—one of these battle maps is circled, and you all may recognize it as the attack the goblins made on Sandpoint during the Festival. Of more pressing concern are the next several pages, which illustrate an assault on Sandpoint by a force of what appears to be two hundred goblins. None of these are circled, and while many are scratched out as if they’ve been rejected, the implications are ominous nonetheless. One on the last pages of the book depicts the same young woman seen earlier, but this time it is with demonic hands, bat wings, horns, a forked tail, and fangs.


All of you make it back through the tunnels and up to the town with out a problem. Once you leave the Glassworks, you notice that there are guardsmen at the doors. They relax when they see you and tell you that they were ordered to keep watch in case any goblins tried to run out, but they hadn't seen anything leave before you all exited. They also tell you that the deputy is still trying to interrogate Tsuto at the jail and that Ameiko is likely still there with him.

When you inform the deputy of the tunnels, he begins cursing the smugglers who made a network of them under Sandpoint and gives a guardsman instructions to get the local mason and his apprentices to block the tunnels under the Glassworks. He will then turn back to you all and inform you that Tsuto is refusing to speak to anyone, even Ameiko and they haven't gotten any information at all from him.


Maybe your traveling trader family can wander by a halfling settlement?


You do not find any more passages down here. I believe Manx did pick up the journal with the rest of Tsuto's stuff.


You have explored all the tunnels that you have found.


The crown is non-magical, the dagger is magical and you would have seen it in action during the fight. It magically returned to her hand after being thrown.
The skulls appear really really old.


Since people seem to be in favor of finishing off the quasit, we will just jump ahead a few rounds to its death since you have it pinned. Seems unnecessary to go through all the rounds it will take to get past its damage reduction and fast healing over post.

Now dead, you search the tiny creature and find on it a tiny dagger and tiny crown worth 50g. A thorough search of the room does not reveal anything else.


Is the plan to hold it down and beat on it until dead?


Just keep your same initiative.
-4 to attack with the arrows by stabbing


round 14

@Manx -

Spoiler:

You wouldn't be able to pinpoint the location of the quasits aura until the 3rd round per the description of the Detect Magic spell.

Quote:

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura eminates from a magic item, you can attempt to identify its properties (see Spellcraft).

As Erodel and Elransil rush to shut the door, Pik appears to grapple with something. The quasit appears to view as it tries to claw at Pik.

rolls:

attack claw 1d20 + 10 ⇒ (1) + 10 = 11


Round 14

Radoslav doesn't find anything of interest in the room, it appears empty except for the pool.

The door to the room begins to open, but the quasit remains unseen. Those of you who go after the quasit may change your stated actions for this round if you wish.


round 13

will save 1d20 + 6 ⇒ (14) + 6 = 20

After Elransil's arrows strike the quasit, she disappears.

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