
Armen Corrick |

Armen charges back in to the room brandishing his sword.
"Rally, Dragoons!"
If I can reach in a move action, Armen will strike up a bardic performance: Inspire Courage +1 to all attack, damage and saving throws against charm and fear.
Performance Check1d20 + 11 ⇒ (5) + 11 = 16

Brynn Halistack |

1d20 + 6 ⇒ (16) + 6 = 22 (+3 if it's a spell, SLA, or sprntl ability)
Make the save is half damage, yeah?
Brynn shrugs off the magical bolt and immediately charges toward the reanimated threat.
Atk: 1d20 + 20 ⇒ (6) + 20 = 26 for Dmg: 2d6 + 20 ⇒ (4, 5) + 20 = 29

Kayla Adrianas |

Reflex save 1d20 + 6 ⇒ (14) + 6 = 20
Made save, take 10 damage and not staggered.
Ranged touch attack 1d20 + 6 ⇒ (12) + 6 = 18
Damage 6d6 ⇒ (5, 6, 3, 1, 4, 5) = 24
School evocation; Level cleric 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).
Shaking off most of the effects of the lich's spell, Kayla flings a bolt of her own at the creature. "Foul creature, taste the light of Sarenrae!"

Osslend Abenier |

Reflex Save for Virgil: 1d20 + 8 ⇒ (12) + 8 = 20
Shaking off the fear, Osslend growls in frustration and charges across the room at the fiend, his holy mace aglow.
Virgil, reeling from the hit but tough as nails, darts in to accompany his master and bites out at the vile creature.
Osslend:
Att:1d20 + 14 ⇒ (15) + 14 = 29
Dam: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17
Virgil:
Att:1d20 + 9 ⇒ (19) + 9 = 28
Dam:1d8 + 5 + 1d6 ⇒ (8) + 5 + (5) = 18
Trip: 1d20 + 7 ⇒ (9) + 7 = 16
Sorry, forgot what holy does, so please add that into Osslend's attack, too. Can't look it up right now. :(

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Shinami’s attack misses.
Owen appears in mid attack: a raging beast who’s sudden appearance in such fearsome visage as to stop the heart of any living adversary! His exuberance leaves something to be desired however as only his first claw hits. It does not seem to have any effect though.
Armen’s reappearance bolsters your hearts and stirs a great courage in your spirits.
Brynn, true to her reputation, shrugs off a devastating blow and returns with one of her own. Sadly, as frail as it looks, this Litch seems made of sterner stuff as less than half of the blow find proper purchase.
Kayla unleashes Sarenrae's holy light but feels the creature resist!
Caster check to overcome spell resistance. 1d20 + 6 ⇒ (5) + 6 = 11
Kayla pushes her skill into her spell, but, alas, she was unprepared for such resistance. Not only is the litch unaffected, but the spell reflects back on the Cleric!
3d8 ⇒ (3, 3, 2) = 8
Osslend finds his courage and charges the unholy creature with his faithful hound just ahead of him. Virgil’s jaws look to close around the litch’s leg, but by some trick of the light, the canine misses.
The dog’s master though lands a crushing blow that leaves the abomination reeling!

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Brom looses a war cry more fearsome than his quiet father could have imagined and rallies his men to ranks. They loose a volley at the Litch!
Brom's attack 1d20 + 8 ⇒ (9) + 8 = 17 for 1d8 + 4 ⇒ (6) + 4 = 10
Soldier's attacks
1d20 + 4 ⇒ (7) + 4 = 11 for 1d8 ⇒ 3
1d20 + 4 ⇒ (13) + 4 = 17 for 1d8 ⇒ 3
1d20 + 4 ⇒ (19) + 4 = 23 for 1d8 ⇒ 2
1d20 + 4 ⇒ (13) + 4 = 17 for 1d8 ⇒ 6
1d20 + 4 ⇒ (3) + 4 = 7 for 1d8 ⇒ 2
1d20 + 4 ⇒ (2) + 4 = 6 for 1d8 ⇒ 7
1d20 + 4 ⇒ (18) + 4 = 22 for 1d8 ⇒ 8
1d20 + 4 ⇒ (19) + 4 = 23 for 1d8 ⇒ 2
1d20 + 4 ⇒ (19) + 4 = 23 for 1d8 ⇒ 3
No less than five arrows fly true, but all sail through gaps between bones where flesh should have been.
The other cleric (I can't remember her name :/) channels energy to heal Kayla, Cecil, and Armen.
3d6 ⇒ (5, 3, 5) = 13

Owen the Eidolon |

Edit: Edited Owens actions based on the Liches.
Owen angrily looks for the lich
Perception 1d20 + 16 ⇒ (1) + 16 = 17
If he sees him he moves toward the lich at full speed.
He flies at 60 feet normally, but he's hasted so he can move up to 240 this round if he has to. If he sees the lich and can he'll be charging.

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The Litch prepares to defend himself as he begins to cast a spell!
Casting Defensively 1d20 + 18 ⇒ (10) + 18 = 28
Without giving his foes the chance to strike, the Litch transports himself
Perception checks to find him again, as most of the cavern is very dark.
Please roll a percentage dice when striking the litch in future. a result above 50% will hit. Also, please make caster checks to overcome spell resistance with any spells cast. This will just speed things up. Ok! Your turn Dragoons.

Owen the Eidolon |

Brynn and Owen are able to spot the litch on the other side of the island.
Owen may charge, but only because he is flying. Normally you cannot charge through allies.
Owen easily spots the Lich, Growls and leaps into the air straight at the Lich attempting to sink his jaws into the undead creature.
Bite 1d20 + 11 ⇒ (17) + 11 = 281d6 + 3 ⇒ (6) + 3 = 9
Free trip if he hits CMD1d20 + 9 ⇒ (16) + 9 = 25
-2 AC for this turn from charging.

Brynn Halistack |

Brynn hunkers her shoulders down and barrels through the small army to get a bead on her target, all the while drawing her shield. When she reaches a few feet away, she begins winding up her mace for a devastating blow.
Move action: I3.
Atk: 1d20 + 16 ⇒ (16) + 16 = 32 for Dmg: 1d8 + 14 ⇒ (8) + 14 = 22
+Holy dmg: 2d6 ⇒ (6, 2) = 8

Osslend Abenier |

Roaring with pleasure at the hurts he inflicted, Osslend swings at the foul creature again as Virgil snaps out.
Osslend:
Miss Chance: 1d100 ⇒ 79
Att: 1d20 + 15 ⇒ (13) + 15 = 28
Dam: 1d8 + 10 + 1d6 ⇒ (1) + 10 + (6) = 17
Holy Dam: 2d6 ⇒ (4, 2) = 6
Miss Chance: 1d100 ⇒ 81
Att: 1d20 + 10 ⇒ (14) + 10 = 24
Dam: 1d8 + 10 + 1d6 ⇒ (1) + 10 + (6) = 17
Holy Dam: 2d6 ⇒ (3, 6) = 9
Virgil:
Miss Chance: 1d100 ⇒ 25
Att:1d20 + 10 ⇒ (15) + 10 = 25
Dam:1d8 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7
Trip: 1d20 + 7 ⇒ (4) + 7 = 11
Wow...look at all the 1's I rolled!