Theldrick

Bryce Rosewood's page

106 posts. Alias of Will Cooper (RPG Superstar 2012 Top 16).


About Bryce Rosewood

BRYCE ROSEWOOD CR 4
Male Half-Elf Ranger (Skirmisher, Urban Ranger) 5
LN Medium Humanoid (Elf, Human)
Init +5; Senses Low-Light Vision; Perception +13
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DEFENSE
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AC 21, touch 16, flat-footed 16. . (+5 armor, +5 Dex, +1 deflection)
hp 56 (5d10+15)
Fort +8, Ref +10, Will +5
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Cold Iron Dagger +8 (1d4+3/19-20/x2) and
. . Silversheen Greatsword +9 (2d6+4/19-20/x2)
Ranged +1 Longbow, Composite (Str +3) +11 (1d8+4/20/x3)
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STATISTICS
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Str 16, Dex 20, Con 16, Int 10, Wis 16, Cha 12
Base Atk +5; CMB +8; CMD 24
Feats Deadly Aim -2/+4, Power Attack -2/+4, Quick Draw, Rapid Shot, Skill Focus: Sense Motive (Adaptability)
Skills Climb +7, Craft: Jewelry +2, Disable Device +12, Heal +7, Intimidate +5, Knowledge: Local +5, Perception +13, Ride +9, Sense Motive +10, Stealth +13, Survival +10, Swim +7
Languages Common, Elven
SQ Elf Blood, Enemies: Humanoids (Human) (+4 bonus) (Ex), Enemies: Magical Beasts (+2 bonus) (Ex), Favored Community (Pyrandon) (+2 bonus) (Ex), Hunter's Trick: Tangling Attack (Ex), Hunter's Tricks (5/day) (Ex), Hunting Companions (3 rounds) (Ex), Track +2, Trapfinding +2, Wild Empathy +6 (Ex)
Combat Gear +1 Longbow, Composite (Str +3), +1 Mithral Chain Shirt, Arrows (40), Cold Iron Arrows (50), Cold Iron Dagger, Silver Arrows (50), Silversheen Greatsword;
Other Gear Backpack, Masterwork (11 @ 6.5 lbs), Cloak of Resistance, +1, Efficient Quiver (140 @ 21 lbs), Flint and steel, Lantern, hooded waterproof, Manacles, masterwork, Oil of Invisibility, Potion of Barkskin +2 (2), Potion of Blur, Potion of Protection From Arrows 10/magic, Ring of Protection, +1, Saddle (Riding), Sealing wax, Soap, Bar (50 uses), Wand of Cure Light Wounds, Whetstone
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SPECIAL ABILITIES
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Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Enemies: Humanoids (Human) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Human).
Enemies: Magical Beasts (+2 bonus) (Ex) +2 to rolls vs Magical Beasts.
Favored Community (Pyrandon) (+2 bonus) (Ex) +2 to rolls vs Commuity (Specify).
Hunter's Trick: Tangling Attack (Ex) The ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.
Hunter's Tricks (5/day) (Ex) Various tricks.
Hunting Companions (3 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +2 +2 to survival checks to track.
Trapfinding +2 +2 to find or disable traps.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Horse:

HORSE, LIGHT (COMBAT TRAINED) CR 1
Male Horse
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
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DEFENSE
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AC 11, touch 11, flat-footed 9. . (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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OFFENSE
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Spd 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +0, Perception +6, Stealth -2
Languages
SQ Combat Riding [Trick]
Other Gear Bedroll, Blanket, winter, Folding Chair, Ink (1 oz. vial, black), Inkpen, Oil (1-pint flask) (4), Paper (sheet) (5), Pot, iron, Rations, trail (per day) (5), Rope, silk (50 ft.), Saddlebags (21 @ 42 lbs)
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.