Tactics are an important part of my games
My games will tell an interesting Story
I will Mirror back player ideas I think are interesting in the game
The GM is In Charge in my games and "rule-zero" is in effect
My games rely on a lot of Improvisation rather than pre scripted content
Characters in my games are Destined for greatness, not random death
I roll Dice in the open and don't fudge the results in my games
My games include Disturbing content
My games focus on interesting Characters and Drama
Player character Death is a likely event in my games
Players in my game should be prepared to Run when the odds are against them