GM DSP presents Crown's Reach! (Inactive)

Game Master Darksmokepuncher

The Imperial Dragoons must endeavor to protect the realm of Pollexia for all enemies: both foreign and domestic.


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male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:
The bolt grazes a shoulder.

Unless I cast a spell there's not much more for me to do.

Shadow Lodge

That's ok. I just like to visualize what happens. :P


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:
That's ok. I just like to visualize what happens. :P

At some point in the future I'd love to carry a revolver but not take the feats or have anything resembling proficiency. It would be amusing.

Shadow Lodge

Lol. Do it.


Female (for now) Human 6 Barbarian

Brynn turns the momentum of the five incoming attacks back against three of her foes.

Crunch:
(One power attack on each.)
Atk: 1d20 + 15 ⇒ (17) + 15 = 32 for Dmg: 2d6 + 17 ⇒ (1, 6) + 17 = 24
Atk: 1d20 + 15 ⇒ (6) + 15 = 21 for Dmg: 2d6 + 17 ⇒ (1, 5) + 17 = 23
Atk: 1d20 + 8 ⇒ (11) + 8 = 19 for Dmg: 2d6 + 17 ⇒ (4, 6) + 17 = 27


Male Elf Monk 2/Ninja 4

Shinami rolls to the next one and (if it's a man) beats him down senseless (if it's a female) "Hey pretty lady, mind helping us out here? Better than getting killed by my friends here, yes?"

Crunch:
if man strike and hasted strike 1d20 + 10 ⇒ (9) + 10 = 192d6 + 5 ⇒ (2, 4) + 5 = 11
1d20 + 10 ⇒ (17) + 10 = 272d6 + 5 ⇒ (1, 4) + 5 = 10

If a pretty lady then diplomacy check 1d20 + 12 ⇒ (19) + 12 = 31. If that fails 2 grapples due to maneuver master and haste 1d20 + 12 ⇒ (4) + 12 = 16, 1d20 + 12 ⇒ (16) + 12 = 28


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen whirls in a circle, his blade slicing the air. He levels the blade at one of the guards' throats.

"Surrender and be spared." he says levelly.

Dazzling Display (intimidate all who can see Armen within 30')1d20 + 12 ⇒ (14) + 12 = 26


Female Aasimar Cleric / 1

Nodding over to Shinami; "Brynn, I'd like to point out to you the occasional advantage of being female. Facing sexist opponents who would rather flirt with you than kill you."

Attacking a guard with scimitar
1d20 + 7 ⇒ (2) + 7 = 9


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Happy New Year!


Male Elf Monk 2/Ninja 4

"Well, Kayla, if you would just entertain me in our downtime, I wouldn't HAVE to flirt with the enemy."Shinami quipped.


Female Aasimar Cleric / 1

"Maybe Brynn would be willing to entertain you?"

Shadow Lodge

Brynn cuts three down.

Shinami punches a powerful looking man into a puddle.

At Armen's words, the remaining guards start nodding, but they're feet keep moving forward, arms at the ready.

Kayla swings her sword at nothing in particular as she quips with Shinami.
___________

The single soldier that remains, runs straight at Armen's outstretched sword. He drops his own weapon, at which point his eyes go wide and he starts screaming, "No! No! No!". His cries are cut short as he runs his exposed neck straight onto the sword.

As the life fades from his eyes, he mouths, "I'm sorry."


Male Elf Monk 2/Ninja 4

Really? A 31 diplomacy and THERE WAS NO GIRL TO GRAPPLE? THROW ME A FREAKIN BONE HERE BRO.

Shadow Lodge

You're going to take physical control of a woman who already can't control her actions? :P


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen stares, wide-eyed at the man who impaled himself.

"I... He... You all saw that yes? He just ran himself through!"

Armen lowers the sword, letting the man's body slide to the floor.

"Let's find this Lich and be done with it.'


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Armen Corrick wrote:

Armen stares, wide-eyed at the man who impaled himself.

"I... He... You all saw that yes? He just ran himself through!"

Armen lowers the sword, letting the man's body slide to the floor.

"Let's find this Lich and be done with it.'

Cecil turns his nose up at the unpleasant scene. "Agreed."


M Human Level 6 Cavalier (Houndmaster)

At the gruesome sight of the man impaling himself, Osslend turns away, apparently choking back bile.

Shadow Lodge

Out this room, you can turn left to go back to Brom and the others where lies the long stairs. Or you can turn right where the are two more rooms, both on the left side of the hall, before culminating at a large, wooden, double door at the end of the hall.


Male Elf Monk 2/Ninja 4

"Well then. We should proceed carefully and treat every guard with gentleness after this scene. Nonlethal wounds from now on, aye?"
Shinami whispered, disgusted with the scene.


Eidolon

Owen looks curiously at Shinami. "Not sure if I can do that, but I'll try."

I say double doors.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen sheathes his sword after wiping it clean and unfurls the whip on his belt.

"We need to take someone alive and concious. We cannot confront the Lich without its phylactery."


Male Elf Monk 2/Ninja 4

"Should I take Brom and go scout ahead? Let's not have Ms. I Knock Everything Over When Sneaking (or Ms. Knockers for short) wake up another room of guards, aye?" Shinami winked at the armored ladies.


Female (for now) Human 6 Barbarian

Brynn looks around and smells the stench of death, fresh and old. Her emotionless eyes look to Master Genbu at the mention of using non-lethal force and she gives a slight nod.

She nods again at his plan of scouting, and speaks up this time, "Sounds good, except as much as I'd like to play sneakthief, I would only hinder you."


Male Elf Monk 2/Ninja 4

"Righto then. Be back in a jiffy." Shinami goes back to where Brom was and motions to him. "Brom, up for a scouting mission with me?"


Eidolon

"I'm fairly stealthy if you need backup. +8


Male Elf Monk 2/Ninja 4

"How far can you go from Cecil? I'm unsure of the mechanics of Eidolons."


Eidolon
Shinami Genbu wrote:
"How far can you go from Cecil? I'm unsure of the mechanics of Eidolons."

"Greater than 100 feet and I become weaker, but still substantial."

Shadow Lodge

Brown snaps to attention.

"I will follow you milord. Just say the word."

So Owen, Shinami, and Brom are heading through the double doors? If so, give me explicit actions and 5 stealth checks and 2 perception checks to make narration easier.

Brom's Stealth and Perception:

Stealth
1d20 + 10 ⇒ (20) + 10 = 30
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (4) + 10 = 14

Perception
1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 10 ⇒ (11) + 10 = 21


Eidolon

Stealth
1d20 + 8 ⇒ (9) + 8 = 17
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (5) + 8 = 13

Perception (with scent)

1d20 + 16 ⇒ (12) + 16 = 28
1d20 + 16 ⇒ (19) + 16 = 35

Scent:

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.


Male Elf Monk 2/Ninja 4

Perception

Shinami will check the double doors for traps and the area around it.

Once through double doors, continue to check for traps while exploring. Once enemy is found return to main force or have Owen report telepathically while Brom and Shinmai hides.

1d20 + 11 ⇒ (17) + 11 = 28
1d20 + 11 ⇒ (18) + 11 = 29

Stealth

1d20 + 15 ⇒ (15) + 15 = 30
1d20 + 15 ⇒ (4) + 15 = 19
1d20 + 15 ⇒ (2) + 15 = 17
1d20 + 15 ⇒ (5) + 15 = 20
1d20 + 15 ⇒ (11) + 15 = 26

Shadow Lodge

Shinami cracks the door almost noiselessly; a small rush of air is the only sign of change in the room.

Now that it's open, those at the door can see into the next room. A lone guardsman at the far end of a large training room is practicing at the bow. As you stand watching, four more enter from the other end of the hall. One of these, a woman, seems to command great respect from the other three.

After a brief conversation about military formations, she calls the bowman over and sets the other three in a triangle around him. The bowman forsakes his bow and draws his sword. The four men begin their drills under the watchful and correcting eye of the lady.


Male Elf Monk 2/Ninja 4

"Brom.. Owen.. Do these men seem under the same spell as before? They seem to be moving to their own accord." Shinami whispers.


Eidolon
Shinami Genbu wrote:
"Brom.. Owen.. Do these men seem under the same spell as before? They seem to be moving to their own accord." Shinami whispers.

Owen shrugs indicating he has no idea.

Shadow Lodge

What is everyone doing?


Eidolon

OWen is following Brom and Shinami's lead.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen beckons Shinami back toward the rest of the group.

"What do you see?" he whispers at him, mouthing the words in an exaggerated manner so Shinami might pick up what he's saying.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Armen Corrick wrote:

Armen beckons Shinami back toward the rest of the group.

"What do you see?" he whispers at him, mouthing the words in an exaggerated manner so Shinami might pick up what he's saying.

Owen nods at Cecil.

Cecil raises a hand to keep everyone still. Concentrates a moment. Then says in a wiser to Armen and the rest of the non-stealth group.

" A lone guardsman at the far end of a large training room is practicing at the bow. Four more entered from the other end of the hall. One of these, a woman, seems to command great respect from the other three. They're talking about military formations and practicing. "

Edit: Cecil looked through owen's eyes for a round.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"We outnumber them. We have to take them quickyl and try and leave them alive if at all possible... Kayla, can you silence the room again?"


Male Elf Monk 2/Ninja 4

I was hoping Brom would have some input?

Sczarni

Male Human

I generally play NPC good guys as helpers and plot points. I don't like to give ideas or strategies with them because, as a player, those are things I want to come up with. Do you guys want NPCs making the plans?


Eidolon

owens fur bristles. he wants to fight


Female Aasimar Cleric / 1

Kayla shakes her head. "Sorry, but I don't have any more Silence spells prepared for today."


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

not really, but if they just feel like extra damage sponges and nothing else, it takes something away from the game i guess.

"Then we have to do this as quietly as possible. Are we ready?"


Eidolon

How far is OWen from the "leader." If no one else takes action he's goinng to charge her. His body language indicates this to the warrior types who are close.

Shadow Lodge

Owen is close enough to charge using his fly speed. There is enough room for him to get off the ground, but not much else. The ceiling is 15' high.

That is an excellent point Armen. I will work on that.


Eidolon

Waiting until the end of the day, but if no one stops him Owen is going to take action.


M Human Level 6 Cavalier (Houndmaster)

Testing his mace against his hand to find the least lethal way to swing it, Osslend nods and pats Owen on the back as if to tell the creature to start the attack.

Shadow Lodge

Osslend's stealth roll to move up to the forward party unknown by the guards.

1d20 + 0 ⇒ (10) + 0 = 10

Opposed Perception

1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14

The captain glances to the door where the forward company watches. She draws a curved blade and shouts:

"Intruders! Take them alive for questioning! Patrick, sound the alarm!"

Dragoon Initiatives:

1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 5 ⇒ (17) + 5 = 22
Average: 19.33 (Nice)

Enemy Initiatives:

1d20 + 8 ⇒ (13) + 8 = 21
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (4) + 5 = 9
Average: 14.4

Dragoon's act first!


Eidolon

Owen charges the commander

(-2 AC for this round)

Bite 1d20 + 8 ⇒ (2) + 8 = 101d6 + 3 ⇒ (4) + 3 = 7

CMB trip if bite hits 1d20 + 8 ⇒ (19) + 8 = 27


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen steps up, and begins to weave a spell.

casting Sleep.

4 hd worth of guards must pass a DC14 will save or fall unconscious, it affects the lowest HD creatures first.

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