Radi Hamdi

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Okay, so to have a better idea of what I'm going for I'll pitch the specific character I'm wanting to make with the harbinger.

Tiefling Harbinger:
I'm thinking he would be a tiefling born to a lesser Caelmaran or Dornigfolk noble house. An unwelcome throwback to a past age. Scandalized but bound by family, the boy was kept largely out of the public eye but nurtured non the less. He would have grown up with the scholarly childhood of shut in nobility.
Upon reaching puberty however, it became clear that his curse was more than skin deep. Slowly his family realized the boy himself was a conduit for abyssal malice and fury far greater than himself. His mere presence inspired conflict and at times he would play host to it himself.
Life at the manor became increasingly tense until the now teenage demonmarked killed his uncle who had taken it upon himself to drown the young man. Fleeing in exile, he took to the life of a wanderer. Getting by largely on his relatively expansive education and reluctantly harnessing his demonic power when knowledge proved insufficient. An unusual sight at the dives he frequents, the road worn and weary traveler, absent of bravado and with a saddlebag full of books rather than treasures.

Initially he would be restrained and concerned with keeping a low profile. Struggling to come to terms with his existence.
Upon his return at level 6, he would be rather more comfortable with himself. Not seeking out danger but unconcerned with avoiding it. Trouble would find him regardless, it always did.

That's where I'd like to take this character, it's up to you to decide if it and the harbinger class would be a good fit.

Thinking about it though, it's possible that the character could also work as a Bloodrager if you're not sold on the path of war stuff.

Just let me know what you think when you have time. I'm in no rush so long as the recruitment will be continuing for a bit :)

Thanks for the info!

D20pfsrd seems to have fixed it's issues at least so maybe take a look when you have time.

Don't feel bad about saying no though. I've a number of ideas for this one, it just presents a decent opportunity to try out something unique.

Hey DMG. As always, your new project looks incredibly interesting!

Now, I'm still catching up on things but I know in your original thread you had talked about allowing Dreamscarred Press' Path of War material but it's not listed here. Is that still on the table or have you decided to keep things simple?

Currently I was looking the material over and the Harbinger class sounds very thematic for a campaign like this. Tiefling would also make for a fitting character but I'm a little concerned a demonmarked harbinger might have too much trouble being accepted in a lot of situations?

On a different note though, could you provide some info on fetchlings in the Midguard setting? I've always been a big fan of the kayal and I'd strongly consider one for an alternate character.

Just be aware you will still lose the buckler's AC while attacking with the bow.

Though you might want to check with your DM on that, there is something of a disagreement on the issue.

Hm, all dwarf party you say? I was actually part of one before on these boards but much the same as your experience, the campaign died just as we were to start...

I'll have to see if I have time to come up with something for this one. Possibly a barbarian? As much as the boost to fighters is intriguing, I've never seen one have a problem keeping up in pure attack power. The fighter's problem is anything that's not solved by their already solid BAB in my opinion.

Loving all the info Wolfspirit, keep it coming.

I expected the timeline of the adventure to be measured in decades to begin with so that works perfectly for me.

Still tossing around a few ideas for my character. Sadly I don't think this campaign won't fit the character I had made previously for Kingmaker but the beauty of carving a new kingdom is it allows for nearly anything (My previous character being somewhat of an outlier with a very ambitious backstory).

Oh hey, I actually applied when you started your previous campaign. Though I see with the summoner fully barred this time I'll not be able to apply with the same character.

I would like to keep the core of my submission the same though, a chelish noble who made a deal with the devilish powers in a (likely misguided) attempt to emulate house Thrune. I'll have to do some research but I can think of several ways I might be able to achieve a similar theme without a devilish eidolon serving as my adviser. Witch, Oracle or Medium jump to mind initially but I'll see what else might fit?

Before I go too far however, does this sound like a concept that would work in your campaign? Or is it a little outside your comfort range/vision?

Edit: I see your not willing to comment on theme very much, which I understand. I'll get to work then and just have to hope! If you have any thoughts on which class might best fit the concept to your mind though, I'd appreciate the feedback.

No, as it does not pass through the border. The mention of borders refers to obstacles that don't fill a 5ft square but instead only run along the edge of one like a wall of force for instance.

The sash of the war champion doesn't give a brawler, bravery or armor training any more than the Magical Knack trait gives a fighter spellcasting....

Fury of the Tempest wrote:
Still here, been loving the teasers so far. Waiting until actual character creation rules are put down until I make a character through.

I'm in the same boat. Still very much interested and checking in daily. Just want to wait till the proper recruitment to really sink my teeth into my submission.

GM MG wrote:
Post a day has been the target, but I must admit that ever since Fallout 4 came out it's been a struggle to meet that expectation.

To be expected really. Luckily, that's a (moderately) short term situation. Post a day works for me.

As a big fan of dark souls ever since Bloodborne sucked me into the wonderful world of From games. Been working my way through the souls games ever since.

I'd love to submit a character for this. Looks like a great deal of fun. I'll take a look at all the house rules and available sources and be back!

I can't believe I've missed this until now. Kingmaker has been a bit of a white whale for me (Pbp and IRL) as games die quickly.

I love the direction this game seems to be heading and you can definitly expect a submission when the time comes.

I'm glad you decided to go with a separate recruitment thread, it'll be a lot easier in the end. Honestly, I'm kind of glad this one is progressing slowly. I find my characters only improve the more time I've had to percolate.

Not to mention it'll be a good indicator of things to come if you're providing steady feedback for nearly two months before the game itself starts, though I think your record here already speaks to your commitment.

I'm excited to hear more about the setting tweaks!

I might be interested in putting forth an arcane submission.

But, I'm just curious. You say they were unable to resolve the room because they didn't have access to a sleep spell. Surely that was simply the most obvious solution? Or was the room literally designed to only be passable with the use of one specific spell?

Doubt it, this is pretty common sense. It's meant to give you double the strength bonus you usually get, not change how good two-handed weapons are in comparison.

Kobolds make me think about new and devilish ways to use everything. There's nothing they can't twist to some terrible advantage given enough time!

On that note, I'd just like to state, as others have, how much I love the bonus teamwork feats. They will give our party the perfect sense of teamwork and ingenuity!

Syrrex the Speaker wrote:

I've never seen kobolds as inherently dimwitted or stupid. Weird, absolutely, but never dumb. I've always pictured them as zealous and selfish, which is scary - if they want anything, they go at it with unnerving determination. And heaven help you if you try to take something they think belongs to them.

Maybe it's just me, but I've liked kobolds over creatures like goblins. Chiefly because they can think and plan out an encounter, and they regularly have very little to lose (and they know this), which makes them all the more nasty. Or admirable, if you like.

This exactly! In my mind, Kobolds are generally delusional and petty to be sure but certainly not dim witted.

I should have time to flesh out my submission this weekend. At present, while not necessarily the best leader, I am absolutely planning to focus my alchemist on playing up his draconic legacy. Between beastmorph and my discoveries, he'll have access to wings, a nasty breath weapon, and blindsense eventually. And if we were to make it to higher levels, taking Master Chymist would let him manifest a true draconic intelligence as his split personality. Perhaps channeling an ancestor or even a living dragon.

With the clarification that our extra d2 and d4 can be applied after racial modifiers, I'm presently considering going melee rather than bomber as I'd initially planned. Using my d4, I could pump strength to 17 at 1st level. Throw in my mutagen and he could be quite formidable indeed.

4d5 + 3 ⇒ (5, 4, 3, 5) + 3 = 20 = 17
4d5 + 3 ⇒ (5, 5, 1, 1) + 3 = 15 = 14
4d5 + 3 ⇒ (4, 1, 1, 3) + 3 = 12 = 11
4d5 + 3 ⇒ (3, 5, 3, 3) + 3 = 17 = 16
4d5 + 3 ⇒ (2, 1, 4, 5) + 3 = 15 = 14
4d5 + 3 ⇒ (1, 4, 5, 3) + 3 = 16 = 15

1d4 ⇒ 4
1d2 ⇒ 2 (I'll decide exactly where to put these later)

My word, those are some amazing stats! I think I'm going to go with an alchemist on this one. Something suitably weird...and explosive.

Have to say I love the idea of this. A bunch of salty whelps on the high seas! What's not to love?

I'll have to see what I can put together!

Roll20 is fine for me as well!

Just wanted to chime in and say I'm still around. Just fine tuning my concept at the moment.

I've made him a Taralu dwarf as opposed to the Mwangi I'd originally pitched. Fled his tribe with his daughter after committing a terrible crime. In their flight from the expanse, he and his daughter became indebted to the Aspis. Now several years later, the Aspis have come to collect. Sending him to Sargava due to his expertise with the jungle to further their own ends.

I'm planning on having the full submission written up by tomorrow. Any feedback would be appreciated. His exact orders are probably best left to you Giuseppe as you'll know best how to fit it into the campaign.

Hm, I've loved this system for a long time. I might have to put something together!

Happy to see the recruitment up in full.

I'm currently working on a druid, originally native to Sargava, returning home after several years away, possibly with reluctant ties to the Aspis Consortium.

I like your style Giuseppe, I'll definitely be submitting a character for this campaign when the time comes.

The bulk of your character creation requirements don't phase me in the least. I tend to do a fair amount of extra reading when creating a character for a campaign regardless of requirements. Like you I'm not a fan of reusing character ideas regardless of how well they fit the specific adventure.

I do admit that limiting our sources to effectively APG and prior gives me slight pause but I'm certain there will be more than enough material for me to work with. After all, I didn't have any complaints about a lack of options while building characters in 2010.

Anyway, restrictions or no, I'm certain you'll have a fair number of interested players for this game. I eagerly await the recruitment thread!

Working on my Brawler now, should have my crunch up later tonight. I do have a question about campaign traits though, would it be possible to have Dockside Brawler work with a Cestus rather than Brass Knuckles? Both are extremely similar weapons but the Knuckles won't work for my chosen combat form.

If not, could I reflavour the Buccaneer's Blood trait to work as the son of a famous naval captain instead? My infamy being instead related to my very existence flying in the face of "proper" authority?

It's not the best fit but there isn't really an option for characters born on the right side of the law who took it upon themselves to casually swagger to the other, despite it being a rather popular choice of backstory. At least from what I've seen of the current submissions.

Any input would be appreciated.

I've settled on an Exemplar Brawler. I should have plenty of time to write him up by Saturday.

I say go for it Warhawk. Besmara seems to have a knack for stat rolling and can any self respecting pirate really pass up the chance to tempt fate?

Agreed, Besmara is doing an admirable job of keeping on top of things but this is going to a devil of a selection process no matter how you slice it.

Amusingly, even if you were to run 4 tables of 5 you'd still end up cutting 50% of the currently interested parties...that's crazy!

GM Besmara wrote:
Otm-Shank wrote:
I've been itching to play in a proper high seas misadventure! Chance being the name of the game, would you kindly roll me some stats so I can get the creative juices flowing Besmara?

So sorry! you sneaked that post right in there!

** spoiler omitted **

Wow! Can I get you to roll stats for all my characters from now on? :P As far as getting the nerf bat, that's totally fine. Will I be able to choose where I lose the points when the time comes?

I'm extremely uncertain what I'll come up with at the moment. A freebooter ranger is a possibility though possibly a brawler. I'll peruse the archetypes and see what sparks something.

I've been itching to play in a proper high seas misadventure! Chance being the name of the game, would you kindly roll me some stats so I can get the creative juices flowing Besmara?

What level are you recruiting for?

I see 5th level mentioned in the sources but I'm unsure what the after 5th level bit is referring to? Are you saying Ultimate Magic options are only available to take after 5th level?

I don't see the Advanced Class Guide as an available source but you've listed Swashbuckler and Warpriest as class options and you just lost a Slayer, is it's absence simply an oversight?

I'm very interested and tossing around several options. I'm curious if you would consider a Daring Champion Cavalier? It loses all of the mounted abilities for swashbuckler panashe and a few other dex based abilities. Thematically, it's very similar to a swashbuckler, simply less roguish and more team focused.

I'm glad to hear you are at least somewhat comfortable for your stay Jonny. Hope you're out and back to your life soon!

My character is coming along nicely, haven't had time to work on it this weekend but I should have him up in a day or two.

These all seem like great twists on the existing material.

Jarlmaker would be my first pick as I have a great character idea already!

That said, I'm also a huge fan of and would love to be part of :

Devils of the High Seas
The Stone Remembers, The Stone Mourns
A Council of Ravens
Agents of the Palatine Eye

I'm well into my character build at this point. Making a meditant phychic warrior with a strong protective instinct.

I ran into a rules question though, would I need metaphysical weapon, or metaphysical claw to enchant my unarmed attacks?

Awesome. Sometimes the character just comes to you, other times it need to percolate a while.

I'd certainly be excited to have a tactician around!

On my end, as Jonny is rather quiet on the path of war front, likely because he already said no to 3rd party stuff in the description, I'm going to go with a psychic warrior. Still not certain which of my couple ideas I'll go with. Give me a day or two and I should be able to throw something solid up.

This sounds really interesting. Dotting for sure!

Not certain what I'd play yet but I have been eager to try out a psychic warrior since my first attempt at one lost his GM early on.

That said, since you're clearly a fan of Dreamscarred Press' work, would there be any place in your campaign for a character from the Path of War?
I'm hardly married to the idea, it's just been on my brain lately and I'd like to know if it's an option?

Either way, lets see what I've got to work with stat wise? That 3d6+7 is too good to pass up!

Stat Rolls:
3d6 + 7 ⇒ (3, 5, 3) + 7 = 18 = 15
3d6 + 7 ⇒ (6, 5, 4) + 7 = 22 = 18
3d6 + 7 ⇒ (2, 6, 3) + 7 = 18 = 16
3d6 + 7 ⇒ (4, 3, 6) + 7 = 20 = 17
3d6 + 7 ⇒ (4, 2, 1) + 7 = 14 = 13
3d6 + 7 ⇒ (3, 3, 4) + 7 = 17 = 14

Wow! I can make pretty much anything with that array.

Cool, just keep us posted :)

4d6 ⇒ (6, 5, 6, 1) = 18 = 17
4d6 ⇒ (5, 1, 1, 5) = 12 = 11
4d6 ⇒ (6, 3, 1, 2) = 12 = 11
4d6 ⇒ (5, 3, 4, 4) = 16 = 13
4d6 ⇒ (2, 5, 6, 4) = 17 = 15
4d6 ⇒ (2, 6, 5, 1) = 14 = 13

That's pretty solid, I'll see if I can work up a character.

I'm a big fan of the Saga rules and would love to get in on this!

This sounds amazing actually! I'll see if I can come up with a concept that appeals to me!

I seem to be a little late to the party but it seems you might still have a spot open.

This campaign looks like a great deal of high level fun and I have an itch to scratch in that department.

I think I might have a character that would be perfect for a campaign like this. Provided you are still taking applications, I would like to pitch Icarum, the Linnorm Tyrant. He would be an Ulfen Barbarian/Alchemist(Beastmorph)/Master Chymist.


Descendant of a Linnorm King, Icarum knew from a young age that he was destined for the same fate. Seeking power beyond that of mortal warriors, he turned to alchemy, learning how to harness the power of monsters to unleash the primal power within.

After a long pilgimage into the world at large to hone his skills against the most dangerous opponents he could find, Icarum returned to his homeland to secure his destiny.

After months of research and hunting, he finally located one of the legendary linnorms he had dreamed about since childhood. The battle was long and bloody but Icarum eventually emerged victorious. With the great dragon dead at his feet, the newly minted king mixed a potion of the linnorm's blood to claim the beast's strength for his own.

None know the truth of what happened when Icarum drank his concoction but the whispers say that he absorbed far more that the dragon's power, he absorbed the linnorm's soul itself and the creature's mind came with it. On that day an intelligence cruel and alien to that of simple mortals took up residence within Icarum's thoughts, where it wages war with him to this day.

It has been several years since that day and his influence in the Land of the Linnorm King's grows daily but those who now pledge themselves to his cause can never be certain whether it is the man they address...or the Linnorm.

So that's the general idea. I saw earlier you entertained the idea of templates and I would be interested in talking to you about using the half-dragon template to represent the power he absorbed from the linnorm but I think he would work well enough without it if you have issue with that.

If you think there might be a place for such a character in your campaign, now or down the road, let me know and I'll see about working on some crunch for him.


Hey guys, just stumbled across this thread and I have to say I'm in love with the idea!

I'll be submitting a character to the pool in the next couple days and I'm thinking that I'd probably be willing to run a scenario as well.

I don't have experience DM'ing in a pbp setting but I have a fair amount of face-to-face as well as a large amount of experience as a player in pbp.

I'm not entirely certain what the etiquette is for new DM's but I figured I'd throw my name in. I'm sure you'll be able to point me in the right direction DM Stylz.

I look forward to gaming with you all.

Combat maneuvers are attack rolls so the flanking bonus definitely applies.

Returning from the cellar with a crate of yams, Sildur smiles, "These raiders may have lacked for hospitality but not for stores. We should be able to manage a fine meal."

He sets the crate down, but first we need to finish our sweep. Drawing his new scimitar once more he checks the largest room to the north next.

Sorry, in a hurry posting.

Thanks for the update Unruly, I feel for you on the time issue. I hope one day you're able to get this campaign rolling.

Grimmy is absolutely right though, these sorts of problems don't last forever and you'll always have the book for when you are ready!

Alright I've had an idea for a comedic character for a while.

I'm thinking of essentially playing Glorian from the amazing JourneyQuest Series.

Watching the series I came to the realization that he's not a fighter or "knight" at all, that's just fluff.

At his core he is a wild, violent character prone to bouts of "Righteousness" during which he slays any and all with unnatural enthusiasm. Wary of sorcery, he defeats clever magics and riddles by simply hitting them harder with his sword.

To me these are all the Hallmarks of an armored barbarian with both the Superstitious and Spell Sunder rage powers. I'm thinking the fatigue after entering a "righteous fury" can be fluffed as incessant boasting about his own prowess moments earlier.

Stat Rolls:
5d6 ⇒ (1, 6, 4, 2, 2) = 15 = 12
5d6 ⇒ (3, 5, 2, 3, 6) = 19 = 14
5d6 ⇒ (3, 6, 4, 2, 1) = 16 = 13
5d6 ⇒ (1, 1, 6, 2, 6) = 16 = 14
5d6 ⇒ (4, 6, 3, 5, 4) = 22 = 15
5d6 ⇒ (1, 2, 3, 1, 2) = 9 = 7

15, 14, 14, 13, 12, 7 Sigh, rolling makes concepts hard sometimes :P

At least I have a proper score for his Int :P can't picture him as having decent Wis though. Could I maybe drop the 13 to an 8 and pump a 14 to a 16? or even just the 15 to 16 and lose 2 points for the privilege?

Let me know if you think Glory would be a solid candidate for your game and I'll stat him up! "Onwaaard!"

That would be impressive to say the least! In my experience, pbp's rarely move that fast...

How often are you hoping to have people posting, obviously more than once a day in that case!

Calardan Amorath Iothor wrote:
would you be willing to consider a dip into ninja :3

What exactly would a ninja dip get me?

Calardan Amorath Iothor wrote:
I love the double chained kama, I have used it with a ninja and a samurai before. I believe we ruled it as a free action both games.

I'm hoping that's the response here as well. It is proving difficult to utilize one without going the human or half-elf route however. Just not enough feats...

I'm looking over options for my monk and I wanted to ask your opinion on the Double-Chained Kama.

Mainly is there an action required to swap between forms? It seems to be a somewhat undefined weapon.

I'm aware it's an unusual choice but this campaign seems like a good opportunity to consider some unusual options.

Thanks! Under your category system, is a magus likely to fall under melee or jack of all trades?

Definitely interested in this one, my last crunch heavy game suffered a bad case of disappearing GM.

Love the point-buy method! Great way to integrate the more exotic races.

One Question : Do either of your two friends know what they are wanting to play?

I'm tossing around a couple ideas but currently thinking I might try out a dwarven monk.

That's an impressive level of detail in the example you provided. When this does come together it promises to be impressive!

Been having any better luck with things lately?

Oh man, I've actually had an idea for a less serious character that might be great for the second setting.

A less serious game sounds like a lot of fun!

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Naruto Uzumaki wrote:
im 14, rest of the group is around 13-16.

And all the pieces fall together...

I would seriously just stick with your other group, none of this is worth your time...or theirs.

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