Euan's Second Darkness (Inactive)

Game Master Euan

Roll 20 Map
Treasure Sheet
Map of the Land of Black Blood


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I'm trying to enjoy my lapdance and you guys get into a bar fight!?! Whatever. :)


Roll 20 Map

The bar fight is brief, but brutal. The ‘leader’ loses his head, and the others scatter quickly, some with injuries caused by Tarkir. A couple of the guards lean in - clearly paying attention - but they do not intervene unless you press the hunt.

In typical drow fashion, the table is quickly cleared, and cleaned by the staff - one uses Prestidigitation to assist - and Allarnon is charged a small fee ‘for the hassle’. Otherwise, most folks go back to what they were doing and the corner table is yours.

Dimitrio's dancer doesn't miss a stride...


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

Lief watches from the bar, uninterested in joining what should be an easy fight for the bears. He does, however, pay attention to the guards, and their disposition. If any of them strike him as more leader-like, he marks them. Seeing as all of them were present on the main floor when the tender of the bar indicated the owner being on the second floor, Lief doesn't take any of the guards to be Orvignato himself.

He returns to the table, once it's cleared, and remains standing, flexing his new forearm spines. "We should head upstairs now, I think. Not sure how long these are going to last." Without too much hesitation, Lief flicks his head towards the upstairs, and begins crossing the floor to reach it. While he walks in that direction, he keeps his peripherals on the guards, looking to see if they'll meet opposition before heading upstairs. With the additional mass in his forearms, he hopes they try to stop him.


Aware of the bearman's scuffle, Dimitrio looked at Layne, now at her table, to see what was happening next.

The lithe drow girl had more than earned a very generous tip and Dimitrio made a mental note to visit her again, this time with a bit more time.

He got a goodbye kiss from her and left towards his companions' table. Seeing Lief going off by himself, he asked "What's up with him? Is he going solo now?"


Completed Second Darkness

Once the table is cleared Allarnon pays his fee, though he was more interested in the drow asking a bear for money. He slowly chuckles as he joins Kaylayne at the table and continues to scout out the place.

"Anyone figure out where this guy is?"


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Dimitrio - Drow wrote:
"What's up with him? Is he going solo now?"

"I don't know. I would think he would want to scout first," Kaylayne says, wondering where her drink is. "We should let him do his thing. He'll come get us when he is ready to report."

Kaylayne settles into the table next to DimiDrow and the bears, taking a moment to scout the place more thoroughly.

Allarnon Adin wrote:
"Anyone figure out where this guy is?"

Kaylayne looks at Allarnon, then at Tarkir as if measuring the bear for an ottoman. She declines to rest her legs.

"I do not know yet, but he seems excited about something. I had thought," Kaylayne looks at DimiDrow, "That dancing was forbidden, but apparently, it's only consider obscene. And here we are, watching and reveling in this obscenity. We should enjoy it while we can for tomorrow we have to go back to the House and pretend again."


Roll 20 Map

If/when Lief reaches the stairwell, the two guards there step in front of him.

"What do you need upstairs boy?" asks the one lightly, though his hand is on his blade.


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

"The barkeep doesn't talk, so I figured I'd talk to the owner, about how he goes about getting these." Lief holds up his arms, extending his spines.


Roll 20 Map

The drow looks down on you. Fleshwarping is looked down on in some circles, and apparently he's in one.

"Boss has nothing to say to the likes of you sonny. Move along with your, ah, enhancements."


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

"Well, then. Would he speak to my mistress?" Lief points back at the table hosting Kaylayne. "She may be forming a 'performance' back at the House, and might like these indulgences." Lief tries to avoid saying too much.


Roll 20 Map

The other guard walks up behind Lief and tries to make it clear to him, "When the man says the boss isn't going to see you, he means it. Now go back and hide under your matron's skirts, and leave us alone."


(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│

Ederin has been focusing on the one drow in the building that doesn't seem afraid of him. He mostly misses Kaylayne's call to action, but Allarnon takes care of it, so he shrugs it off and watches Lief handle his strange drink.

When the younger man takes off upstairs Ederin stays in his spot, locking eyes with the spear wielding drow headed his way. He tries to size him up, judging his intent through body language, not sure if he's about to get into a real fight or a friendly bar brawl. Assuming drow have friendly bar brawls anyway. He thinks, remembering the pile of organs Allarnon left at their now clean table.

Sense Motive: 1d20 + 16 ⇒ (13) + 16 = 29


Roll 20 Map

Ederin:
Well, it's hard to say for sure, as you have very little to go on. If you had to guess, you'd say he's either extremely ballsy, or he's there watching you. Well, he'd have to be ballsy for that too wouldn't he? Perhaps an agent of the First Daughter.

He's not coming your way anymore though. He moves off to the bar, and orders a drink, apparently losing interest in you completely. Though you doubt it...
- - -


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

"Alright then. She won't be pleased, and that will be on each of your heads. For however long you may keep them. Your heads, you see. I'm suggesting that you'll lose your heads one of these days, turning down requests from potential business allies for your boss." Lief retracts his spines, and returns to the table.

"The boss is upstairs. When you're ready, why don't we all return to the stairs?"

Lief debates their course of action, then simply asks the others. "How would you like to approach the first wave of guards?"


(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│

As Lief returns to the party, Ederin follows him back. He doesn't sit but positions himself so he can keep an eye on the drow with the wooden spear, who he points out to the rest of his group.

"Don't know if he's been sent to make sure we do the job, or sent to clean us up after the job is done. Might not be a Vonnarc at all, but we should keep an eye on him whatever we do next." Ederin scowls as he watches the lone drow, while he waits to see what they do about the guards upstairs. He keeps his bow in hand, so they all know he's ready for a fight if need be.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne watches Lief get bounced from the cool kids upstairs clubhouse. She glares at the bouncers.

Fools.

Lief Animus wrote:
"The boss is upstairs. When you're ready, why don't we all return to the stairs? How would you like to approach the first wave of guards?"

Kaylayne looks up, knowing she could ascend easily, but knowing that her muscle cannot.

"You guys go to the stairs, I shall meet you above. And you *will* get above."

When others are ready... Kaylayne nods at the team.

"Let's go. Don't feel like you need to be gentle here," Kaylayne begins to fly, taking to the center of the bar and rising up 15'. She waits for her people to get into position.


Roll 20 Map

The party may get into positions, and then take your surprise round actions. The guards are on the map.

Kaylayne will trigger the surprise round as she flies up, but I'll assume she does that after everyone is in position.


Roll 20 Map

Ederin:
Oops. When you last made level, I forgot to improve your Sash.

Twice per day, you can draw forth one piece of fruit that acts as a potion of cure moderate wounds, delay poison, lesser restoration, or remove paralysis. This counts against the total number of pieces of fruit the sash can produce that day.
- - -


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

Surprise Round

Lief waits until just before Kaylayne starts to rise, to toss a single red marble from his Necklace, bringing fire and chaos to the near center of the room. Marked on the map with a yellow circle.

Spell Penetration: 1d20 + 10 ⇒ (15) + 10 = 25
Fireball: 5d6 ⇒ (1, 2, 1, 4, 4) = 12


Completed Second Darkness

Allarnon quickly moves to the nearest drow, snapping his mangle toothed jaw at the green drow as he orders Tarkir to tackle the purple drow.

Bite: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12


Roll 20 Map

Red-Blue: 1d20 + 6 ⇒ (13) + 6 = 19
Red-Orange: 1d20 + 6 ⇒ (8) + 6 = 14
Red-Yellow: 1d20 + 6 ⇒ (15) + 6 = 21
Red-Purple: 1d20 + 6 ⇒ (19) + 6 = 25

The fireball blows past SR, and singes a few of the guard, and many patrons, upstairs.

Allarnon misses, but I think Tarkir would also get a bite in the surprise round.


Dimitrio gets into position and uses his rapier to good effect on one of the guards near the stairs.

Still not comfortable with the barkskin spell, he nonetheless appreciates the added protection.

_________
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d6 + 16 ⇒ (6) + 16 = 22

stats:

HP 83/83
AC 26, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5


Completed Second Darkness

Tarkir had to move to get into that position.


Roll 20 Map

Lief tosses a fireball in the upper deck. Allarnon takes a bite, but fails to connect. Dimitrio steps up and slams into one of the guards, who seems to take it in stride - or at least manages to give that impression.

Kaylayne:
Assuming you're flying up, you see, on the map, a handful of guards with hand crossbows out, casually. They’re a little crisper now than they were a moment ago, but they don’t look all too the worse for wear.

-Round 1-
Kaylayne - 27
Dimitrio - 25
Allarnon - 24
Lief - 23
Ederin - 14
Good Guys, Red-Blue - 11 (-6hp)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Orange - 8 (-22hp)

Initiative Rolls:

Allarnon 1d20 + 4 ⇒ (16) + 4 = 20
Dimitrio 1d20 + 9 ⇒ (12) + 9 = 21
Ederin 1d20 + 9 ⇒ (1) + 9 = 10 (+2 underground, +4 urban)
Kaylayne 1d20 + 3 ⇒ (20) + 3 = 23 1d20 + 3 ⇒ (4) + 3 = 7 (acts in surprise round)
Lief 1d20 + 4 ⇒ (15) + 4 = 19
Good Guys 1d20 + 6 ⇒ (2) + 6 = 8
Good Guys, Red 1d20 + 6 ⇒ (5) + 6 = 11

The party is up to continue to press their attacks. Ederin and Kaylayne still have surprise round actions.

PLEASE NOTE, this round all movement is considered difficult terrain due to the crowds, some of whom are beginning to move toward the exit. You can also assume cover for ranged attacks for the same reason.


Completed Second Darkness

Allarnon and Tarkir press their attacks against the drow as the crowd quickly makes their way around them.

With so many drow around it is difficult to tell which of the drow are guards and which aren't.

Allarnon Attacks vs Green

Bite: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Claw 1: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Claw 2: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Allarnon's rage knows no bounds as he just wants to take as many of the vile drow down with him as possible.

Tarkir Attacks vs Purple

Bite: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d6 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14

Claw 1: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 29
Damage: 1d4 + 4 + 2 + 4 ⇒ (1) + 4 + 2 + 4 = 11

Claw2: 1d20 + 12 + 2 - 2 ⇒ (10) + 12 + 2 - 2 = 22
Damage: 1d4 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14

Status:

Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 95/95; Temp HP +20
Buffs: Rage 11/14)

Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 56/56
Buffs: None


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Rounds Surprise, Init 27

"These guards have insulted the House Vonnarc! If you do not wish to share their fate, get out NOW!" Kaylayne hisses to the crowd, floating in the center of the Kiss while her minions rip and claw and bleed. "No one insults the House Vonnarc. No one."

Kaylayne whispers words of spiritual power, calling the Other Kaylayne Drow into more solid form to do her bidding. She commands the Other Drow to cast her enemies down from above.

Bull rush on red/orange off the edge:
1d20 + 10 + 5 + 2 ⇒ (9) + 10 + 5 + 2 = 26 CMB (+heroism)
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 SR

Kaylayne then floats toward the bar, still 15' up. She looks at the fallen/prone Drow (if any).

"Good, stay upon your knees if you wish to live."

Rounds 1, Init 27

Kaylayne turns the Other Kaylayne Drow loose upon red/pink (or red/orange again if it failed the first time).

Bull rush on red/pink or red/orange off the edge:
1d20 + 10 + 5 + 2 ⇒ (11) + 10 + 5 + 2 = 28 CMB (+heroism)
1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 SR

Kay's Combat Stats:

Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72

Left hand: fire
Right hand: fire

[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.

+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 2/11


(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│

Status:

HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Heroism (From Kaylayne)
Boots of Speed (10/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/31 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow

Surprise Round: Init 14
Ederin, seeing the rest of the party move on the guards, casts gravity bow on his weapon and scans the crowd for any drow who feel they might want to get in on the fight.

Round 1: Init 14

Planning to make an example out of a few armed drow, Ederin clicks his heels and fires a barrage of arrows into the crowd. Attacks start with yellow, move counter clockwise

Attack: 1d20 + 17 - 3 - 2 ⇒ (6) + 17 - 3 - 2 = 18
Damage: 2d6 + 3 + 6 ⇒ (2, 2) + 3 + 6 = 13

Attack: 1d20 + 17 - 3 - 2 ⇒ (8) + 17 - 3 - 2 = 20
Damage: 2d6 + 3 + 6 ⇒ (3, 3) + 3 + 6 = 15

Attack: 1d20 + 17 - 3 - 2 ⇒ (18) + 17 - 3 - 2 = 30
Damage: 2d6 + 3 + 6 ⇒ (6, 6) + 3 + 6 = 21

Attack: 1d20 + 12 - 3 - 2 ⇒ (3) + 12 - 3 - 2 = 10
Damage: 2d6 + 3 + 6 ⇒ (4, 4) + 3 + 6 = 17


Roll 20 Map

Kaylayne dumps a pair of drow over the side - both are affected and land prone below.
1d6 ⇒ 2 and 1d6 ⇒ 2


Dimitrio was surprised when the guard did not succumb to his strike.

Not waiting for him to retaliate, he redoubled his efforts moving closer to the other guard to engage him shortly.

_________
attack orange until down and then attack drow to the southeast of Dimitrio

rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d6 + 16 ⇒ (3) + 16 = 19
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d6 + 16 ⇒ (4) + 16 = 20
critical confirmation
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 1d6 + 16 ⇒ (4) + 16 = 20

stats:

HP 83/83
AC 26, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

Round 1, Init 23

Status:

AC =
HP =
Weapon Equipped = +1 Hand Crossbow
Condition(s) = See Invisibility, Resist Energy(Electricity), Antitoxin

In for a copper, in for a gold...

Lief calculates placement for another fireball, not caring for the patrons of the Venom's Kiss, but caring very much about the scatter of guards still breathing. He keeps his eye on the barred door, actually hoping for someone to open it, and let the fire draft out. Placement on map marked in red

Spell Penetration: 1d20 + 10 ⇒ (10) + 10 = 20 Didn't know if more was required

Fireball: 3d6 ⇒ (3, 1, 5) = 9 Reflex Save DC 14(I think), for half damage


Roll 20 Map

Reflex saves...
Blue: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Pink: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Red-blue: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Red-pink: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Roll 20 Map

Kaylayne pushes a pair of drow off the edge. They take minimal damage but they do fall prone. Dimitrio wings his target once, but does plant a nice one. Another hit like that should do it for him. Allarnon (twice) and Tarkir (once) rip into their respective drow, but no one yet drops. Lief tosses another light fireball trying to clear the room. Ederin hits yet another guard, but only once.

Overall the party does well to press their advantage, but as they separate all their attacks, no one falls and the full retribution comes. ”Get ‘em boys!” comes from a few quarters as the guards rally to stop this chaotic attack.

Red-pink stands up (provoking from Tarkir), takes a 5’ step off the table (sort of a combined stand and shift) and shoots Tarkir once.
HCrossbow: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious

Red-blue also stands up, but he takes his shot on Kaylayne, the source of his discomfort.
HCrossbow: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d4 + 3 ⇒ (1) + 3 = 4 DC 13 vs poison or unconscious

Red-orange and Red-purple both take pot shots at Tarkir.
HCrossbow: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious
HCrossbow: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious

Red-yellow stands at the top of the stairs and readies an attack should anyone be foolish enough to try and climb the stairs.
HCrossbow: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d4 + 3 ⇒ (4) + 3 = 7 DC 13 vs poison or unconscious

Meanwhile, on the ground, the remaining forces do their best to fight back against their oppressors.

Green takes on the giant bear, Allarnon.
Rapier: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rapier: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d6 + 5 ⇒ (2) + 5 = 7

Crit threat Rapier: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 5 ⇒ (4) + 5 = 9

Pink takes on his counterpart, Tarkir.
Rapier: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Rapier: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d6 + 5 ⇒ (1) + 5 = 6

Blue unbars the door (move), opens the door (move) and lets the other guards (Red and Purple) know what’s going on. For now they stay in their positions, staying out of the way of the few folks leaving the bar.

Orange and Colorless, shift around a little to provide flank, and go to town on Dimitrio.
Rapier: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Rapier: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 damage: 1d6 + 5 ⇒ (5) + 5 = 10

Rapier: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rapier: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 damage: 1d6 + 5 ⇒ (2) + 5 = 7

Crit threat Rapier: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 damage: 1d6 + 5 ⇒ (4) + 5 = 9

-Round 2-
Kaylayne - 27 (-4hp, fort save)
Dimitrio - 25 (-22hp)
Allarnon - 24 (-16hp)
Tarkir - 24 (-15hp, fort save)
Lief - 23
Ederin - 14
Good Guys, Red-Pink - 11 (-6hp)
Good Guys, Red-Blue - 11 (-12hp)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Blue - 8 (-4hp)
Good Guys, Pink - 8 (-4hp)
Good Guys, Orange - 8 (-41hp)
Good Guys, Green - 8 (-24hp)
Good Guys, Purple - 8 (-11hp)
Good Guys, Yellow - 8 (-30hp)

The party is up! The crowd largely clears out this round. Most move to the walls, nooks, and crannies to watch, but a few make hasty exits. The man with the spear leans against it, smoking a little from the fireball, and watches.


Roll 20 Map

Missed a crit confirmation on Kaylayne...

HCrossbow: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d4 + 3 ⇒ (2) + 3 = 5

Kaylayne takes an additional 5hp damage. :)


Dimitrio brings his A-game when he notices that these guards are better than the run of the mill drow.

"Careful here, people. Let's put them down quickly and efficiently."

The ring of blade on blade reverberated inside the tavern.

_________
attack orange until down and then attack drow to the southeast of Dimitrio

rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d6 + 16 ⇒ (1) + 16 = 17
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d6 + 16 ⇒ (6) + 16 = 22

stats:

HP 83/83
AC 26, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Rounds 2, Init 27

1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Fort

Kaylayne snorts as the bolt finds purchase through her protections, a lucky shot by a drow who needs to die. Kaylayne sends the Other Drow to help DimiDrow who, despite bringing his A game, remains flanked. If orange is down, she'll get Dimi's other in range foe, no marking.

Grapple on orange:
1d20 + 10 + 5 + 2 ⇒ (12) + 10 + 5 + 2 = 29 CMB (+heroism)
1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 SR

Kay's Combat Stats:

Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72

Left hand: fire
Right hand: fire

[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.

+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 3/11


(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│

Round 2/Status:

HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Heroism (From Kaylayne)
Boots of Speed (8/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/23 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow

Knowing Allarnon and Tarkir can hold their own for a little while, Ederin takes aim again and fires another handful of arrows at the drow.
Start with Red-Pink, then Red-Blue

Attack: 1d20 + 17 - 3 - 2 ⇒ (20) + 17 - 3 - 2 = 32
Damage: 2d6 + 3 + 6 ⇒ (1, 6) + 3 + 6 = 16

Attack: 1d20 + 17 - 3 - 2 ⇒ (13) + 17 - 3 - 2 = 25
Damage: 2d6 + 3 + 6 ⇒ (2, 2) + 3 + 6 = 13

Attack: 1d20 + 17 - 3 - 2 ⇒ (15) + 17 - 3 - 2 = 27
Damage: 2d6 + 3 + 6 ⇒ (5, 2) + 3 + 6 = 16

Attack: 1d20 + 12 - 3 - 2 ⇒ (17) + 12 - 3 - 2 = 24
Damage: 2d6 + 3 + 6 ⇒ (6, 2) + 3 + 6 = 17

Crit Confirm (1st Attack): 1d20 + 17 - 3 - 2 ⇒ (16) + 17 - 3 - 2 = 28
Damage: 4d6 + 6 + 12 ⇒ (5, 6, 4, 6) + 6 + 12 = 39


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

Round 2, Init 23

Status:

AC = 19
HP = 56/56
Weapon Equipped = +1 Hand Crossbow
Condition(s) = See Invisibility, Resist Energy(Electricity), Antitoxin, Greater Invisibility

Lief looks about, unsatisfied. The fireballs, though blanketing, seemed a flicker for what should be a much greater incendiary. He doesn't give his Necklace a third thought.

Instead, the young faux drow leans in to Allarnon, whispering while he tosses back a formula. "The one in the corner behind you..." Lief disappears, and he pushes past the big bear to gain flank on Green.


Completed Second Darkness

Tarkir Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26
Tarkir Bite AoO: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d6 + 6 + 2 + 4 ⇒ (1) + 6 + 2 + 4 = 13

Allarnon smiles as he sees Lief move into a flanking position with him. The drow has no where left to go as he and Tarkir swipe their long deadly claws at the drow's throats.

Seeing that Lief is now in position Allarnon leaps forward to try and push the drow back into his blade. "NOW!"

Allarnon Attacks vs Green

Bite: 1d20 + 15 + 2 + 2 ⇒ (12) + 15 + 2 + 2 = 31
Damage: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Claw 1: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32
Damage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Claw 2: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23
Damage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Tarkir Attacks vs Purple

Bite: 1d20 + 12 + 2 - 2 ⇒ (1) + 12 + 2 - 2 = 13
Damage: 1d6 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16

Claw 1: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 20
Damage: 1d4 + 4 + 2 + 4 ⇒ (2) + 4 + 2 + 4 = 12

Claw2: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 25
Damage: 1d4 + 6 + 2 + 4 ⇒ (3) + 6 + 2 + 4 = 15

Status:

Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 95/95; Temp HP +4
Buffs: Rage 11/14)

Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 41/56
Buffs: None


Roll 20 Map

Kaylayne grapples the colorless drow as she feels confident Dimitrio will shortly kill his primary opponent. Dimitrio connects once, and drops his foe. Allarnon manages to drop his opponent thanks to the flank, while Tarkir connects but once and continues to wear down his. Lief turns invisible and provides flank for Allarnon. Ederin switches up his targets again, leaving yellow to live longer, but taking out both his other targets.

The opposition begins to crumble, but they hold firm as they fight back. You hear some noise from above as well - you’ve gotten someone’s attention.

Red-orange and Red-purple both take pot shots at Tarkir as before.
HCrossbow: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d4 + 3 ⇒ (3) + 3 = 6 DC 13 vs poison or unconscious
HCrossbow: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d4 + 3 ⇒ (3) + 3 = 6 DC 13 vs poison or unconscious

Crit threat HCrossbow: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 1d4 + 3 ⇒ (4) + 3 = 7

Red-yellow moves down the stairs and attacks Dimitrio.
Rapier: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d6 + 5 ⇒ (1) + 5 = 6

Colorless, though grappled, does his best to contain Dimitrio as well.
Rapier: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12 damage: 1d6 + 5 ⇒ (6) + 5 = 11
Rapier: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 damage: 1d6 + 5 ⇒ (3) + 5 = 8

Blue continues to attack the big bear Allarnon.
Rapier: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Rapier: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d6 + 5 ⇒ (1) + 5 = 6

Pink takes on his counterpart, Tarkir.
Rapier: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 1d6 + 5 ⇒ (6) + 5 = 11
Rapier: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 5 ⇒ (6) + 5 = 11

Red and Purple charge in and join the fray. Red attacks Allarnon.
Rapier: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d6 + 5 ⇒ (3) + 5 = 8

While Purple piles on Dimitrio.
Rapier: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d6 + 5 ⇒ (4) + 5 = 9

-Round 3-
Kaylayne - 27 (-9hp)
Dimitrio - 25
Allarnon - 24 (-16hp)
Tarkir - 24 (-27hp, one DC 15 fort save)
Lief - 23
Ederin - 14
Good Guys, Red-Pink - 11 (-61hp, bleeding)
Good Guys, Red-Blue - 11 (-58hp, bleeding)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Blue - 8 (-4hp)
Good Guys, Pink - 8 (-4hp)
Good Guys, Orange - 8 (-58hp, bleeding)
Good Guys, Green - 8 (-59hp, bleeding)
Good Guys, Purple - 8 (-26hp)
Good Guys, Yellow - 8 (-30hp)

The party is up!


Drow HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF

Round 3, Init 23

Status:

AC = 19
HP = 56/56
Weapon Equipped = +1 Hand Crossbow
Condition(s) = See Invisibility, Resist Energy(Electricity), Antitoxin, Greater Invisibility, Fly

Lief whispers to Allarnon. "First one on your left." As he arrives in flank with Allarnon a second time, the young drow drinks another vial. Cast Fly


"Better turn tail now and save your worthless hide!

He continued with the taunting and demoralizing, "Look at your fellow guard. That red slit across his throat looks nice, doesn't it? You want one?"

The swashbuckler continued to talk s!*+ and slash at his opponent. He carefully maneuvers to out his back against the wall and face his enemies.

_________
5' step, swift action to demoralize purple, full attack on purple
I had forgotten Dimitrio can now talk s!%+ while he fights. :)

intimidate to demoralize: 1d20 + 13 ⇒ (2) + 13 = 15
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d6 + 16 ⇒ (6) + 16 = 22
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d6 + 16 ⇒ (3) + 16 = 19


(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│

Round 3, Init 14:
HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Boots of Speed (7/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/23 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow

Seeing as he's been left alone for the most part, Ederin keeps firing, this time focusing on the two drow attacking Tarkir, hoping to free the smaller bear up to help out the rest.

Target priority: Pink first, then yellow, blue, or red if they're still up.

Attack: 1d20 + 17 - 3 - 2 ⇒ (15) + 17 - 3 - 2 = 27
Damage: 2d6 + 3 + 6 ⇒ (4, 4) + 3 + 6 = 17

Attack: 1d20 + 17 - 3 - 2 ⇒ (14) + 17 - 3 - 2 = 26
Damage: 2d6 + 3 + 6 ⇒ (1, 3) + 3 + 6 = 13

Attack: 1d20 + 17 - 3 - 2 ⇒ (13) + 17 - 3 - 2 = 25
Damage: 2d6 + 3 + 6 ⇒ (4, 2) + 3 + 6 = 15

Attack: 1d20 + 12 - 3 - 2 ⇒ (7) + 12 - 3 - 2 = 14
Damage: 2d6 + 3 + 6 ⇒ (2, 1) + 3 + 6 = 12


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Rounds 3, Init 27

Other Kaylayne Drow continues his hold on the colorless drow.

Maintain grapple on colorless drow:
1d20 + 10 + 5 + 2 + 5 ⇒ (10) + 10 + 5 + 2 + 5 = 32 CMB (+heroism)

Wren casts Slowing Mud (DC 20 Fort) on all 7 of the churlish guards near the bears.

1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 SR -Green
1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 SR -Pink
1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 SR -Yellow
1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 SR- Red/Pink
1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 SR- Red/Blue
1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 SR- Blue
1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 SR- Red

Kay's Combat Stats:

Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72 + 11-9 temp hp

Left hand:
Right hand:

[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.

+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 4/11


Roll 20 Map

The grapple is maintained, and the other happy drow get to slog through the mud!

Fort: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Pink
Fort: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Yellow
Fort: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Red-blue
Fort: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Blue
Fort: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Red

Allarnon and Tarkir are up!


Completed Second Darkness

Tarkir continues to get wrecked.

Fort save DC 15: 1d20 + 7 ⇒ (10) + 7 = 17

Hearing but not seeing Lief Allarnon follows his commands and shifts his attention to the red drow as Tarkir fights for his life wile more drow swarm the smaller bear.

Allarnon Attacks

Bite: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37
Damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Claw 1: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32
Damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Claw 2: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Tarkir Attacks

Bite: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
Damage: 1d6 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18

Claw 1: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
Damage: 1d4 + 4 + 2 + 4 ⇒ (3) + 4 + 2 + 4 = 13

Claw2: 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 24
Damage: 1d4 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14

Status:

Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 95/95; Temp HP +4
Buffs: Rage 11/14)

Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 18/56
Buffs: None


Roll 20 Map

Kaylayne maintains her grapple, and tries to slow the remaining guards. Dimitrio may not demoralize, and he may not hit, but he’s got the bluster down! Allarnon connects twice with the fresh drow before him while Tarkir ravages his target all three times setting him up for Ederin’s deadly blow. Lief shifts into flank and prepares to fly to the heavens. Ederin mops one up, then wings another, killing him.

The drow guards begin to falter and fall, even as Orvignato shows himself, briefly above. He moves to the edge of the platform and bellows, ”What the devil?! You do not know who you are fighting you whelps. I have powerful friends, who will be here shortly. If I don’t get you they certainly will! Tonight you meet your doom!”

He quaffs a held vial, and turns invisible. I’ve left him on the map at his last known location. Those who can see invisibility see him at that spot.

Red-orange and Red-purple both take pot shots at Tarkir as before.
HCrossbow: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d4 + 3 ⇒ (1) + 3 = 4 DC 13 vs poison or unconscious
HCrossbow: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious

The new yellow and Red-green take up positions near Orvignato, and some of you hear the skittering of something larger behind them in the hall.

Red-yellow presses his attacks on Dimitrio
Rapier: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Rapier: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d6 + 5 ⇒ (3) + 5 = 8

Colorless tries to free himself from the grapple.
Escape Artist: 1d20 + 11 ⇒ (9) + 11 = 20 vs DC ??

Blue takes a 5’ step back and wipes mud from his eyes.

Red moves out of flank (he doesn’t see Lief, but he feels him back there somewhere…) and attacks Allarnon.
Rapier: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rapier: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 5 ⇒ (4) + 5 = 9

Crit Threat Rapier: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7

Purple presses Dimitrio
Rapier: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Rapier: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d6 + 5 ⇒ (5) + 5 = 10

-Round 4-
Kaylayne - 27 (-9hp)
Dimitrio - 25
Allarnon - 24 (-32hp)
Tarkir - 24 (-36hp) One DC 15 Fort save or unconscious
Lief - 23
Ederin - 14
Good Guys, Red-Pink - 11 (-61hp, bleeding)
Good Guys, Red-Blue - 11 (-58hp, bleeding)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Blue - 8 (-4hp, blinded, slowed)
Good Guys, Pink - 8 (-60hp, bleeding)
Good Guys, Orange - 8 (-58hp, bleeding)
Good Guys, Green - 8 (-59hp, bleeding)
Good Guys, Purple - 8 (-26hp)
Good Guys, Red - 8 (-27hp)
Good Guys, Yellow - 8 (-65hp, blinded, slowed - DEAD)

The party is up!


Not seeing who showed up at the balcony didn't bother Dimitrio.

He had other things that were more pressing, like the the two drow who were too stupid to know they were dead.

He maneuvered between them and attacked.

"Hey, dumbass. Time to run away! I think I hear your mama calling."

_________
attack purple until down and then remaining drow
intimidate to demoralize: 1d20 + 13 ⇒ (6) + 13 = 19
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 1d6 + 16 ⇒ (4) + 16 = 20
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d6 + 16 ⇒ (1) + 16 = 17
confirm criticals?
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d6 + 16 ⇒ (1) + 16 = 17
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d6 + 16 ⇒ (4) + 16 = 20

stats:

HP 83/83
AC 26 CURRENTLY 30, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5


(Stats):
│HP: 70/70 │AC:23 FF:18 T:15│CMD27 CMB +11│Init+9 (+13 Urban/+11 Underground) │ Saves: F6,R12,W5 │
(Skills):
Skills:Acro+6 Clmb+6, HAn+4, Intim+10, K:Geo +9, Dun+5, Loc+7, Nat +13), Lin+2, Perc. +15, Prof:Soldier +7, SenMo +16 , Splcrft+12, Stealth+18,Surv +15│

Round 3 Init 14/Status:

HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Boots of Speed (7/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/23 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow

Hearing who he can only assume if their target shouting threats from above, Ederin slows his attacks just a little bit, saving his energy for the real thing.

He fires a few arrows at Red, then purple if Red drops.

Attack: 1d20 + 17 - 3 - 2 ⇒ (6) + 17 - 3 - 2 = 18
Damage: 2d6 + 3 + 6 ⇒ (1, 3) + 3 + 6 = 13

Attack: 1d20 + 17 - 3 - 2 ⇒ (18) + 17 - 3 - 2 = 30
Damage: 2d6 + 3 + 6 ⇒ (4, 6) + 3 + 6 = 19

Attack: 1d20 + 12 - 3 - 2 ⇒ (1) + 12 - 3 - 2 = 8
Damage: 2d6 + 3 + 6 ⇒ (6, 5) + 3 + 6 = 20


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

I think Other Drow's CMD is 10+10+5+5+2=32. Link.

Rounds 4, Init 27

Kaylayne casts Produce Flame, sending a ball of fire at the Red.

1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14 touch to hit; (heroism,PBS)
1d6 + 5 ⇒ (2) + 5 = 7 fire damage;
1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 SR

Jerkface_Orvignato wrote:
”What the devil?! You do not know who you are fighting you whelps. I have powerful friends, who will be here shortly. If I don’t get you they certainly will! Tonight you meet your doom!”

"You have insulted our House. Who are you who hides to threaten us? Come down here and I will show you who you face," Kaylayne hisses reply. "You are an arrogant and foolish male to speak like that to me...just as your dead guards spoke to one of mine."

Maintain grapple on colorless drow:
1d20 + 10 + 5 + 2 + 5 ⇒ (12) + 10 + 5 + 2 + 5 = 34 CMB (+heroism, maintain)

Kay's Combat Stats:

Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72 + 11-9 temp hp

Left hand:
Right hand:

[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.

+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 4/11
Produce Flame: 1/11


Completed Second Darkness

Tarkir Fort save: 1d20 + 7 ⇒ (7) + 7 = 14

Watch out for that one Tark! Allarnon yells out as the drow across the table attempts to circle around.

Tarkir rushes to the drow, nipping at its heels. Though Tarkir only manages to get a couple of steps in before the bear falls to the ground in an unconscious and snoring heap.

Allarnon sighs and tries to finish the red drow in front of him.

They are endless....like roaches.

Bite: 1d20 + 15 + 2 + 2 ⇒ (1) + 15 + 2 + 2 = 20
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Claw 1: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26
Damage: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Claw 2: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Status:

Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 83/95; Temp HP +0
Buffs: Rage 9/14)

Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 9/56
Buffs: None

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Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Hopefully, we'll be avoiding too many take 20s when we have limited time on Kaylaynes lifesaving Daylight. Usually, I wouldn't worry too much about it, but we sort of need light to live.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Lief Anemoi wrote:
Lief looks back to Dimitrio. "We press on, and not slowly. We've already announced ourselves, and like Depora, they probably have means of retreating or shoring up for a defense. Kaylayne's light will guide us forward. I thought I saw you pack some antitoxins for this trip. If you still have them, perhaps they'll prevent succumbing to their poisons if it's running through our veins. How many of them did you say you had?"

Er... I don't know. My character sheet has 'none' but I thought we did buy some. I can't check past posts until I get home tonight.

Damn work gets in the way of my play! :)

DM Euan: do you remember?


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Uh...Dimitrio...there is a link to *YOUR* post in Lief's post.

You have some, in theory. ;)


Roll 20 Map

Yep, certainly seems clear you bought something. :) I'd rule that a 'couple' means two, so go ahead and proceed with that assumption.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Kaylayne the Undone wrote:

Uh...Dimitrio...there is a link to *YOUR* post in Lief's post.

You have some, in theory. ;)

Oops, didn't check the link (I thought it was for the antitoxin rules). :)

Fixing this now...


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Just wanted to give everyone a heads up, I will be on the road tomorrow and might not be able to post feel free to bot me. Here are my current statuses:

AC: 22 (f20/t12)
HP: 38/38
Weapon Equipped = Rapier
Conditions =
Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack
Rapier Damage Mods: Str+4 +4 Power attack
Spells (caster level 4, concentration +4)
0 level - (4) Light, Purify food and drink, Mending, Detect Magic
1 level - (4) Bless, Divine Favor, Protection from evil,
2 level - (3)Air step, Augury
Fervor: 3/4
Blessings:3/5
Sacred weapon: rounds:2

In combat he will use his fervor (swift action) to cast Devine favor unless terrain dictates that he use his agile feet blessing as his swift action. If he needs to heal himself in combat he will burn another fervor and cast CMW in place of Augury. Also GM I give you permission to roll many critical stage for me.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Garridan Brewmaster wrote:

Here are my current statuses:

AC: 22 (f20/t12)

Why must you mock Kaylayne's gifts to you?

FIFY: AC: 24 (f22/t12/autohit vs. drow arrows) - now with Barkskinny goodness.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Also forgot the anti toxin +5 to saves vs poison


1 person marked this as a favorite.
Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

Yeah, you can't quite get the two purples, but green and purple are just fine.

Green Will: 1d20 + 4 ⇒ (13) + 4 = 17
Purple Will: 1d20 + 4 ⇒ (20) + 4 = 24

Ok fine but don't get mad and start up that 'weighted dice bot' on us. :)


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Sorry I have fat fingers when I post with my phone, in my status spoiler my AC with barkskin should be 24 not 26. Sorry.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Allow me to rant. :)

This is the 2nd time this week one of my PCs fell to a suggestion, literally putting them of combat.

I'm pissed! Oh, not at the GMs, but at me for not seeing how powerful this spell really is. :)

Although it says that you can't suggest 'something unreasonable or obviously harmful', there are plenty of ways to get around that.

This really is a save or suck (die?) spell.

Well played, Euan.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

At least you're awake...


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Ederin Valenta wrote:
At least you're awake...

"Ah, shut up Shorty and go back to sleep!" :)

On a more serious note, how do you guys rule my actions.

Am I single-minded following the suggestion?

Do I see that my friends are fighting and just ignore them?

Do I have full grasp of the situation but think that taking a swim is the best course of action?


Roll 20 Map

You are compelled to follow the instruction I think. In your mind, it's important to shed your gear and take a swim. Perhaps you're feverish and concerned for your life if you do not swim.

On the plus side, a strict reading of the suggestion means that once you have shed your gear, you may act. No need to actually take a swim. I ruled that would have been two requests and would have failed.

That said, it's going to take you 1 minute to remove your studded leather armor. Plus at least a few more rounds to drop the rest of your gear on the platform. Let's call it an even dozen rounds. So on round 17, you are free of the compulsion - though naked.

I will say that you can defend yourself if attacked in the current circumstance. So if one of the drow attacks you, I'm fine with you spending a standard swinging back while you drop other gear/undress with your move action.

However, if I should channel negative energy again, you're out of luck. Perhaps it's because of the fever...


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:
You are compelled to follow the instruction I think. In your mind, it's important to shed your gear and take a swim. Perhaps you're feverish and concerned for your life if you do not swim.

So I am aware of what's going on (friends fighting, Shorty taking a nap, etc.); it's just that I think that shedding my clothes and gear is FAR more important than anything else going on.

So I can talk (invite someone else to shed their clothes, for example), right?


Roll 20 Map

Yes. You can also get help, which will half the time you're busy.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Just curious...

I'm assuming that removing armor is a full round action that takes 10 rounds for studded leather, right?

However, since maintaining bardic performance is a free action, shouldn't Dimitrio be allowed to continue his bardic performance?


1 person marked this as a favorite.
Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Kaylayne the Undone wrote:
Dimitrio Carini wrote:

<moments of rambling comments>

"Layne, can you get the drow's body? The woman we got the other guys here."

Lol. I'm trying and failing to parse that second sentence.

I forgot the comma after the 'woman'.

It was meant to say "[get]The woman, we got the guys here."

Funny any which way you cut it. You guys know that Dimitrio can become overly excited at times. :)

EDIT @Lief: I don't know what you mean. :)


1 person marked this as a favorite.
Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

I usually suffer the coma after the woman as well...


2 people marked this as a favorite.
(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Looks like I'll be spending as much time in the treasure sheet as I did unconscious in the cave.


Roll 20 Map

Thanks Ederin. :)


1 person marked this as a favorite.
(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Okay, loot sheet is updated. GM please look it over, that was quite a bit of loot so I'm sure I flubbed somewhere.

Everyone else, please check and see if it all looks good to you in regards to anything you've already claimed. Everything from line 57 to 103 is what we've gathered (or can gather) since we reached the island. I've assumed that we were keeping all of the potions and scrolls everything else will be listed as 'to sell' until otherwise claimed.

Also please let me know here if there's anything you want. Feel free to role it IC too, but it's easier for me to just read "I want that sword" than to assume intent from Ederin swings the sword and decides it feels good in his hands.

I personally have my eyes on the needles of fleshgraving and the cloak of resistance, but I'm undecided at the moment if I actually want to keep either.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Thanks for doing this, Ederin.

I would also sell the scroll of Charm Monster, but meh if someone wants it. Someone should take the cloak of resistance. If not, Kaylayne will wear it.

Kaylayne has claimed only a mw chain shirt.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

I've taken a MW rapier (from the previous chamber) and am sharing a bottle of wine.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio claimed a MW chainshirt as well and throws in a MW studded leather to sell.

I don't want the MW handcrossbow or bolts; I rather just throw daggers. if needed.

We should sell the cure light wound potions since we now have 2 CW wands.

Would the potion of remove paralysis work on the drow poison or is that stretching it too much?

BTW: thanks Ederin for keeping up with this. :)


Roll 20 Map

Yeap. too much of a stretch. The drow poison is 'unconsciousness' which is why the smelling salts trick works. Not paralysis. :)


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Okay, I'm going to take those needles of fleshcarving, the cloak is all yours Kay.

GM the needles don't seem to have a limit on the number of tattoos you may have at one time, can I assume that I can make a new tattoo everyday without overriding the previous one (meaning a maximum of 7 tattoos at once before the spell fades)? Also what's your ruling on making a tattoo of a container like a chest or a bag, do the contents follow?

As for the cure potions, I'm fine with selling the Cure Lights, but keeping the cure mods, we have enough for each party member to hold onto one.


Roll 20 Map

Correct. The limit of the item is once a day and each tattoo lasts just seven days. You can make a tattoo of containers and the contents follow - within reason.

For example, you cannot make a tattoo of a ship, complete with contents...


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

I agree keep the cure Mods, always good to have.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Ederin Valenta wrote:
[Dice=Fort]1d20+4 Assuming a +4 from Kay I believe that lets me wake when my first minute is up.

Also, heroism, Ederin. Don't forget it as we start another fight (no, not talking about the one with Lief).


3 people marked this as a favorite.
Roll 20 Map

Time to level up again! :) I believe you're to be level 6 now. Oh, the power! Why, you could take on Zincher himself! hehehehe...

First Synopsis - 1 Erastus, 4709 AR
Second Synopsis - 2 Erastus, 4709 AR
Third Synopsis - 19 Erastus, 4709 AR
Fourth Synopsis - 31 Erastus, 4709 AR

11 Arodus, 4709
- The party continues to investigate the island, staring first with the western lighthouse before making camp on the trail.

12 Arodus, 4709
- In the morning, the party searches the small village before retuning to Zincher’s camp.
- They collect they cyphermages and wait down at the docks where the Flying Cloud returns in early afternoon.
- Climbing back up the hill to the village, they search the cliffs a bit in the immediate area before bedding down for the night.

13 Arodus, 4709
- The party spends the day searching, though they find little - just a pound of Noqual and a bunch of empty caves.

14 Arodus, 4709
- The day begins cloudy, rain drips down on the party as they summon aerial aid to find the cave.
- After just a half days effort the cave is found - and it is quite the drow den!
- Mr. Crispy and the drow poison make the first battle a tough one, but by the time the party gets to the wizard their moment steamrolls him right down.
- Shindiira is a little tougher as she holds and suggests her way to freedom… almost. Garridan’s criticals, Lief’s grapple attempt, and finally Kaylayne’s lighting ends her.
- The group is impressed by the wealth they’ve just received - and they celebrate, a little, with a 300gp bottle of fine wine!
- After a little chatting, they decide to check the final door - more of a barricade really.
- They meet, briefly, Virashi, who blesses them in thanks for the resting of her mate and she vanishes.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Level 6: Fever Dreams:

+6 HP
+1 Bab
+1 Fort/Ref/Will
+9 Skills (6 Class 1 Int 1 Human +1)
+1 Survival
+1 Stealth
+1 Spellcraft
+1 Sense Motive
+1 Perception
+1 K. Nature
+1 K. Geo
+1 K. Local
+1 Linguistics : Undercommon

Combat Style Feat: Improved Precise Shot Do not need to meet Prerequisites


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Level 6, or Level 5?


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Level 6 Here's the Level 5 Notice


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Well f~~+ me. Completely missed Level 5 for the holidays... Sorry fellas. I might actually be less s*&*ty now, what with two levels of catch up.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

i thought your HP were low in the last encounter.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Nothing witty to say:

Feat: Weapon specialization [rapier](Class Bonus Feat)
+5 HP (class)
+1 HP (constitution)
+1 HP (Toughness)
+1 Divine 2nd level Spell/Day (cleric Spell List) CL 5
+3 Skill Points (2 Class,+1 Human)
+1 Sense Motive
+1 Perception
+1 Stealth
Favored class bonus (5/6 of a new feat)


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Senior Mixologist, All Bars, lvl 6:

Last level: Jan 1, 2016

7 hp

+barkeep powers

+7 skillz:
----------
+1 Know (Local)
+1 Know (Nature)
+2 Know (Religion)
+1 Perception
+1 Spellcraft
+1 UMD


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

stripping by the hanging bridge:

added 1 level of swashbuckler to level 2
+1 BAB
+1 reflex save
charmed life 3/day (immediate action to add CHA mod to any saving throw)
+8 hp
+6 skill ranks (acrobatics, intimidate, perception, knowledge planes, spellcraft, swim)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

FYI, I'll be out and about all day and may not be able to post until later this evening/night. Please bot me as necessary.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Level 5, The Minnow Would Be Lost...:

+5 HP (+4 Class Ave +1, +0 Con, +0 Favored Class)
+1 1st Lvl Extract/Day
+1 2nd Lvl Extract/Day

Feat- Weapon Focus(Hand Crossbow)
Investigator Talent- Quick Study(Swift Action to Study)

Formulae Acquired(Lvl 1)(4):Adhesive Spittle, Invisibility Alarm
Formulae Acquired(Lvl 2)(1):Invisibility

Skills(12)
+1 Acrobatics
+1 Bluff
+1 Craft(Alchemy)
+1 Diplomacy
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Dungeoneering)
+2 Knowledge(Religion)
+1 Perception
+1 Sense Motive
+1 Use Magical Device

Level 6, A Three-Hour Tour...:

+5 HP (+4 Class Ave +1, +0 Con, +0 Favored Class)
+1 BAB
+1 Fort
+1 Ref
+1 Will
+1 2nd Lvl Extract/Day

Studied Strike +2d6
SpideyTrap Sense +2

Formulae Acquired(Lvl 1)(1): Reduce Person
Formulae Acquired(Lvl 2)(1): See Invisibility

Skills(12)
+ Acrobatics
+ Bluff
+1 Craft(Alchemy)
+1 Diplomacy
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Dungeoneering)
+1 Knowledge(Geography)
+1 History
+1 Knowledge(Local)
+1 Linguistics
+1 Perception
+1 Sense Motive
+1 Use Magical Device


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Pardon the interruption...

I am starting an Iron Gods game in the next week or so and have room for one more PC.

Information is here.

Please let me know if you are interested.

Game on!


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Alright now that I'm home and have time, I figure I should add a bit of clarification here as to why I decided that the chest was never opened.

When GM Euan asked us if we were setting standard watches after a day of hunting, I assumed we had progressed to the end of the day with Zincher off the island. This is why Ederin felt ready to reveal the existence of the chest.

When the conversation of returning to stop Zincher started and it was ruled that our conversation was happening earlier, I realized Ederin would not have undone the tattoo so soon so I decided instead of keepong it secret he had bragged about it once out of earshot to try and keep the same atmosphere that had been created by the chests reveal, I apologize for causing confusion and altering everything.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Not sure that you need to explain. It is what it is and has been decreed.

It does leave us in a bad situation but it'll be more interesting to see how it is resolved. Also, please take Kaylayne's angers as they should be inserted.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio already suggested his preferred course of action: return the trunk the same way it was taken and hope that Zincher never knows that it was gone for a little while.

I think that may be reasonable, especially with all the moving of stuff that's already taking place.

If the group does not want to do that, then Dimitrio follows along with another plan but someone needs to formulate and lead that plan


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Great things to talk about In Character, Dimitrio ;)


Roll 20 Map

Please stay in character for the discussion as much as possible. This is some great role play that you'll remember fondly later. :)

The decision whether or not to kill a ruling member of the city in which you live is angst driven! I'm enjoying it!


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Lief Anemoi wrote:
Great things to talk about In Character, Dimitrio ;)

I've said that, repeatedly (see my last two IC posts). :)

Anyway, I just posted the OOC comment above because I thought we were waiting on a decision that I knew Dimitrio was NOT going to make.


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Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Fabian is itching for a good fight but Dimitrio thinks about getting fat and happy and avoids unnecessary confrontation... :)


Roll 20 Map

Very nice combat. I'm seeing some high numbers that I can't quite sort in my head, so please make a point of listing your bonuses in your status spoilers. I requested this at the outset, but we've gotten away from it a bit.

For example, my archer has this in another campaign in his spoiler:
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4

Then in the attack roll, add stuff not listed there, the situational stuff. For example.
Rapid Shot 1: 1d20 + 12 + 1 + 2 ⇒ (14) + 12 + 1 + 2 = 29 (point blank shot, siren bonus)
Damage: 2d6 + 7 + 1 ⇒ (5, 1) + 7 + 1 = 14 (point blank shot)

This way I know all the numbers add up. I generally trust you, but I've made lots of mistakes myself, and I'm the only double check to your math, so help me do it easily please.

Thanks!!

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