GM_Euan |
The bar fight is brief, but brutal. The ‘leader’ loses his head, and the others scatter quickly, some with injuries caused by Tarkir. A couple of the guards lean in - clearly paying attention - but they do not intervene unless you press the hunt.
In typical drow fashion, the table is quickly cleared, and cleaned by the staff - one uses Prestidigitation to assist - and Allarnon is charged a small fee ‘for the hassle’. Otherwise, most folks go back to what they were doing and the corner table is yours.
Dimitrio's dancer doesn't miss a stride...
Lief Animus |
Lief watches from the bar, uninterested in joining what should be an easy fight for the bears. He does, however, pay attention to the guards, and their disposition. If any of them strike him as more leader-like, he marks them. Seeing as all of them were present on the main floor when the tender of the bar indicated the owner being on the second floor, Lief doesn't take any of the guards to be Orvignato himself.
He returns to the table, once it's cleared, and remains standing, flexing his new forearm spines. "We should head upstairs now, I think. Not sure how long these are going to last." Without too much hesitation, Lief flicks his head towards the upstairs, and begins crossing the floor to reach it. While he walks in that direction, he keeps his peripherals on the guards, looking to see if they'll meet opposition before heading upstairs. With the additional mass in his forearms, he hopes they try to stop him.
Dimitrio - Drow |
Aware of the bearman's scuffle, Dimitrio looked at Layne, now at her table, to see what was happening next.
The lithe drow girl had more than earned a very generous tip and Dimitrio made a mental note to visit her again, this time with a bit more time.
He got a goodbye kiss from her and left towards his companions' table. Seeing Lief going off by himself, he asked "What's up with him? Is he going solo now?"
Kaylayne the Undone |
"What's up with him? Is he going solo now?"
"I don't know. I would think he would want to scout first," Kaylayne says, wondering where her drink is. "We should let him do his thing. He'll come get us when he is ready to report."
Kaylayne settles into the table next to DimiDrow and the bears, taking a moment to scout the place more thoroughly.
"Anyone figure out where this guy is?"
Kaylayne looks at Allarnon, then at Tarkir as if measuring the bear for an ottoman. She declines to rest her legs.
"I do not know yet, but he seems excited about something. I had thought," Kaylayne looks at DimiDrow, "That dancing was forbidden, but apparently, it's only consider obscene. And here we are, watching and reveling in this obscenity. We should enjoy it while we can for tomorrow we have to go back to the House and pretend again."
GM_Euan |
If/when Lief reaches the stairwell, the two guards there step in front of him.
"What do you need upstairs boy?" asks the one lightly, though his hand is on his blade.
GM_Euan |
The drow looks down on you. Fleshwarping is looked down on in some circles, and apparently he's in one.
"Boss has nothing to say to the likes of you sonny. Move along with your, ah, enhancements."
Lief Animus |
"Well, then. Would he speak to my mistress?" Lief points back at the table hosting Kaylayne. "She may be forming a 'performance' back at the House, and might like these indulgences." Lief tries to avoid saying too much.
GM_Euan |
The other guard walks up behind Lief and tries to make it clear to him, "When the man says the boss isn't going to see you, he means it. Now go back and hide under your matron's skirts, and leave us alone."
Drowderin |
Ederin has been focusing on the one drow in the building that doesn't seem afraid of him. He mostly misses Kaylayne's call to action, but Allarnon takes care of it, so he shrugs it off and watches Lief handle his strange drink.
When the younger man takes off upstairs Ederin stays in his spot, locking eyes with the spear wielding drow headed his way. He tries to size him up, judging his intent through body language, not sure if he's about to get into a real fight or a friendly bar brawl. Assuming drow have friendly bar brawls anyway. He thinks, remembering the pile of organs Allarnon left at their now clean table.
Sense Motive: 1d20 + 16 ⇒ (13) + 16 = 29
GM_Euan |
He's not coming your way anymore though. He moves off to the bar, and orders a drink, apparently losing interest in you completely. Though you doubt it...
- - -
Lief Animus |
"Alright then. She won't be pleased, and that will be on each of your heads. For however long you may keep them. Your heads, you see. I'm suggesting that you'll lose your heads one of these days, turning down requests from potential business allies for your boss." Lief retracts his spines, and returns to the table.
"The boss is upstairs. When you're ready, why don't we all return to the stairs?"
Lief debates their course of action, then simply asks the others. "How would you like to approach the first wave of guards?"
Drowderin |
As Lief returns to the party, Ederin follows him back. He doesn't sit but positions himself so he can keep an eye on the drow with the wooden spear, who he points out to the rest of his group.
"Don't know if he's been sent to make sure we do the job, or sent to clean us up after the job is done. Might not be a Vonnarc at all, but we should keep an eye on him whatever we do next." Ederin scowls as he watches the lone drow, while he waits to see what they do about the guards upstairs. He keeps his bow in hand, so they all know he's ready for a fight if need be.
Kaylayne the Undone |
Kaylayne watches Lief get bounced from the cool kids upstairs clubhouse. She glares at the bouncers.
Fools.
"The boss is upstairs. When you're ready, why don't we all return to the stairs? How would you like to approach the first wave of guards?"
Kaylayne looks up, knowing she could ascend easily, but knowing that her muscle cannot.
"You guys go to the stairs, I shall meet you above. And you *will* get above."
When others are ready... Kaylayne nods at the team.
"Let's go. Don't feel like you need to be gentle here," Kaylayne begins to fly, taking to the center of the bar and rising up 15'. She waits for her people to get into position.
GM_Euan |
The party may get into positions, and then take your surprise round actions. The guards are on the map.
Kaylayne will trigger the surprise round as she flies up, but I'll assume she does that after everyone is in position.
GM_Euan |
Twice per day, you can draw forth one piece of fruit that acts as a potion of cure moderate wounds, delay poison, lesser restoration, or remove paralysis. This counts against the total number of pieces of fruit the sash can produce that day.
- - -
Lief Animus |
Surprise Round
Lief waits until just before Kaylayne starts to rise, to toss a single red marble from his Necklace, bringing fire and chaos to the near center of the room. Marked on the map with a yellow circle.
Spell Penetration: 1d20 + 10 ⇒ (15) + 10 = 25
Fireball: 5d6 ⇒ (1, 2, 1, 4, 4) = 12
GM_Euan |
Red-Blue: 1d20 + 6 ⇒ (13) + 6 = 19
Red-Orange: 1d20 + 6 ⇒ (8) + 6 = 14
Red-Yellow: 1d20 + 6 ⇒ (15) + 6 = 21
Red-Purple: 1d20 + 6 ⇒ (19) + 6 = 25
The fireball blows past SR, and singes a few of the guard, and many patrons, upstairs.
Allarnon misses, but I think Tarkir would also get a bite in the surprise round.
Dimitrio - Drow |
Dimitrio gets into position and uses his rapier to good effect on one of the guards near the stairs.
Still not comfortable with the barkskin spell, he nonetheless appreciates the added protection.
_________
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d6 + 16 ⇒ (6) + 16 = 22
HP 83/83
AC 26, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5
GM_Euan |
Lief tosses a fireball in the upper deck. Allarnon takes a bite, but fails to connect. Dimitrio steps up and slams into one of the guards, who seems to take it in stride - or at least manages to give that impression.
-Round 1-
Kaylayne - 27
Dimitrio - 25
Allarnon - 24
Lief - 23
Ederin - 14
Good Guys, Red-Blue - 11 (-6hp)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Orange - 8 (-22hp)
Allarnon 1d20 + 4 ⇒ (16) + 4 = 20
Dimitrio 1d20 + 9 ⇒ (12) + 9 = 21
Ederin 1d20 + 9 ⇒ (1) + 9 = 10 (+2 underground, +4 urban)
Kaylayne 1d20 + 3 ⇒ (20) + 3 = 23 1d20 + 3 ⇒ (4) + 3 = 7 (acts in surprise round)
Lief 1d20 + 4 ⇒ (15) + 4 = 19
Good Guys 1d20 + 6 ⇒ (2) + 6 = 8
Good Guys, Red 1d20 + 6 ⇒ (5) + 6 = 11
The party is up to continue to press their attacks. Ederin and Kaylayne still have surprise round actions.
PLEASE NOTE, this round all movement is considered difficult terrain due to the crowds, some of whom are beginning to move toward the exit. You can also assume cover for ranged attacks for the same reason.
Allarnon Adin |
Allarnon and Tarkir press their attacks against the drow as the crowd quickly makes their way around them.
With so many drow around it is difficult to tell which of the drow are guards and which aren't.
Allarnon Attacks vs Green
Bite: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Claw 1: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Claw 2: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Allarnon's rage knows no bounds as he just wants to take as many of the vile drow down with him as possible.
Tarkir Attacks vs Purple
Bite: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d6 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14
Claw 1: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 29
Damage: 1d4 + 4 + 2 + 4 ⇒ (1) + 4 + 2 + 4 = 11
Claw2: 1d20 + 12 + 2 - 2 ⇒ (10) + 12 + 2 - 2 = 22
Damage: 1d4 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14
Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 95/95; Temp HP +20
Buffs: Rage 11/14)
Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 56/56
Buffs: None
Kaylayne the Undone |
Rounds Surprise, Init 27
"These guards have insulted the House Vonnarc! If you do not wish to share their fate, get out NOW!" Kaylayne hisses to the crowd, floating in the center of the Kiss while her minions rip and claw and bleed. "No one insults the House Vonnarc. No one."
Kaylayne whispers words of spiritual power, calling the Other Kaylayne Drow into more solid form to do her bidding. She commands the Other Drow to cast her enemies down from above.
Bull rush on red/orange off the edge:
1d20 + 10 + 5 + 2 ⇒ (9) + 10 + 5 + 2 = 26 CMB (+heroism)
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 SR
Kaylayne then floats toward the bar, still 15' up. She looks at the fallen/prone Drow (if any).
"Good, stay upon your knees if you wish to live."
Rounds 1, Init 27
Kaylayne turns the Other Kaylayne Drow loose upon red/pink (or red/orange again if it failed the first time).
Bull rush on red/pink or red/orange off the edge:
1d20 + 10 + 5 + 2 ⇒ (11) + 10 + 5 + 2 = 28 CMB (+heroism)
1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 SR
Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72
Left hand: fire
Right hand: fire
[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)
10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 2/11
Drowderin |
HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Heroism (From Kaylayne)
Boots of Speed (10/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/31 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow
Surprise Round: Init 14
Ederin, seeing the rest of the party move on the guards, casts gravity bow on his weapon and scans the crowd for any drow who feel they might want to get in on the fight.
Round 1: Init 14
Planning to make an example out of a few armed drow, Ederin clicks his heels and fires a barrage of arrows into the crowd. Attacks start with yellow, move counter clockwise
Attack: 1d20 + 17 - 3 - 2 ⇒ (6) + 17 - 3 - 2 = 18
Damage: 2d6 + 3 + 6 ⇒ (2, 2) + 3 + 6 = 13
Attack: 1d20 + 17 - 3 - 2 ⇒ (8) + 17 - 3 - 2 = 20
Damage: 2d6 + 3 + 6 ⇒ (3, 3) + 3 + 6 = 15
Attack: 1d20 + 17 - 3 - 2 ⇒ (18) + 17 - 3 - 2 = 30
Damage: 2d6 + 3 + 6 ⇒ (6, 6) + 3 + 6 = 21
Attack: 1d20 + 12 - 3 - 2 ⇒ (3) + 12 - 3 - 2 = 10
Damage: 2d6 + 3 + 6 ⇒ (4, 4) + 3 + 6 = 17
GM_Euan |
Kaylayne dumps a pair of drow over the side - both are affected and land prone below.
1d6 ⇒ 2 and 1d6 ⇒ 2
Dimitrio - Drow |
Dimitrio was surprised when the guard did not succumb to his strike.
Not waiting for him to retaliate, he redoubled his efforts moving closer to the other guard to engage him shortly.
_________
attack orange until down and then attack drow to the southeast of Dimitrio
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 1d6 + 16 ⇒ (3) + 16 = 19
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d6 + 16 ⇒ (4) + 16 = 20
critical confirmation
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 1d6 + 16 ⇒ (4) + 16 = 20
HP 83/83
AC 26, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5
Lief Animus |
Round 1, Init 23
AC =
HP =
Weapon Equipped = +1 Hand Crossbow
Condition(s) = See Invisibility, Resist Energy(Electricity), Antitoxin
In for a copper, in for a gold...
Lief calculates placement for another fireball, not caring for the patrons of the Venom's Kiss, but caring very much about the scatter of guards still breathing. He keeps his eye on the barred door, actually hoping for someone to open it, and let the fire draft out. Placement on map marked in red
Spell Penetration: 1d20 + 10 ⇒ (10) + 10 = 20 Didn't know if more was required
Fireball: 3d6 ⇒ (3, 1, 5) = 9 Reflex Save DC 14(I think), for half damage
GM_Euan |
Reflex saves...
Blue: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Pink: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Red-blue: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Red-pink: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
GM_Euan |
Kaylayne pushes a pair of drow off the edge. They take minimal damage but they do fall prone. Dimitrio wings his target once, but does plant a nice one. Another hit like that should do it for him. Allarnon (twice) and Tarkir (once) rip into their respective drow, but no one yet drops. Lief tosses another light fireball trying to clear the room. Ederin hits yet another guard, but only once.
Overall the party does well to press their advantage, but as they separate all their attacks, no one falls and the full retribution comes. ”Get ‘em boys!” comes from a few quarters as the guards rally to stop this chaotic attack.
Red-pink stands up (provoking from Tarkir), takes a 5’ step off the table (sort of a combined stand and shift) and shoots Tarkir once.
HCrossbow: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious
Red-blue also stands up, but he takes his shot on Kaylayne, the source of his discomfort.
HCrossbow: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d4 + 3 ⇒ (1) + 3 = 4 DC 13 vs poison or unconscious
Red-orange and Red-purple both take pot shots at Tarkir.
HCrossbow: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious
HCrossbow: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious
Red-yellow stands at the top of the stairs and readies an attack should anyone be foolish enough to try and climb the stairs.
HCrossbow: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d4 + 3 ⇒ (4) + 3 = 7 DC 13 vs poison or unconscious
Meanwhile, on the ground, the remaining forces do their best to fight back against their oppressors.
Green takes on the giant bear, Allarnon.
Rapier: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rapier: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Crit threat Rapier: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Pink takes on his counterpart, Tarkir.
Rapier: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Rapier: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d6 + 5 ⇒ (1) + 5 = 6
Blue unbars the door (move), opens the door (move) and lets the other guards (Red and Purple) know what’s going on. For now they stay in their positions, staying out of the way of the few folks leaving the bar.
Orange and Colorless, shift around a little to provide flank, and go to town on Dimitrio.
Rapier: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Rapier: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Rapier: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rapier: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Crit threat Rapier: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 damage: 1d6 + 5 ⇒ (4) + 5 = 9
-Round 2-
Kaylayne - 27 (-4hp, fort save)
Dimitrio - 25 (-22hp)
Allarnon - 24 (-16hp)
Tarkir - 24 (-15hp, fort save)
Lief - 23
Ederin - 14
Good Guys, Red-Pink - 11 (-6hp)
Good Guys, Red-Blue - 11 (-12hp)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Blue - 8 (-4hp)
Good Guys, Pink - 8 (-4hp)
Good Guys, Orange - 8 (-41hp)
Good Guys, Green - 8 (-24hp)
Good Guys, Purple - 8 (-11hp)
Good Guys, Yellow - 8 (-30hp)
The party is up! The crowd largely clears out this round. Most move to the walls, nooks, and crannies to watch, but a few make hasty exits. The man with the spear leans against it, smoking a little from the fireball, and watches.
GM_Euan |
Missed a crit confirmation on Kaylayne...
HCrossbow: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d4 + 3 ⇒ (2) + 3 = 5
Kaylayne takes an additional 5hp damage. :)
Dimitrio - Drow |
Dimitrio brings his A-game when he notices that these guards are better than the run of the mill drow.
"Careful here, people. Let's put them down quickly and efficiently."
The ring of blade on blade reverberated inside the tavern.
_________
attack orange until down and then attack drow to the southeast of Dimitrio
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d6 + 16 ⇒ (1) + 16 = 17
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d6 + 16 ⇒ (6) + 16 = 22
HP 83/83
AC 26, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5
Kaylayne the Undone |
Rounds 2, Init 27
1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Fort
Kaylayne snorts as the bolt finds purchase through her protections, a lucky shot by a drow who needs to die. Kaylayne sends the Other Drow to help DimiDrow who, despite bringing his A game, remains flanked. If orange is down, she'll get Dimi's other in range foe, no marking.
Grapple on orange:
1d20 + 10 + 5 + 2 ⇒ (12) + 10 + 5 + 2 = 29 CMB (+heroism)
1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 SR
Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72
Left hand: fire
Right hand: fire
[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)
10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 3/11
Drowderin |
HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Heroism (From Kaylayne)
Boots of Speed (8/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/23 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow
Knowing Allarnon and Tarkir can hold their own for a little while, Ederin takes aim again and fires another handful of arrows at the drow.
Start with Red-Pink, then Red-Blue
Attack: 1d20 + 17 - 3 - 2 ⇒ (20) + 17 - 3 - 2 = 32
Damage: 2d6 + 3 + 6 ⇒ (1, 6) + 3 + 6 = 16
Attack: 1d20 + 17 - 3 - 2 ⇒ (13) + 17 - 3 - 2 = 25
Damage: 2d6 + 3 + 6 ⇒ (2, 2) + 3 + 6 = 13
Attack: 1d20 + 17 - 3 - 2 ⇒ (15) + 17 - 3 - 2 = 27
Damage: 2d6 + 3 + 6 ⇒ (5, 2) + 3 + 6 = 16
Attack: 1d20 + 12 - 3 - 2 ⇒ (17) + 12 - 3 - 2 = 24
Damage: 2d6 + 3 + 6 ⇒ (6, 2) + 3 + 6 = 17
Crit Confirm (1st Attack): 1d20 + 17 - 3 - 2 ⇒ (16) + 17 - 3 - 2 = 28
Damage: 4d6 + 6 + 12 ⇒ (5, 6, 4, 6) + 6 + 12 = 39
Lief Animus |
Round 2, Init 23
AC = 19
HP = 56/56
Weapon Equipped = +1 Hand Crossbow
Condition(s) = See Invisibility, Resist Energy(Electricity), Antitoxin, Greater Invisibility
Lief looks about, unsatisfied. The fireballs, though blanketing, seemed a flicker for what should be a much greater incendiary. He doesn't give his Necklace a third thought.
Instead, the young faux drow leans in to Allarnon, whispering while he tosses back a formula. "The one in the corner behind you..." Lief disappears, and he pushes past the big bear to gain flank on Green.
Allarnon Adin |
Tarkir Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26
Tarkir Bite AoO: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18
Damage: 1d6 + 6 + 2 + 4 ⇒ (1) + 6 + 2 + 4 = 13
Allarnon smiles as he sees Lief move into a flanking position with him. The drow has no where left to go as he and Tarkir swipe their long deadly claws at the drow's throats.
Seeing that Lief is now in position Allarnon leaps forward to try and push the drow back into his blade. "NOW!"
Allarnon Attacks vs Green
Bite: 1d20 + 15 + 2 + 2 ⇒ (12) + 15 + 2 + 2 = 31
Damage: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Claw 1: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32
Damage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Claw 2: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23
Damage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Tarkir Attacks vs Purple
Bite: 1d20 + 12 + 2 - 2 ⇒ (1) + 12 + 2 - 2 = 13
Damage: 1d6 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16
Claw 1: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 20
Damage: 1d4 + 4 + 2 + 4 ⇒ (2) + 4 + 2 + 4 = 12
Claw2: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 25
Damage: 1d4 + 6 + 2 + 4 ⇒ (3) + 6 + 2 + 4 = 15
Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 95/95; Temp HP +4
Buffs: Rage 11/14)
Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 41/56
Buffs: None
GM_Euan |
Kaylayne grapples the colorless drow as she feels confident Dimitrio will shortly kill his primary opponent. Dimitrio connects once, and drops his foe. Allarnon manages to drop his opponent thanks to the flank, while Tarkir connects but once and continues to wear down his. Lief turns invisible and provides flank for Allarnon. Ederin switches up his targets again, leaving yellow to live longer, but taking out both his other targets.
The opposition begins to crumble, but they hold firm as they fight back. You hear some noise from above as well - you’ve gotten someone’s attention.
Red-orange and Red-purple both take pot shots at Tarkir as before.
HCrossbow: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d4 + 3 ⇒ (3) + 3 = 6 DC 13 vs poison or unconscious
HCrossbow: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d4 + 3 ⇒ (3) + 3 = 6 DC 13 vs poison or unconscious
Crit threat HCrossbow: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Red-yellow moves down the stairs and attacks Dimitrio.
Rapier: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d6 + 5 ⇒ (1) + 5 = 6
Colorless, though grappled, does his best to contain Dimitrio as well.
Rapier: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12 damage: 1d6 + 5 ⇒ (6) + 5 = 11
Rapier: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Blue continues to attack the big bear Allarnon.
Rapier: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Rapier: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d6 + 5 ⇒ (1) + 5 = 6
Pink takes on his counterpart, Tarkir.
Rapier: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 1d6 + 5 ⇒ (6) + 5 = 11
Rapier: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 5 ⇒ (6) + 5 = 11
Red and Purple charge in and join the fray. Red attacks Allarnon.
Rapier: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d6 + 5 ⇒ (3) + 5 = 8
While Purple piles on Dimitrio.
Rapier: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d6 + 5 ⇒ (4) + 5 = 9
-Round 3-
Kaylayne - 27 (-9hp)
Dimitrio - 25
Allarnon - 24 (-16hp)
Tarkir - 24 (-27hp, one DC 15 fort save)
Lief - 23
Ederin - 14
Good Guys, Red-Pink - 11 (-61hp, bleeding)
Good Guys, Red-Blue - 11 (-58hp, bleeding)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Blue - 8 (-4hp)
Good Guys, Pink - 8 (-4hp)
Good Guys, Orange - 8 (-58hp, bleeding)
Good Guys, Green - 8 (-59hp, bleeding)
Good Guys, Purple - 8 (-26hp)
Good Guys, Yellow - 8 (-30hp)
The party is up!
Lief Animus |
Round 3, Init 23
AC = 19
HP = 56/56
Weapon Equipped = +1 Hand Crossbow
Condition(s) = See Invisibility, Resist Energy(Electricity), Antitoxin, Greater Invisibility, Fly
Lief whispers to Allarnon. "First one on your left." As he arrives in flank with Allarnon a second time, the young drow drinks another vial. Cast Fly
Dimitrio - Drow |
"Better turn tail now and save your worthless hide!
He continued with the taunting and demoralizing, "Look at your fellow guard. That red slit across his throat looks nice, doesn't it? You want one?"
The swashbuckler continued to talk s!*+ and slash at his opponent. He carefully maneuvers to out his back against the wall and face his enemies.
_________
5' step, swift action to demoralize purple, full attack on purple
I had forgotten Dimitrio can now talk s!%+ while he fights. :)
intimidate to demoralize: 1d20 + 13 ⇒ (2) + 13 = 15
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d6 + 16 ⇒ (6) + 16 = 22
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d6 + 16 ⇒ (3) + 16 = 19
Drowderin |
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Boots of Speed (7/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/23 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow
Seeing as he's been left alone for the most part, Ederin keeps firing, this time focusing on the two drow attacking Tarkir, hoping to free the smaller bear up to help out the rest.
Target priority: Pink first, then yellow, blue, or red if they're still up.
Attack: 1d20 + 17 - 3 - 2 ⇒ (15) + 17 - 3 - 2 = 27
Damage: 2d6 + 3 + 6 ⇒ (4, 4) + 3 + 6 = 17
Attack: 1d20 + 17 - 3 - 2 ⇒ (14) + 17 - 3 - 2 = 26
Damage: 2d6 + 3 + 6 ⇒ (1, 3) + 3 + 6 = 13
Attack: 1d20 + 17 - 3 - 2 ⇒ (13) + 17 - 3 - 2 = 25
Damage: 2d6 + 3 + 6 ⇒ (4, 2) + 3 + 6 = 15
Attack: 1d20 + 12 - 3 - 2 ⇒ (7) + 12 - 3 - 2 = 14
Damage: 2d6 + 3 + 6 ⇒ (2, 1) + 3 + 6 = 12
Kaylayne the Undone |
Rounds 3, Init 27
Other Kaylayne Drow continues his hold on the colorless drow.
Maintain grapple on colorless drow:
1d20 + 10 + 5 + 2 + 5 ⇒ (10) + 10 + 5 + 2 + 5 = 32 CMB (+heroism)
Wren casts Slowing Mud (DC 20 Fort) on all 7 of the churlish guards near the bears.
1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 SR -Green
1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 SR -Pink
1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 SR -Yellow
1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 SR- Red/Pink
1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 SR- Red/Blue
1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 SR- Blue
1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 SR- Red
Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72 + 11-9 temp hp
Left hand:
Right hand:
[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)
10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 4/11
GM_Euan |
The grapple is maintained, and the other happy drow get to slog through the mud!
Fort: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Pink
Fort: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Yellow
Fort: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Red-blue
Fort: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Blue
Fort: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Red
Allarnon and Tarkir are up!
Allarnon Adin |
Tarkir continues to get wrecked.
Fort save DC 15: 1d20 + 7 ⇒ (10) + 7 = 17
Hearing but not seeing Lief Allarnon follows his commands and shifts his attention to the red drow as Tarkir fights for his life wile more drow swarm the smaller bear.
Allarnon Attacks
Bite: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37
Damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Claw 1: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32
Damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Claw 2: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Tarkir Attacks
Bite: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
Damage: 1d6 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18
Claw 1: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
Damage: 1d4 + 4 + 2 + 4 ⇒ (3) + 4 + 2 + 4 = 13
Claw2: 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 24
Damage: 1d4 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14
Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 95/95; Temp HP +4
Buffs: Rage 11/14)
Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 18/56
Buffs: None
GM_Euan |
Kaylayne maintains her grapple, and tries to slow the remaining guards. Dimitrio may not demoralize, and he may not hit, but he’s got the bluster down! Allarnon connects twice with the fresh drow before him while Tarkir ravages his target all three times setting him up for Ederin’s deadly blow. Lief shifts into flank and prepares to fly to the heavens. Ederin mops one up, then wings another, killing him.
The drow guards begin to falter and fall, even as Orvignato shows himself, briefly above. He moves to the edge of the platform and bellows, ”What the devil?! You do not know who you are fighting you whelps. I have powerful friends, who will be here shortly. If I don’t get you they certainly will! Tonight you meet your doom!”
He quaffs a held vial, and turns invisible. I’ve left him on the map at his last known location. Those who can see invisibility see him at that spot.
Red-orange and Red-purple both take pot shots at Tarkir as before.
HCrossbow: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d4 + 3 ⇒ (1) + 3 = 4 DC 13 vs poison or unconscious
HCrossbow: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d4 + 3 ⇒ (2) + 3 = 5 DC 13 vs poison or unconscious
The new yellow and Red-green take up positions near Orvignato, and some of you hear the skittering of something larger behind them in the hall.
Red-yellow presses his attacks on Dimitrio
Rapier: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Rapier: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Colorless tries to free himself from the grapple.
Escape Artist: 1d20 + 11 ⇒ (9) + 11 = 20 vs DC ??
Blue takes a 5’ step back and wipes mud from his eyes.
Red moves out of flank (he doesn’t see Lief, but he feels him back there somewhere…) and attacks Allarnon.
Rapier: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rapier: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Crit Threat Rapier: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7
Purple presses Dimitrio
Rapier: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d6 + 5 ⇒ (4) + 5 = 9
Rapier: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d6 + 5 ⇒ (5) + 5 = 10
-Round 4-
Kaylayne - 27 (-9hp)
Dimitrio - 25
Allarnon - 24 (-32hp)
Tarkir - 24 (-36hp) One DC 15 Fort save or unconscious
Lief - 23
Ederin - 14
Good Guys, Red-Pink - 11 (-61hp, bleeding)
Good Guys, Red-Blue - 11 (-58hp, bleeding)
Good Guys, Red-Orange - 11 (-6hp)
Good Guys, Red-Purple - 11 (-6hp)
Good Guys, Red-Yellow - 11 (-6hp)
Good Guys - 8
Good Guys, Blue - 8 (-4hp, blinded, slowed)
Good Guys, Pink - 8 (-60hp, bleeding)
Good Guys, Orange - 8 (-58hp, bleeding)
Good Guys, Green - 8 (-59hp, bleeding)
Good Guys, Purple - 8 (-26hp)
Good Guys, Red - 8 (-27hp)
Good Guys, Yellow - 8 (-65hp, blinded, slowed - DEAD)
The party is up!
Dimitrio - Drow |
Not seeing who showed up at the balcony didn't bother Dimitrio.
He had other things that were more pressing, like the the two drow who were too stupid to know they were dead.
He maneuvered between them and attacked.
"Hey, dumbass. Time to run away! I think I hear your mama calling."
_________
attack purple until down and then remaining drow
intimidate to demoralize: 1d20 + 13 ⇒ (6) + 13 = 19
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 1d6 + 16 ⇒ (4) + 16 = 20
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d6 + 16 ⇒ (1) + 16 = 17
confirm criticals?
rapier+1, arcane strike, panache: 1d20 + 16 ⇒ (5) + 16 = 21
damage: 1d6 + 16 ⇒ (1) + 16 = 17
rapier+1, arcane strike, panache: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d6 + 16 ⇒ (4) + 16 = 20
HP 83/83
AC 26 CURRENTLY 30, touch 20, flat-footed 16
10 +4(DEX) +1(belt of DEX +2) +6(chainshirt+2) +2 (buckler+2) +1(ring of prot) +1 (dodge)
Conditions: barkskin, Prot from evil so AC currently 30
Melee (rapier+1): +16/+11 = +8(base) +4(dex) +1(belt of dex +2) +1 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+1, arcane strike, panache): 1d6+16 = +1(weapon) +4 (dex) +1(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 3/3 charmed life, 20/20 bardic performance, 5/5 1st level, 3/3 2nd level spells, 1/1 arcane bond spell, ring of fire 5/5
Drowderin |
HP: 70/70
AC: 25 (Touch 17/ FF: 20)
Equipped Weapons: +1 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Barkskin
Relevant Data:
+10/+5 BAB
+2 STR
+5 Dex
+1 Composite Longbow (+2)
+1 Weapon Focus
-3 Deadly Aim
+6 damage Deadly Aim
+1 Attack/Damage PBS
Boots of Speed (7/10 Rounds left)
5 Regular arrows/30 Adamantite (*)/10Silver (*)/10Ghost Salt (*)/11 Blunt Arrows (8 Silvered (Blanch) 6 Silvered (Alchemical)/23 Cold Iron Arrows/20 Thistle Arrows (*)
(*)=Tattoed with Needles of Fleshgraving
Gravity Bow
Hearing who he can only assume if their target shouting threats from above, Ederin slows his attacks just a little bit, saving his energy for the real thing.
He fires a few arrows at Red, then purple if Red drops.
Attack: 1d20 + 17 - 3 - 2 ⇒ (6) + 17 - 3 - 2 = 18
Damage: 2d6 + 3 + 6 ⇒ (1, 3) + 3 + 6 = 13
Attack: 1d20 + 17 - 3 - 2 ⇒ (18) + 17 - 3 - 2 = 30
Damage: 2d6 + 3 + 6 ⇒ (4, 6) + 3 + 6 = 19
Attack: 1d20 + 12 - 3 - 2 ⇒ (1) + 12 - 3 - 2 = 8
Damage: 2d6 + 3 + 6 ⇒ (6, 5) + 3 + 6 = 20
Kaylayne the Undone |
I think Other Drow's CMD is 10+10+5+5+2=32. Link.
Rounds 4, Init 27
Kaylayne casts Produce Flame, sending a ball of fire at the Red.
1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14 touch to hit; (heroism,PBS)
1d6 + 5 ⇒ (2) + 5 = 7 fire damage;
1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 SR
”What the devil?! You do not know who you are fighting you whelps. I have powerful friends, who will be here shortly. If I don’t get you they certainly will! Tonight you meet your doom!”
"You have insulted our House. Who are you who hides to threaten us? Come down here and I will show you who you face," Kaylayne hisses reply. "You are an arrogant and foolish male to speak like that to me...just as your dead guards spoke to one of mine."
Maintain grapple on colorless drow:
1d20 + 10 + 5 + 2 + 5 ⇒ (12) + 10 + 5 + 2 + 5 = 34 CMB (+heroism, maintain)
Statuses:
AC: 19 (3 dex +6 armor)+2 magic vestment+4 barkskin = 25 AC
HP: 72/72 + 11-9 temp hp
Left hand:
Right hand:
[ dice]1d20+12-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+7 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Rod Metamagic Extend: 1/3 used
Scroll of Water Breathing
Wand of CLW: 1 charges left
Wand of Magic Stone: 7 charges left
Wand of Lesser Restoration: 14 charges left
Ring of the Ram: 14/36 charges left
Wand of False Life 22 charges left
Staff of Dark Flame (10/10)
10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (10 hours)
Overland Flight (10 hours)
Barkskin (200 minutes)
Heroism (200 minutes)
Other Kaylayne Drow: round 4/11
Produce Flame: 1/11
Allarnon Adin |
Tarkir Fort save: 1d20 + 7 ⇒ (7) + 7 = 14
Watch out for that one Tark! Allarnon yells out as the drow across the table attempts to circle around.
Tarkir rushes to the drow, nipping at its heels. Though Tarkir only manages to get a couple of steps in before the bear falls to the ground in an unconscious and snoring heap.
Allarnon sighs and tries to finish the red drow in front of him.
They are endless....like roaches.
Bite: 1d20 + 15 + 2 + 2 ⇒ (1) + 15 + 2 + 2 = 20
Damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Claw 1: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26
Damage: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Claw 2: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Allarnon-Bear Form
AC Bear: (AC 24) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
AC Human: (AC 21) [+5 Armor; +2 Dex; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; -2 Rage (+1 additional Dodge when raging)]
HP: 83/95; Temp HP +0
Buffs: Rage 9/14)
Tarkir
AC: (AC 21) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +2 Deflection PfE]
HP: 9/56
Buffs: None