| Kaylayne the Undone |
Hopefully, we'll be avoiding too many take 20s when we have limited time on Kaylaynes lifesaving Daylight. Usually, I wouldn't worry too much about it, but we sort of need light to live.
| Dimitrio Carini |
Lief looks back to Dimitrio. "We press on, and not slowly. We've already announced ourselves, and like Depora, they probably have means of retreating or shoring up for a defense. Kaylayne's light will guide us forward. I thought I saw you pack some antitoxins for this trip. If you still have them, perhaps they'll prevent succumbing to their poisons if it's running through our veins. How many of them did you say you had?"
Er... I don't know. My character sheet has 'none' but I thought we did buy some. I can't check past posts until I get home tonight.
Damn work gets in the way of my play! :)
DM Euan: do you remember?
| Kaylayne the Undone |
Uh...Dimitrio...there is a link to *YOUR* post in Lief's post.
You have some, in theory. ;)
| GM_Euan |
Yep, certainly seems clear you bought something. :) I'd rule that a 'couple' means two, so go ahead and proceed with that assumption.
| Dimitrio Carini |
Uh...Dimitrio...there is a link to *YOUR* post in Lief's post.
You have some, in theory. ;)
Oops, didn't check the link (I thought it was for the antitoxin rules). :)
Fixing this now...
| Garridan Brewmaster |
Just wanted to give everyone a heads up, I will be on the road tomorrow and might not be able to post feel free to bot me. Here are my current statuses:
AC: 22 (f20/t12)
HP: 38/38
Weapon Equipped = Rapier
Conditions =
Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack
Rapier Damage Mods: Str+4 +4 Power attack
Spells (caster level 4, concentration +4)
0 level - (4) Light, Purify food and drink, Mending, Detect Magic
1 level - (4) Bless, Divine Favor, Protection from evil,
2 level - (3)Air step, Augury
Fervor: 3/4
Blessings:3/5
Sacred weapon: rounds:2
In combat he will use his fervor (swift action) to cast Devine favor unless terrain dictates that he use his agile feet blessing as his swift action. If he needs to heal himself in combat he will burn another fervor and cast CMW in place of Augury. Also GM I give you permission to roll many critical stage for me.
| Kaylayne the Undone |
Here are my current statuses:
AC: 22 (f20/t12)
Why must you mock Kaylayne's gifts to you?
FIFY: AC: 24 (f22/t12/autohit vs. drow arrows) - now with Barkskinny goodness.
| Dimitrio Carini |
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Yeah, you can't quite get the two purples, but green and purple are just fine.
Green Will: 1d20 + 4 ⇒ (13) + 4 = 17
Purple Will: 1d20 + 4 ⇒ (20) + 4 = 24
Ok fine but don't get mad and start up that 'weighted dice bot' on us. :)
| Dimitrio Carini |
Allow me to rant. :)
This is the 2nd time this week one of my PCs fell to a suggestion, literally putting them of combat.
I'm pissed! Oh, not at the GMs, but at me for not seeing how powerful this spell really is. :)
Although it says that you can't suggest 'something unreasonable or obviously harmful', there are plenty of ways to get around that.
This really is a save or suck (die?) spell.
Well played, Euan.
| Dimitrio Carini |
At least you're awake...
"Ah, shut up Shorty and go back to sleep!" :)
On a more serious note, how do you guys rule my actions.
Am I single-minded following the suggestion?
Do I see that my friends are fighting and just ignore them?
Do I have full grasp of the situation but think that taking a swim is the best course of action?
| GM_Euan |
You are compelled to follow the instruction I think. In your mind, it's important to shed your gear and take a swim. Perhaps you're feverish and concerned for your life if you do not swim.
On the plus side, a strict reading of the suggestion means that once you have shed your gear, you may act. No need to actually take a swim. I ruled that would have been two requests and would have failed.
That said, it's going to take you 1 minute to remove your studded leather armor. Plus at least a few more rounds to drop the rest of your gear on the platform. Let's call it an even dozen rounds. So on round 17, you are free of the compulsion - though naked.
I will say that you can defend yourself if attacked in the current circumstance. So if one of the drow attacks you, I'm fine with you spending a standard swinging back while you drop other gear/undress with your move action.
However, if I should channel negative energy again, you're out of luck. Perhaps it's because of the fever...
| Dimitrio Carini |
You are compelled to follow the instruction I think. In your mind, it's important to shed your gear and take a swim. Perhaps you're feverish and concerned for your life if you do not swim.
So I am aware of what's going on (friends fighting, Shorty taking a nap, etc.); it's just that I think that shedding my clothes and gear is FAR more important than anything else going on.
So I can talk (invite someone else to shed their clothes, for example), right?
| Dimitrio Carini |
Just curious...
I'm assuming that removing armor is a full round action that takes 10 rounds for studded leather, right?
However, since maintaining bardic performance is a free action, shouldn't Dimitrio be allowed to continue his bardic performance?
| Dimitrio Carini |
| 1 person marked this as a favorite. |
Dimitrio Carini wrote:Lol. I'm trying and failing to parse that second sentence.<moments of rambling comments>
"Layne, can you get the drow's body? The woman we got the other guys here."
I forgot the comma after the 'woman'.
It was meant to say "[get]The woman, we got the guys here."
Funny any which way you cut it. You guys know that Dimitrio can become overly excited at times. :)
EDIT @Lief: I don't know what you mean. :)
| Ederin Valenta |
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Looks like I'll be spending as much time in the treasure sheet as I did unconscious in the cave.
| Ederin Valenta |
| 1 person marked this as a favorite. |
Okay, loot sheet is updated. GM please look it over, that was quite a bit of loot so I'm sure I flubbed somewhere.
Everyone else, please check and see if it all looks good to you in regards to anything you've already claimed. Everything from line 57 to 103 is what we've gathered (or can gather) since we reached the island. I've assumed that we were keeping all of the potions and scrolls everything else will be listed as 'to sell' until otherwise claimed.
Also please let me know here if there's anything you want. Feel free to role it IC too, but it's easier for me to just read "I want that sword" than to assume intent from Ederin swings the sword and decides it feels good in his hands.
I personally have my eyes on the needles of fleshgraving and the cloak of resistance, but I'm undecided at the moment if I actually want to keep either.
| Kaylayne the Undone |
Thanks for doing this, Ederin.
I would also sell the scroll of Charm Monster, but meh if someone wants it. Someone should take the cloak of resistance. If not, Kaylayne will wear it.
Kaylayne has claimed only a mw chain shirt.
| Dimitrio Carini |
Dimitrio claimed a MW chainshirt as well and throws in a MW studded leather to sell.
I don't want the MW handcrossbow or bolts; I rather just throw daggers. if needed.
We should sell the cure light wound potions since we now have 2 CW wands.
Would the potion of remove paralysis work on the drow poison or is that stretching it too much?
BTW: thanks Ederin for keeping up with this. :)
| GM_Euan |
Yeap. too much of a stretch. The drow poison is 'unconsciousness' which is why the smelling salts trick works. Not paralysis. :)
| Ederin Valenta |
Okay, I'm going to take those needles of fleshcarving, the cloak is all yours Kay.
GM the needles don't seem to have a limit on the number of tattoos you may have at one time, can I assume that I can make a new tattoo everyday without overriding the previous one (meaning a maximum of 7 tattoos at once before the spell fades)? Also what's your ruling on making a tattoo of a container like a chest or a bag, do the contents follow?
As for the cure potions, I'm fine with selling the Cure Lights, but keeping the cure mods, we have enough for each party member to hold onto one.
| GM_Euan |
Correct. The limit of the item is once a day and each tattoo lasts just seven days. You can make a tattoo of containers and the contents follow - within reason.
For example, you cannot make a tattoo of a ship, complete with contents...
| Kaylayne the Undone |
[Dice=Fort]1d20+4 Assuming a +4 from Kay I believe that lets me wake when my first minute is up.
Also, heroism, Ederin. Don't forget it as we start another fight (no, not talking about the one with Lief).
| GM_Euan |
| 3 people marked this as a favorite. |
Time to level up again! :) I believe you're to be level 6 now. Oh, the power! Why, you could take on Zincher himself! hehehehe...
First Synopsis - 1 Erastus, 4709 AR
Second Synopsis - 2 Erastus, 4709 AR
Third Synopsis - 19 Erastus, 4709 AR
Fourth Synopsis - 31 Erastus, 4709 AR
11 Arodus, 4709
- The party continues to investigate the island, staring first with the western lighthouse before making camp on the trail.
12 Arodus, 4709
- In the morning, the party searches the small village before retuning to Zincher’s camp.
- They collect they cyphermages and wait down at the docks where the Flying Cloud returns in early afternoon.
- Climbing back up the hill to the village, they search the cliffs a bit in the immediate area before bedding down for the night.
13 Arodus, 4709
- The party spends the day searching, though they find little - just a pound of Noqual and a bunch of empty caves.
14 Arodus, 4709
- The day begins cloudy, rain drips down on the party as they summon aerial aid to find the cave.
- After just a half days effort the cave is found - and it is quite the drow den!
- Mr. Crispy and the drow poison make the first battle a tough one, but by the time the party gets to the wizard their moment steamrolls him right down.
- Shindiira is a little tougher as she holds and suggests her way to freedom… almost. Garridan’s criticals, Lief’s grapple attempt, and finally Kaylayne’s lighting ends her.
- The group is impressed by the wealth they’ve just received - and they celebrate, a little, with a 300gp bottle of fine wine!
- After a little chatting, they decide to check the final door - more of a barricade really.
- They meet, briefly, Virashi, who blesses them in thanks for the resting of her mate and she vanishes.
| Ederin Valenta |
+6 HP
+1 Bab
+1 Fort/Ref/Will
+9 Skills (6 Class 1 Int 1 Human +1)
+1 Survival
+1 Stealth
+1 Spellcraft
+1 Sense Motive
+1 Perception
+1 K. Nature
+1 K. Geo
+1 K. Local
+1 Linguistics : Undercommon
Combat Style Feat: Improved Precise Shot Do not need to meet Prerequisites
| Ederin Valenta |
Level 6 Here's the Level 5 Notice
| Garridan Brewmaster |
Feat: Weapon specialization [rapier](Class Bonus Feat)
+5 HP (class)
+1 HP (constitution)
+1 HP (Toughness)
+1 Divine 2nd level Spell/Day (cleric Spell List) CL 5
+3 Skill Points (2 Class,+1 Human)
+1 Sense Motive
+1 Perception
+1 Stealth
Favored class bonus (5/6 of a new feat)
| Kaylayne the Undone |
Last level: Jan 1, 2016
7 hp
+barkeep powers
+7 skillz:
----------
+1 Know (Local)
+1 Know (Nature)
+2 Know (Religion)
+1 Perception
+1 Spellcraft
+1 UMD
| Dimitrio Carini |
added 1 level of swashbuckler to level 2
+1 BAB
+1 reflex save
charmed life 3/day (immediate action to add CHA mod to any saving throw)
+8 hp
+6 skill ranks (acrobatics, intimidate, perception, knowledge planes, spellcraft, swim)
| Lief Anemoi |
+5 HP (+4 Class Ave +1, +0 Con, +0 Favored Class)
+1 1st Lvl Extract/Day
+1 2nd Lvl Extract/Day
Feat- Weapon Focus(Hand Crossbow)
Investigator Talent- Quick Study(Swift Action to Study)
Formulae Acquired(Lvl 1)(4):Adhesive Spittle, Invisibility Alarm
Formulae Acquired(Lvl 2)(1):Invisibility
Skills(12)
+1 Acrobatics
+1 Bluff
+1 Craft(Alchemy)
+1 Diplomacy
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Dungeoneering)
+2 Knowledge(Religion)
+1 Perception
+1 Sense Motive
+1 Use Magical Device
+5 HP (+4 Class Ave +1, +0 Con, +0 Favored Class)
+1 BAB
+1 Fort
+1 Ref
+1 Will
+1 2nd Lvl Extract/Day
Studied Strike +2d6
SpideyTrap Sense +2
Formulae Acquired(Lvl 1)(1): Reduce Person
Formulae Acquired(Lvl 2)(1): See Invisibility
Skills(12)
+ Acrobatics
+ Bluff
+1 Craft(Alchemy)
+1 Diplomacy
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Dungeoneering)
+1 Knowledge(Geography)
+1 History
+1 Knowledge(Local)
+1 Linguistics
+1 Perception
+1 Sense Motive
+1 Use Magical Device
| Dimitrio Carini |
Pardon the interruption...
I am starting an Iron Gods game in the next week or so and have room for one more PC.
Information is here.
Please let me know if you are interested.
Game on!
| Ederin Valenta |
Alright now that I'm home and have time, I figure I should add a bit of clarification here as to why I decided that the chest was never opened.
When GM Euan asked us if we were setting standard watches after a day of hunting, I assumed we had progressed to the end of the day with Zincher off the island. This is why Ederin felt ready to reveal the existence of the chest.
When the conversation of returning to stop Zincher started and it was ruled that our conversation was happening earlier, I realized Ederin would not have undone the tattoo so soon so I decided instead of keepong it secret he had bragged about it once out of earshot to try and keep the same atmosphere that had been created by the chests reveal, I apologize for causing confusion and altering everything.
| Kaylayne the Undone |
Not sure that you need to explain. It is what it is and has been decreed.
It does leave us in a bad situation but it'll be more interesting to see how it is resolved. Also, please take Kaylayne's angers as they should be inserted.
| Dimitrio Carini |
Dimitrio already suggested his preferred course of action: return the trunk the same way it was taken and hope that Zincher never knows that it was gone for a little while.
I think that may be reasonable, especially with all the moving of stuff that's already taking place.
If the group does not want to do that, then Dimitrio follows along with another plan but someone needs to formulate and lead that plan
| GM_Euan |
Please stay in character for the discussion as much as possible. This is some great role play that you'll remember fondly later. :)
The decision whether or not to kill a ruling member of the city in which you live is angst driven! I'm enjoying it!
| Dimitrio Carini |
Great things to talk about In Character, Dimitrio ;)
I've said that, repeatedly (see my last two IC posts). :)
Anyway, I just posted the OOC comment above because I thought we were waiting on a decision that I knew Dimitrio was NOT going to make.
| GM_Euan |
Very nice combat. I'm seeing some high numbers that I can't quite sort in my head, so please make a point of listing your bonuses in your status spoilers. I requested this at the outset, but we've gotten away from it a bit.
For example, my archer has this in another campaign in his spoiler:
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Then in the attack roll, add stuff not listed there, the situational stuff. For example.
Rapid Shot 1: 1d20 + 12 + 1 + 2 ⇒ (14) + 12 + 1 + 2 = 29 (point blank shot, siren bonus)
Damage: 2d6 + 7 + 1 ⇒ (5, 1) + 7 + 1 = 14 (point blank shot)
This way I know all the numbers add up. I generally trust you, but I've made lots of mistakes myself, and I'm the only double check to your math, so help me do it easily please.
Thanks!!