Euan's Second Darkness (Inactive)

Game Master Euan

Roll 20 Map
Treasure Sheet
Map of the Land of Black Blood


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Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Fabian Benavente wrote:
Euan, is this what you want to be known for? Killing PCs while their players are out? :)

Not sure why you're blaming Evilan for this. He's not the one pelting Dimi's motionless body with tomatoes.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Yo Peeps--

Heads up that I'll be AFK from April 8th to 19th. Going to Cuba on a Culture, Economics, and Technology junket with a board that I used to be on. More info here.

Feel free to play or GMPC my <insert yahoo's name here> for all the fun and laughs you can muster. Online access in Cuba is very rare and usually dial-up speeds so I won't be able to post much, but hope to read along when I can.

I hope to be back to posting on the 20th or so, given that I have a long trip home and will need some recovery time.

Signed,
<your favorite yahoo in this PbP>


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

I'm back but have a crazy rest of the week ahead of me.

I should be able to catch up and post today.

This is assuming Dimitrio is no longer a flesh pancake. :)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

I'll be out and about all day and may not be able to post until this evening. Please bot me as necessary.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │
GM Euan wrote:

Ederin, Dimitrio: 1d2 ⇒ 1

OK, whew. It remains the same (I always roll alphabetically in case you're curious).

Either this is evidence to the contrary or I'm using a different alphabet.


Roll 20 Map

Sigh. Vowels come before Consonants?

I've been working entirely too hard today. What a hassle. :)

Ederin, you are up. Dimitrio, you have a little damage. Ederin's attacks go forth as does his 5' step. Damn language barrier. :(


Roll 20 Map

Hehehe, it gets even messier as Dimitiro doesn't close until later in the round so shouldn't have been a target in any event, but I'm done flip flopping around like an Aboleth. :)

Dimitrio takes 22hp, Ederin takes a 5' step and attacks. Such is the way it occurs...


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Allarnon wrote:
Standing up he shrugs. "Perhaps he smelled a bloodmoon and went into a frenzy?"

Damn you. I hate you, but your reference game is strong and deserves respect. Well played.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Reasonable to assume I could salvage a quiver or two from the dead elves?


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Totally reasonable. Totally.


Roll 20 Map

Well, as the official GM around here... I agree. You can grab up to 3 quivers or so assuming you don't take any of Eilwen's.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Like I said. Our GM is totally reasonable.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
GM_Euan wrote:
Ahh, great, thanks Allarnon. There should be another wand or two floating around out there. Might be Kaylayne trackin' it. We'll see in a week or so.

Kaylayne has one wand and it has but 4 charges on it. She keeps it only for healing when she must.

I know that we have been buying wands of CLW, but Kaylayne hasn't been tracking any of them. Give me to the weekend (I'm really backed up right now) and I might be able to audit some things, but there is a lot on my plate right now.

Edit: I'm caught up with the game and should be able to post tomorrow.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Forgot about the spears, yes I'll take the AoO('s).


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:
Dimitrio Carini wrote:
I lost track. Do we need to rest to recover daily abilities?

Not sure what you're asking Dimitrio. I can't say if you need to rest now but yes, many daily abilities require rest of some sort. Some merely refresh each dawn or dusk (depending on your characters oddities) though it's usually dawn (and I assume dawn unless there's a reason to switch).

Looking at your header I'd say there's a problem there though. You list consumables, but it's not updated. I know you've used the ring of fire, and I'm pretty sure you've used some bardic performance, but you have everything listed at max. I'm assuming you're not updating your header, which is fine as I don't use it - as long as you're tracking that information somewhere.

I got rid of my 'headers' because I don't track since I am tracking with the 'stats', which I usually write in when in combat or whenever I use an ability.

I just wanted to know when it was time to rest. I lost track of time of how long we have been up. But Lief has all resting so I guess that's solved. :)


Roll 20 Map

ahhh, yeah no problem at all.

It's afternoon of the same day you made the pre-dawn strike. Lots of combat, followed by a very boring stint in the library, followed by a little combat. Quite wearing. :)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

A couple of questions, strategically placed here before Layne gets mad at me. :)

I can try to attack the invisible drow, right? What is it? 50% chance to miss?

If not, is the terrain normal or are you messing with us and hampering our movement again? :)


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Dimitrio Carini wrote:

A couple of questions, strategically placed here before Layne gets mad at me. :)

I can try to attack the invisible drow, right? What is it? 50% chance to miss?

Yes, if you think the invis foe is in a particular square, then you have a 50% miss chance. Of course the foe might have moved or 5' stepped after casting.

ProTip: Try to move into the square before attacking if you can...or provoking so that it breaks invisibility. It could be painful, but worth it to find the foe and get full attacks.


male
Kaylayne the Undone wrote:
Dimitrio Carini wrote:

A couple of questions, strategically placed here before Layne gets mad at me. :)

I can try to attack the invisible drow, right? What is it? 50% chance to miss?

Yes, if you think the invis foe is in a particular square, then you have a 50% miss chance. Of course the foe might have moved or 5' stepped after casting.

ProTip: Try to move into the square before attacking if you can...or provoking so that it breaks invisibility. It could be painful, but worth it to find the foe and get full attacks.

I thought defensive casting was full round but if the caster can move afterwards then I'm not risking it.


Roll 20 Map

Yeap. Defensive casting is just a standard. Even if it was a full round, she could still 5' step. It is likely she moved from your perspective and the look in her eye.

There are trees providing cover and the occasional blocked square, but the terrain is normal.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Access to electronics is going to be restricted until Sunday for me. Please feel free to GMPC should my attempts to sneak on prove too spotty.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

I'll be 'out and about' tomorrow during the day and may not be able to post until evening/night. Please bot me as necessary.


Roll 20 Map

Just letting you guys know I'm growing concerned about the posting rate.

We seem to be slowing down rather a lot this last week or two. I've only two player posts in the last 24 hours in fact and now it's the weekend again.

I think it's important to keep a certain pace so folks don't lose track of what's going on and drift even further.

Now campaigns have a life, and the ebb and flow so I'm not worried. Just wanted to mention it and encourage you to pick up the pace a little, if you can.

If there's a more fundamental problem that's troubling you (other than Dimitiro's light problems which I won't help with (insert evil laugh here)) please let me know.

Game on!


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
GM_Euan wrote:

Just letting you guys know I'm growing concerned about the posting rate.

We seem to be slowing down rather a lot this last week or two. I've only two player posts in the last 24 hours in fact and now it's the weekend again.

Game on!

Totally. I'm happy to pick things up.

In this particular fight, I've been waiting to go after Allarnon so that Kaylayne might finish her turn within 10' of him.

However, in general, I'm happy to recommit to both more RP and more speed. I appreciate the kick in the butt.

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Same. I will pick it up. Been exhausted past couple of days as none stop driving. I am at my location and set up now though as of yesterday.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Dimitrio Carini wrote:
OK, I have to fix this dim light s!@~. :) Thoughts?

Kaylayne is unaffected by the darkness, but feels the keen understanding of the plight.

Some of us might pray for the spell of darkvision, which should help...if we were staying in this plane longer than a day or two.

And I just confirmed the planar properties with our GM, and we're rightly f'd with the light. Unless you have darkvision or echolocation, we are not happy invaders.


Roll 20 Map

Correct. Your characters don't know what's going on, but think of it like a planar effect. Light cannot improve beyond 'dim'.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

I work at a university, and the end of April to the end of May is particularly hectic. Once the 18th rolls around I'll be off for the summer, at worst I'll be working roughly part time, and my posting rate should increase from there. Sorry for not having communicated that earlier.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:
Correct. Your characters don't know what's going on, but think of it like a planar effect. Light cannot improve beyond 'dim'.

Well, Dimitrio is pissed nonetheless. :)

I am Ok with picking things up as well.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Hey Euan,

I'm a bit confused on how you inform opponents' health.

For example:
--------------------------
-Round 4-
Ederin - 26 (-24hp)
Allarnon - 25
Dimitrio - 17
Lief - 14 (-17hp)
Kaylayne - 13+ (-14hp)
Good Guys - 13
Orange - 13 (-46hp, bleeding)
Red - 13 (-36hp)
Green - 13 (-59hp, dead)
Blue - 13 (-52hp, stable)
Good Guy - 13-

Next up - everyone!
--------------------

Are 'bleeding', 'stable, and 'dead' all 'out of commission', meaning they cannot attack? That's really what's most important to us during combat.

The colors of the opponents on the map sometimes are very similar and the symbols on the map just confuse me.

Would you be Ok for you to remove the opponents from the map and the 'status lineup' once they are dead?

Thanks!


Roll 20 Map

Sure thing. They're all dead now after purple's channel.

I need to track bleeding and stable because you might want to question someone someday and I need to know who survived to the end of the fight. But happy to remove dead folks from the list and the board.

On the board, if they have a red hue, they're no longer a threat. :)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

Sure thing. They're all dead now after purple's channel.

I need to track bleeding and stable because you might want to question someone someday and I need to know who survived to the end of the fight. But happy to remove dead folks from the list and the board.

On the board, if they have a red hue, they're no longer a threat. :)

This helps me a lot. Thanks!

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Will be late posting tonight. Ran up to NYC for the day.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │
GM_Euan wrote:


Meanwhile, Green returns and tries to take out Ederin.
Green longspear on Ederin: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d8 + 7 ⇒ (1) + 7 = 8

On the map, green is in front of Dimitrio and not close enough to hit me, should he be closer, or was the attack meant for Dimitrio?


Roll 20 Map

Yeah, my bad. Fixing now... Fixed.

The attack was meant for you, and he did move up to get to you, I just failed to move him on the map. I moved him up, and move Dimitrio as well as he closed on his init.

If you delay after Dimitiro, the demon is no more...though you're still in reach of red.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

We should spread the remainder of the 13 charges around. Allarnon and Tarkir are currently at 60-70% health.

You had 13 at the end of your last post, I had 1 charge, Kay and Dimitrio took 14 charges all together. I won't be able to run through everything until later tonight but I'll run a character audit on Ed and see of I missed something.

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

I am now down to 4 charges remaining after getting a little bit more on myself, Tark and topping Lief off.


Roll 20 Map

OK, there's some confusion, and I don't want to get bogged down over a few charges.

Allarnon, I think you posted here (link) that you had 13 charges left.

Then Kaylayne used 7 (link). Then Dimitrio used 7 (link).

That's it for that wand I think. I think the party is out of charges unless another wand is found in the parties gear somewhere, which seems unlikely.

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Ah yup. I see. That wand is gone then. I will drop Allarnon and Tark's hp back down to 54/77 and 29/48 as they should be.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Piddlespot.

Is it permissible for Kaylayne to only use 5 and give the last 2 she rolled to another? I took 7 randomly, but thinking there were more wands.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Kaylayne the Undone wrote:

Piddlespot.

Is it permissible for Kaylayne to only use 5 and give the last 2 she rolled to another? I took 7 randomly, but thinking there were more wands.

+1 here. :)

Share and share alike I always say. :)


Roll 20 Map

That's fine Kaylayne. There are two charges left then and you have some injuries.


Roll 20 Map

Looking at the treasure sheet there's another wand of false life, and another CMW potion available. Also, a few scrolls of CMW were just handed out recently, but I don't remember seeing them used.

Just double checking.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

How long has it been since the last fight? Need to know if my Gravity Bow is still in effect, it lasts 5 minutes and was cast at the start of the last battle which lasted just short of 2 minutes.


Roll 20 Map

You've got it for this fight... barely. :)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

So the glitterdust does NOT outline him then?

He is still invisible?


Roll 20 Map

Oh it totally outlines him and you can see him, mostly.

He has other spells which keep the miss chance at 50%.

But he is visible...


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

Dimitrio, when I roll dice, low is bad for me and high is good for me. I assume you do the same, or follow some other standard - doesn't much matter as long as you're consistent.

So yes, there is a 50% miss chance, but roll it as you normally would, whatever that is.

Ok, I got it. I do things differently but your method is fine.

When there's a miss chance (20% or 50% or X%), it doesn't matter who rolls. If it's less than x% then it's a miss, whether the player or the GM rolls.

That was why I was confused.

No problem though and thanks for the clarification.


Roll 20 Map

Because it seems to be about to occur... a preemptive ruling.

Kaylayne is going to hit Nolveniss as he uses his staff. She'll do damage, but she will not be able to interrupt the casting. There's a sly little sentence in the Combat Section talking about magic items that seems very on point. It reads,

"Spell Trigger, Command Word, or Use-Activated Items: Activating any of these kinds of items does not require concentration and does not provoke attacks of opportunity."

Took me a while to track it down, but the spell will go off and I'll take a the damage. One less check to make! whew...


1 person marked this as a favorite.
Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
GM_Euan wrote:

Because it seems to be about to occur... a preemptive ruling.

Kaylayne is going to hit Nolveniss as he uses his staff. She'll do damage, but she will not be able to interrupt the casting. There's a sly little sentence in the Combat Section talking about magic items that seems very on point. It reads,

"Spell Trigger, Command Word, or Use-Activated Items: Activating any of these kinds of items does not require concentration and does not provoke attacks of opportunity."

Took me a while to track it down, but the spell will go off and I'll take a the damage. One less check to make! whew...

Totally agree with this. I knew it but was hoping the drow didn't. Maybe he won't know.

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