Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

The Rose Quarry - Table I

Perception Table I:

Xetovia [dice]1d20+6[/dice]
Erix [dice]1d20+5[/dice]
Gauntlet [dice]1d20+2[/dice]
Ama [dice] 1d20+1[/dice]
Pink – Eye [dice] 1d20+9[/dice]
Caelan [dice] 1d20+5[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative Table I:

Xetovia [dice]1d20+2[/dice]
Erix [dice]1d20+4[/dice]
Gauntlet [dice]1d20+2[/dice]
Ama [dice] 1d20+2[/dice]
Pink – Eye [dice] 1d20[/dice]
Caelan [dice] 1d20+2[/dice]
Meridian [dice] 1d20+8[/dice]

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.


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Every time they did something like this— which she was realizing was more often than some ever did in their lives– her heart took up a beat that made her think that it could be heard from paces away. The spells in her head shifted like the eddies of water in a stream, or rills of a lake, always shifting. She tried to step softly, making believe that she was barely even there. Part of her mind was contemplating possibilities, looking ahead beyond the next few seconds, choosing and discarding possibilities, to make sure that their endeavor did not end without them being derailed by the unexpected.

Her fingers were crossed, though. If anyone asked, she would just claim that she was holding a spell ready.
____________________________
Stealth: 1d20 + 2 ⇒ (12) + 2 = 14


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Male Human Harbinger 5

I was considering sneaking to some point 'south' of the horses(if that's possible. The map cuts off underneath them, so idk what's there, lol) and tossing a thunderstone to spook them.

Shadow, if I can do that, can I take 10 on my stealth, since I'm taking my time? I lack ranks so kinda wanna do what I can to be as stealthily as can be.


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

The group heads far south of the quarry road at Erix's behest to sneak around to where the horses are located resetting the attack vector of the group. Caelan will take 10 as well. I'll say the group takes their time and moves about 100' south, after all, you do have time! Note that they are aware that someone is out there and so are more actively aware.

tDA ONLY:
Perception 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 - DC 22

Despite the diligence of the guards, the party is able to reposition itself on the other side of the Quarry.

Remember due to the scale that the group is not right next to the horses, you are all still 100' away, up the hill. Due to repositioning make new Perception checks. Anyone who wishes to approach the horses, make a Stealth check once more to get down the steep Quarry walls without making noise by dislodging rocks and debris underfoot.


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink eye will secure a rope quietly at the top and start lowering members down the 100 knotted rope to the bottom

stealth: 1d20 + 1 ⇒ (5) + 1 = 6


LN Human (Thrane) Female Vampire Hunter 2 ¦ HP: 15/20 ¦ 20' MV ¦ AC 16/TAC 12/FFAC 14 ¦ F+3 R+5 W+5 ¦ +2 Init ¦ +6 Perc ¦ Vamp.Might:2 min. (16 Str), SoF potion:1 min.

Traveling stealthily (Probably will go with taking a 10 on Stealth for a total of 15 with ACP included) along with the rest of the party to get to that re-positioned location, the Thranish Vampire Hunter stays silent for the most part- alone in her own thoughts as she mentally prepares herself towards doing the Silver Flame's Work.

Xetovia will opt to move alongside with Meridian when the time comes to get those horses moving.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15.

Stealth: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17.


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15.

Needing to be much closer, Meridian carefully descends the cliff...


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Pink-Eye and I planned on approaching directly and obviously. Do I need make a stealth check first however?


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

yes once the group is down Gauntlet and I are advancing up the middle until the horses dash and then full frontal assault with flank horse side assault


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INACTIVE - GAME DIED

Yeah, my stealth is terrible, taking 10 is likely the best I can do when combined with my bad luck. My climbing is good though! +4 even with my armor check penalty.


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Male Human Harbinger 5

1d20 + 2 ⇒ (20) + 2 = 22 Stealth

Erix practically vanishes from sight, slowly but steadily making his way towards the horses.

What ya'll think about the thunderstone idea?


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Erix d'Orien wrote:

1d20+2 Stealth

Erix practically vanishes from sight, slowly but steadily making his way towards the horses.

What ya'll think about the thunderstone idea?

A thunderstone would probably do the trick...if it did not stun the horses.


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

Erix is so skilled (who knew!) at sneaking that he practically blends into the night. His path takes him to the area behind the horses, Xetovia and Meridian end up in that same area as well.

"BOOM!"

The Thunderstick explodes sending the horses stampeding!

Xetovia:
In the middle of the Ruins (by the larger buildings), you see another set of guards on active duty as there are a few guttering torches there. Once you are down below and the Thunderstone goes off, you cannot be sure if those guards will remain at their stations or investigate, a risk the group will have to take.

tDA ONLY:
Perception Guards 1d20 + 2 - 10 ⇒ (9) + 2 - 10 = 1
Perception Undead 1d20 + 3 ⇒ (6) + 3 = 9

Shouts of anger can be heard i the distance as the horses give the guards at the front something better to do than come this way. Of course, they'll come this way eventually but not yet...

However, as Caelan and Gauntlet enter the quarry, a Skeleton left among the horses walks towards them, rusted blade in hand.

As Ama is still up top, I have Pink-Eye up top as well anchoring the rope. They are 100' away from what is about to be melee. Caelan and Gauntlet are in the quarry. Erix, Meridian, and Xetovia are about 25' away from the melee within the quarry. Xetovia and Caelan recognize the Skeleton as Karrnathi, hardier than its generic breed of undead.

Initiative:
Xetovia 1d20 + 2 ⇒ (10) + 2 = 12
Erix 1d20 + 4 ⇒ (14) + 4 = 18
Gauntlet 1d20 + 2 ⇒ (17) + 2 = 19
Ama 1d20 + 2 ⇒ (13) + 2 = 15
Pink – Eye 1d20 ⇒ 4
Caelan 1d20 + 2 ⇒ (1) + 2 = 3
Meridian 1d20 + 8 ⇒ (5) + 8 = 13
Undead 1d20 + 2 ⇒ (17) + 2 = 19

Round 1 - Gauntlet GO!
The Skeleton
The Balance of the Party.


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

we couldn't have waited for everyone to be at the bottom before throwing the thunderstone?


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Male Human Harbinger 5

That would have been what Erix would have done, yes. Unless that somehow messes with timing.


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Shadow's Status

The problem was that the Skeleton would have engaged in Melee before the stone was thrown as it heard Pink-Eye's feet shuffling (his Stealth check was a 6). I prefer the chaos of the scene unfolding this way anyway! This gives Pink-Eye and Ama a better view of how the guards will react from this vantage point anyhow. I should have described that better but I am always finding myself pressed for time when posting so I sometimes make the choice to rush a post then not to post at all.


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Knowing his crossbow will do little to a skeleton, he still fires it as he steps forward, hoping to help keep its attention.

MW Heavy Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 ⇒ 1


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

The bolt clatters off of the skeletons armor and it closes on Caelan two scimitars swinging at him in a controlled manner. The first scimitar glances off of Caelan's armor, the second finds purchase under his arm pit and cuts the d'Orien. Caelan takes 7 damage.

tDA ONLY:
Karrnathi Attacks 1d20 ⇒ 14 & 1d20 ⇒ 20 - Damage 1d6 + 2 ⇒ (5) + 2 = 7

Round 1 - The Balance of the Party - GO!

Pink-Eye and Ama may run down now as Stealth is not necessary now, no Acrobatics check necessary.

Round 2 - Gauntlet GO!
The Skeleton
The Balance of the Party.


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian calls on the power grafted into her blood summoning fire into her hand. With a moment's careful aiming to avoid Caelan, Meridian sends the ball of fire hurtling toward the skeleton.

Inferno Blast (ranged touch): 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11.
Fire Damage: 3d8 ⇒ (1, 2, 4) = 7.


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink Eye takes off running down the quarry to join his companions at full speed.


LN Human (Thrane) Female Vampire Hunter 2 ¦ HP: 15/20 ¦ 20' MV ¦ AC 16/TAC 12/FFAC 14 ¦ F+3 R+5 W+5 ¦ +2 Init ¦ +6 Perc ¦ Vamp.Might:2 min. (16 Str), SoF potion:1 min.

Placed Xetovia parallel to Erix on the Rose Quarry map to simulate being 25' away from the Skeleton.

"There's another group of guards further away in the middle of those ruins!"

Quickly informing both Erix and Meridian of the second group of Guards towards the middle of the Quarry, Xetovia moves forward towards the Skeleton that's attacking Caelan while downing her held Potion of Shield of Faith.

Grimly recognizing that Skeleton as being a more hardier version of your bog-standard skeleton, a Karrnathi Skeleton, Xetovia notes that she is still too far away to combat it immediately. They're both out of reach from where I am! I'll need something with a bit of reach...

Dol Durand, in its' usual silent response to the Thranish Vampire Hunter's thoughts, swiftly helps to draw out her Sibat, stored at her back, instead of the usual Saw-toothed Blade.

That's all her Round One actions for now, having spent her standard on the potion, move on getting closer, and swift on getting her Sibat with Dol Durand's help.


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INACTIVE - GAME DIED

"Unf!"

Caelan swings back hard with his mithral sword at the threatening skeleton.

Mithral longsword attack: 1d20 + 6 ⇒ (7) + 6 = 13

Wiff!


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Moving up to the skeleton, Gauntlet impassively swings his massive left fist at the creature.

Slam Attack!: 1d20 + 3 ⇒ (9) + 3 = 12
Damage(Adamantine): 1d4 + 2 ⇒ (4) + 2 = 6


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Shadow's Status

Erix and Ama are up, so far, no one has struck the Skeleton, even Meridian's strike went just wide!


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
GM the Dragon Above wrote:
Erix and Ama are up, so far, no one has struck the Skeleton, even Meridian's strike went just wide!

I really need to get Precise Shot...


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Shadow's Status

Good news is that after the Rose Quarry you will all level up! The bad news is that it is after the Rose Quarry...


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Male Human Harbinger 5

Erix moves fifteen feet closer, and takes aim beyond the skeleton, in case any of the other guards decide to aid the undead. Readying an action to fire crossbow at any approaching guards


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

Ama also heads down the quarry to the bottom staying behind the big bodies of Gauntlet and shading towards Meridian's position.

Erix sees none of the guards headed in the parties' direction, at least not yet!

Round 3 - Gauntlet GO!
The Skeleton
The Balance of the Party.


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Stepping to attempt to flank the creature, Gauntlet swings a heavy fist again...

Slam Attack! Flank?: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage(Adamantine): 1d4 + 2 ⇒ (3) + 2 = 5


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

This time Gauntlet's strike rattles the undead skull but as is typical of the dead, it does not react other than to strike out at Gauntlet in retaliation with both of its weapons. Both are blocked by Gauntlet's adamantine hide.

tDA ONLY:

Karrnathi Attacks 1d20 ⇒ 9 & 1d20 ⇒ 12

Perception DC 20:
Based on what you can see, the Guards are not headed in your direction just yet...

Perception DC 22:
From the north, two more Karrnathi are approaching!

Round 3 -
The Balance of the Party - GO!

Round 4 - Gauntlet GO!
The Skeleton
The Balance of the Party.


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

let me know when I get there


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Ama was not liking the possibilities inherent in this action if they swung even the slightest bit out of their favor— of which she had no reassurance that they even were in their favor– but a sense of camraderie motivated her support. '—and greed', she admitted to herself with slight chagrin. Still, she had a tentative plan, which was to support the others as best she could with her magic.

Of course, that meant being close enough to affect the undead with the spell she knew that wore at the integrity of the magic that animated them, eroding it away. She had a bit of precision prepared, and other than that, a blanket effect if absolutely necessary. She was not sure it was going to be enough, but it was something. Luck was not something that she wanted to have to rely on.


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Shadow's Status
Pink-Eye wrote:
let me know when I get there

You're there, earlier post eaten. Grumble, grumble, grumble...


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian slings another blast of fire at the skeleton, her concentration complete as she ensures that the fire will not hit her allies.

Ranged Touch: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19.
Fire Damage: 3d8 ⇒ (5, 5, 7) = 17.


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

This time Meridian's strike is true, the blast melts the head of the foe and its falls to the ground as clattering bones.

Combat over. Temporarily.

The horses run away from where you all believe you need to go. Hopefully they will distract the guards to keep the Emerald Claw agents from swarming your band all at once.

Do you head to the center of the camp directly and if so, which way will you approach? If not, what else do you wish to do?


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

After reloading, Gauntlet begins moving in an obvious manner towards the center of the encampment with his crossbow at the ready. He assumes his friends will either keep to cover or follow in his footsteps.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


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Shadow's Status

See the Discussion/Recruitment Thread


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink Eye comes running down the path as the skeleton explodes bone fragments bouncing off his skin and body as he runs right through, drawing his silver sheened axe and thumping down the middle of the path with Gauntlet.

Balinor sends his greetings fools, prepare to meet your gods!


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INACTIVE - GAME DIED

Caelan likewise moves in to assist, brandishing his gleaming mithral sword.

Double move.


LN Human (Thrane) Female Vampire Hunter 2 ¦ HP: 15/20 ¦ 20' MV ¦ AC 16/TAC 12/FFAC 14 ¦ F+3 R+5 W+5 ¦ +2 Init ¦ +6 Perc ¦ Vamp.Might:2 min. (16 Str), SoF potion:1 min.

Silently thanking the Silver Flame that one of those foul accursed Karrnathi Skeleton will no longer walk in the presence of Eberron, Xetovia will follow after Caelan, Gauntlet, and Pink Eye while keeping use of the Sibat in one hand whilst letting Dol Durand help to guide her through the dark quarry streets via use of its' darkvision.

Double move as well; will enact Vampire Might as swift action.


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Hearing most of the group starting to follow, Gauntlet comments quietly to himself.

"I hope these guys can't throw fireballs."

I thought the idea was for me and Pink-Eye to get their attention and the rest of you guys to flank them and help us from there? If we all charge together down the center then we can be surrounded and focused on as a group.


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Male Human Harbinger 5

1d20 + 6 ⇒ (13) + 6 = 19 Perception

Erix advances further down the road, but hangs back, as to keep with the plan of Gauntlet and Pink-Eye drawing attention.


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian will move with the group, but will take advantage of her greater natural speed to move out to the side of the group about 30 feet.

Maintaining pace with the main group, but keeping them between herself and the main part of the enemy camp.


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INACTIVE - GAME DIED

Oh, I'll be flanking them eventually.


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

As the d'Orien's and Ama move through the ruins with less alacrity than their allies they notice that A strange layer of glass covers much of the village. It coats the ground. It cascades from the shattered stone walls.

Meridian tucked in between the buildings sees the glass as well but also notices that someone has been breaking the glass around some of the ruins, shattering it as though searching for something that may have been trapped within it when the glass cooled and hardened.

Erix:
Peering through the ruins you still see two guards near the torch lighted area, they are disciplined, you have to give them that.

---

Meanwhile. as the distraction team charges forward to attract attention they encounter two more of the undead backed by three living soldiers.

"I told the Captain to kill that Beast! You die now creature!"

Initiative:
Xetovia 1d20 + 2 ⇒ (12) + 2 = 14
Erix 1d20 + 4 ⇒ (4) + 4 = 8
Gauntlet 1d20 + 2 ⇒ (4) + 2 = 6
Ama 1d20 + 2 ⇒ (15) + 2 = 17
Pink – Eye 1d20 ⇒ 6
Caelan 1d20 + 2 ⇒ (14) + 2 = 16
Meridian 1d20 + 8 ⇒ (19) + 8 = 27
Soldiers (3) 1d20 ⇒ 2
Karrnathi (2) 1d20 + 2 ⇒ (6) + 2 = 8

Round 1 - The Party - GO!
The Enemies

---

OK, I have the d'Orien's flanking to the north (as north is the area that the group seems to need to be in anyway and Ama with them. I have Xetovia backing up Pink-Eye and Gauntlet. I have Meridian tucked into the ruins between the two groups able to assist either group. Let me know if you envision the scattered positions differently.

The group needs to decide whether to split and search the north or converge and slay these 5 in melee, remember, they have back-up and all you all have is each other...


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Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

I can't remember if Warforged get Darkvision or not...and I can't find the website the GM suggested I use to make Gauntlet. I can't find it written down anywhere on my character anywhere so...ugg. I guess Gauntlet is nearly blind...

Stepping defensively towards the skeletons, Gauntlet concentrates silently for a moment and summons 3 fairy-like Dancing Lights to float over his head in a simple spinning pattern.

"There. That should make me an easier target! Pink eye, if you can handle the living ones while I work on the walking bones?"


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

attack: 1d20 + 9 ⇒ (4) + 9 = 13

damage: 1d10 + 6 ⇒ (4) + 6 = 10

smite channel: 1d6 ⇒ 4

Pink eye charges the silver sheen of his axe glowing with negative energy


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Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Trying to move quietly through the ruins, Meridian will slip out of the building she is in and move past Erix. As she passes she will speak quietly to him, "It seems someone has been breaking the glass to get at what is underneath."

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7.
Welp...


LN Human (Thrane) Female Vampire Hunter 2 ¦ HP: 15/20 ¦ 20' MV ¦ AC 16/TAC 12/FFAC 14 ¦ F+3 R+5 W+5 ¦ +2 Init ¦ +6 Perc ¦ Vamp.Might:2 min. (16 Str), SoF potion:1 min.
Gauntlet of Sharn wrote:

Hearing most of the group starting to follow, Gauntlet comments quietly to himself.

"I hope these guys can't throw fireballs."

In reply to Gauntlet's spoken concern about the chances of being hit with a fireball, Xetovia thinks back to her past experiences fighting with the Karrnathi before replying aloud with, "If these were Aundari that we were fighting with, then it would be a pressing concern; thankfully, using any sort of fire, no matter the source, has never mixed well with the usage of undead- praise be to the Silver Flame!"

Left unsaid by the Thranish Vampire Hunter was the undeniable fact that, as the Last War drew on, the Karrnathi necromancers eventually found use for other types of massive area-of-effect spells to use in conjunction with their undead; spells involving cold or poisonous gasses, as a gruesome type of example.

Xetovia will be double-moving in at another few squares with an odd angle or two in between (unless the rubbled part of the map is considered impassable... but difficult terrain should be fine) until she is parallel/near-parallel to Pink-Eye; as Xetovia is wielding the sibat with her normal right hand, she'll have Darkvision available via Dol-Durand.


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Shadow's Status

The Rose Quarry - Twenty Seventh Day of Dravago

Pink-Eye's strike merely glances off of the Skeletons' plating as they strike at Gauntlet and Pink-Eye with their dual wielded blades. Gauntlet's armor protects him but Pink-Eye takes a hit from one of the Scimitars. 4 damage Pink-Eye.

At the same time, the three warriors fire crossbows into the fray. Only one bolt finds purchase in Xetovia's left thigh. 5 damage Xetovia.

Pink-Eye you get an AOO as one moved next to a square you threaten. Xetovia, that is fine.

tBA ONLY:

Karrnathi Attacks vs Pink - Eye -- 1d20 ⇒ 20 - 1d20 ⇒ 17 - Damage 1d6 + 2 ⇒ (2) + 2 = 4.
Karrnathi Attacks vs Gauntlet -- 1d20 ⇒ 1 - 1d20 ⇒ 5.
EC Fighter 1 vs Pink-Eye - 1d20 - 2 ⇒ (4) - 2 = 2
EC Fighter 2 vs Gauntlet - 1d20 - 2 ⇒ (17) - 2 = 15
EC Fighter 3 vs Xetovia - 1d20 + 2 ⇒ (18) + 2 = 20 - Damage 1d6 ⇒ 5

---

Do Caelan, Ama, Erix, and Meridian wish to aid their allies or continue to the set of buildings from which the torch light emanates?

---

Round 2 Combat - Pink-Eye, Gauntlet, & Xetovia - GO!
The Enemies

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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

i am not sure myself that it is


Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

I'm sorry, the post-surgery drugs are still affecting my mind... I was asking whichever woman had invited Rission and I to go somewhere nicer to eat and talk (I can't remember who that was and trying to hunt through the thread is not going well right now).


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

just play it off as Taryn being a little drunk. He looks over and realizes no one is there and he's talking to himself.


Male Half Elf Gunslinger 1

Waiting for the Watch. He'd rather have his name listed as a witness than suspect at large or wanted for questioning.


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

Sometimes I want to do surgery on my posts, or those of others.

Hope everything is OK Taryn!


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

After leaving the tavern Dharakk walks the darkened streets of the city trying to find an Inn close by where he can get a few hours of rest after along night of drinking.


Shadow's Status

Sharn - City of Towers - 998 YK - the Seventh Day of Dravago - One Day Away from the Two Year Anniversary of the Treaty of Thronehold

The Drunken Dragon

The watch does eventually show up and take statements. Some are arrested, some are merely given citations. Beylinda is given praise by the watch for aiding in defusing the situation.

While you all had some part to play, she was the most directly involved and the most attractive, at least in the eyes of the Watch commander. He does chastise her for her actions skirting close to the realm of a vigilante but it is light chastisement.

Go ahead and post all of your closings for the evening. BY Saturday I will pick this up with the next day and your first job as a group!


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda will thank the watch commander and thank him for the prompt response of his team

Before they go she will direct the innkeper to reserve a drink of ale for the men and a fine wine for the Watch Commander that she is offering as thanks for everything

She will eventually go to her room, lock the door and sleep feeling good about herself


Shadow's Status

Sharn - City of Towers - 998 YK - the Eighth Day of Dravago - The Two Year Anniversary of the Treaty of Thronehold

You each awake a bit late in the day from the drinking of the prior day and night not to mention the brawl at the Drunken Dragon and for one of you, an encounter with a mysterious figure. Some of you are at Inn's, others are home, all receive the same note slid under their door.

Heroes of the Bloodcrier's Hammer! Believe it or not, I got a job for you already! The job pays 1,000 marks. Our contract specifies 5% for less than a thousand and 10% for jobs over a thousand so I'm keepin' 7.5% for this one. At mid-day, head to the Broken Anvil. It is located in the Mason's Tower. Your contacts name is Elaydren


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda Will go take breakfast in the common room in the morning and then at the appointed time will at the rendez-vous.

Where she Will introduce herself to Elaydren.

I have been told you were looking for people regarding à Job ?


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

Dharakk awakes and looks at the note, cursing silently to himself, Don't have much time, it's almost noon. He races from his room hoping to make it to the appointment on time.

He arrives right behind Beylinda and announces, "and I'm Dharrak." His stomach rumbles loudly and he thinks with regret, I should have grabbed some breakfast.


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AC 22 Touch: 14 Flatfoot 18 HP: 9 Fort 3 Ref 4 Will 2

Liberte' wakes in his bed, much to his surprise. His head throbs and his bladder aches. With great effort, he manages to free himself of sheets wrapped up into his clothing and armor. He moves slowly from stiffness. He walks to the corner of the room and undoes his britches. Taking aim at the large porcelain pot at his feet, he lets loose a stream that rings with satisfaction. His head rolls back and eyes close, the mixture of headache and relief is bitter sweet. The warrior begins to sway a bit, and the ringing is replaced with splatter against the floor. He quickly corrects himself with a minor shift.

Time disappears as he reaches the end and shudders uncontrollably with one last burst. He smacks his lips tasting his dry lips and mouth. Wandering over the the wash basin. He grabs the water jug and drinks greedily. Some of the water splashing on his front. He uses the rest of the water with a pour into the basin. Grabbing handfuls of water, he splashes his face. Dampening a cloth from the rack, He quickly wipes away the night's sweat with the wet rag.

Liberte' was feeling better but his head still throbbed. He takes a handful of mushrooms and waits for the warmth to wash away the pain. He notices the letter at the door. He takes it and reads.

It's too early in the morning for math

He didn't have the luxury to turn down a job. However much his end ending up being, it was more than zero. Liberte' straightens his dress and grabs several sugar beets that he keeps in a crate in his room. He starts eating into one while heading down to Sebastian's stall. He spends the morning hour brushing him and feeding him beets and oats.

He arrives shortly after Dharakk, while riding Sebastion and squinting against the noonday sun.


Warforged (Maniac/Omnipath) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

A note little cousin!


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

Haqueton wakes up with the sibilant whisper he so often fears...and finds Harpoon speaks true.

How did you know about it, you bloody psychopath? he wonders to himself. Selves. Whatever.

He decides to keep Harpoon inside, and rather than skulk outside the Broken Flagon disguised as a pile of detritus or stalking the rooftops decides merely to don his armored coat, packs his weapons into their buff leather quivers and harness and sets off to make some coin...


Male Half Elf Gunslinger 1

Rission makes sure that Taryn wakes up and gets ready before heading to the Broken Anvil.

"Hey Taryn, come on. If I remember correctly this place is operated by House Ghallanda. So it should be better than the last one."

-Posted with Wayfinder


Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

Before he goes to sleep that night, Carduus heals his wounds; he wakes the next morning to find the note on the floor of his room. Usual unnecessary complication of payment terms; even so, that's quite a bit of coin. If I had the time, I could ask around and find out what's wrong with the job to make the pay so high - of course, that's probably the reason for the last minute notice. He stands for a long minute, staring hard at the missive, before sighing in defeat. It's not like I've got much of a choice.

After performing his usual routine, he packs up the letter with the rest of his meager belongings and heads out to Mason's Tower.


Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

Taryn rolls over and rubs his eyes. He wasn't accustomed to needing to be woken up; usually he was the first to rise and would be done with exercises, weapon drills, and meditation before breakfast. Of course, he wasn't accustomed to late nights answering questions for the watch, or waking up in strange beds either. Sitting up, he lets out a long, loud yawn before stretching the kinks out of his neck and back.

He stands up and answers, "That's a relief. I was beginning to wonder exactly what kind of city I'd come to if that was the measure of its taverns." He quickly slips back into his sturdy, brown leather clothes that bear the pockets and straps favored by many explorers and adventurers, and his chainshirt. Throwing on his backpack, with an oversized quiver full of javelins affixed to it, he grabs his large hammer and adds, "Lead the way."


Shadow's Status

Sharn - City of Towers - 998 YK - the Eighth Day of Dravago - The Two Year Anniversary of the Treaty of Thronehold
- Mason's Tower - The Broken Anvil

As you arrive at the Inn one by one (with the exception of the Lyrandar's), you see a sign above the door indicating that the establishment belongs to House Ghallanda. Inside, a halfling matron welcomes you, "You may have refreshments while your colleagues arrive".

Once you are all present, the halfling leads you to a secluded table near the back of the common room. "My Lady," the halfling says to the woman already seated at the table, "your guests have arrived."

The Lady is a human woman in her mid-30’s. Raven black hair bound with silver and turquoise ornaments and piercing blue eyes, she must have been quite a beauty in her youth, but years of stress of have begun to show their effect at the corners of her eyes. She prominently displays a clasp holding her cloak together with the symbol of House Cannith.

"Please, sit down. I am Lady Elaydren d'Vown of House Cannith,

Thank you for coming. We have important business to discuss that relates to the unfortunate death just last night of a Professor from Morgrave University one Bonal Geldem.

I had been working with Provost Geldem to recover a family heirloom. We were to meet earlier this morning, but obviously with his untimely death, he never made it. His death was no accident it was murder. Once I learned of his death I contacted your procurer to assist me with recovery of this heirloom.

The heirloom, according to family legends, was locked away in a foundry that dates back to pre-Galifar Sharn. Poor Bonal believed he discovered or was about to discover, the location of the foundry in an ancient House Cannith journal. I was going to fund an expedition to go to the site, but without Bonal...

Perhaps you would be willing to recover the heirloom for me. For the agreed upon fee of course".


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

where would that foundry be located ? I failed to introduce myself i am Beylinda a student of the arcane arts she ask

of course i have a few other question to ask before I can give my answer but i also understand that you would want to keep those information to you hired team. Like any information on the heirloom in question, any suspicion on the ones behind the murder, any idea who that professor talked to about this research, any in house infighting about this heirloom


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

Haqueton watches the assembled personages with interest. It seems the half-breed elves and the half-breed orc, the drunk, the bandaged man and the lady are all here.

A foundry huh. Interesting.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda will try to sense motive (+1) during the conversation. and anything she knows about the employer (kn nobility +7) / or any interesting and pertaining stuff about her house


AC 22 Touch: 14 Flatfoot 18 HP: 9 Fort 3 Ref 4 Will 2

Liberte' makes no secret of his confusion. Umm, Did someone tell you he died in an accident, and you believe it was murder? 'cause, it sounds like a job for the Watch, and I got no hurry to step on their toes.


Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

Taryn listens intently to the offer, the questions, and the concern.

interesting, he thinks, when the house has work they dictate everything... this seems like much more of a negotiation... Still, for this pay I could likely afford to stay here looking for my brother for quite a while. I wonder if he got pulled into a deal like this that went badly...


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

Sounds simple enough, I wonder what she is not telling us, Dharrak considers as he listens to the conversation. Finally he concludes, She forgot to mention we're expendable.


Shadow's Status

Sharn - City of Towers - 998 YK - the Eighth Day of Dravago - The Two Year Anniversary of the Treaty of Thronehold
- Mason's Tower - The Broken Anvil

Lady Elaydren replies to Beylinda first, "Well met Beylinda. The Forge is somewhere in the undercity. That is one of the complications... in this matter.

Indeed, discretion is part of the expectation in the payment.

The relic I seek is an adamantine plate in the shape of a seven-pointed star about the size of your hand. It has no special power by itself, but is an ancient schema—a piece of a pattern used by the Cannith artificers of old to craft unusual items. Recover this piece of history for us, and House Cannith will be extremely grateful".

She then turns to Liberte' "The murder itself is solved and the assailant in custody, the involvement of the Watch on the matter is concluded.

There is no doubt who is behind the murder. An agent of the Lord of Blades, who may have other agents seeking the schema. Now that I think about it, Bonal did say that he would definitely need to bring fire on the expedition. I wonder what he meant? Glad I remembered that.

At any rate, are we agreed? You have asked a great many questions of me so if you turn the job down, I will pay you a small fee to keep your lips sealed regarding this matter".

Beylinda:
Currently House Cannith is split into three factions, East, West, and South as the Head of teh House and his successor all died on the Day of Mourning.

------------------------------

DM DB ONLY:
Bluff 1d20 + 7 ⇒ (14) + 7 = 21. Sense Motive 1d20 + 1 ⇒ (2) + 1 = 3. Knowledge Beylinda 1d20 + 7 ⇒ (8) + 7 = 15.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Any problems with the undercity ? she ask no no one in particular but those with knowledge of the city

any idea who is that lord of blades ?

Any idea why he was killed for ? what would that lord of blades would gain by killing him ?

Ask beylinda

Which faction does she belong to ?


Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

"Problems with the Undercity? Well, filth tends to flow downhill, and people tend to bury what they want forgotten. That said, I'm in. Is there any payment up front, or only when we put this artifact in your hands, Lady d'Vown?"


AC 22 Touch: 14 Flatfoot 18 HP: 9 Fort 3 Ref 4 Will 2

A downhill filth ride. I'm in.


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

Haqueton's faceplate is a study in concentration. He betrays nothing.

"A schema?. How interesting. And a foundry in the Undercity. Intriguing. You can count me in also my Lady."


Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

strange that after the back and forth they just accept the offered terms... what then, I wonder, was the point? perhaps they merely lack the skill, maybe I should try to negotiate some small concession...

"What a tragic situation," Taryn offers empatheticly, "but I'm pleased to hear that House Cannith is well positioned to not be harmed by it. I would be pleased to offer some aid to your house as, I believe, my kin would as well, but as you can see from all of our attire we are not people of considerable fluid assets... and now you tell us we must bring fire? Perhaps you could provide this fire? Say, half a dozen flasks of Alchemist's Fire and a small cask of this black powder that your house is becoming so well known for? I think with those provisions your offered price would be most agreeable."

diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

hmm... perhaps I should have learned more about this city's culture before attempting this...


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

I got a big hole in my coin purse. Can't be to picky about jobs at this point and the price sounds fair. Darrak muses before he simply replies, "I'm in."


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

Haqueton nods as the half-breed elf speaks.

"Aye - you tell us it is advised to bring fire. Supply fire so we can acquit ourselves well and avail you of your prize..."

Aid Another: Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20


Male Half Elf Gunslinger 1

Rission stays silent calculating his share and the amount of ammunition he could craft with it. He also eyes the woman warily ensuring he doesnt wander into a deathtrap.

A decent amount, but perhaps we can find some things to sell.

Sense Motive: 1d20 + 7 ⇒ (6) + 7 = 13

-Posted with Wayfinder


Shadow's Status

Sharn - City of Towers - 998 YK - the Eighth Day of Dravago - The Two Year Anniversary of the Treaty of Thronehold
- Mason's Tower - The Broken Anvil

Lady d'Vown considers the questions presented to her. "My dear, there are problems all over the city. The Professor was slain on the grounds near the University. As far as why he was killed and what the Lord of Blades seeks I do not know. Perhaps he somehow gained knowledge of the Professor's research and has an interest in it. More on that in a moment".

"Ah bartering, I should have expected such from a mercenary outfit. Well, I was prepared to lay out 100 gold for provisions for the expedition specifically for this fire problem the Professor identified. That shall be the advance and all I will offer above what was arranged with Sal. I trust this is sufficient for us to finalize our agreement and discuss more specific issues related to this endeavor?

When the task is completed and my prize is in my hands, I will deliver to you your portion of the proceeds... I am sorry sir I did not receive your name. In fact I think I received very few of your names. Should I not know your names, is that how this works?"

Rission:
You do not get the sense she is leading you into a deathtrap but you do get the sense she is not certain what lies in this forge.

Beylinda:
It is not clear what faction she is with but you can ask. Make a Knowledge Nobility roll DC 15 to see if you have heard of the Lord of Blades.


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

To whom is she directing the "sir" question re: name?


Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

"Taryn," the half-elf answers, "and a one-hundred gold piece stipend should be suitable for outfitting our selves, I suppose. You may add my name to the list of those accepting your terms."


Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

"Carduus." Figures Sal didn't even bother to give her our names; he probably just invited a slew of folks from his lists and hoped enough of us showed up to please the Lady here.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Kn Nobility: 1d20 + 7 ⇒ (7) + 7 = 14

Color me interested and intruigued. Should be expect problems or competition for the other factions of your house ?


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

Dharakk remains silent as he has already told her his name. At Beylinda's remarks he mutters under his breath, "There are always problems and competition from other houses."


Shadow's Status

Sharn - City of Towers - 998 YK - the Eighth Day of Dravago - The Two Year Anniversary of the Treaty of Thronehold
- Mason's Tower - The Broken Anvil

Lady d'Vown smiles at Beylinda, "No, I don't think so at any rate. My own patron is the only member of the House interested in this piece of history".

She pauses, "So it seems that Carduus, your Warforged friend, your friend in filth she nods at Liberte', Dharakk, and Taryn are on board.

Beylinda and the young gentleman who holds on of the Houses newest innovative technologies have yet to declare. I am going to have you to ask you both to accept now or decline and kindly see your way out of this conversation". She states politely but firmly.

Beylinda:
You simply cannot recall what faction if any this particular Noble is aligned with.

The "sir" questionw a sindeed directed towards Taryn though a general question for the group.


Male Half Elf Gunslinger 1

Rission nods.

"Why not. I'm in. Can't be too choosy now can I?"

-Posted with Wayfinder


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Sure count me in she says


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

They all must be as desperate for coin as I am but I be glad to have those two aboard, Dharakk remarks to himself as Rission and Beylinda agree to join the quest. Aloud he mutters, "Good."


Shadow's Status

Sharn - City of Towers - 998 YK - the Eighth Day of Dravago - The Two Year Anniversary of the Treaty of Thronehold - Mason's Tower - The Broken Anvil

Lady d'Vown lets go of the breath she did not know she was holding. "Good, now for the complication. The Professor believed that a certain symbol was required to gain entry into the forge itself. The symbol was included on his journal that he carried around with him everywhere.

You will need to acquire s copy of that symbol, which sadly I did not think to duplicate elsewhere. The journal is in the possession of the Watch. A Sergeant Dolom was the Officer that investigated the attack and death of the Professor. You will need to find him and convince him to allow you to peruse the journal, use the Cannith House name if you must, and copy that symbol. Else your trip to the undercity will be a short and unsuccessful one".


Warforged (Male Gender Designation) Vigilante (Stalker) 1; HP 11/11; AC 17/T 11/ FF 16; Fort +2, Ref +3, Will +4; CMB +2, CMD 13; Per +5, Init +2; Spd 20 ft.;

"The Watch. Ah. Well, that should be interesting." the warforged murmurs. It is impossible to tell whether it intends sarcasm or speaks true.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

I see, could we have some official documentation to present to the sergeant to prove that we are working for you ?


Init +2 | AC 17 | HP 14/14 | Saves: F+3/R+5/W+3| Perc +3 |

As he considers this new wrinkle Dharrak asks,"What do you know about this watch sergeant? Any vices?"


Male Half Elf Gunslinger 1

Thinking for a bit, Rission shakes his head at a thought.

"Perhaps we could aid in the investigation. If we find the killer we could possibly gain this guards favor and grease his palms with coin for access to evidence in a murder?"

-Posted with Wayfinder


Medic/Miserable Bastard | NG Male Human Oracle 2 | HP: 22/22 | AC: 15 (T 10, FF 15) | CMB +1 / CMD: 11 | F +2, R +0, W +5 | Init +0 | Perception +3. Sense Motive +6 | Speed 30' | Channels 4/5 | Spells 1st: 3/5 | Hero Points: 8/6 | *Active effects: none

"The killer's been caught, and bribery up front implies what we're asking is wrong. Is there any reason the watch shouldn't allow the man's business partners to copy a specific image out of his journal? If they decline, we can always try the bribery angle then." Could be bribery is just a matter of course for the bastards; that would explain why most crimes against the poor go unpunished.


Half-Elf Bloodrager | HP 15/22 | AC 19 (t12/ff19) | Fort +5, Ref +2, Will +3 | sense motive +0, perception +7 (low-light vision); +2 initiative

"I'm inclined to agree with... Carduus," Taryn offers, "Let's go speak with the watch and if they're unwilling to allow us access to his effects we can look for other means of securing their cooperation."

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