Beylinda Chumana's page

483 posts. Alias of Algar Lysandris.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

About Beylinda Chumana

Back of Beylinda


Beylinda, is a rather easygoing woman, when she wants coin she will either steal if from those who have much or she will work for it trough performance or missions. She like to go from period of excitement and danger to just pure rest. About a year ago, while looking into a possible job she meet with gregory. the job required discretion, stealth and traps. It was to infiltrate a local thief's guild and recover a list of names. Names of informant that were working for the pathfinder society. The mission although difficult was a success. Trough gill, charm and stealth the pair was able to locate and acquired the list.

Since that time Beylinda has accompanied Gregory as his drive to obtain more, to gain knowledge just surprise her with more excitement.

But on that fateful day were gregory convinced her to go for a mission to the Cheliaxian village of Blackcove in the Hellmouth Gulf all went wrong. The Aztlan astronomical device they found on the old island outpost had activated and sent them elsewhere.

As an Ex member of the Pathfinder society form the Lantern Lodge is was her duty to come and assist Venture-Captain Amara Li establishing ties and expanding the honor of the Lodge in the inner sea after the fact that the Jin Hao tapestry was won during the Ruby Phoenix tournament.

Now that the lantern lodge has completed its mission (after a few years) it has been dissolved. Some of its members either chose to leave the inner sea their duty done or chose to stay and join the Grand Lodge.

Beylinda chose to quit and stay in the region.

She was drawn into the belief of the Dawnflower during her time as an agent of the pathfinders.

What appealed to her was that : Sarenrae teaches temperance and patience in all things, to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

(Secretly she is a profound hater of undead also, as she had to suffer trough hard missions and death of goods friends at their hands)

Beylinda is a happy go lucky kind of person, Really easy going.

Female Dragonmarked Blade Adept Arcanist 2
Medium Human / Humanoid (Human)

Init +4; Senses Perception -1

AC 17, touch 14, flat-footed 13 (+4 dex, +3 Armor)
hp 16 (2d6+2)
Armor Studded Leather (15% Arcane Failure)
Fort +2, Ref +4, Will +2

Spd 30 ft/x4
Melee Mace +6 (1d6) 20/x2
Ranged Light crossbow +6 (1d8) 20/x3

Str 10, Dex 20, Con 14, Int 16, Wis 8, Cha 12

BAB +1, CMB +2, CMD +16

Concentration +5

Feats Weapon Finess (PFCR 132), Least Dragon Mark of the Sentinel (shield of Faith), Extra Arcanist Exploit

Skills Bluff +7, Diplomacy +6, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nobility) +7, Perform (dance) +3, Sense Motive +2, Spellcraft +7, Use Magic Device +5

SQ Blade Adept Sword Bond: Scimitar (PFCR 78), Extra Exploit: Spell Strike

MC Arcane Reservoir (PFCR 79-82), Consume Spell (PFCR 78), Spellbook (PFCR 79),

Traits Extremely Fashionable (Equipment) (PFCo: AdvAr 30), Witty Repartee (Combat: Deneith Academy) (PFCh: FcGd 62), Gifted Adept (shocking grasp), Pride (drawback)

Languages Common, Draconic, Dwarven, Gnome

Gear Mercenary Kit (This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope+ hook, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.) A small tent. Spring loaded wrist coil ( ), Spring loaded wrist coil ( Dagger)

Cash 87 gp

Eq'd Magic Belt of Incredible Dexterity +2, Ring of Sustenance (R)

Pearl of Power I : 2/2


Spells (CL 2)
L0: Detect magic, Touch of Fatigue, Message, Light
L1 2/day: Alarm, Mage Armor, Shield, Color Spray (X), Shocking Grasp (X)

Daily Resources left:

Sp 1/1 Shield of Faith
Su 5/5 Arcane Reservoir, 1/1 Sword Bond
L1: 4/4

Current Effect