Count Lucinean Galdana

Erix d'Orien's page

177 posts. Alias of Monkeygod.


Full Name

Erix d'Orien

Race

Human

Classes/Levels

Harbinger 5

Gender

Male

Size

Medium

Age

20

Alignment

Netural Good

Location

Sharn

Languages

Common, Draconic, Dwarf, Elven, Gnome

Strength 14
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 14
Charisma 12

About Erix d'Orien

Basic Info:
Initiative+3, Senses Perception+6, Low-light Vision

Defense:
AC 12 (+1 dex, armor), Touch 12, Flat-Footed 12
Hp 33
Fort+5, Ref+3, Will+7

Offense:
Speed 40ft
Melee +6 Spiked Chain(2d4+3/x2)
Ranged +4 Light Crossbow(1d8/19-20)
Special Attacks

Statistics:
Base Attack+3, CMB+5, CMD 16
Feats Favored in House(b, Human), Least Dragonmark(Passage, Dimension Leap, 1st), Lesser Dragonmark(Passage, Dimension Door, 5th), Orien Battlestride(3rd), Winds of War(Campaign bonus).
Traits Reactionary.
Skills 9/lvl Acrobatics (Dex)+9, Autohypnosis (Wis, Disc)+10, Bluff (Cha)+9, Climb (Str), Diplomacy (Cha)+9, Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (local) (Int)+12, Knowledge (martial) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis, Disc)+10, Spellcraft (Int, Disc)+12, Stealth (Dex, Disc)+9, and Survival (Wis, Disc).

Background Skills Craft(Int, Disc)+12, Knowledge (nobility) (Int), Linguistics (Int)+12, Lore(Dragonmarked Houses, Int)+12.

Maneuvers:

Known: 1st:Blade of Breaking, Dimensional Strike.

2nd: Half-Gone, Fading Strike, Sanguine Barrier, Temporal Burn.

3rd: Brilliant Moon, Time Skitter.

Stances Known: Formless Dance, Riven Hourglass Stance, Touch of the Witch.

Class Features:

Accursed Will (Ex): A harbinger is not an entirely physical being; the darkness within her supplements her body, impelling her to acts of stunning violence. Starting at 1st level, the harbinger gains an insight bonus on attack rolls equal to 1/2 her harbinger initiation modifier (minimum +1). At 10th level, she gains an insight bonus on damage rolls equal to her harbinger initiation modifier.

Dark Claim (Su): Starting at 1st level, a harbinger gains the ability to reach out with her sorcerous malice, marking foes as her own. As a swift action, the harbinger may Claim an opponent that she can see (including with special senses such as blindsense or tremorsense) within close range (25 feet + 5 feet per 2 harbinger levels) for a number of rounds equal to 1/2 her class level (minimum 1 round). A harbinger can have a maximum number of creatures Claimed equal to her harbinger initiation modifier (minimum 1), and may not Claim a creature she has already Claimed until or unless the Claim expires. Claimed creatures using the Withdraw action to leave a square threatened by the harbinger provoke attacks of opportunity from her.

In addition, the harbinger automatically knows the position of creatures she has Claimed. Any opponent the harbinger cannot see still has total concealment (50% miss chance) against her, and the harbinger still suffers the normal miss chance when attacking creatures that have concealment. The harbinger is still denied her Dexterity bonus to her AC against attacks from Claimed creatures she cannot see.

Dark Focus (Ex): Though all Harbingers tap into violence and sorrow, they inevitably specialize in a method of combat that calls to them deep within themselves. At 2nd level, a harbinger selects one discipline she has access to from her harbinger levels to be her dark focus. She gains a +1 bonus on attack and damage rolls when initiating strikes and counters from her dark focus discipline. The bonus to attack and damage rolls increases by +1 at 5th level and every four levels thereafter. In addition, she gains a +1 bonus to the save DCs of maneuvers from her dark focus discipline. (+2/+1, Veiled Moon)
At 6th level, the harbinger gains either Advanced Study or Discipline Focus in her dark focus discipline as a bonus feat, even if she does not meet the prerequisites. In the case of Advanced Study, both maneuvers selected must be from her dark focus discipline.
At 10th level, the harbinger selects a second discipline as her dark focus in addition to her original dark focus discipline. She does not gain an additional bonus feat, although the other bonuses from her dark focus class feature apply to the second discipline as well.
At 14th level, the harbinger’s dedication bears violent fruit. She may expend a readied maneuver to spontaneously initiate any maneuver she knows from her dark focus disciplines that is one or more levels lower than the expended maneuver, regardless of whether or not she has the dark focus maneuver readied. The initiation action of the spontaneously initiated maneuver is unchanged.
At 20th level, the harbinger treats all maneuvers from her dark focus disciplines as being readied at the beginning of each encounter, in addition to her normal pool of readied maneuvers.

Elusive Shadow (Ex): The harbinger’s unnatural alacrity protects her from harm as she shies away from whirling blades and streaking spells alike. Starting at 5th level, a harbinger gains a +2 dodge bonus to her AC and Reflex saves during any round in which she has moved at least 10 feet (including by teleportation effects such as omenwalk).

Grim News (Su): Like a ghost or a rumor, the harbinger moves with supernatural acumen. Starting at 3rd level, a harbinger can move up to her speed as a swift action once per encounter. She can use this ability twice per encounter at 9th level, and three times per encounter at 15th level.

Ill Tidings (Ex): Like unwanted news, the harbinger travels swiftly. At 1st level, a harbinger gains a +10-foot competence bonus to her movement speeds. At 10th level, this bonus increases by +10 feet. Apply this bonus before modifying the harbinger’s movement speeds because of any load carried or armor worn.

Massacre (Ex): The scent of blood in the air and the gentle throb of fading life force impels the Harbinger to further heights of violence. Starting at 4th level, a harbinger can initiate one of her readied strikes against an adjacent creature as an immediate action when she reduces an opponent to 0 or fewer hit points. She can only initiate strikes with an initiation action of one standard action with this ability. The harbinger can use this ability once per encounter at 4th level, twice per encounter at 10th level, and three times per encounter at 16th level.

Gear:
+1 Scorpion whip, light crossbow, 30 bolts, +1 leather armor, disguise kit

Backstory:

TMB:
Overview-

1) Dragonmarked member of House Orien, his Mark appears on the center of his chest, around his neckline.
2) Charismatic and outgoing, he is quite knowledgeable about both Sharn and his House.
3) Fought in the Last War as caravan guard, protecting both officers and important shipments of supplies.
4) After the war, took to protecting the streets of Sharn as a sort of masked vigilante, using his skill with the whip and his Mark's minor teleportation powers to keep the innocent safe.
5) Is a bit of an atypical member of Orien, in that while he loves to travel and wander, he is also content keeping the city he was born and raised in(Sharn) safe.

Goals:

1) In game- I would like to better relations with Orien and Lyrandar, hoping to one day forge an alliance between the two House.
2) OOG- It would be awesome if he could help find ways to reconnect the lightning rails in the Mournlands, or at least work to make them safer.

Secrets:

1) He and his sister have developed their own private secret language that involves complex hand gestures. While not impossible to crack, the two have gotten very adept at using it during mundane tasks.
2) The true identity of his sister's mother, who left her with their father shortly after giving birth.

Relations:

1) Sister(Riki), a half-elf Dragonmarked member of House Lyrandar. Technically half sister, as they share different mothers. The two are very close. (friendly relationship)
2) Mentor within House Orien. Middle-aged warrior, Blade of Orien. (friendly relationship)
3) Sister's ex-boyfriend, half-orc(Thog), total bully. Leader of a small gang. (hostile relationship)
4) Nemesis- unsure atm.

Memories/mannerisms:
1) Day of Mourning. He was traveling from Passage to Flamekeep, and was suppose to go on from there to Metrol.
2) When he is in a heated argument, he will sometimes crack his whip to make a point.
3) He first manifested his mark defending his sister from her bully of a boyfriend, teleporting in front of her as he tried to cut her with his long knife. He has a scar on his arm from wear he took the blow.