About Gauntlet of Sharn
[/dice=Knowledge (Arcana)]1d20 + 11[/dice]
[/dice=Perception]1d20 + 5[/dice]
[/dice=Profession(Soldier)]1d20 + 8[/dice]
[/dice=Knowledge (Local)]1d20 + 8[/dice]
[/dice=Craft(Armor Smithing)]1d20 + 11[/dice]
[dice=+2 Mindblade (Greatsword)]1d20 + 7[/dice]
[dice=Acid Splash RTA]1d20 + 5[/dice]
[dice=MW Heavy Crossbow]1d20 + 5[/dice]
[dice=Slam Attack!]1d20 + 5[/dice]
[dice=Shocking Grasp Touch Attack w/Metal Enemy Bonus] 1d20 + 5 + 3[/dice]
Like most warforged, Gauntlet looks like a large man made from rock, various metals, and wood. However, since he was designed for front-line fighting, his bulk is slightly higher and his metal compositions have a darker coloration from all the adamantine added to it.
His head is slightly bulkier as well with what appears to be a helmet-like fixture over a skull-like face, and with his unique symbol glowing prominently on his forehead. Strangely enough his particular symbol resembles a stylized four-fingered hand held upright, which is very unusual for a warforged symbol, and is where Gauntlet gets his name from.
In the end, the most unique characteristic of Gauntlet is his disquieting aura of "wrongness." This effect is not visual, but can cause normal animals to react badly to his presence, and anyone with the ability to see magic or detect auras finds Gauntlets to be very odd and almost disturbing to look at. Even normal people can sometimes get the "HeeBee-GeeBees" around him. Certain supernatural creatures and aberrations occasionally find Gauntlet fascinating, but only because his unusual "nature" seem to draw them like flies to rotting meat.
(Character Note: Think of a cross between Frankenstein's monster, Data from Star Trek, and 'Thing' from the Addams Family and you kinda get the get the idea of what Gauntlet is really like.)
Gauntlet of Sharn
Level 4 Warforged Magus (Mindblade)
LN Medium Living Construct
Init +2; Perception +5
-Hero Points-[4+Level] (RULES)
Feats 2 Get
Skills: 21pts (+2 Favored Class)
Background Skills: 2pts (8 spent)
Psychic Access (Su) - (Mind Thrust II, and Make Whole)
Magus Spells Usable/Day:
Magus Spells Known: (DC= 10+SL+Int)
2 black potions - Repair Light Damage (1d8+5),
Masterwork Heavy Crossbow w/14 bolts
Money: 372gp remaining
Gauntlet is a very strange Warforged. Built to be a front line defender, he came out of the Lifeforge unable to know his full abilities or what his true purpose was. Needing fighting bodies as fast as they could build them, and to help meet their quotas during the Last War, the Forge Master of House Cannith at the time ordered him trained in the use of his strange abilities and sent to the front lines ASAP to be used in a commando or even a suicide unit. However, a particular d'Cannith named Savilar disagreed and argued vehemently to dissect the Warforged and study this anomaly to see if it could be replicated. Obviously he lost the argument becasue Gauntlet was shipped out shortly after. He arrived on the battlefield, ready to do his part to win the war...Then peace descended like a hammer on Khorvaire, and he was free to suddenly find his own way in life. But what was life if not killing the enemy? He was lost. Following a lot of the disenfranchised soldiers from the war he ended up in Sharn: From fighting monsters and mock battles to body guarding soft-skins to make ends meet, and in the end desperately trying to find a purpose in his life.
Unlike others who fought in the war, Gauntlet has no war horror stories, but he often dreams of the Cannith that wanted to dissect him may still want to do so. In that regard Gauntlet has gone out of his way to remain out of touch of anybody he knew prior and during the war and fearful of making new friends. The one exception is an old one-legged former Brelish army mule-skinner named Farley McPheer, or Micky "P" as everyone calls him. Mickey acts as Gauntlet's part-time manager and occasional job broker. Gauntlet trusts him becasue Mickey vehemently hates all Dragon-marked houses for his own reasons, claiming they are all in "cahoots" with each other to overthrow Breland's rightful government.