Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

Roll20- map
Loot


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Kricker Godridden wrote:
I am thinking this guy is more of a Magus than a Wizard.

That's why I've been emphasizing the whip. ;)


Map added to Roll20. White print is areas that you've explored. Black print is Technic League guesses as to where their lost agent, Therace, went. Browned out areas aren't hidden, they don't exist.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Technically, the rules for CDG say bow or crossbow if adjacent, but in a game with so many guns (and playing a kobold who doesn't value non-draconic life much), do firearms count?


CDG?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Sorry, coup de grace.


posting has slowed to a crawl in all my games. I fear everyone is succumbing to 2020.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

I know the feeling, although some of what I'm dealing with is more pleasant--I'm in a couple of organized play games for the Game Day. I'm also riding the edge of a TPK in the final battle of the first part of my Giantslayer game. If you're not familiar with it, the last half or so is a single long running fight, with no chances to rest, and the party screwed up their tactics in the boss fight.


Look at you running a whole bunch of games. Not too familiar with GS, but I do recall hearing the first book was one thing after another. How has it taken 3 years to get through the first book? Now that's slow.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

The players are having a good time (or were, up to the past couple of weeks), and one of the originals doesn't have a lot of time. I'll see what they want to do after we finish the fight.


I know Drahlneep was having difficulty accessing of late. I'm wondering if we lost Jeji.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Did you try PMing him?


Perrik wrote:
Did you try PMing him?

Good suggestion. We'll see if there's any response. I don't think I'm interested in recruiting new players at this point. I could just put the game on hold indefinitely until Drahlneep and Jeji are around again or just call it good.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I want to state that I have really enjoyed how you managed to work this AP around to work so well with a bunch of under powered Kobolds. It has been an unique experience for me.


Thanks! I've much enjoyed the underdogs/underkobolds aspects of this game. I was looking forward to you all maybe taking on the Technic League soon.


well, we can at least finish this encounter.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Thanks for running this, Cap'n! Good job modifying the AP on the fly to accommodate this lot of reptilian reprobates. We had a decent run--I see I joined April 2016, and y'all had been going for almost a year before that. See you in Freeport, hey?


Sure thing. Thanks.

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