Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

Roll20- map
Loot


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Issuma gives a double shrug. "I don't know, but it's not friendly." The thing waves tendrilly arms aggeressively as is shuffles forward.

Initiative:
Jeji: 1d20 + 4 ⇒ (16) + 4 = 20
Perrik: 1d20 + 1 ⇒ (9) + 1 = 10
Kricker: 1d20 + 2 ⇒ (16) + 2 = 18; 1d20 + 2 ⇒ (4) + 2 = 6
Drahlneep: 1d20 + 3 ⇒ (13) + 3 = 16
foe: 1d20 ⇒ 10

Round 1
Jeji
Kricker
Drahlneep
Moldy
Perrik


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik has a minimum +11 on Knowledge checks to identify creatures.

Knowledge check to identify: 1d20 ⇒ 15


I'll identify that creature on Perrik's turn. Everyone else up.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker raies his arc rifle and takes a shot.

arc rifle: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 2d6 ⇒ (6, 3) = 9 electricity


Waiting for Jeji to kick it off


or Drahlneep.

Jeji nervously thumbs through her vials, unsure what to use against the moldy foe. Kricker sends an arc of electricity at the moldman and surprisingly the blast seems to enliven it! It seems to swell as the electricity dances over it.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Whoops! Or maybe now it will think we are friends! ;)


The cyberfangs quickly test the moldy monster's reaction to other forms of energy. Jeji decides to toss a fire bomb engulfing the thing momentarily in alchemists fire before an icy beam from Issuma's rifle hits it. Fire doesn't seem to do much against the sodden mass, but the cold causes it to darken and crack. Drahlneep activates his adrenaline boost and raises his shield high to protect his head. He rapid fires his laser pistol, but the thing glitches again. The first shot burns a hole in the vegetative mass before him, but then the gun beeps to indicate a drained battery before he can get his second shot off.

A heavy mass of ropey throngs whips over Drahlneep's head as he quickly ducks, but another mass broadsides the fast kobold. Drahlneep grunts under the impact and then his eyes bulge as he is lifted into the air! Drahlneep-11 bludge, grappled.

Perrik runs what he has seen through his database and instantly identifies the leafy lasher as a shambling mound- a massive carnivorous plant creature of nearly human intelligence which isn't all that impressive. The mushy mass is resistant to fire, but seems to actually store electrical discharges to increase its vigor.

Round 1
Perrik
R2
Jeji
Kricker
Drahlneep
Moldy


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Language: 1d4 ⇒ 1

Whew! That could have been excessively interesting.

The reptilian oracle speaks in Common: "That is a shambling mound! Resistant to fire, immune to electricity, and electricity makes it stronger! Use your chainsword, Kricker!" Then he chants a potent boost for the party.

Casting prayer; +1 for the party on most rolls; -1 for the mound, likewise.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker drops his useless raygun, draws his chainsword and charges into battle against the thing.

If he reaches:

Chainsword, charge, prayer: 1d20 + 11 ⇒ (19) + 11 = 30
confirmation: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15
crit damage if confirmed: 2d8 + 5 ⇒ (3, 3) + 5 = 11


Nice. That would be the thing to do, take a chainsaw to an uppity shrub.

Perrik yells out his warning in human speech and gives a noospheric blessing. Kricker heeds the cybersage's advise and activates the chainsword. The roaring teeth bite deep into the giant plant and send wet, green flecks and mush all over everyone. The thing doesn't appear to be equipped to scream and instead silently waves its tendrils wildly.

Jeji disappears under the murky water. Only to appear on the opposite side of the mold monster having slipped past it while the chainsword was wreaking its damage. A crackling white ray hits the monster as Issuma fires her zero rifle and the swampbeast falters. Drahlneep calls down a vision of the void on the thing, but it shakes off the space madness and squeezes the kobold tighter Drahlneep-12 bludge. Another tendril whips toward Kricker but fails to gain purchase on his armor.

Round 2
Perrik
R3
Jeji
Kricker
Drahlneep
Issuma
Moldy


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik murmurs a curing spell and moves up behind Drahlneep, tapping the barbarian.

CMW: 2d8 + 6 ⇒ (1, 7) + 6 = 14

Sorry; missed that I was up.


Perrik wrote:
Perrik murmurs a curing spell and moves up behind Drahlneep, tapping the barbarian.

Drahlneep is dangling from the tendril of an ogre-sized plantman. You can attempt to move up to heal him, but you'll take an AoO.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

I know it's got reach, which is why I cast the spell first, hold the charge, and step up. I'm getting within its reach but not leaving a square in its reach, so I shouldn't take an AoO for moving.


You'd have to cast the spell inside the 10' reach to take a 5'step to deliver, right? or cast at 15 and pass through 10 to reach Drahlneep.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Assuming Drahlneep is held adjacent to it, no. I don't think grappling makes you share an opponent's square.


ah, my bad. Forgot to scale the map and I had something else in mind. (now that you mention it, was it 3.0 that said you were pulled into the grapplers square? seems familiar. I was imagined the Shambler has Drahlneep suspended up in the air anyway so that Perrik would have to come close and reach up to touch his foot. It makes it a little more interesting if he needs to make an acrobatics check or cast defensive. (D has a couple rounds of hp left anyway and the mound likely doesn't).


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

That's cool...I'll hold off on the spell, then, and wait to see if anyone drops.


Can you finish it, Kricker?


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker is heartened by the success of his last swing and swings again.

chainsword, prayer: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d8 + 5 ⇒ (1, 8) + 5 = 14


Kricker again drives his chainsword into the heart of the fibrous green mass and sends pulp flying over the warband. The thing collapses into the algae slurry sloshing it over the kobolds. Perrik rushes forward to heal his injured companions.

I guess we'll be leaving the game here. I was interested in seeing how the Cyberfangs would deal with the Technic League. There's alwaysa slight chance we can resurrect the game on the other side of COVID. Thanks all.

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