Kobolds are weak, but nimble and cunning. They use the following racial ability modifiers (-2 Str, +2 Dex, +2 Int)
Standard Racial Traits
Type: Kobolds are humanoids with the reptilian subtype.
Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: 30 feet.
Languages: Kobolds begin play speaking only Draconic. Kobolds with high Intelligence scores can choose from the following: Common, Dwarven, Gnome, and Undercommon.
Defense Racial Traits
Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.
Feat and Skill Racial Traits
Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.
Senses Racial Traits
Darkvision: Kobolds can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Light Sensitivity: Kobolds lives in darkness have caused them to suffer from light sensitivity.