Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

Roll20- map
Loot


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all above is good.


Kobold Inactive

Sa'rah'then'al has some kobold alternate racial traits so I would recommend asking if you have a specific one in mind. I personally kept the standard ones as Darkvision, Crafty, and Natural Armor were too good for me to pass up.


Yeah. Discussed earlier, but keeping dark vision prob good idea.


Preliminary build for approval is in the spoiler. Still looking for a name and need to do something more solid for background. If approved, I'll work up an actual alias. I didn't end up taking any alternate racial traits.

Kobold Savage Technologist:
CN Kobold Barbarian Savage Technologist (0/2000 EXP)

HP 15/15

Attributes
Strength 14/+2
Dexterity 17/+3
Constitution 14/+2
Intelligence 10/+0
Wisdom 12/+1
Charisma 8/-1

F +4/R +3/W +1

Skills
Acrobatics 1 rank +7
Craft 1 rank +4
Perception 1 rank +7
Survival 1 rank +5

Feats
Improved Shield Bash

Traits
Numerian Archaeologist
Trailblazer


dickie- looks good. keep going.

I think I have some ideas for bringing you in as well. I expect you're from a kobold tribe actually based in Numeria or an exile acting on your own.


How about, been in Numeria since fleeing my tribe's destruction in the River Kingdoms trying to find the ultimate weapon to exact my revenge?


dickie- might be amusing if you were originally from the Sootscale tribe from the Kingmaker AP...

what color scales were you thinking anyway?


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage
Draco Voodoo wrote:


dickie- might be amusing if you were originally from the Sootscale tribe from the Kingmaker AP...

what color scales were you thinking anyway?

I was trying to recall if there were kobolds in Kingmaker (played the first book a long time ago), that works just fine really. Damn humans from Brevoy invading my tribe's turf!

I was going to keep it simple, dark green with khaki underbelly sort. Like the avatar I selected.

Age roll: 14 + 1d4 ⇒ 14 + (3) = 17
Height in Inches: 30 + 2d4 ⇒ 30 + (4, 3) = 37


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

So standard bestiary gear...that means spear, sling, and leather armor?

As for special item, would a pistol and ammo be okay?

Gear and backstory are about my only final touches that need to be completed.


Drahlneep wrote:

So standard bestiary gear...that means spear, sling, and leather armor?

As for special item, would a pistol and ammo be okay?

pondering.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

If not, no biggie. I'll pick up a level or two of gunslinger eventually, and I'm sure we'll find some ray-gun style loot before too long.


Alright, just about ready to bring in Drahlneep. I'll PM some more fine points.


Gremlins ought to be under knowledge nature, but given that these guys are pretty common dungeon threats, i'll say Reep has enough background to know that they can dimension door away some distance and won't likely be around to bug you anytime soon. You may consider it mission accomplished and loot away.

There really isn't anything in the book as far as loot, but I'll consider this a good time to allow you to upgrade weapons maybe. If anyone is ready to move beyond spear and dagger just let me know.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I could use a shield, but beyond that I'm mostly okay. There are always things a character will want or need, but a shield is my most immediate need.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

My precious whip would be helpful ^^.


Kobold Inactive

Jeji could use a morningstar.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Not sure if that whip has any special features given that it was metallic ~shrug~


Sa'rah'then'al wrote:
Not sure if that whip has any special features given that it was metallic ~shrug~

It will be extra hard to cut through (10/10 rather than 2/5), but otherwise a pretty standard whip.


dicebot is just being mean to you all.

but this is a pretty tough encounter and I'm surprised that you all decided to go toe-to-tripod again after the last trouncing.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Well, we had a few decent rounds. I personally am just praying that the next hit does it in :P


Kobold Inactive

You'd think someone would have landed a critical by now...assuming its susceptible to critical hits. Then again I think we used a few of our good rolls just to escape it during the first fight. Anyway, I kind of like the epic feel of the battle. You rarely get that at 1st level.


considering that Drahlneep is the only one with a STR > 10, I'd say melee isn't your 'strong' suite...
; )

btw this is a CR 2 so it is a fairly epic fight.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

And my gun is broken... I need an hour to fix it. Reep is sad.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

I am actually a little concerned by the attack but given that the others have pressed and are in the dangers so he is trying his best to finish this up. I am not sure if high ground counts as you use all the bonuses from melee with a whip to replace your cmb so I could have the high ground bonus which would bring it to an 18 but not really sure if that should be applicable.


S- yeah, the target actually has a high CMD. You just started out with a couple high rolls. I did give a bonus for the attack to keep it down, but that's the range we're talking about...


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Yep yep, I understand and all.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Hazzah, I feel like I am actually showing my worth now as a "leader" of the kobolds. I was a bit worried after how all the fights had gone thus far but it's looking much better now with the whip in hand and not the first one entangled ^^.


Hi all,
It's US Thanksgiving and I'll be traveling plenty this week. Posting may be spotty.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

This kobold is alive and kicking, just unsure where my clan has gone.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Don't really have any specific trading to do at the moment, so was just on stand-by.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Changes from level 1

+3 Init (Add Wisdom)
+6 HP (1d8+1)
Skill Points (7):
Knowledge (Arcana)
Knowledge (Dungeon)
Knowledge (Nature)
Perception
Sense Motive
Spellcraft
Stealth
+1 BAB
+1 Fort
+1 Will
+1 Cantrip
Create Water
+1 1st Level Spell and +1 Spells per day
Touch of Combustion
Detect Alighnment at will


Kobold Inactive

Level 2 Alchemist

+6 HP (1d8+1)
Skill Points 8
Appraise 1
Craft (alchemy) 1
Disable Device 1
Heal 1
Knowledge (dungeoneering) 1
Perception 1
Survival 1
Use Magic Device 1
+1 BAB
+1 Fort
+1 Reflex
+1 Extract slot
+1 Extract known (true strike)
Trapfinding
Infusion Discovery
+1 Bomb per day(Favored class bonus)

Jeji can now disarm magical traps using Disable Device and others can use her extracts.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Level 2 (Savage Technologist) Barbarian

+9 HP (1d12+2)
Skill Points 4
Acrobatics +1
Craft - Gunsmithing +1
Perception +1
Survival +1
+1 BAB
+1 Fort
Sword and Gun (Ex)
Rage Power - Savage Intuition

Savage Intuition allows Drahlneep to enter a rage at the start of combat, even when surprised, without requiring an action. Sword and Gun has a variety of benefits including allowing him to fire a firearm without provoking.


Happy holidays, all!


Hi all,
I'm checking in about the posting rate. Things feel like they're stalling out. In my experience, once a campaign gets to the post a week level odds are that it' s going to fail. Please try to post daily or at very least post something every other day.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

Been pretty sick, so really slow, but getting back up to speed.


Kobold Inactive

I'll do better with posting daily.


Kobold Inactive

My wife, two kids and I are all sick. Hoping to post tomorrow.


yeah. I'm just getting over being sick all week as well. That's only 1/4 of your sickness though.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

As much as I am the "leader" of the group, I'm trying not to do everything and make it into me being the first to speak up and do every little thing.


yeah, I don't remember if I asked earlier, but where is everyone? I'm in surprisingly sunny N CA. we've been getting a decent amount of rain with El Nino this year, but it's taken a break this week.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

I'm in Iowa, near the Mighty Muddy Mississippi.


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Good old Misery (Missouri for those who don't live in it)


Jeji the Unstable wrote:
Between being sick and about three feet of snow, my kids have been home like 9 of the last 11 days so things have been pretty crazy. I think we're just about back to normal now.

So sounds like 2 of us are in the mid-Atlantic coast area anyway. Better you than me, I HATE snow! ; )

NOTE: except in the Sierras where it provides melt water to the CA central valley through the dry summers...


Male Inquisitor 2 CN small humanoid, AC 16, touch 14, flat-footed 13, 7/15 Init +6, Perception +8

Yea, don't worry if I could live in San Deigo again I would. I like a nice even temp and barometric pressure.

Ever since snapping my femur and walking on it for three weeks, I can't really do climate changes well ^^.


Heading out tomorrow for a long weekend in Death Valley. Be back Sun to try and figure out a way to get you guys some maps.


OK, I've got something basic up in Roll 20. Is anyone already signed up for it? I could also post stuff on Google docs if that's easier.


Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Effects:
dex rage

I'm very familiar with Roll20 and use it frequently for both remote gaming and PbP, so I'm fine either way.


HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;

I'm definitely up for Roll20, though we'd need the invite link.


Reep the Slick wrote:
I'm definitely up for Roll20, though we'd need the invite link.

check. I'm still trying to figure it out, but PM an email so I can send out invites.

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