Yvell Endymion |
Well yeah in your game its impossible to use buffs like Tactician and whatnot outside of combat. If it were weaker I would just adjust for it. But as per the creator and base rules it works as I have played it.
Yvell Endymion |
I still dont see how you think that when the trade is Crappy Smite and No immunities Its basically a trade. Cavaliers get Challenge until combat is over and Tactician as rounds per day
Holy Tactician gets the opposite. The get Tactician all the time but their smite is about as useful as the tactician ability.
Grammanar Gun-Runner |
I've never really understood the point of Smite Evil—it's so limited in your uses per day, except for against big bads, where the Holy Tactician's ability looks almost as good.
Tactician also doesn't let you grant other feats you know until much higher level.
Yvell Endymion |
... Its not limited at all that is like saying Judgement or Challenge or any other use per day abilities are limited. GENERALLY you will use the ability when you need to or when you have so many you can use it every semi-threatening fight.
If you don't understand the point and power of Smite evil compared to Weal's champion I don't know what ta tell yu.
Comparing Cha to hit and AC, Level to damage (Doubled against certain things that first hit), The ability to completely negate DR
To Cha to hit and level /5 to damage that lasts 1/2 rounds until much much later
The first smite which turns into that for everyone in 10ft of you at 12th?
The Cav gets 2 feats and any at high levels too though similarly until 20th the tactician's capstone just allows different Teamwork feats and auto threats .. to be fair the base Paladin's Capstone is terrible. Granting a teamwork feat all day is fine.. being immune to s$$# and outright killing the threat BEFORE it waylays your team is generally much better.
Muga |
We still disagree on the utility of your smite. In my opinion, even getting a limited duration nerfed version of the normal Paladin 12 ability at level 1 is stark raving crazy. And immunities are practically nothing when you have Cha to all saves.
But let's not re-open this wound. We've talked, we've disagreed, the GM made a final ruling.
Grammanar Gun-Runner |
Err... I thought Weal's Champion gives you +level/2 to damage, and level/5 to your allies? Which, with three allies attacking, is more damage than the normal smite.
But, eh. I've never been able to figure out how to play a paladin, so I leave that to others.
Yvell Endymion |
It is but the thing is it has none of the goodies, It's basically a modified version of Bardic music... but weaker.
Considering the bonuses are competence as well.
at 11th level Pally smite to 4 people is way better than Weals Champion which IF you spend two of them simply does the beginning bonuses but until they die, you go unconscious or 5 rounds pass.
Yvell Endymion |
No a normal paladin spends 2 smites and gives that bonus to everyone... in 10 ft. And they dont have to connect for it to function.
Grammanar Gun-Runner |
Hmm... Aura of Justice is pretty good; I've just never seen a paladin at a high enough level to use it. And you can basically only do it twice/day, so you need to pick your fights carefully.
Grammanar Gun-Runner |
Ah, thanks for the reminder that I need to be raging to get the bonus damage, Yvell. I'm honestly not sure your raging song grants me that, since my ability seems to work with any type of rage.
Meanwhile, Adamantine weapon blanches only work against creatures with DR/Adamantine, not hardness, otherwise I'd be slinging some of those bullets. :/
Yvell Endymion |
Im not so sure because of the FAQ the did recently but Even then My rage happened at the end.. which you wouldnt be during your shot.
Muga |
I don't have adamantine weapon blanch. Mine specifically doesn't work against hardness. I'm using a +3 weapon to penetrate DR/Adamantine. Sigh. Stupid robots.
Yvell Endymion |
Or Get addy weapons ourselves.. or Just do enough to make it not matter. She can eventually get Clustered Shots as well.
Man if you had took my rage and been closer you would have made that other save I think. No wait still would have been one off.
Yvell Endymion |
I have no worry about it, though Muga failing a save would be pretty bad for him, especially if he isnt raging.. I cant make people reroll otherwise.
Hardness is best either powered through or bypassed with another method.
Grammanar Gun-Runner |
Clustered Shots might help me a bit, considering with haste I can attack 7 times per round (9 if I ever get rapid shot)... but Barbarians are crazy feat-starved.
Alternately, one day I'll get an X-laser and vital strike everything?
Yvell Endymion |
Yvell: I don't believe robot hardness applies against energy damage (it's typically treated as regular DR that can't be bypassed by anything other than hardness-bypassing weapons, but it doesn't halve ranged attacks, etc)
Moved this here.
It very much does apply to EVERYTHING.. it is super DR and there is nothing that makes it any less.
If you are a dexbased or precision damage type and you run up against a robot, you better pray the burly Barbarian or martial with power attack saves you.
Yvell Endymion |
Clustered Shots might help me a bit, considering with haste I can attack 7 times per round (9 if I ever get rapid shot)... but Barbarians are crazy feat-starved.
Alternately, one day I'll get an X-laser and vital strike everything?
You'd still have to hit and generally have alot of ammo as well as actual TWFing because your normal one only applies to gun and blade. Reloading will be an issue as well.
Grammanar Gun-Runner |
Savage Technologist only requires a melee *weapon*, not a melee attack, so I can TWF with my throwing tridents. After throwing weapons, with my off-hand free, I rapid reload my gun.
It's a major consideration, but one I've thought of. Techslinger + Vital Strike means with big, two-handed weapons, I can deal the damage of all my iterative attacks at only one attack's charge, while also using grit instead of electricity.
Also, hmm. You're right on hardness applying to energy attacks for robots; effectively, it acts as both DR X/- (overcome by adamantine but not blanch) and Energy Resistance X
Yvell Endymion |
While raging ofcourse. Vital strike just applies to Dice its not the damage of all your iteratives at all really.
Hardness is a hurdle for sure.
Grammanar Gun-Runner |
Haste is a nice bump, though, and Abundant Ammunition extra useful when Adamantine ammo is about to become extra useful. Opposed Evocation will probably make it harder to throw lightning bolts at robots, but there's some great anti-robot spells in other schools: Discharge, Protection from/Magic Circle Against Technology, and Destroy Robot all look pretty good, if Perdix gets a chance to study anti-tech magic.
Yvell Endymion |
Indeed, though I will note something, A double Hackbut and pretty much any two handed firearm is a full round to reload.
Grammanar Gun-Runner |
Oh, dang, you're right, which brings it to a standard action with alchemical cartridges. So it's not reloaded.
...I've never played a gunslinger before, so I guess I'm just making a lot of mistakes here.
Yvell Endymion |
Its fine, as with any new class it takes a while to get everything down.
GM Demonmoose, recently ALOT of martial options and feats have been NERFED in the new errata, originally I had chosen Battle Cry for my feat to give a small buff to everyone Cha times a day to effectively get a free Reroll on saves BUT now it no longer does that and is pretty meh otherwise. Will you allow the original feat or allow a tradeout of said feat if not?
Same applies to Muga, Amateur Swashbuckler got boned.
Valtyra Brightsong |
I hate when they do things like that. They take decent martial feats and need nerf them. It's like they try to force you to be some kind of magic user.
Perdix the Scholar |
Not like it's the martials are overpowered. Yet we get piles of new spells every new book, many broken and never revised (snowball anyone?).
That reminds me, I should have picked up snowball. Conjuration, so I can use it. Keep forgetting it since I don't have that expansion for Hero Lab yet.
Perdix the Scholar |
Hmm, well they nerfed pummeling style, though I guess the all or nothing crit thing might have been too good. The nerf to parry/riposte is fairly mean (no signature deed for YOU!).
On the plus side, my future bolt ace for PFS gets a free masterwork crossbow. That's nice.
Yvell Endymion |
*non-enthusiastic jazzhands* Woooo~
About 10 or so things they nerfed were fine, Including that for clarification. However, the rest they made worthless.. Divine Protection is a addition of Cha BEFORE you roll and BEFORE you know the DC. Steadfast Personality is worse than a trait or about comparable to it, Sacred fists no longer get Level as Bab when Flurrying as well as oter nerfs.
Everything ever lost Parry/Riposte.. because reasons. Which then got Signature Deed Nerfed. Magus who used Arcane deed got shat on. Its really REALLY bad