Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


1,101 to 1,150 of 1,459 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

So the last would be Valtyra choosing

If it was three individually I actually would have chosen our first three applicants. I know Bron is a good player as well but had issues from he Blue team. I am however confused as to why he would not simply join the Blue team again. He would have some sort of senority with them and Im sure they want him back.


Male Android Inquisitor of Brigh 5/Warpriest of Brigh 1 | HP 31/39 | AC 22 F17 T15 | Fort +7 Ref +6 Will +8 | Init +7 | Perception +13
Inquisitor :
Bane 5/5 Discern Lies 5/5 Judgement 1/2 Level 1 4/5 Level 2 4/4
Warpriest :
Blessing 4/4 Level 1 0/2

Is the blue team looking for a player?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Not directly, but not unlikely either, two characters from this game went over there. Im not fully sure how they have been meshing.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Im good with whoever. Just round out what we need.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

If we're basing it on need, my choice for third member would be Perdix.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Alright, added myself to the characters list. Hi guys!


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Sup


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Ello.


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Howdy folks. Will get the alias fully set up tomorrow.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Checking in!


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Congratulations on all who were picked and to Bron for finding a group. I suppose a proper summation/Introduction post is in order. At least for Yvell. Let's have some fun... one small thing Gram... your HP is really high for a 6th level char.. but I don't see anything that made it such?


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Looks like I had my Con bonus calculated wrong. But also, Barbarians have a d12 HD.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I'm aware but 1d12 is only AVG +1 or 2 more. Now Muga And I have rolled but even then he placed all his FC points into HP which I see you did not.

Not The biggest Deal I have you at 12+28+12+6 for 58 base 6 if you place 2 FC into HP.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

I was going with the PFS 1/2+1—so yeah, 12+28+12+6, and I have 58 without the two Favored Class points. My FC went elsewhere.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I surprised you didnt buy any techno weapons.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Turns out the tech I could afford doesn't hit any harder than regular guns, and those use easier ammo. If we run into anyone with a laser pistol, I'll try to disarm it and use it myself, but I figure the tech will get cooler in later books one way or another.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Well, Yes and no.. they hit harder in the sense they do different effects or damage types and cant jam ever. Reloading is also easier and about as expensive. But as you said the ones you could afford.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Laser/Zero Pistol's a bit out of our price range, which just leaves Stun weapons (weak), Chainsaws (exotic), and Autograpnels (slow-firing).


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

True and most of the Rifles are out of your range too.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Sure... but give me an X-Rifle and a Cord of Stubborn Resolve and I'll have some fun (since I'm eventually going for Furious Finish, though Double-Hackbut is decent at that).


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Cord of Stubborn Resolve doesnt stop Furious Finish.. nothing does.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Ah Furious Finish... How we love and hate thee...


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

The best thing for a Druid since Wildshape. For various reasons.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Oh! So it doesn't. Good to know, and probably won't build in that direction, then.

@Juxt: If you delete that dot in the next hour, you'll still have the thread dotted.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Thanks for the tip. I haven't got a chance to catch up and post yet because my wife ended up going to the hospital today (she's okay) and had to catch up on work that I missed.

I'll catch up in a hour or two and get a post down.

-Posted with Wayfinder


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

I completed my purchases.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Cool I need to adjust my thing too. Oh as a note to everyone Courageous did change.. they made it suck now.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Wow, that's.... a huuuuuge nerf. Don't think we can afford one right now, but still.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I can but yes, it is now absolute trash and makes no sense to take.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Sure, but... at 8k gp, that's have your wbl and a big investment anyway. (And Furious is usually better than Courageous at lower power levels?) It certainly effects my future plans for this guy, though.

Might eventually get an Invigorating off-hand weapon? That would make Furious Finish decent (but never great).


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Indeed.... if mine were 16 k, point is The change was a change not a clarification and they tried to pass it off as if its fine.. like the crane wing nerf.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

The crane wing nerf was appropriate... Except that it broke the rest of the tree.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

I pretty strongly disagree with that, it was a fine feat as it was. It was situationally very strong, and other times just a solid option. More feats should have been like Crane Wing, not less.

Just my 2 cents.

-Posted with Wayfinder


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Crane Wing they changed because it was confusing... honestly, I don't think its power changed much (especially with Crane Riposte), and even the old version is one of the Combat Styles I'd consider "underpowered" with ACG and Unchained. Because daaang.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Exactly, the feat in any way shape and form required alot to get and should be where feats are. The main contributor against it was " But noooo, Trex's lose to this feat "

It was one of the easiest feats to get around too.

Unchained was meh.. very meh. The only class that got a buff was Rogue... and its Rogue.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Paizo likes to go through phases of insanity where they just arbitrarily change things.

Like how SLAs didn't qualify for feats, then they did, now they don't again. Something I've flat out ignored when GMing because of how pointless that reverted ruling was. Is a rogue or fighter with Arcane Strike really making casters feel inadequate? Is it really?

-Posted with Wayfinder


AC 16, HP 50/50, Fort +8, Ref +6, Will +8, CMD 16, Init +16, per +2

Crane wing was fairly nasty when you paired it with Serpent Style. However that's a function of Master of Many styles far more than Crane Wing itself.

They often make something that can be broken in certain combinations, then fix the wrong part.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Well that's half their problem, anytime they see something they don't like, instead of isolating the interaction and using a surgeon's grace to scalpel out that problem, they instead grab a chainsaw and Paul Bunion their way through half their rule book to not only kill the offending interaction but everyone and thing that interaction loved, and any civilians that got caught in the way.

-Posted with Wayfinder


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

Everytime I open up a new FAQ I feel like a worshipper of some Greco-Roman capricious God who blesses you one minute and smites the other.

-Posted with Wayfinder


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Oh... looks like Crane Wing was errata'd twice, and I'm only reading the second one.

That said, being able to constantly deflect all attacks from half the bestiary at level 5 isn't as much broken as just patently absurd. Like, why can a low-level monk punch away a dinosaur's bite with 100% success? If they did it as opposed attack rolls, or (like Deflect Arrows) put an enemy size limit on it, it would make a lot more sense to me.

Also, the modified Crane Wing appears to be better for a focused grappler build, but otherwise, eh.

Things to keep an eye out for in Unchained:
-Unchained Kirin Strike: Mindchemists, Lore Wardens, and Kensai are now even more deadly than their vanilla classes
-Flying Kick: UMonks can now deal ridiculous amounts of damage to multiple enemies. Elf Monks become actually powerful.
-Signature Skill: Intimidate is ridiculous; Ride changes some combat options; Diplomacy and Sense Motive both drastically change social interactions
-Unchained Quarterstaff Master: Staff Magus can TWF while Spellstriking
-Unchained Step Up: Actually good
-Unchained Combat Expertise: Effectively no attack penalty
-Unchained Agile Maneuvers: Your halfling can now trip a colossal dragon


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

The old crane wing had a lot of counter play to it, especially Vs things with intelligence.

Not to mention if you couldn't fight defensively for some reason, you couldn't wing, which can happen a lot.

Not to mention the most effective creatures it's against are vermin and beasts, who attack the closest things to them that hit the hardest.

If you're crane winging, sure the Trex might lose one attack to you, but as soon as the barbarian hits him, he's going for the barbarian, not you.

Not to mention the Cardinal rule of Pathfinder. Action economy is everything. No matter how strong you put a creature up against a party, a 1v4 is never going to be favorable.

But if you didn't use a Trex but instead two Shambling Mounds, that monk is DED.

-Posted with Wayfinder


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

At level 5? The monk can easily solo the second mound...

But mostly it just seems odd to me that you could deflect an attack of any force from anything.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

The other mound still gets an attack through a round too you know.

-Posted with Wayfinder


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Oh, huh... looks like they both get two attacks a round. Okay, that's a bit much to block.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

The real point of old Crane Wing was making a characters who were hard to hit, and making them nigh invulnerable. Because you got to use it after determining whether you were hit.


Female Human Inquisitor 7| HP 50/50 | AC 23(226) T 16 FF 18(21) | Fort +6(+8) Ref +8(10) Will +8(+10)| CMD 22 | Init +9 | Perception +15[17]

The point is, in a 1vX it always favors the party. Even if the BBEG is a lich or whatever, besides especially bad luck or a CR+8 or something like that over the party they will always win. Maybe with a death or an unconscious player or two, but it's just the nature of the game.

This is where Crane Wing is strongest, in a situation where the party was already going to win.

But as you add more and more threats the value of crane wing continues to diminish.

-Posted with Wayfinder


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell has everything Purchased and Changed around.

4000 Amulet of Mighty Fists for Phylla
2350 +1 Chainsaw
3000 +1 Autograpnel
1000 Techno-magic combination of Chainsaw and Elven Curve Blade
750 Uninstall and Remounting of Autograpnals
6000 Add Furious to Newly crafted Chainsawblade
6000 Torc of the Primal Song
400 4 batteries
-1000 Selling the Timeworn Autograpnel T-T
=
22500

Leaving 357.825 left in amount.

Changes to Yvell are Dim Seer to Community Minded
Exotic Weapon Prof Adjusted for New Weapon
Racial Heritage Orc Taken
Amplified Rage Switched out for Distracting Charge
Shake it Off Changed For Outflank


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Hmm. If you took Racial Heritage Orc, then we can both take Amplified Rage later. Neat.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Typo I already have it.


M Half-Orc Barbarian (Savage Technologist, Breaker) 5 / Gunslinger (Techslinger) 1/ Fighter (Vengeful Hunter) 2

Sorry, that was a grammatical uncertainty—I think I meant "if you have taken..."

Cool, though. Too bad you've got no way to grant/share all those teamwork feats, but you could probably coordinate with Juxt on that one.

1 to 50 of 1,459 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Demonmoose's Fires of Creation (Orange) Discussion All Messageboards

Want to post a reply? Sign in.