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The lashunta tempweave is an upgrade for Ted so he's been updated. It has an extra upgrade slot in to which the Black Force Field has been added which gives Ted 10 temp hps and has fast healing 3 (when activated).
The loot from the dwarf and cultists is now in the loot doc.

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perhaps is a good time to look at the loot list.
In my opinion the black forcefield is the next best thing on there. It gives 10 temp HP and a constant 3 HP/round recharge. However it takes two upgrade slots. I am fairly content with my upgrade slots but I would take it if no one else wanted it. Ted took 1 already.
You guys firing tiny little pistols should look to see if the disintegrator pistol is an upgrade.
Or spend a feat next time and start wielding a heavy weapon maybe.
And it doesn't escape my notice that the first time a power armor is given in game and it is a worthless level 5. I'm pretty happy with my power armor now but the game makes you pay cash for it for sure, unlike every other armor type.

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The Black ForceField is pretty cool, but someone else can take it if they want (ya, there's two). Ted tends to not take as much damage as you front liners. Also, didn't realize it takes two slots.

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Zaz was loaded with sweet stuff! Maybe we should start working for the Cult. They take care of their employees!
The D-Suit III is an upgrade over the Advanced Lashunta Tempweave so Ted upgraded but if someone else wants to roll for it that's totally cool.

GM Cellion |

free action!

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In regards to the armor, it'd certainly help keep me tanky. especially after the mauling its previous owner gave me. I can also hand over Xavra's old armor if it's better than what the other light armor wearers have.
On the other hand, it could also benefit one of you better, since we seem to be encountering more enemies who like to target our back row...

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I'm way down on +7/+7 armor.
That said, you take a lot more hits than I do, and I'd be fine with you taking it and I get your hand-me-down.

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I guess that settles it: I'll take the new armor and Xavra's armor will go to Spectre.
It's a White Carbon Carbon Skin, for reference.
Since it's got 4 slots, I can fit Zaz's jetpack in it too if no one else wants it! Then I can REALLY fly like an avenging solar angel!

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well it was nice to play with you all, take care...

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Time for a retreat strategy. We've never tried one of those before... Ted can turn people invisible one round at a time... (turn invisible, teleport to arc and turn him invisible, wait for the others to be massacred...)

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I don't think we have a viable way to get ourselves out with arc lying on the ground dying

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I can heal Arc, but not from range. If I move in to help, they'll turn me into paste.
I'm going to wait and see what happens to Red before I go, I think.

GM Cellion |

Isu, since the rules don't come up that often: You can always grab Arc and drag him out with you at half speed. In fact, with your Strength, you may be able to pick him up outright (I'm amenable to the PF2E rule of unconscious medium allies being 6 Bulk, though you do also end up carrying whatever gear he's wearing), probably encumbering you but leaving you able to escape while taking a possible hit on the way out.

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ok. maybe if Red doesn't die this turn, we run next turn? Spec has two shots so maybe Red will go down.
A likely scenario is that I grab arc and drop him behind me so Kent can heal him, that why I don't have to carry him

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Sorry, Arc. I very much wanted to heal you this turn, but I have no way to do it at range. I'm pretty squishy. They'd likely one-shot me if I moved into that room. If you can hold out, I can heal you when you make it away from them.

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I get it...knowing OOC what these things are and seeing them in action makes me suddenly VERY nervous to ever play in the ATTACK OF THE SWARM! AP...

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oh are these thresher swarm lords?
that makes sense...

GM Cellion |

Not quite! Very good guess though. They're a variant that didn't get custom art in the book, so thresher lord art was as good as I could get.

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whew. glad the dice helped for once!
I feel like the hallway is a much better situation tactically. We need to keep moving to prevent them from getting full attacks.

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ahh! get out of there, you two!

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I just read about dismissing spells and I think I over-used actions on my post.
The Flash Teleport was from the readied action.
Ted should have a move and an action left.
Bluff takes a move action and dismissing a non-concentration spell seems to take a standard action.
Which means Ted doesn't have a move action to run down the hallway? If so, Ted will flash to outside the creature's reach and do the bluff. The monster will move and attack, and Ted will probably take a nasty hit, but then he can flash down the hallway next turn.

GM Cellion |

Gotcha Ted. I've moved you back.

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All,
I usually am able to post beforehand when I won't be available to post, but my last couple of days at work took every ounce of my mental energy. I'm just digging out today, and should be able to post by the end of the day.
However, I'm sure I'm holding things up, so feel free to bot me and I'll catch up by the end of the day.

GM Cellion |

All,
I usually am able to post beforehand when I won't be available to post, but my last couple of days at work took every ounce of my mental energy. I'm just digging out today, and should be able to post by the end of the day.
However, I'm sure I'm holding things up, so feel free to bot me and I'll catch up by the end of the day.
Will do Spec.

GM Cellion |

I think you should be at 6 after this 10 minute rest right now - but it's up to you to confirm that.

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Disruption Pistol, Major
Source Starfinder #5: The Thirteenth Gate pg. 39
Level 12; Price 40,000
Hands 1; Proficiency Small Arms
Damage 3d6 So; Range 40 ft.; Critical staggered
Capacity 40 charges; Usage 4
Bulk L; Special boost 2d6, relic
Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Relics do not come with ammunition (which must be purchased separately).
I'm guessing these disruption pistols use the kishalee batteries, of which we have 7 now.
This is a good pistol but we could consider selling it for 20,000 credits as well since it is a "relic"

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Yeah I wasn't sure what special: boost 2d6 even meant.
Just straight damage to each hit?

GM Cellion |

Boost is a property that lets you spend a move action to increase the damage of your next attack that turn. It lets some weapons pack a bit more of a kick.

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Ted IS our pistol packer, along with Jelico, and Ted also gets the grenades. TED SCORE!

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Null-9 looks really cool!

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Just so you're aware, Isu, I'm gonna try and Defy Gravity over them (It's more effective in graviton mode, but will work to get some distance between me and you) and then Supernova when I'm fully attuned, hopefully catching both the robots and Null-9 in it!

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FYI, I'm on a family trip through thee weekend, and may be spotty on posting.
I will try to keep up, but please bot me if I haven't posted.

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"Anchovies should not be permitted on pizza!"
Don't knock 'em till you've tried 'em, Isu! You might just be surprised! Bogleech is not me, by the way, I'm just a fan of his.

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you are right, I've never tried, and I've learned from the cartoons that they are the go-to-gross food!

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I worked at a pizza place for a few years. I probably made less than 5 anchovy pizzas that whole time, and those were all for the same guy. I never tried one but that guy loved them.