Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


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Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

that was... phew... dramatic and scary.. Now we just have the ship the size of a small planet to explore... (I still can't believe the Corpse Fleet has their own Absalom Station... Kinda makes me have less regard for Absalom Station)

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I'd say the big difference is this thing's solely populated by Corpse Fleet personnel, whereas Absalom Station's population is largely civilian. People don't LIVE on the Empire of Bones, both figuratively and literally. They may dock/bunk here and work towards the Corpse Fleet's nefarious goals, but it's probably not comfortable or hospitable. NO FUN, ONLY PURSUIT OF GLORIOUS UNDEAD FUTURE!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)
Isu Greelax Zyte wrote:
that was... phew... dramatic and scary.. Now we just have the ship the size of a small planet to explore... (I still can't believe the Corpse Fleet has their own Absalom Station... Kinda makes me have less regard for Absalom Station)

Interestingly, Absalom Station is really small all things considered. Only 5 miles across, putting it at far far smaller than most inhabited stellar objects.

Also interesting trivia from the book regarding the Empire of Bones: Only a few Blackwind Annihilators exist, and their origins are lost in the Gap. These mighty ultranoughts were already in orbit around Eox, fully armed and operational, when the first bone sages realized they had no memories of their previous centuries. The Cruel Perdition participated in the Magefire Assault; the damage it sustained from Absalom Station’s defenders took several decades to repair, but it is now back online. Heart’s Decay was lost during one of the major early battles in the war between the Pact Worlds and the Veskarium. Shortly after Eox signed the Absalom Pact, the then-captain of the Empire of Bones mutinied against his admiral, taking the vessel and most of its support ships to form the rebellious Corpse Fleet. In the years since then, Blackwind Engineering began construction on a new Annihilator, but has since left the vessel unfinished in its shipyards due to a lack of potential buyers.

So not only does the Corpse Fleet have its own Absalom Station, but so do the "sorta-allies-of-convenience-but-maybe-just-biding-their-time" Bone Sages on Eox. Some of the other books point out that the other major factions have their own equivalently powerful starships. I'm particularly partial to the Driftmaven - a massive transforming space station controlled by followers of Triune.

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

I'll be on vacation starting Friday through the following weekend. I plan on still posting, but bot as needed.

I was thinking of having Ted try to Grease the interior cockpit of the fighter. It didn't seem from the spell's description that it was a thrown ball of grease, so I'm not sure on the ruling of the ability for that spell to be used through the "transparent reinforced dome" of the cockpit?

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:
GM Cellion wrote:
Isu Greelax Zyte wrote:
that was... phew... dramatic and scary.. Now we just have the ship the size of a small planet to explore... (I still can't believe the Corpse Fleet has their own Absalom Station... Kinda makes me have less regard for Absalom Station)

Interestingly, Absalom Station is really small all things considered. Only 5 miles across, putting it at far far smaller than most inhabited stellar objects.

Also interesting trivia from the book regarding the Empire of Bones: Only a few Blackwind Annihilators exist, and their origins are lost in the Gap. These mighty ultranoughts were already in orbit around Eox, fully armed and operational, when the first bone sages realized they had no memories of their previous centuries. The Cruel Perdition participated in the Magefire Assault; the damage it sustained from Absalom Station’s defenders took several decades to repair, but it is now back online. Heart’s Decay was lost during one of the major early battles in the war between the Pact Worlds and the Veskarium. Shortly after Eox signed the Absalom Pact, the then-captain of the Empire of Bones mutinied against his admiral, taking the vessel and most of its support ships to form the rebellious Corpse Fleet. In the years since then, Blackwind Engineering began construction on a new Annihilator, but has since left the vessel unfinished in its shipyards due to a lack of potential buyers.

So not only does the Corpse Fleet have its own Absalom Station, but so do the "sorta-allies-of-convenience-but-maybe-just-biding-their-time" Bone Sages on Eox. Some of the other books point out that the other major factions have their own equivalently powerful starships. I'm particularly partial to the Driftmaven - a massive transforming space station controlled by followers of Triune.

excellent lore! I haven't dove into the starship book yet.. I think I need to now!

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

[whine]Fighting starships on foot is haaaaaaaaaaaaaaaard![/whine]

Wayfinders

1 person marked this as a favorite.
Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I'm using up all the sub 10 rolls so that you all can shine. You're welcome!

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Two LFD screamers -- heavy weapon 2d10 sonic

A Hailstorm-class zero rifle -- longarm 2d8 cold

A snub scattergun- longarm d12 shotgun

A Hailstorm-class zero pistol - small arm 2d6 cold

An Aphelion laser pistol-- small arm 3d4 fire

I looked these up so you could all see if any of them were worth further investigation for your character

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted wouldn't mind taking the hailstorm and snub for the damage type variety, but both are inferior to his current weapon.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

The LFD screamers are also blast weapons with a huge range increment, so they're an AoE option for anyone with the right proficiency.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

I'd take the Aphelion

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Shall we flip a coin for it then, Jellico?

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

I'll do highest on a d20, if that works for you.

Roll for it: 1d20 ⇒ 18

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Works for me!

1d20 ⇒ 3

The laser pistol is yours! :)

Wayfinders

1 person marked this as a favorite.
Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

i wrote that bit about waving a corpse in front of the sensor as a joke, but it is something Isu would do. Pretty funny that it worked!

Dataphiles

1 person marked this as a favorite.
Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

I am going to be :gasp: away from the internet for most the rest of the week so please bot as needed. When the pink commando is down (or as the battle dictates), I was planning on using a couple (one 3rd level slot left and 1 spell cache left) Mental Block spells on the red and blue Baykoks.

Mental Block:

MENTAL BLOCK T3
School enchantment (mind-affecting)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
You cause targets of this spell to lose access to their procedural memory, preventing them from using any feat, extraordinary ability, spell, spell-like ability, or supernatural ability that requires an action of any kind. Each round at the end a target’s turn, that target can attempt another Will save to end this effect.

Dataphiles

1 person marked this as a favorite.
Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Addendum: Ted can also go invisible (can just do normal invisible (not greater)) and deliver a medkit to Spec to stabilize him when he goes down...

If we survive this, we may be primed for a long rest?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Thanks for the heads up Ted. I'll go with those two approaches depending on how things go for Spec the next few rounds.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

We only get one rest; that we know of, so we really need to wait until the right moment.

In general I am fine with letting the casters decide when that should be.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I *thought* that jetpacks were standard actions and then I looked on archives of nethys and it doesn't mention it at all? Just says it gives a fly speed, and that what costs a standard action is going from normal flight to cruising flight.

https://aonsrd.com/ArmorUpgrades.aspx?ItemName=Jetpack&Family=None

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I guess in that case I effectively do have a fly speed. Does that mean I can blast into the air and charge the baykok in the air?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Isu: The generic "activate an item" rules say 'Unless otherwise notes, activating an item is a standard action'. So it defaults to standard action.

@Arc: Not sure what you mean. If you DO have a fly speed that isn't from defy gravity, then you can definitely charge through the air. But defy gravity is a specific move action and you fall immediately after using it, so you can't combine it with a charge.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I have a jet pack as well. Isu gave it to me!

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Sorry, busy couple of days and I meant to report in but didn't. :/

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

@Spec, I can help w/HP next round if you need it

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Just realized I never entered the jetpack on my sheet. That's fixed now and the Empty Orbit Emblem is now a worn magic item rather than taking up an armor slot.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Arc: As mentioned for Isu, you do still need to take a standard action to activate a jetpack. So you could activate and move once this round, but not charge.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Duly noted.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

@Arc, how far up are you floating? And how long will your jetpack last? I can heal if you, if you get in range but I can't fly. Well, I can but I don't think I can cast spells in my starlight form.

Actually, is anyone carrying a grappling hook?

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted has jump jets and can go up and grab him.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Incidentally I assume I'm 30 ft. in the air.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Yep, 30ft sounds right.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

This fight has not been kind. Soooo many 20s rolled for the foes.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

yeah, we are owed some 20s after all these attacks. My rolls have been mediocre.

I feel really underpowered. Like I should be much stronger than I am right now. I am playing with level 13's in another book 6 adventure (attack of the swarm) and those guys are superheroes compared to us.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Just rolled a 20! (It was followed by two 3s in a row, but I'm choosing to ignore that for the moment)

Dataphiles

1 person marked this as a favorite.
Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Ouch.

Self-Destruct Sequence Initiated. Thermal detonator activated.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I really like greater invisibility.

Not being damaged is nice, but even better it is turning my misses into hits... because I can't get above a 5, apparently.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Went to post, but I think the map got moved?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Map has now been restored!

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Where do we want to go next?

Earlier I suggested go to the missile tubes and causing a distraction, maybe blowing them all up, right Ted?

And then with the distraction in place, sneaking off to the bridge.

Maybe we should ride the car to the missile tubes and do the long rest before blowing them. How are the casters doing? Need your spells? It has been... a lot of battles.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

I used more healing than anything else during that last battle. Most of my spells aren't offensive of effective against undead anyway. I could go on.

Either way, I like the idea of riding the car to go on.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Level 12 is set. Biggest thing for Jellico is the spell Soul Reap, which specifically does damage to undead in a 20ft area. I needed a damage dealing spell that they weren't immune to.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:
Jelico Kent wrote:
Level 12 is set. Biggest thing for Jellico is the spell Soul Reap, which specifically does damage to undead in a 20ft area. I needed a damage dealing spell that they weren't immune to.

Do you get any free spell retraining and can swap a lower level spell to something that can hurt undead?

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I've leveled up. I got soldier's onslaught, a new gear boost which I got a +1 KAC from, and we all get a theme benefit and another RP.

Gear is what is holding Isu back, and us all, I think. We haven't been able to sell/buy anything since the end of book 4 I think. Everyone should look carefully at the loot list to see if there is anything you missed to make yourself better.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Level 12:
Class Taken: Solarian
Class Feature Gained: Stellar Revelation (Soul Furnace)
Hit Points: 7
Stamina Points: 7+0
Skill Ranks (5): Athletics (1), Culture (1), Diplomacy (1), Mysticism (1), Perception (1), Stealth (1)

Also, I have gained Research Maven from my theme, but I doubt it will see much use this close to the end. :P


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

The gear limitations do make things a little trickier, but when I went through this as a player, our group had even worse gear than this one and made it through. Definitely keep searching places and foes you defeat for gear upgrades, and you'll be in fine shape.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

All,

I'll be on a trip through next Monday. Please bot me, as necessary.

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

For Level 12, on top of the standard stuff, Ted gains:
* swaps for 3rd level spell: Lesser Resistant Armor
* Gains 4th level spell: Corrosive Haze
* Additional Cache Capacitor slot for Lesser Resistant Armor which provides permanent DR/5 Kinetic!

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I can't stealth either; we as a party can't really try stealth and get away with it. Too bad there isn't Follow a Leader in this version like in 2e.

But what is the other option? This whole spaceship feels like a stealth mission we aren't equipped for.

We (meaning Arc) could also possibly lie and get them to come to us, perhaps.

What else? We are good in computers and engineering. How can that be used here in thinking outside the box. Hack cameras? Sound an alarm somewhere else to create a distraction? Those are a couple of ideas that play to our strengths.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I was more just thinking of getting into a position to easily gank their @sses so we can work in peace...

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