Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


1,651 to 1,700 of 2,017 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Alrighty, my purchases are complete! They include:

Empty Orbit Emblem (like I said, installed as an armor mod)
Upgrading my STR Personal Upgrade to +4
A new Personal Upgrade for my Dex (+2)
Wide-spectrum Ocular Implants (now I can see in infrared and ultraviolet!)
5 more MK 1 Serums of Healing, as those saved my bacon in the fight with Xavra as much as Jellico's healing did.

And I have 47 creds left over.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Yes. I just pulled an Anakin Skywalker. :P


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

I was just looking at my notes and noticed that I never issues Starfinder Society chronicles for Books 3 and 4. Are folks interested in SFS credit? If so, toss in the SFS number, name, and faction for each of those two chronicles. (Note that book 3 is a level 5-6 chronicle and Book 4 a 7-8)

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30
Isu Greelax Zyte wrote:
" This blade is effective, yet its name stinks like Arcalinte's crew quarters. You shall be called Xavra in honor of your former wielder, and you are definitely a she! Xavra!"

Alright, Isu, THAT made me laugh! XD

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

:D

Cellion, I don't care about Starfinder credit, but if it helps you I will do it.

#258259-703 Wayfinders Isu Greelax Zyte

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

ditto

#159448-701 Datafiles Ted Under

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Goddamit of all the times to roll a 1! >:(

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Arc. Seriously. How many battles are we going to repeat this. Bad guy attacks us. The rest of us do all the attacking while you waste turn after turn after turn doing diplomacy when the GM is doing everything to tell us that diplomacy is not going to work. It is okay to try this once in a while. But this is-- at least-- the third battle in a row you have done this. Please. It is getting... SO OLD. And then, you get mad at the rest of us for not standing there and voluntarily getting hammered. One decent roll in diplomacy is all you need to try. If you keep trying after getting no results, then to carry on is lunacy, and it isn't fair to the party.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I DIDN'T roll decently, that's the problem! I got a natural one! I'm tired of the one skill I'm actually good at not making any difference in this campaign! I feel like a freaking failure! Is it just going to be fights to the death all the way down from here on out?! If so, I'd like to know in advance so I don't waste the party's time and not even bother trying to make friends!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Your first Diplo roll was a 19 on the die Arc. You've certainly gleaned some information from the Anhamut, but indeed diplomacy on its own is very difficult mid-combat. (After the fight is over, I can pull back the curtain a little bit on what was going on, if you'd like that.)

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

You'll have plenty of chances to makes friends but the game is not meant to do diplomacy in the middle of combat. Diplomacy is an out of combat skill.

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

I personally do enjoy diplomacy and trying more options than just attacking. So I don't mind a little role playing in combat. These kind of fluff combats seem great situations to explore possibilities. And I love Arc's paladin nature.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

they have their place, but in my opinion, when they fail, they fail...

no, you know, it is wrong of me to out of character harass Arc for his actions. The reason I am annoyed is because he keeps on harassing Isu for attacking back when I am attacked. If Arcaline leaves Isu alone about defending himself and stops giving him orders to stand down and let himself get beaten, I will leave him alone about his diplomacy.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Yeah, I may have been laying it on too thick, and I apologize for that. We are being attacked, we should defend ourselves...I just felt that someone's not going to listen to our request to stand down if we keep hitting them while we're doing that.

And like I said, I'm frustrated that my attempts, even if they're high rolls, don't seem to do anything: in a game where you're rewarded for bypassing fights through Diplomacy checks, having the fight happen anyway makes it seem like we failed the encounter. It freaks me out when games go "You didn't have to kill that guy, I'm so disappointed in you." Like, MAJOR anxiety, and with play-by-posts it's even worse since it's impossible to save-scum.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

I've liked the in-character back and forth between you two, but hate to see it causing OOC issues.

Personally, I think pulling a combat back to diplomacy is probably 1/100 event. I've seen it done, but usually under extraordinary circumstances. I certainly like the paladin-like fervor of Arc, but also appreciate Isu's point that, while being attacked, it's pretty hard not to want to defend yourself, and he shouldn't be called out for doing so.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Well to bring this some resolution,

I pledge for stopping getting mad at Arc out of character,

if in character, he doesn't yell as Isu for defending himself.

I don't think Isu is a murder hobo. If diplomacy is an actual legitimate option, he won't attack. If he is actively getting attacked, he will attack back.

The game really isn't designed for diplomacy once in combat. Diplomacy can happen before combat breaks out, and if there really is a chance for diplomacy during battle, Cellion would have the enemy put up their hands and surrender. But players can't expect to control the GMs actions by getting a great roll on diplomacy during battle. That would tie the GMs hands and they don't put up with it. I know this because players try to do it to me and I'll not let them succeed.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

A reasonable pledge. I in turn pledge to not get mad at Isu, in character or out of character, for defending himself when my attempts at diplomacy don't succeed.

For what it's worth, I don't think Isu was murderhobo-ing at all. Like you said, you were defending yourself, not eagerly attempting to attack. And in the instance of Xavra, who we knew we were going to have to fight and I was trying to talk into a duel, you were 100% right: the duel was a suicidal idea and I was overconfident in my ability to engage a boss solo, and I'm sorry for over-reacting in that.

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

And I pledge to continue blowing things up! Ha. You guys are awesome for working this out and keeping the group rolling... Literally rolling...

Exo-Guardians

1 person marked this as a favorite.
Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

GM, could we have that curtain pull please? If Arcalinte's response didn't make it abundantly clear, I'm very, VERY upset with this turn of events. We may have won the battle, but this still feels like a failure.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Well before you get too upset, remember that Inevitables are outsiders, so I don't think we can really kill him. He will just be send back to whatever plane he came from.

Also, he was lawful neutral, not lawful good, and probably sent at us with the specific task of destroying us. So I guess the big question is who sent him at us and why. The plot thickens.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

It's tied into this guys I've been chasing, apparently, which is a cool turn of events.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Quillius behind the scenes:
So this LN outsider that is normally supposed to protect travelers was attacking your group as a bunch of travelers. Obviously something very wrong with Quillius. In essence, his programming (and therefore his mind) had been corrupted by the Devourer, afflicting him with a curse of insanity.

Although combat was by far the most straightforward way to repel the mad anhamut, other ways the book suggests the anhamut's attack could be resolved include:

  • Charm monster to calm Quillius down and get him to leave.
  • Remove Affliction and a successful caster level check to lift his madness.
  • And an incredibly difficult diplomacy check to convince him to let you go (Diplo DC44), which requires 5 rounds of combat to execute, though only a single skill check.

    Basically, very tricky.

    Of course, Quillius is not dead right now. He simply discorporated back into component nanites. So who knows if he'll show up again...? :)

  • Exo-Guardians

    Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

    But we still effectively failed the encounter because we took the most straightforward option and didn't think of or meet the requirements for the other solutions, right? That's how encounters like this work in my experience. You kill the NPC and then the GM or narrator if its a video game finger-wags at you and says "You didn't have to kill that person, I'm so disappointed in you." T_T

    Wayfinders

    Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

    I don't think I agree, at least not enough to use the word "failed". There's definitely more than one way to end most encounters, but taking a straightforward route doesn't mean we did it wrong.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    1) Can't cast charm person.

    2) Why would we even think to cast remove afflication...

    3) Diplomacy-- the diplomacy was basically impossible. I guess the authors put it in as a show of "hey, you can do ANYTHING in our game" even though it wasn't really possible."

    I agree with Sir Kent. Just because we picked one method doesn't mean we were wrong. Try to change your mindset from a computer game "beat the game" to the mindset of telling a story.

    Wayfinders

    Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

    For whatever reason, I can't change the color of the lines I'm putting on the map to show ship movement. They're there, they're just grey against a black spacescape.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    shoot.

    we need more weapons. I gave us amazing defenses but we really need a second weapon that isn't ammo limited. Fighting against three at a time is tough for limited ammo. I think maybe I got the destroyer this time but that leaves only 1 nuke left.


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

    Yeah, the limited fire weapons are pretty tricky.

    @Jelico: I can see them pretty well on desktop even if they're gray, so no worries about that.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    Cellion, I guess I was thinking that a tracking weapon like a nuke, that has a speed of 10 and a range 20 and perfect maneuverability, would be able to be fired from front even if the enemy ship wasn't in the front arc and home in on the desired arc of the target ship.

    Reading through the rules, it doesn't really counter that idea, but doesn't directly support it either. I do know that missiles don't hit the round they are fired if they are more than their speed away from the enemy, and they have to keep making the TL to stay on track. I guess that is why I thought they could be fired and then find their way to the target. That first missile I fired, when we were so far from the target, probably needed to travel a couple of rounds (and have to hit the TL value each round) before it hit.


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

    Isu, I don't think there's anything in the tracking weapon rules that contradicts the basic attacking rules for starships: "The attacking starship can fire a weapon against only ships in the same arc as that weapon". If you have a rule I've missed somewhere that lets you fire on ships not in the same arc as your weapon, I'd be glad to see it. It wouldn't surprise me if I've been running something in Starship Combat wrong.

    As for the first missile you fired, I may have missed the distance you were firing from :)

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    You are probably right. It just... gah... bothers me that a tracking weapon can't freakin' TRACK unless you are pointed right at it.

    I don't expect you to do it differently; I'll probably houserule it when I GM games.


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

    As far as starship "fantasy" goes, I totally agree. There's so many examples of starships or mechs with missile batteries that fire initially in one direction only for missiles to change direction and head for their intended targets. See also Macross Missile Massacre.

    But I get why Paizo went with requiring firing arcs to match up even for tracking weapons. The turret is super powerful/flexible already, and this allows all non-turret tracking weapons to count as turret weapons as well.

    Maybe the right houserule balance would be to make TL higher than AC (so its harder to land missile attacks) in exchanger for missiles being more flexible to fire? Not sure.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    Yeah, that does seem like a decent houserule.

    Wayfinders

    Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

    I was doing so well. That's the second 4 in a row in my piloting check.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    We've rested since the inevitable fight, yes? If we haven't slept, I would assume you'll at least allow us the 10 minute rest for SP?

    Exo-Guardians

    Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

    It was a few hours between the end of that fight and when we punched out of the Drift, so I was assuming the latter was the case at the very least.


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

    Yep, only a few hours between the inevitable fight and the starship combat, so you'd have had a chance to 10-min rest, but won't have all resources back.

    Exo-Guardians

    Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

    Tactical question: Should I just attack the shade in front of me normally or go for the dramatic and Supernova, which would hurt Isu and possibly Jellico?

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    feel free to hit me. I'm full SP. Can't speak for Jellico

    Wayfinders

    Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

    I want to move and cast at Uncle but I'm going to wait to see where the shades are at after being hit everyone else.

    Wayfinders

    1 person marked this as a favorite.
    Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

    @Cellion I edited my post because I had the wrong DC in there for the save and I hadn't accounted for Spell Focus. It should be 17 for a second level spell.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    if someone can get another 20 damage or so on that yellow one, I will be able to get in at Uncle Jangly. I'll hold off on my turn til others go.

    Exo-Guardians

    Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

    Your wish is my command! ;)


    Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

    What a full attack from Isu!

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    bam! and I would like to point out... couldn't have done it without haste!

    Wayfinders

    Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

    Woot!
    That's a thing people say, right? Woot?

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    i do. but I am a nerd.

    Dataphiles

    Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

    I have a couple days of intensive work obligations. I probably won't be able to post until later tomorrow. Please bot me, as necessary.

    Wayfinders

    Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
    Spoiler:
    [dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
    Buffs-Debuffs:

    arc, I could have sworn you had a ranged weapon after the last time this happened to you. Didn't you take a star of some sort and talked about putting a returning rune on it?

    Exo-Guardians

    Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

    I have my starknife, and it does have a called fusion on it. It's also a level 1 weapon that will barely do any meaningful damage at rhis stage because I couldn't afford to upgrade it to sintered.

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