About S-P37 'Spectre'
Droid Outlaw Mechanic 6
Artificial Intelligence (Ex): You construct an Artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.
"You would be surprised how little I care what you think."
S-P37 ‘Spectre’ is an android, commissioned for service by a minor crime lord named Polo Keefe.
Spectre was designed to provide enforcement, security and information retrieval as Polo grew his criminal operation. Polo was somewhat of a reluctant crime lord, working in his family’s business but never really caring for what he did.
Still, he was good at it, and trafficked in smuggled goods and hacked information. Spectre came equipped with a built-in comm package and computer interface arm. Designed with exaggerated human proportions, Spectre still had the mobility of a human athlete. Spectre was programmed to speak and interact with, but diplomacy is not one of the android’s primary functions. Spectre could handle a wide range of tasks, and Polo never bothered to wipe any of Spectre’s memory, and it became more self-aware and autonomous. Over time, the android developed all kinds of quirks and ticks.
To oversee much of Polo Keefe’s operations, Spectre had two primary directives:
Polo Keefee’s operations came to a crashing halt when a rival crime lord decided to take out his competitor. Barely escaping with his life, Polo considered his options on board his starship. Clearly, his days as a crime lord were over, having lost his operation. His cousin might provide him some cover, recently joined an operation called Starfinders.
With just a few loose ends to clear up, Polo Keefe sent his last, most trusted ally ahead to Absalom Station. Spectre was to join and assist the Starfinders on his behalf. He would rendezvous as soon as he was able.
Spectre followed the last instructions Polo Keefe ever gave him. Polo’s ship exploded with a timed charge as soon as he punched in the coordinates for space travel.
Now at Absalom Station and unaware of his master’s death, Spectre has established some gang affiliations, as well as investigated the Starfinders. This allows him to continue to follow two primary directives:
Class Taken: Mechanic
Class Feature Gained: artificial intelligence, bypass +1, custom rig
Stamina points Gained: 8
Hit points Gained: 6
Skill Points (4+5): athletics (1), computers (1), engineering (1), medicine (1), perception (1), physical science (1), profession (crime lord)(1), piloting (1), stealth (1)
Feats: weapon focus (longarms), skill focus (computers)*
[dice=Plasma Rifle (red star-class, electricity, fire) (weapon focus)]1d20+10;1d10+6[/dice]
[dice=Zero Rifle (frostbite-class, cold) (weapon focus)]1d20+10;1d8+6[/dice]
[dice=dueling sword (tactical) (weapon focus)]1d20+5;1d6+6[/dice]
*weapon specialization- add character level to dmg (or 1/2 character level small arms or operative melee weapons).
7 - shot on the run
Mobility into Shot on the Run is a dynamite combo for a ranged character. Exocortex mechanics in particular can do a bit of work here. If you eventually get a line weapon, movement-buffing items/feats abilities can get you into an ideal position, and Shot on the Run will let you start and end your turn in cover, hopefully.