Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


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Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

If only Spectre was a druid ... Dirty Deeds ....


Belial's Maps; Dispater's Maps

I'm going to try to get an update up shortly. In the meantime, y'all should divvy up ship-board roles. It may become relevant shortly. Maybe. Possibly? Definitely.


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

This is the part where the unskilled party members get to cry.

People who are good at stuff:
Sydney = Pilot (Piloting +10, Gunner +6, Bluff +6, Computers +8, Engineering +8)
Spectre = Engineer (Computers +12, Engineering +9, Piloting +8, Gunner +5)
Solaria = Captain (Bluff+10, Diplomacy+10, Computers +5, Intimidate +3, Gunner +3)
Ted = Science Officer (Computers +7, Engineering +3, Piloting +6, Gunner +3)

People who suck at stuff:
Grix = Gunner? (Diplomacy +7, Gunner +3)
Isu = Gunner? (Intimidate +4, Piloting +5, Gunner +3)
Arc = Gunner? (Diplomacy +7, Gunner +2)

Our best gunners are also the best at other roles. Spectre is both our best engineer and best science officer, plus a good gunner. Solaria is the best captain by a good margin (making Grix and Arc pretty sad).


Belial's Maps; Dispater's Maps

Also, does everyone now have access to the Roll20 space?

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

So why is Isu a bad gunner? I have full BAB. Ah, lack of dexterity?

I still think I am best suited for the primary turret of those who don't have jobs yet, simply because of my militaristic bent, so I will plan on taking that.

I have the Roll20 game on my list and can log in, but Isu doesn't have a character made yet.


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)
Isu Greelax Zyte wrote:
So why is Isu a bad gunner? I have full BAB. Ah, lack of dexterity?

Yeah, gunner is basically DEX + either BAB or Piloting Ranks.

From playing a bit of space combat in Starfinder Society, what I've found is that the most important roles to have big bonuses for are pilot (going second is a huge advantage, so you always want to succeed your piloting rolls), and gunners.


Belial's Maps; Dispater's Maps

Agree with Grix. Engineer and Science Officer become more important st higher tiers.


Belial's Maps; Dispater's Maps

Starship combat in PbP can be a little confusing. It makes a lot more sense at the table but here the phases are going to blur together. What I suggest is try to anticipate a couple of scenarios and post alternative actions depending on the scenario, and then I will resolve the phases based on everyone's stated intent.

As a reminder, starship combat is resolved in three phases:

1. Engineering (Engineer)
2. Helm (Pilot and Science Officer)
3. Gunnery (Gunners)

The captain can go during any phase, but only once per round (correct me if I'm wrong but I think that's right).

Generally, combat goes like this:

In the engineering phase, the engineer decides what bonus to try to give to the ship's systems. At this level, that generally means go faster or do a little more damage.

Then, in the helm phase, the pilots of both vessels make a piloting check with any modifiers granted by the ship. The pilot with the highest roll goes SECOND, because this way you get to react to what the other pilot has done, allowing you to put yourself in a better position for the next phase.

Also in the helm phase, the science officer acts, either trying to get additional information on the opposing vessel or working on your own ship's shields. You can have more than one science officer.

Next and last is the gunnery phase. Both ships fire at the same time. One gunner can fire one weapon, or can fire two weapons at a -2 penalty. A weapon can only be fired once per turn. Because some weapons have limited arcs, this is why it's better to have your pilot maneuver your vessel last, because you can make sure you've got the best firing arcs.

The captain can go during any phase.

This shuttle is equipped with a computer that also grants a +1 bonus to up to three checks per turn. Just say that you're using it and add the +1 into a roll, but make sure you're not using more than 3 per turn (i.e., not everyone will get a +1 on their check).

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Until I get more skills I feel I'll be relatively dead weight during the starship combat. That's the double-edged sword of having a larger group: we're guaranteed to have someone to fill each position, but some our less skilled folks will be a little redundant. Can I do aid another on starship checks? I want to at least contribute to help the folks with higher modifiers.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I know I'm new here, but I've been wondering: Is Ted still here? I don't think I've ever interacted with him.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Also, I think it is fun to roleplay that the captain gets to decide where the extra +1's go to, unless that slows things up to much. Or that can be Arc's whole job as.... navigator? assistant caption? lieutenant?


Chaotic Good Human Operative/6

Ooooh, yeah - we should assign extra ship roles for fluff.


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

Ooh, Grix can be the official back-seat driver, thats a ship role, right? :>

BTW Snow: From what I've experienced so far, ship combat is suuuuuper slow, especially if you try to stick by the rules in PbP. In an SFS game I'm in right now, the GM condensed all the roles to happen at the same time (the initiative/piloting roll was rolled by the GM too, which helped). If you want to see, here's the link to the game.


Belial's Maps; Dispater's Maps

Yeah, Grix, that's what I'm doing. Sorry if that wasn't clear. I want everyone to post what they want to do (not wait for their phase) and I'll resolve it all at the same time.

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1
Isu Greelax Zyte wrote:
I know I'm new here, but I've been wondering: Is Ted still here? I don't think I've ever interacted with him.

HA! I went out of town for the weekend and came back to 32 new posts! Sorry for lagging. Going to go read the 32 post book now... lol

Ted is a quieter sort. Until it's time for explosions...


Chaotic Good Human Operative/6

AYY Ted! Welcome back :)

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

I just got my copy of Pact Worlds and OH MY GOSH THERE'S SO MUCH COOL STUFF IN IT! There's a new race called Sentient Robotic Organisms (SROs), which is basically what Spectre is! There's a new Space Pirate theme that Grix could use! There's a new Solar Disciple theme that might fit Arcalinte better than Scholar does! AAAAAAAAA!!! *flails around in excitement like Kermit the Frog*


Belial's Maps; Dispater's Maps

Mine just shipped today and I've been so busy at work I haven't had a chance to look. :-(

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Something I've been thinking about in this as a result of this...has Arcalinte acted like a Scholar throughout this? I do like the idea of him highly valuing education and stuff, but I worry I haven't been showing that side of him throughout the game...part of that may be because we haven't really done "scholarly" stuff yet, but Solar Disciple DOES fit a lot more thematically with how I've been roleplaying him. What do you guys think?

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I think you should change him over, if the GM allows it! You should do what is most fun for you.


Belial's Maps; Dispater's Maps

Fine with me. I wouldn't allow it with Pathfinder, but Starfinder is so fresh and the amount of core material is shallow, so I'm fine with it.


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

Yeah, I've been following the product thread for Pact Worlds like a hawk. SROs look great for Spectre, and space pirate sounds awesome for Grix. Hope you're willing to let us make small changes Snow! EDIT: got ninja'd. And I'm excited.

As for scholarly stuff, I didn't really get that feeling from Arc. Disciplined yes, scholarly not so much. Solar Disciple sounds sweet.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Could you describe the SROs? Sounds like what I envisioned from the start...


Chaotic Good Human Operative/6

GM Snowheart, are we waiting on NPC Round 2 actions? Or do I need to post for Round 3? I only moved the starship once because I didn't see the opponent starship move

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Arc should fire the front gun since enemy is in our front arc.


Belial's Maps; Dispater's Maps

Just FYI, getting slammed at work. Will try to have an update up today. Sorry for the delay.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28
S-P37 'Spectre' wrote:
Could you describe the SROs? Sounds like what I envisioned from the start...

Sure! Taken from Starfinder: Pact Worlds, page 213:

SROs (short for “sentient robotic organisms”) are among the most advanced forms of robots, with internal circuits and positronic brains so complex that they, like androids, attract a soul and develop true artificial intelligence and free will. SROs are most common on Aballon, though they are different from the native anacites. Unlike androids, SROs do not have a unified appearance, and many are at best vaguely humanoid in shape, while others have shapes designed purely to assist in their primary functions.

In the Pact Worlds and many other regions, SROs have the same legal protections as androids, but sadly the bias many living creatures share against things that look similar to mindless machines means those protections are less widespread, and less respected, than for androids.

Racial Traits:
Ability Adjustments: +2 Str or +2 Dex (see below)

Hit Points: 2

Size and Type: SROs are Small or Medium constructs with the technological subtype, though unlike other constructs, they have Constitution scores. Small SROs are agile (+2 Dexterity at character creation). Medium SROs are burly (+2 Strength at character creation). This decision is made at character creation and can’t be changed.

Darkvision: SROs can see up to 60 feet in the dark.

Healing Circuit: In addition to being constructs and thus able to benefit from spells like make whole, SROs count as living creatures for the purposes of magic healing effects that work on living creatures, though the number of Hit Points restored in such cases is halved. A character must use the Engineering skill to perform the tasks of the Medicine skill on SROs. SROs also heal naturally over time as living creatures do, and can benefit from magic or technology that can bring constructs back from the dead, as well as effects that normally can’t (such as raise dead).

Integrated Equipment: An SRO has an internal, integrated standard datajack and comm unit. If an SRO is helpless, these can be removed or destroyed without damaging the SRO. They can be replaced or upgraded for the normal price of this equipment. An SRO has an additional built-in cybernetic component with an item level no greater than half the SRO’s character level (minimum item level 1). Each time the SRO gains a level, they can swap out this piece of equipment at no additional cost to represent internal reconfigurations. These pieces of equipment don’t count against the systems in which an SRO can install cybernetics.

Robotic: SROs are immune to bleed, disease, death effects, poison, nonlethal damage, and sleep effects unless those effects specify they affect constructs. SROs can be affected by effects or spells that normally target only humanoids, but receive a +4 racial bonus to saving throws against such effects. SROs can eat and drink, though they don’t need to, and they must recharge their internal batteries by entering an off-line mode that is similar to sleep for 8 hours every day. SROs do not breathe or suffer the normal environmental effects of being in a vacuum.


Belial's Maps; Dispater's Maps

Yeah, I skimmed the book last night and SRO seemed to fit Spectre’s thematic concept well. Won’t require you to switch if you don’t want but it’s definitely the niche.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Cool...thanks for sharing that! I think there are a lot of similarities, but Android probably wins out stat-wise.

ANDROID SRO comparison in ooc tag

+2 Dexterity, +2 Intelligence, -2 Charisma +2 Str OR Dex for SRO.

4 hit points at level 1 2 hit points SRO

Androids are Medium humanoids with the android subtype. I need Dex, and have to be small-sized for the +2 Dex version. I'd like to stay medium.

Special abilities
CONSTRUCTED
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum. This seems pretty similar to the Robotic trait above, though not as good.
EXCEPTIONAL VISION
Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.Same.
FLAT AFFECT
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive
checks attempted against them increase by 2.I actually really like this from Android, even though it's a penalty. It helps me remember I have no idea what these humanoids are talking about.

UPGRADE SLOT
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this
slot to install any one armor upgrade that could be installed into light armor. Similar, though the SRO version is slightly better.

Overall, I think the Android is going to be the better pick for me. Plus, I don't have to rebuild anything. If we're fine with the idea that I probably AM an SRO but with Android stats, I'd probably just stick with that.


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

SROs seem a little OP with that HUUUUUGE list of immunities and +4 bonus on saves vs. things that target humanoids.

Most of the core Starfinder races are a little slim on bonuses in comparison.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Yeah, that's probably why they seem a little short in the other categories. The immunities seem to be the main draw.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu is going by the luck of the roll in actually hitting this enemy. I'm guessing I would miss more than 50% of the time, and probably could use some encouragement or an intimidate from the captain.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Next round, I'll be encouraging you shooters, was trying to make the most of our pilot advantage ....
Unfortunately Intimidate wasn't a skill she took ranks in, so it won't get a good +ve until 3rd level. She took bluff and diplomacy as her main skills, and went for Disguise at 2nd....


Chaotic Good Human Operative/6

Do any of you play League of Legends? They released Gun Goddess Miss Fortune today! AHHH!


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

I played SO MUCH League back in 2009-2011, some ridiculous amount. Around 2011 when League was getting really popular they started reworking champs (read: ruining) and I lost interest.

Back in my day... *shakes fist at youngsters*:
Back when I started playing Evelynn was super fun (and super incredibly un-fun to play against). Not sure what she's like now, but back then she had a 1 minute long on-demand invisibility that triggered a 2 second stun on the first enemy you melee'd from invisibility. Her E was an instant-cast ranged click-nuke that removed flat armor/mr and her ultimate was a long-duration 100% attack speed buff and 30% movespeed buff. Oh, and her passive healed her something like a 1/3rd of her max HP if you killed an enemy champion and also reset the cooldown on her ulti.

You basically couldn't get away from her once she opened on you. It was glorious. Then they reworked her into some kind of brawly mage-ish character. :< I never forgave them.

I've tried playing League in the last few years, but the game is so totally different that I can't get into it any more.


Chaotic Good Human Operative/6

I don't play jungle champions but Eve was reworked a year ago (and all her skins were improved.) Idk, Eve is an assassin jungle so she's inherently risky. I play assassin mid laners and you have to get a kill advantage flame horizon (100+ cs on your lane opponent) to do well.

Yeah I've played since 2009 too, back when jungling was optional and half the games had two top laners. It's a free game but they're always adding and changing stuff, which I like.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Man, I am a TERRIBLE gunner! :(


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8
Arcalinte Soter wrote:
Man, I am a TERRIBLE gunner! :(

Yeah, but you will make it up when you get up close and personal ... ;)

And Solaria is rolling really badly to encourage you all.


Belial's Maps; Dispater's Maps

Alright. Not sure how well this will work, but everyone should now have an entry under the Journal tab in Roll20. There is also a "simple" Starfinder character sheet that I've activated. Hopefully you can edit it (if you want) but it's not required.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Suggested order ... please change to get a better order if you want to be somewhere different, but we have to start somewhere.

For single file ... Isu, Arc, Syd, Grix, Solaria, Ted, Spectre (Spectre to give a bit of cover at the back).

For double file 1st row ... Isu, Spectre, 2nd row ...Arc, Syd, 3rd row ...Grix, Solaria, 4th row ... Ted.

If there is a chance of diplomatic solutions to an encounter, Solaria will move up to the front...

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

roll20 issue... I can't move Isu


Belial's Maps; Dispater's Maps

Weird. Should be working now. I double-checked all the tokens and fixed it for some others, too.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I'm honestly confused why Solaria and now Sydney are confused about what Isu is doing. We are in a hallway. There is only one thing to do (besides the door I missed), and that is to look around the corner at the intersection. Are there random computers sitting in hallways in Starfinder that let you access an entire map of the ship. ???


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

There very well could be some terminals out in the halls (maybe even something hackable), so it's worth checking.

In any case your actions are making sense to me Isu. SWAT team tactics!


Chaotic Good Human Operative/6

I was in a Starfinder game on Roll20 a couple days ago and there is a way to set individual character vision (pretty cool.) I don't know how, but our GM did it.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

That's dynamic lighting. The GM needs to pay $5 a month to have it active. I do it for my live game and it is pretty great. It is abusable in a pbp game (players with light could scout ahead and see enemies)

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Sorry I took so long! I'm catching up with my games after a busy week at work!


Belial's Maps; Dispater's Maps

I've thought about it but I feel like I'm getting subscriptioned to death (if I can turn that into a verb). Netflix, HBO, Prime, Hulu (f$+$ CBS and the $$$-grab for Star Trek), now Syrinscape and HeroLab Online... I just... blergh. It all adds up.


Male Shirren Mystic 2 | SP 14/14 HP 18/18 RP 5/5 | EAC 13 KAC 14 | F +1 R +2 W +7 | Init +6 | Perc +9 | Spells Avail:: L1(1/3)

I have a Roll20 subscription because the primary game I run is with friends who are scattered across the country. Dynamic lighting is pretty fancy, but I find that manually revealing things is often more than sufficient, and it gives a bit more control over sightlines to the GM.

The bigger Roll20 sub feature for me is the extra storage space :> I like my high resolution images.


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

I'm looking to join the Herolab online subscription ... hoping its not too much...

I don't have a lot left over after paying Paizo ...

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